Renascence: A Homura Quest

Honorifics or Western-style Titles? I've used both before, which is bothersomely inconsistent

  • Japanese Honorifics (-san, -sama, -dono, -chan, -kun, -senpai, etcetera)

    Votes: 12 33.3%
  • Western Titles (Mister, Miss, job titles, Lord, Lady, etcetera)

    Votes: 0 0.0%
  • Use whichever works better for a given sentence.

    Votes: 24 66.7%

  • Total voters
    36
  • Poll closed .
I'm actually curious about that part. Are there specific risks involved by botching a spell development, beside wasting an action? And does Research also help future development rolls, or is it a purely informative action ("you'll need this much to succeed")?
Situational on consequences. Fail a working to animate a clock-golem, and you might ruin some rawmaterials. Fail a heart-modification working...well, you see.

Research get DCs and descriptions, but doesn't give bonuses.
 
That makes sense. So, in this situation...

-[ ] Research a Theoretical Spell
--[ ] Internal Healing spell

Would the hopeful result give us a Spell Development avenue to explore, a Magical Working, or both? (assuming a successful roll, of course). I feel like we should probably try to aim at a Magical Working solution for Homura's heart, but the way I phrased it, I get the impression we're more likely to get a spell out of it.

EDIT: never mind, I saw the Research Magical Working was on another line. Edited my plan to gear us toward Magical Working instead.
 
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Hm...I'm kinda thinking we should go with a Spell instead of a working. Presuming Homura's heart gets reset every loop, it would be less risky to use a spell each time than to try to do a working each time. Once we have a spell that works, we just cast it each loop. A Magical Working to heal her heart will require us to roll for success each time we do it.
 
Read update, will construct plan and read over existing plans soon. Quick thoughts:
- Steins; Gate protag could be helpful with the sciences, if we can social link with him.
- MadoMom social seems like a straight forward one to request Madoka to be around for. Bonus points since introducing Madoka to Homura would likely be what MadoMom wants to do for a social thing.
- Kyubey is being Kyubey is being Kyubey. It giving things to investigate strikes as a mutually beneficial agreement, even though it probably benefits the alien-space-rabbit-cat thing more than Homura. Possibly a good time to work on Investigation as a Skill?
- False Memories is guranteed to hit it's visible Breakthrough DC with another Investigation action. No idea what it's Clue from that will be.
- Tome Restoration gives me the idea of a Spell to Research; A Spell that restores and repairs inorganic objects, with the objective of restoring function and retaining information that they previously had. Possibly a sub-spell of Mend?
- Ach, Run Hans! It's Homura's low Socialize! Definitely worth doing to Train Socialize.
- The Engineering check on restoring the clocktower workshop is at least 52 and the option to roll Clocksmithing at a +20 is only a +33 as opposed to the +23 from Engineering and Akemi Madness. Time to train Clocksmithing?
- Yamato progress analysis requires calculator and dice. Analysis will be with plan.
- Investigate Honya and bookstore. More tasks for the Investigation zone.
- Oriko's favor taking up the Mission slot today works to our advantage, giving time to train Engineering or Clocksmithing in preparation of future work on the Clocktower Workshop.
 
Hm...I'm kinda thinking we should go with a Spell instead of a working. Presuming Homura's heart gets reset every loop, it would be less risky to use a spell each time than to try to do a working each time. Once we have a spell that works, we just cast it each loop. A Magical Working to heal her heart will require us to roll for success each time we do it.

I'm kind of working under the assumption that the magical working would stick through timeloops. If not, then yes, a spell would be better, but it would also give us very little incentive to ever try a magical working, so I suspect it doesn't work like that. Maybe we should try a blue truth on that?
 
So here is my new more narrowed down potential vote. Still unsure what social action to take, and the Creative Action is waiting for Higure to say which way the Spell vs Working permanence falls for Homura's heart. Time Loop brings the permanence of all changes made to Homura's body into question.

