Would you Distort or manifest EGO?


  • Total voters
    142
Sayaka miki
Is it just me or would she be annoying to deal with as a distortion?
Eh, nothing new as far as we are concerned. Just keep chipping away at her minions and then nuke with mass attacks when the anti-recovery phases hit.

Chesed would be amazing for this since he's an absolute god at mass attacks.

She's basically one of those "Don't attack the boss until you murder her minions" types.

There are probably ways to cheese the shit out of her like Natzach's infinite golden experience delay trick, Tiph Exodia, Binah's Birds, or Gebura's Gebura.

But I personally think Chesed would be the best at dealing with her since Mass Attacks don't clash.
Make the weapon's attack speed normal(fastest) and it's worth using. (Very Close Range is utter garbage even if the weapon has high DPS)

But other than being the kite target, her ego stuff isn't that strong.

Taking into account the other info we have about Daughter of Sun and Moon before though, she's more or an upgraded Queen of Hatred.

Extremely helpful when it comes to suppressing abnormalities and pretty calm when she's being worked with.

Just remember to not have someone get killed while she's out and about.
 
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Just remember to not have someone get killed while she's out and about.

Or to grab the popcorn when it happens.

And yes, I did take some inspiration from queen of hatred, though I also had some thought about making her have a system closer to red riding hood mercenary, it just got too unwieldy with all the managerial guidelines for the multiple mechanics, leading to the version I posted.

Speaking of red riding hood mercenary, here's some other interesting words of gods from wonderlab about her:

-If she ever met the blue smoked shepherd, she would hate him with all her being, logical, given his relation with his *wolf*.

-The blue smoked shepherd has the ability to spy on what happens around the abnormalities in the facility he's in, and can actually do so to any and all abnormalities or distortions if he's free of qlipoth interference. Wonder if he's looking at us from time to time?

And another little one for the road:

-the scaredy cat and the road home you fight in LoR are indeed confirmed as being the same ones as in wonderlab, after what happens at the end, the abnormalities didn't manage to follow *the party everlasting* all the way and got pulled to other places, some ended up in the library, and others moved to places more in line with what they like.
 
-the scaredy cat and the road home you fight in LoR are indeed confirmed as being the same ones as in wonderlab, after what happens at the end, the abnormalities didn't manage to follow *the party everlasting* all the way and got pulled to other places, some ended up in the library, and others moved to places more in line with what they like.

Probably because of Scarecrow and the Woodsman? Given that those two are friends with Scaredy Cat and Road Home.

Ozma and the Adult who tell lies probably followed them to the Library too.
 
Im guessing that X's floor would be assumed to be part of some sort of DLC. Hopefully the reception is better than the Keter reception.
 
Im guessing that X's floor would be assumed to be part of some sort of DLC. Hopefully the reception is better than the Keter reception.
Or...It's the sister to the Keter Reception and it's basically a back-to-back ass-kicking boss rush.

Which it probably is. Well...We will have to wait and see how the QM handles X's mental breakdown.
 
I wouldn't be surprised if the Distortions profiles posted by the QM where used in the reception, hope they're not all one after the other, because every single one seems to require some specific and very different strategy.

Or it could just be a duel with X, one where you quickly regret any mistakes. Hmmm… don't want to write a profile on mobile, maybe later, we'll see, for the moment, here are some ideas for abilities I thought about:

Daughter of sun and moon:
Dices gain one power by emotions level. Gain more emotion points for every clashes.

Sister to Pandora:
Regain two more light each turn. Draw two more pages each turn.

General to the pink army:
If there are no army in pink or army in black left, summon one army in pink at the end of the scene.

Lobotomy:
When health reach 50%, gain access to a powerful combat card.
 
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I wouldn't be surprised if the Distortions profiles posted by the QM where used in the reception, hope they're not all one after the other, because every single one seems to require some specific and very different strategy.

Or it could just be a duel with X, one where you quickly regret any mistakes. Hmmm… don't want to write a profile on mobile, maybe later, we'll see, for the moment, here are sole ideas for abilities I thought about:

Daughter of sun and moon:
Dices gain one power by emotions level. Gain more emotion points for every clashes.

Sister to Pandora:
Regain two more light each turn. Draw two more pages each turn.

General to the pink army:
If there are no army in pink or army in black left, summon one army in pink at the end of the scene.

Lobotomy:
When health reach 50%, gain access to a powerful combat card.
You know...With the way X currently works, she has A LOT of mass attacks.

Like A LOT A LOT. Army in Black's explosions (Oh god, you better kill those soldiers quickly before her emotion levels rise), Blue Star's Pulse, Der Fruity's various bullets, maybe even Nothing There/Gebura's Great Horizontal, and who knows what else by the end of this.

This isn't even taking into account that she has the body of Gebura and there fore maybe even her abilities, ONTOP of the abilities of the various abnormalities stacking on her.
 
