Changing my vote again for the Tentacles Stun Plan

[x] Plan Mad Science Inbound- Tentacles and Phasers on Stun
 
You could kill a vampire with these voting stakes:
Adhoc vote count started by Dmol8 on May 6, 2022 at 11:57 AM, finished with 275 posts and 98 votes.

  • [X] Plan Secure the Gains
    -[X]Infrastructure (6 dice) 100 Resources
    --[X] Yellow Zone Fortress Towns (Phase 6), 2 dice (40R)
    --[X] Blue Zone Apartment Complexes (Phase 2), 3 dice (30R)
    --[X] Suborbital Shuttle Service (Phase 1), 1 die (30R)
    -[X]Heavy Industry (5 dice + 1 Free) 120 Resources
    --[X] Continuous Cycle Fusion Plants (Phase 7), 3 dice (60R)
    --[X] Crystal Beam Industrial Laser Development (Tech), 1 die (10R)
    --[X] Isolinear Chip Foundry Anadyr, 1 die (50R)
    --[X] Security Review (Heavy Industry), 1 die (unrolled)
    -[X]Light and Chemical Industry (5 dice) 100 Resources
    --[X] Chemical Fertilizer Plants (Phase 2), 2 dice (30R)
    --[X] Bergen Superconductor Foundry (Phase 1), 2 dice (60R)
    --[X] Civilian Drone Factories, 1 die (10R)
    -[X]Agriculture (4 dice) 45 Resources
    --[X] Freeze Dried Food Plants, 1 die (20R)
    --[X] Blue Zone Aquaponics Bays (Phase 3), 2 dice (20R)
    --[X] Caloric Reclamation Processor Development, 1 die (5R)
    -[X]Tiberium (7 dice) 105 Resources
    --[X] Yellow Zone Tiberium Harvesting (Phase 10), 2 dice (40R)
    --[X] Intensification of Green Zone Harvesting (Stage 6), 2 dice (30R)
    --[X] Railgun Harvester Factories (Bissau), 1 die (10R)
    --[X] Railgun Harvester Factories (Porto), 1 die (10R)
    --[X] Ion Storm Collector Panel Development (Tech), 1 die (15R)
    -[X]Orbital (6 dice + 1 Free die) 120 Resources
    --[X] Lunar Rare Metals Harvesting (Phase 1), 1 die (20R)
    --[X] Lunar Regolith Harvesting (Phase 2), 3 dice (60R)
    --[X] Lunar Heavy Metals Mines (Phase 3), 2 dice (40R)
    --[X] Security Review (Orbital), 1 die (unrolled)
    -[X]Services (5 dice + Erewhon) 185 Resources
    --[X] Automatic Medical Assistants, 3 dice (60R)
    --[X] Hardlight Interface Development (Tech), Erewhon die (15R)
    --[X] Less Lethal Security Electrolaser Development, 1 die (10R)
    --[X] Pinhole Portal Early Primitive Prototype Construction (New) (Tech), 1 die (100R)
    -[X]Military (8 dice + 5 Free) 210 Resources
    --[X] Firehawk Wingmen Drones, 3 dice (60R)
    --[X] Skywatch Telescope System, 1 die (10R)
    --[X] Railgun Munitions Development, 1 die (10R)
    --[X] Ablat Plating Deployment (Stage 5), 2 dice (20R)
    --[X] Escort Carrier Shipyards (Nagoya), 3 dice (60R)
    --[X] Shark Class Frigate Shipyard (Melbourne), 2 dice (40R)
    --[X] Mastodon Heavy Assault Walker Development, 1 die (10R)
    -[X]Bureaucracy (4 dice) 0 Resources
    --[X] Security Reviews (Heavy Industry), 1 die
    --[X] Security Reviews (Orbital), 1 die
    --[X] Security Reviews (Bureau), 1 die (1 rolled, 1 locked)
    -[X] Total Cost: 985/985 Resources
    [X] Plan Mad Science Inbound- Tentacles and Phasers on Stun