[Investigative Actions: 2]
Mysteries
[ ] False Memories (75/100)
[ ] Miyazaki Books [Kyouko]


[Social Actions: 1]
[ ] Madoka (Maxed)
[ ] Kyouko
[ ] Mami [Madoka]
[ ] Nagisa
[ ] Oriko (8/300)
[ ] Kirika
[ ] Nanoha
[ ] Ruki (28/400)
[ ] Junko Kaname (9/100) [Madoka]
[ ] Hououin Kyouma (23/100)

[Home Actions: 2]
[ ] Social: Sayaka
[ ] Special: Play SAO [Sayaka] [Mrs. Miki]
[ ] Training: Melee
-[ ] With Sayaka
-[ ] With Mrs. Miki

[Mission Actions: 1]
[ ] Deliver Oriko's Letter. (URGENT: Today)

[Creative Actions: 1]

[ ] Research a Theoretical Spell
-[ ] A Spell to more permanently heal Homura's Heart

[Training Actions: 1]
Applicable available resources will be used automatically. Students may refuse lessons if they are busy, or don't know you well.
[ ] Train a Skill
-[ ] Social
--[ ] Mami

[Sleep Actions: 4]
[ ] Train a Skill
-[ ] Medical
[ ] Sleep
[ ] Sleep
[ ] Sleep
 
I'm kind of working under the assumption that the magical working would stick through timeloops. If not, then yes, a spell would be better, but it would also give us very little incentive to ever try a magical working, so I suspect it doesn't work like that. Maybe we should try a blue truth on that?
Working would not roll over, but is possible much, much sooner in terms of training.
 
Hmm. Then... Yeah, probably going back to Spell, if only to have an idea of the road ahead of us.
 
Okay, so. Let's start from the top, and see what we can come up with.
Investigative Actions
-False Memories is a given. With Investigation 30, Homura is guaranteed to at least hit the Breakthrough DC of 75 and discover a Clue. The nature of the Clue (a new Mission, progress on a Mystery, or a new Mystery entirely) will likely influence our decision making in some way for the next turn.
-Miyazaki Books serves two important purposes. First, it gives a half Social Action with Kyouko just by working together on it, and Homura and Kyouko will both put their rolls into it, and they will both be rolling with a bonus equal to 5x their Social Link (+20). This means that there is a minimum of 2d100+50 on it in total for an expected value of 151 net Investigation progress and 25 net Social Link progress with Kyouko. Second, Honya seems an interesting character and worth investigating.
Social Actions
-With our Social Action free this time, I see no reason to not spend time with Junko Kaname and Madoka. Mostly because, well, Junko and Madoka will be in the same place at the same time. And (drunk) Junko wanted to introduce Homura to Madoka anyway... so this get's that out in the open as well. Numbers wise, I think we're looking at 2d100+50. If so, 7.8% chance of not getting the Social Link, and another Social Action should be more than sufficient for Homura to become friendly with Junko Kaname outside of the Pathfinder game.
Home Actions
-Playing SAO is, as you might have started seeing a trend with my options, another half of a Social Action for both Sayaka and Miho Miki. I'm noticing that she is referred to as 'Mrs. Miki' outside of the Social Actions portion. Odd that. Either way, the Socialize action will not only reveal how much more is needed to get closer to Miho Miki, but also just let's them all spend some time together.
-Yes, Sayaka wants to give herself more brain damage by training Magecraft. Let's train melee with her instead. Plus, the fundamentals of it even work with playing SAO! Maybe. Hopefully.
Mission Actions
-Look, we can't get Oriko's help again until we do her Mission, and our Social Link will drop a rank if we don't do her Mission. I can't think of anything to shop for or steal at the moment, aside from possibly looking for a book to help with Socialize? And even that will probably go better after visiting the bookstore at least once.
Creative Actions
-Homura's Heart Condition is a problem she has to deal with throughout her loops. I know that Ambition 20 is the literal highest, and I could be convinced to lower it. But we want something she can apply once per loop, and in the ending, not need to worry about in the future. It also gives us a good long term goal to focus on for Magic Development and for further Research.
--Why do it as Arcana!Kyouko? Simply put, her Research is significantly better than Homura's (it's a 30 compared to Homura's at the moment), and she doesn't have the personal experience of living with it for literal years. I think a fresh perspective might help.
Grand Undertakings
-Obviously, this is Restoration Of The Yamato. With 205 progress remaining, and our knowledge of Homura and Rumi's bonuses from the update, I have determined that there is a 14.8% chance of completing the Yamato this turn. Applying Akemi Madness only boosts it up to a 20.8%, and honestly, that's just not worth it in this case. Good news is, even if it's not completed this turn (without Akemi Madness), the most remaining to be done next turn is 145. And even that worst case scenario still leads into a 63.45% chance of completion on the next turn.
Training
-Wait catDreaming, you said that Homura needs to develop her Research, and her Magical Development, and her Socialize, and, and- Yeah, I did. However, when we get back to working on the Akemi Clocktower Workship, the bonuses for using Clocksmithing on it are just larger outright. In addition, due to Homura's Memories Of Jii-San, she has access to a Teacher with a Clocksmithing level of 30, who offers a +100 bonus. That is, if nothing else, an excellent resource to use for preparing for future attempts at the Akemi Clocktower Workshop.
--Also, if her thoughts while under Akemi Madness were accurate, whatever was wrong with the clock was done by someone on the level of skill of her grandfather. So it's almost certainly not going to be easy to fix.
Sleep
-Once again, since Sleep Well And Deeply gives Homura a +20 Sanity bonus on her first Sleep action per day, it's fairly safe (for now) to spend one Sleep action doing something. Continuing on Research is the current plan, since we have a book for it.