You know...With the way X currently works, she has A LOT of mass attacks.

Here's a funny idea for her deck:

-Cheap mass attack. (Individual)
-Gain light mass attack. (Summation)
-Big stagger damages mass attack. (Summation)
-Oh god why mass attack. (Summation)
-You really wish she had used a mass attack instead. (Lobotomy, one target, almost guaranteed stagger, light gain, inflict fragile next scene for good measure)
 
Yeah, that's pretty accurate. Since current X is of the RIP AND TEAR type. Although I dont think theres a need for light gain.

She will prob have Shimmering.

If she was say, Carmen, you would need to worry about absurd minions.
Ayin would be big brain attack chains that "Oh fucking, why can't I redirect it." with on use and on hit effects that compliment his abilities.

Honestly, no matter what, X is gonna be a pain since it's a combination of Abnors at once.
 
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If she was say, Carmen, you would need to worry about absurd minions.

Hmmm….

Encouraging speech:
Every allies gain 3 strengths and 3 endurance each turns.

All one, big, happy family:
All allies get 3 protection each turns.

We will avenge you!:
All allies gain one strength, endurance and protection for every ally that died this act.

We are NOT a cult!:
As long as there are allies alive, all damages that should be received is taken by an ally instead.

There, should hurt enough. :V
 
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Yeah sound about right.

The only way to make it even more suffering is make it so that once all allies die, X herself get a +10 Power boost to dices (Because Project Moon decided that that was a good idea) and then use a 3 dice Individual Mass attack every 3 scenes.
 
You could probably give X a passive that works well with those with the Puella Magi passive when she is an ally.

Maybe something like:

Proof of Employment/Light of Motherhood: If an ally is a Puella Magi, recover their Stagger resist by 10% every two scenes and by 30% whenever a mass attack page is used.
 
You could probably give X a passive that works well with those with the Puella Magi passive when she is an ally.

Maybe something like:

Proof of Employment/Light of Motherhood: If an ally is a Puella Magi, recover their Stagger resist by 10% every two scenes and by 30% whenever a mass attack page is used.
Thats absurdly strong. Like thats basically a free Shell Card in term of how much it heals.
Especially if Kali X keeps her affinity to Mass Attacks.
 
The only way to make it even more suffering is make it so that once all allies die, X herself get a +10 Power boost to dices (Because Project Moon decided that that was a good idea) and then use a 3 dice Individual Mass attack every 3 scenes.

Let me add my variant:

Breakdown:
After all allies died, use a powerful mass attack card. Then, use it every two scenes. Gain a stack of fragile.

You murderer!:
After all allies died, any enemy that killed one during the act receive one stack of *vengeful fury* for each one they killed.

(Vengeful furry: all dices used against this character gain one power for each stack, don't fade)
 
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Let me add my variant:

Break down:
After all allies died, use a powerful mass attack card. Then, use it every two scenes.

You murderer!:
After all allies died, any enemy that killed one during the act receive one stack of *vengeful fury* for each one they killed.

(Vengeful furry: all dices used against this character gain one power for each stack, don't fade)
Carmen X...if she keeps all her current Abnormalities + the inevitable WhiteNight.

Shes gonna be an absolute nightmare to fight once she gets to the "How dare you kill my kids" phase. Since Carmen literally breaks the moment her loved ones die and X has horrible PTSD with people she care for dying.

Honestly, you basically have to pray that Angela/Roland or maybe even both, are packing some serious heat to beat her.
 
I suddenly have a really funny idea
T-01-10 is just the gun we used to shoot execution bullets with, but you have to be an employee first be get shot, so they are giving out Free employee ids for it to shoot at you.
 
I made a slight change to breakdown, give her some fragile (she's not trying to protect herself anymore), makes it a dps race.
Slightly more balanced.

You have to pray that her basic cards arent like...anything but 1-2 though.

Because even then, Carmen X is gonna roll for...11-12 ATLEAST if you dont have any vengeful fury stacks. All while her Individual Mass Attack is a death sentence for Angela and Roland if you didnt play them correctly.
 
Reception of the Puella Magi.
(Icon is that of a soul gem)
X
The Blue Knight: If Madoka is staggered gain access to unique mass attack page (Despair)
Manager: Will choose attacks after the librarians
Protector: When redirecting an attack meant for an ally dice gain 2 power
Madoka
40 HP 75 SP
Unlimited potential: If one of her allies are dead spawn 1 Incubator (10 HP 999 SP)
(After incubator landing Contract) Use mass-attack Arrow of Compassion at the start of the next scene (Arrow of Compassion, 50-99 Mass-attack summative. On hit deal 999 damage)
Blessing of X: Gain 5 protection at the start of each scene and change defenses to
Homura
Entwined Ribbons: If Madoka dies or transforms while this character is alive the fight ends
Traverser of time: Will choose attacks after the librarians
Sayaka
If this character is staggered by her Healer effect transform
Healer: at the start of scene lose up to 25% of max SP and heal allies for just as much SP lost
Mami
Over her head: All dice gain 3 power and gain 5 Fragile
Incubator
Fleeting Magic: Uses unique attack page Contract. Start of combat gain 20-25 Counter Dodge die
Many Bodies: Upon dying spawn a new incubator at the start of next scene

First draft of a possible (Probably horribly imbalanced) fight with the main cast of magical mitikihara
 
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Honestly? I just don't think X is that strong as a character, (possible) Abnormality or not.

