Muse Of The Depths
HP: 800
STG: 400
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Shimmering: Each Scene, exhaust all Pages in the Hand and Deck and add new Pages to Hand. Reduce their Cost to 0.
Tide Bringer: Alternates between granting "Low Tide" and "High Tide" to all Allies every three Scenes. Upon entering High Tide, uses a Special Combat Page. Upon entering Low Tide, purge all Status Conditions from self.
Fortississimo: At the start of each Scene, inflict 1 Antirecovery, 3 Paralysis, and 3 Fragile to each Librarian who Clashed with this Character last Scene.
Mermaid's Flesh: Whenever this Character loses HP, they recover HP equal to the amount lost. Reduce this amount by 1 for each time this ability triggers in the same Scene.
Whenever an Ally dies, gain Antirecovery for a number of Scenes equal to the number of Allies that have died this Act.
Justification: Whenever an Ally is killed, gain 2 Strength and Endurance next Scene and gain an additional Speed Die for the rest of the Act.
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Deck
- Dive
- Seafoam Shield
- Warsong
- Duet
- Sharp
- Flat
- Joust
- Melodious Cry
- Crashing Pressure
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Knight
HP: 280
STG: 180
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Amour Courtois: Speed Dice slot +1. Pages played on this Die do not cost Light and target the Character who dealt the most damage to the Muse of the Depths last Scene.
Mermaid's Flesh: Whenever this Character loses HP, they recover HP equal to the amount lost. Reduce this amount by 1 for each time this ability triggers in the same Scene.
Whenever an Ally dies, gain Antirecovery for a number of Scenes equal to the number of Allies that have died this Act.
Justification: Whenever an Ally is killed, gain 2 Strength and Endurance next Scene and gain an additional Speed Die for the rest of the Act.
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Deck
- Dive
- Seafoam Shield
- Seafoam Shield
- Duet
- Knight's Conduct
- Riptide
- Riptide
- Joust
- Joust
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Low Tide: Gain three additional Counter Dice (Evade 7 - 10) each Scene.
High Tide: The first Offensive Die played by this Character on a non-Mass Attack Page each Scene is rolled twice.
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Released in response to Ls Shadow. Yep, looks like I'm actually going to run out of these before the end of Act 1. I'll have to come up with something else soon…