[X]Plan: Jolly Cooperation
Investigative Actions: 2
-[X] False Memories (75/100)
-[X] Miyazaki Books [Kyouko]
Social Actions: 1
-[X] Junko Kaname (9/100) [Madoka]
Home Actions: 2
-[X] Special: Play SAO [Sayaka] [Mrs. Miki]
-[X] Training: Melee
--[X] With Sayaka
Mission Actions: 1
-[X] Deliver Oriko's Letter (Urgent: Today)
Creative Actions: 1
-[X] Research A Theoretical Spell
--[X] A Spell to cure Homura's heart condition, without need for reapplication or ongoing maintenance.
--[X] Ambition: 20
---[X] Arcana - Kyouko
Grand Undertakings: 1
-[X] Restoration Of The Yamato (295/500) [Rumi]
Training Actions: 1
-[X] Clocksmithing
Sleep Actions: 4
-[X] Sleep (Gain 20 + Modifiers Sanity)
-[X] Sleep (Gain 20 + Modifiers Sanity)
-[X] Sleep (Gain 20 + Modifiers Sanity)
-[X] Train: Research

Notes for the future:
- I suspect that we'll want to check in with Mami sometime in the next in-game week or so. Both so that she doesn't feel too much like we've abandoned her, but also because we've been letting her stay in our apartment. And while I forget how good her relationship is with Kyouko in this timeline, it could also be a chance to check in with her if they happen to be at home at the same time.
 
-Wait catDreaming, you said that Homura needs to develop her Research, and her Magical Development, and her Socialize, and, and- Yeah, I did. However, when we get back to working on the Akemi Clocktower Workship, the bonuses for using Clocksmithing on it are just larger outright. In addition, due to Homura's Memories Of Jii-San, she has access to a Teacher with a Clocksmithing level of 30, who offers a +100 bonus. That is, if nothing else, an excellent resource to use for preparing for future attempts at the Akemi Clocktower Workshop.

Honestly, the only big issue I have with the plan is that part - mostly because after seeing how things work the previous turn, I think we can't leave Social to 0. It is by a wide margin the skill we use the most often, and one that can help with everything else, by providing teachers and allies. Even getting at 5 would have meant as much as +25 social points across the board on the previous turn (taking into account most of our rolls were halved). It's also a good way to partially solve the issue you raise at the end with Mami - at least to get a quick check of where she's at.