Sure, she's got E.G.O. at her disposal. But she's no Gebura, no Kali when it comes to using them, even if she's using her body as a template. She's not a fighter, not to begin with, anyway. And frankly, I'm pretty sure Mami, Homura, and maybe even Kyoko--any Magical Girl veteran, anyway--would likely outperform X in a fight at this very moment.

Also, game design-wise... there's not a single vanilla LoR boss that so casually grants itself +10 Power without an accompanying power null mechanic. Xiao's maximum +9 comes with Pu Lao and the crippling Reverse Scale, Remorse's +10 literally hands out Power Null for you to deal with it. Aspiration's +<X> Power (after the nerfs, anyway) is meant to be a punishment for playing poorly, and/or something you simply have to weather when it comes up. And Argalia, (who takes *forever* to ramp up to +10 Power via Emozioni Intensificantesi or whatever) *also* throws out Cleave every now and then. If you're dealing with a straight +10 Power boss for any length of time, you're either fucking up your balance or you're doing it as a punishment.

If I had to design an X fight... Low SotC tier, at highest, on par with Argalia and the Church of Gears. Stance change mechanic not differing from the Purple Tear, shifting between different effects every other Scene-- Pale damage for KoD, extra Stagger damage for Sound of a Star, minion summoning for Army in Black, with said minions being no stronger than the Unspeaking Children from Philip's second-to-last fight. And a cutscene fight for Lobotomy, at the moment.
 
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I do have a Reception written for X, although it won't be posted for a long time because a) spoilers and b) it's about the size of your average college essay.
 
If we go full serious in regards to making this then power null is an obvious. Having straight power increase would be ridiculous.

Maybe it would be an on loss/win dice on one of her cards like Carmen. Maybe it would be some other mechanic.

As for X not being that strong as a character. I mean, Carmen is literally a toothpick who died to getting her wrist cut. And shes literally the hardest fight in the game.

Angela got no fighting experience either and she got more HP and stagger per Realization when compared to Kali. Sure you can say that its the abnormalities doing her work for her.

Roland isnt giving the abnormalities he synchronize with any more buffs, when compared to Angela.

The light steroid doesnt really care how strong you are in life. Only what Abnormality you resonated/synchromozed with.

If it was just straight Reception as she is right now, all she would be is a 700 HP and 240 Stagger (I dunno about exact numbers but she should be lower than Kali's, since they have the same Red Mist Prime body while not having the experience to not get staggered as hard) boss with a variety of cards regarding abnormalities.

As for army in pink being similar to Philip's minion, I would like to say no on this.

I would say its better to compare them as an emotion oriented Rabbit goon instead of charge, over comparing them to Philip's goons. Especially since Philip's goons debuff you while Army in Pink is just there to shoot you.

As for the MGs outperforming X...not likely. Unlike what you think, X literally had a whole side chapter where she displayed her capabilities in wielding multiple abnormalities at once with basically no limits.

And since the EGO guide her on how to use them, she should be atleast as capable as a group of agents with the same amount of ego, except being way tankier than them and having a higher fire rate.

Aka, I dont think anyone but Homura and Mami can contend with X just due to the fact that shes so versatile and also being strong on top of that.

Especially since X can spam her attacks without worries (unless she tries to increase her firepower beyond her limits) while Mami and Homura are strictly limited by their grief pool.

If its in term of the game, Mami has around 4 speed dices. X have atleast 4 alongside the 2 for each soldiers.

Shes not weak. We are literally just having her run around playing guardian instead of going head first into battle so she doesnt get a chance to display it.

Edit:
Saying that, comparing Homura, who can time stop by the way, to X is unfair. I dont think that theres literally anyone who can beat Homura.

Atleast until X get an Abnormality that revolves around time anyway.

Hell, I might even go as far to say that even Gebura/Kali would struggle to deal with Homura even with abnormality pages and EGO pages. Like seriously, she can stop time.
 
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Saying that, comparing Homura, who can time stop by the way, to X is unfair. I dont think that theres literally anyone who can beat Homura.

Homura is a very interesting case in that she's either an absolutely invincible nightmare when you don't know how she works, or a good but not monstrous combatant when you do. Her timestop is not something she can activate strictly instantly, and stopping it from working is as *easy* as touching her, meaning that if you are both fast and close enough, or have a way to count as touching her (like a ribbon), she can't do a thing with it and has to fight normally.
 
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