Being past legal consequences was probably a bad turn of phrase. The point I was trying to make is that if the cops find evidence of us being involved in shooting someone it doesn't matter the platform the gun is on. The US doesn't have any laws about this particular thing now, and didn't in 2006. We'd be open to charges related to owning the gun and using it, possibly including a negligence charge for "unsafe modification". Though if it got that far they'd probably write one to cover this.
Your evidence demonstrates my point; that getting involved in fights like this is inherently risky, and going old school is no guarantee it won't bite you in the ass.
Having mooks who aren't people actually defends our associates to an extent. Pictures of our death droid can potentially be used as blackmail against us, pictures of Dresden shooting a vampire for us screws us both.
On the smart gun stuff, there's a difference between a surgeon's assistant pasting around tools and actively correcting their work. If a cyber devil can do that I see no reason why it can't also operate the thing at a basic level if the mechanisms exist for it to do so.
It's like claiming that the default option of putting a cyber devil in your car requires letting to go to driving school before you can use it.
The point I was making about botching was that any minion we get can do that regardless of source. If we summon murder demons and give them ww1 shotguns they could still botch. Minion grade is the determining factor in how likely that is.
You have a point on RoEs, but again that goes for any minion we use.
My main issue with sandblast is that it feels like a dead end. It's better than most of the others, but it's still exp for something we can't get additional use out of. It also still consumes our actions to use, so while it does have things to offer it doesn't operate in the same space as minionomancy.
You have very strong opinions about her themes for such a new character going through so much upheaval. I was the same way with magic, and still am to an extent, but it isn't accurate to say Molly is already fixed in her ways. The area where she's applied the most direct forethought to the application of her powers has been through craft, and devil summoning looks like it may end up being the same way.
It seems perfectly reasonable to expand in that direction instead of pruning it, the difference being taste instead of inherent quality of the characterization.
You're not wrong about the value of relationships, but that doesn't invalidate the utility of the devils either. We don't need to invest effort in gaining loyalty the same way.
Our timelines on when we'll be established and what that means may also be a little off from each other. Having our own hell dimension seems further off than having our own companies, minions, and power base in the supernatural community.
1)It does matter.
A convincing self defence plea gets you off shooting someone with a Glock or AR. You are in another whole heap of trouble if you used illegal weapons like a claymore mine, or which you were not entitled to legally possess like a Browning M2 HMG.
The US very much has rules about homemade explosive devices, as well.
And Im reasonably sure that the FAA has strong opinions about people arming flying drones and RC aircraft in US airspace.
2) Having mooks with human judgement protects us better from misjudgements.
And if you're drawing on First Hell's resources, you have the option of cycling teams through on tours of active duty if any of them is actually a subject of criminal investigation. Or just giving them all a disguise while in Chicago.
Note that forensics is a bitch.
You leave a lot more info on stuff you built and stored than you expect.
3) Not correcting your work, buffing it. Significant difference.
You are still rolling Dex+Firearms; the spirit is either adding bonus aim dice, reducing difficulty or extending range.
Depends on the smartgun build
4)OOC, it would be an exploit of something that doesnt seem to have really been designed as a combat tool.
IC, a gun cant wield itself any more than one of the wardens' magic swords can.
A car can drive itself. So can a boat or a plane. Even a tank.
A smartgun cant use itself, a chainsaw cant wield itself.
5) Im not sure why we have to get extra utility out of a combat charm.
We dont expect to use the demon sword for cutting vegetables in the kitchen, nor do we expect Transcendent Anathema to do anything other than kill shit extra dead for its 6XP cost.
6)I do have strong opinions on her themes; its an urban fantasy, not an epic fantasy, so Im trying to play it that way.
Forget that society has rules, and you get Interesting problems. Plus her charms best support some styles of play, and not others; she's not a Twilight Solar.
Note that I wasnt voting when chargen happened.
I didnt have a hand in her current build, and I think some of the choices were suboptimal. But I still dont think the investment required to upend a lot of that is warranted.
7) Our own hell dimension is something I expect to have running by the end of the year.
Its that fundamental, IMO, to setting up Molly's powerbase.
Somewhere to recruit reliable human-size minions?
To evac critically injured allies for medical care without answering awkward questions at Chicago Medical Center, or having go defend against attack like happened in the Congo? Somewhere we can intern prisoners while deciding what to do with them?
Thats a lot harder to acquire.
Money is relatively easy to get by comparison
EDIT
As an addendum, here's one of the most powerful RCs I can find
Now consider exactly how much trouble it would take to weaponize and transport something that size, let alone multiple of them.
Or for it to navigate its way around anything that isnt flat, dry concrete.
That is just fluff the about where the devil come from. The charm is clearly referencing the ritual of awaking werewolfs use. Assume their capabilities are the same for the weakest possible outcome form he ritual.
Did you actually read the text of the charm? Here it is:
Hollow Mind Possession (••)
Pouring her Essence into a "smart" device, the In-
fernal usurps whatever is made in false imitation of a
mind and makes it into her servant.
System: The Infernal spends a moment focusing
on a computerized device within her line of sight, such
as a networked computer or a car with onboard GPS,
then spends 1 Essence and rolls Charisma + (higher
of Computer or Technology) against difficulty 7. Suc-
cess briefly awakens the spirit of the targeted technol-
ogy and makes it into the Infernal's slave. While this
Charm remains in effect, the targeted technology is
essentially "alive" and obedient to the Infernal's com-
mands. Hollow Mind Possession's duration lasts as
outlined on the following chart:
Successes Duration
1 One day
2 One week
3 One month
4 One year
5+ Permanent
Nowhere does it reference anything about W20 spirit awakening in the fluff or mechanics.
And the QM has not said anything of the sort.
So if Im missing something, I would appreciate a reference.