Clockmaking is good, but I do rank it lower on our list of priorities.
 
Honestly, the only big issue I have with the plan is that part - mostly because after seeing how things work the previous turn, I think we can't leave Social to 0. It is by a wide margin the skill we use the most often, and one that can help with everything else, by providing teachers and allies. Even getting at 5 would have meant as much as +25 social points across the board on the previous turn (taking into account most of our rolls were halved). It's also a good way to partially solve the issue you raise at the end with Mami - at least to get a quick check of where she's at.

Clockmaking is good, but I do rank it lower on our list of priorities.
My hang up with Socialize now is actually that we don't have any books for it. Which, now that I type it out, is pretty silly. How would you feel about a Plan that had the normal Training action be Socialize with Mami, the Social action be with Madoka's Mom, and swapped one Sleep action for training Research? The Social Actions and focus of the daytime Training actions are the only difference between our Plans as far as I can tell, and we both already have one Sleep action swapped out for training Research anyway.
 
Hm...I'm leaning with Macros on the need to do Social training over Clocksmithing. We should be able to tell next update if the Social training actually helps our Social Link experience or not. I also do prefer catDreaming's Social Action to meet with Junko, but that's me wanting to see Junko's face when she finds her daughter already knows the girl from DnD she intended to introduce rather than any real benefit to the quest. I'm tired now though, so I'll wait until tomorrow to potentially do my own plan and see if anyone else besides us three has any comments or potential plans to throw out. I'm thinking I'll likely end up doing some sort of amalgamation/compromise between your two plans using the Junko social and the social training with Mami for Training as is.
 
How would you feel about a Plan that had the normal Training action be Socialize with Mami, the Social action be with Madoka's Mom, and swapped one Sleep action for training Research?

I could definitely live with that. I mean, for now I'll stick with mine because I still hope I'll persuade someone that an interaction with Kyouma under Akemi Madness would be cool, but I definitely understand that's a me thing, and if there's a need to consolidate votes at some point, I'll make my peace with it.

Just something to note concerning your plan: I think we can't have a Research action AND a Grand Undertaking - the later also being a Research action.

I'm thinking I'll likely end up doing some sort of amalgamation/compromise between your two plans using the Junko social and the social training with Mami for Training as is.

Fair enough.
 
And thus I continue to wait to vote until the good plan appears.
(This isn't to say the previous plans are bad, I'm just being silly)
 
Plan: Social Healing
-[Investigative Actions: 2]

-[X] False Memories (75/100)
-[X] Miyazaki Books [Kyouko]
-[Social Actions: 1]
-[X] Junko Kaname (9/100) [Madoka]
-[Home Actions: 2]
-[X] Social: Sayaka
-[X] Special: Play SAO [Sayaka] [Mrs. Miki]
-[X] Training: Melee
--[X] With Sayaka
--[X] With Mrs. Miki
-[Mission Actions: 1]
--[X] Deliver Oriko's Letter. (URGENT: Today)
-[Creative Actions: 1]
-[X] Research a Theoretical Spell
--[X] A spell to permanently heal Homura's heart through a loop
--[X] Ambition 5
-[Training Actions: 1]
-[X] Train a Skill
--[X] Social
---[X] Mami
-[Sleep Actions: 4]
-[X] Train a Skill
--[X] Medical
-[X] Sleep
-[X] Sleep
-[X] Sleep

So, since no one has yet put forth any new arguments for any new votes, here is that vote I mentioned I'd make last night.

Training social with Mami to try and see if it actually effects anything. There's a chance we see the actual impact until the events of the 23rd, so let's keep that in mind for the next Training Action.

Grand Undertakings are part of the Creative Actions, so I left that part of catDreaming's vote, as we only get one Create Action. I don't really understand Ambition as well as I'd like for researching spells, so I hope higher Ambitions have a greater chance of revealing the DCs we'll need to hit with rolls to actually create the spell. It also felt appropriate to be higher because it's a really complex spell that requires detailed medical knowledge as well as good magical theory to create.

