Green Flame Rising (Exalted vs Dresden Files)

Stunts don't give dice here IIRC. What Stunting means here is that doing things in ridiculous flashy ways never gives us a penalty or raises the difficulty of the dice roll. The example given is that kicking a guy in the stomach has the same dice roll as swinging around a lamppost and kicking him with both feet.

Actually they do, this world is not quite as magic drained as WoD. Same reason everyone has intimacies.
 
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[X] Fight the two charging madmen in hand to hand (Dexterity+Melee/Straight attack; may use excellency)
-[X] Use Melee Excellency. Deliberately draw attention yourself, both the berserkers and gunmen by being the most threatening thing in the room

Multi Action so we can parry and attack, our dicepool is big enough.

Edit: We can deal Bashing with a sword or not?

Nonlethal may be a good idea, but its berserkers...
 
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So...

Might it not be better to just park ourself in front of our allies and deflect bullets from them? Since theres no gaurentee that they will actually target us?

Were here to protect the monks after all. Also our dad.

Ah, but I shouldnt expect questers to remember the mission when there is glory on the line.

Edit:
Not a bad point by Valkhir actually though. We can attack, defend, and defend others. Our sword skill is that good.
 
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It's also mentioned that these are berserkers of some sort, wounds alone may not deter them.
We can make an excellency boosted intimidation roll. With +charisma?

Though it'll likely work better after we beat at least some of them up.

Edit:
Right after we parry their bullets with our sword might be a good time for trying that.
 
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So...

Might it not be better to just park ourself in front of our allies and deflect bullets from them? Since theres no gaurentee that they will actually target us?

Were here to protect the monks after all. Also our dad.

Ah, but I shouldnt expect questers to remember the mission when there is glory on the line.
The problem is that if we gunmen ARE here for them, we are pinned down. As in we cant move closer without leaving everyone free to be shot.
 
So...

Might it not be better to just park ourself in front of our allies and deflect bullets from them? Since theres no gaurentee that they will actually target us?

Were here to protect the monks after all. Also our dad.

Ah, but I shouldnt expect questers to remember the mission when there is glory on the line.
We have the initiative here.
If we manage to get the gunmen into melee this first turn, then they won't have the option to aim at other people.

I am doing what I think is most likely to protect our charges. Because splitting our dicepool to parry 3 gunmen with a protect other action while there's also a risk of the melees closing in is just bad math.
 
We have the initiative here.
If we manage to get the gunmen into melee this first turn, then they won't have the option to aim at other people.
Good point, and I had forgotten that.

@DragonParadox How hard would it be to not decapitate them or impale their vital organs?

Chopping and stabbing strikes to the limbs are generally less lethal, but how would it effect our fighting dice?
 
[X] Fight the two charging madmen in hand to hand (Dexterity+Melee/Straight attack; may use excellency)
-[X] Use Melee Excellency. Deliberately draw attention yourself, both the berserkers and gunmen by being the most threatening thing in the room
 
[X] Try to charge past them and attack the ones still in the van (Dexterity+Athletics; cannot use excellency)
-[X] Within a second of the Van's doors opening you charge at the two clawed berserkers, the sign upon your brow burning in open challenge and a blade drawn from your soul in your hands. Thinking as little more than beasts right now they do not see through you ruse as you drop under the first attacker at the last moment and in a display of barely-human grace rise again with barely a stumble to continue your run towards the true target, the armed men in the van
-[X] As soon as you reach the van use melee excellency to finish them quickly.


Is this a decent stunt, worth a die or two?
We won't come anywhere near anima-banner with this and we might not even kill people, since these guys heal well. But if we do, it's propably making the news as a mob-hit gone wrong, not as something involving Molly.
Yeah, I agree that going for the gunmen should be the priority. Michael is available for handling the berserkers, not to mention the two mob thugs who probably won't just stand around while two apparent madmen charge at them with murder in their eyes.

Who knows, maybe one or more of the monks can bust out some moves, too, magical or otherwise.

[X] Artemis1992
 
Artemis, do you plan to flare along with Melee Exce to kill the gunmen sooner, or do you value hiding our anima for a while more?

Just to ask.

[X] Artemis1992
 
[X] Artemis1992

Yeah, Michael can handle a couple of berserkers. We need to deal with the ranged DPS. Especially since we need to protect the squishies.
 
Artemis, do you plan to flare along with Melee Exce to kill the gunmen sooner, or do you value hiding our anima for a while more?

Just to ask.

[X] Artemis1992
I don't think an anima-flare is sensible here.

To the people looking directly at us we are already signalling supernatural danger by drawing a sword from our heart and flashing our caste mark.
No need to make the whole street look at our aura.
 
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