The social for Junko is because I do have a preference for seeing Junko's face when she realizes that girl she played DnD with while drunk is already a friend of her daughter's. I feel that's somewhat time sensitive and I know at least one other voter wants to go that route or something similar as well, so I went with it. Providing there's no other pressing Socials for the next turn I'll probably go with Macros' idea to hit up Kyouma just to potentially get someone to teach science when we do science based researches.

We can complete the current threshold for False Memories this turn so that's in. We also have Kyouko investigating Miyazaki Books, something I have been wanting us to get back to for a while but never seemed to actually be appropriate to do before. I figured since we'd end up hanging with Madoka as part of our Junko action there's a (probably extremely low, like less than a full percent) chance some talk of the Arcana/Memento Magica would be brought as well. If so it fills in for the the Friends? vote I wanted to do in investigations. If not putting that investigation off for a turn or three isn't a big deal yet.

Playing SAO because it was something introduced to us, and thus should have some sort of hook or help to Homura's goals inside it somewhere. Whatever that hook or help is can only really be investigated during a Home Action or while social-ing Kayaba, so playing the game here helps in that while we're doing Social with Junko and later Kyouma. Training melee in part because I expect that we'll get some sort of sword transformation when we Arcana Sayaka, and the training Melee with her seems to have us using a sword. Also the Melee skill does not yet appear to break down into different sub-categories like Sword, Spear, Martial Arts and such so it can't really hurt to just train melee and have Sayaka as our instructor to double as a Social action.

Delivering Oriko's letter is obvious. It's time sensitive and we don't want to piss off one of our potential teachers. Especially if that potential teacher is also a potential Arcana/Memento Magica.

Training in a spell for Homura's heart because it's something we have been passively pursuing since we started the quest. I'm hoping this action will give us insight into what thresholds we need to work towards to be able to finally pull this off.

That said, studying up on Medical is also going to help us towards healing that heart. Since we have no teachers for medical at this time, we do not really lose anything from spending a Sleep Action to study it while using our Training Action for something that we can get outside help with. Thus training is social with Mami. This is because Mami knows how to put out the right atmosphere to get people to listen to her and turn a conversation to her advantage...maybe not as much as we'd like as we've seen in canon, but certain more than Homura at the moment. Realistically, if we do end up training social a lot, I kind of want to rotate our teachers between the various friends we and allies we have. We might want to email Snow to see when she's returning to Mitakihara so we can get her to teach us some Social as well. Growing up among the rich would have given Snow some ideas of how to Social I'd think.
 
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Ambition in Research raises the DC of the Spell you're designing (as well as the power, of course), and thus makes it harder to create a Theory as well.

Do not max out Ambition if you want to definitely get a DC this turn.
 
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I know it raises the DC, but does raising the DC do anything to the spell you're researching or the results you get beyond raising the spell's power?
 
I'd assume it changes a mix of parameters such as power, versatility, duration, range, etc.

I think the main issue is that high ambition also raises the Research DC (not just the future development DC), increasing our chances to juste waste the action. I think it's best to start small, especially since we now know we can improve an existing spell.
 
I know it raises the DC, but does raising the DC do anything to the spell you're researching or the results you get beyond raising the spell's power?
I'd assume it changes a mix of parameters such as power, versatility, duration, range, etc.

I think the main issue is that high ambition also raises the Research DC (not just the future development DC), increasing our chances to juste waste the action. I think it's best to start small, especially since we now know we can improve an existing spell.
Generally produces more potent spells, in various ways.

For something narrow like this, a low Ambition spell might produce an imperfect fix (extreme exertion might still cause heart failure, for example), while a high Ambition might enhance the heart beyond human norms.
 
So...something in the middle I guess?

Plan: Social Healing
-[Investigative Actions: 2]

-[X] False Memories (75/100)
-[X] Miyazaki Books [Kyouko]
-[Social Actions: 1]
-[X] Junko Kaname (9/100) [Madoka]
-[Home Actions: 2]
-[X] Social: Sayaka
-[X] Special: Play SAO [Sayaka] [Mrs. Miki]
-[X] Training: Melee
--[X] With Sayaka
--[X] With Mrs. Miki
-[Mission Actions: 1]
--[X] Deliver Oriko's Letter. (URGENT: Today)
-[Creative Actions: 1]
-[X] Research a Theoretical Spell
--[X] A spell to permanently heal Homura's heart through a loop
--[X] Ambition 10
-[Training Actions: 1]
-[X] Train a Skill
--[X] Social
---[X] Mami
-[Sleep Actions: 4]
-[X] Train a Skill
--[X] Research
-[X] Sleep
-[X] Sleep
-[X] Sleep
 
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Well, we have three plans and no extra voters. This is awkward.

Ideally, I'd prioritize Research over Medical for now. Mostly because while we WILL need to raise medical sooner or later, as long as we don't get decent scores in Research, Development and Magical Theory, our Creative Actions are seriously limited - I suppose we could try to make clocks, but not sure it'd help a lot right now.

The way I see it, I think a good idea might be to raise Research a bit, try to get a few spell templates for reference. Perhaps see if we can give some improvements to Timestop or Augment. And once we know the prerequisites, we'll have a clearer idea of what we need to do.
 
Looks at our stats, see's Medical at 26 and Research at 8. Okay, I was going to go on about how we need Medical to know what our spell needs to do, but with how low our Research is I can be convinced to change the Sleep Action from training Medical to training Research. I'll go back and Edit my last vote.
 
Well, we have three plans and no extra voters. This is awkward.

Ideally, I'd prioritize Research over Medical for now. Mostly because while we WILL need to raise medical sooner or later, as long as we don't get decent scores in Research, Development and Magical Theory, our Creative Actions are seriously limited - I suppose we could try to make clocks, but not sure it'd help a lot right now.

The way I see it, I think a good idea might be to raise Research a bit, try to get a few spell templates for reference. Perhaps see if we can give some improvements to Timestop or Augment. And once we know the prerequisites, we'll have a clearer idea of what we need to do.

Looks at our stats, see's Medical at 26 and Research at 8. Okay, I was going to go on about how we need Medical to know what our spell needs to do, but with how low our Research is I can be convinced to change the Sleep Action from training Medical to training Research. I'll go back and Edit my last vote.
We also know that while Workings can require Skills other than Magical Theory to use, Spells don't. That's another advantage to spells. Anyway, revised plan!

[X] Plan: Jolly Cooperation v2
Investigative Actions: 2
-[X] False Memories (75/100)
-[X] Miyazaki Books [Kyouko]
Social Actions: 1
-[X] Junko Kaname (9/100) [Madoka]
Home Actions: 2
-[X] Special: Play SAO [Sayaka] [Mrs. Miki]
-[X] Training: Melee
--[X] With Sayaka
Mission Actions: 1
-[X] Deliver Oriko's Letter (Urgent: Today)
Creative Actions: 1
-[X] Restoration Of The Yamato (295/500) [Rumi]
Training Actions: 1
-[X] Socialize
--[X] Request - Mami Tomoe
Sleep Actions: 4
-[X] Sleep (Gain 20 + Modifiers Sanity)
-[X] Sleep (Gain 20 + Modifiers Sanity)
-[X] Sleep (Gain 20 + Modifiers Sanity)
-[X] Train: Research

This plan is hopefully more generally acceptable, and it fixes my accidental inclusion of a second Creative Action (I'd forgotten that Grand Undertakings were a Creative Action). It incorporates training for Research (with Book) and Socialize (with Mami), continues work on the Yamato.
Attempting to Research a Theoretical Spell will be improved by having better Research in the first place, and while it's unlikely that Homura and Rumi will finish the Yamato this turn, doing so makes it very likely that they can jointly finish it next turn. Which would free up Rumi to do other things... Such as helping with Social or Investigation with the Military Magi? Actually, both of those sound useful.
 
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