    -[X] Yellow Zone Fortress Towns (Phase 6) 112/300 (2 Dice, 40 R) (47% chance)
    -[X] Blue Zone Apartment Complexes (Phase 2) 28/160 1 die 10R (18% chance)
    -[X] Tokyo Harbor Reconstruction (New) 0/360 (3 Dice, 45 R) (28% chance)
    -[X] Continuous Cycle Fusion Plant (Phase 7) 153/300 (3 Dice, 60 R) (99% chance of Phase 7)
    -[X] Crystal Beam Industrial Laser Development 0/80 1 die 10R (70% chance)
    -[X] Security Review
    -[X] Bergen Superconductor Foundry (Phase 1+2) 71/285 (2 Dice, 60 R) (Phase 1, 13% chance of Phase 2)
    -[X] Civilian Drone Factories 0/380 (3 Dice, 30 R) (3/5 median)
    -[X] Blue Zone Aquaponics Bays (Phase 3) 30/280 (2 Dice, 20 R) (90% chance of Phase 3, expected 2/3.25 median to Phase 3)
    -[X] Freeze Dried Food Plants 126/200 (1 Die, 20 R) (66% chance)
    -[X] Caloric Reclamation Processor Development (New) 0/40 (1 Die, 5 R) (100% chance)
    -[X] Intensification of Green Zone Harvesting (Stage 6+7) 46/200 (1 Die, 15 R) (Stage 6, 1% chance of Stage 7)
    -[X] Harvesting Tendril Deployment (Phase 1) (New) 0/600 (8 Dice, 240 R) (95% chance)
    -[X] Lunar Rare Metals Harvesting (Phase 1) 0/150 (2 Dice, 40 R) (67% chance)
    -[X] Lunar Regolith Harvesting (Phase 2) 50/320 (3 Dice, 60 R) (32% chance)
    -[X] Lunar Heavy Metals Mines (Phase 3) 217/375 (1+E Dice, 40 R) (36% chance of Phase 3)
    -[X] Automatic Medical Assistants 101/300 (3 Dice, 60 R) (83% chance)
    -[X] Hallucinogen Development 0/60 (1 Die, 15 R) (88% chance)
    -[X] Less Lethal Security Electrolaser Development (New) 0/50 (1 Die, 10 R) (98% chance)
    -[X] Firehawk Wingmen Drones 215/450 (3 Dice, 60 R) (57% chance)
    -[X] Skywatch Telescope System 0/95 (1 Die, 10 R) (47% chance)
    -[X] Railgun Munitions Development 0/60 (1 Die, 10 R) (87% chance)
    -[X] Hallucinogen Countermeasures Development 0/40 (1 Die, 15 R) (100% chance)
    -[X] Escort Carrier Shipyards (Nagoya) 0/240 (3 Dice, 60 R) (54% chance)
    -[X] Shark Class Frigate Shipyard (Melbourne) 172/300 (2 Dice, 40 R) (82% chance)
    -[X] Mastodon Heavy Assault Walker Development 0/30 (1 Die, 10 R) (100% chance)
    -[X] Security Review: Heavy Industry (2 Dice, also -1 Heavy Industry die)
    -[X] Security Review: Bureaucracy (2 Dice, also -1 Bureaucracy die)
    [X] Plan Mad Science Inbound- Tentacles and Phasers on Stun, Better Dig In
    -[X] Yellow Zone Fortress Towns (Phase 6) 112/300 (3 Dice, 60 R) (95% chance)
    -[X] Tokyo Harbor Reconstruction (New) 0/360 (3 Dice, 45 R) (28% chance)
    -[X] Continuous Cycle Fusion Plant (Phase 7) 153/300 (3 Dice, 60 R) (99% chance of Phase 7)
    -[X] Crystal Beam Industrial Laser Development 0/80 1 die 10R (70% chance)
    -[X] Security Review
    -[X] Bergen Superconductor Foundry (Phase 1+2) 71/285 (2 Dice, 60 R) (Phase 1, 13% chance of Phase 2)
    -[X] Civilian Drone Factories 0/380 (3 Dice, 30 R) (3/5 median)
    -[X] Blue Zone Aquaponics Bays (Phase 3) 30/280 (2 Dice, 20 R) (90% chance of Phase 3, expected 2/3.25 median to Phase 3)
    -[X] Freeze Dried Food Plants 126/200 (1 Die, 20 R) (66% chance)
    -[X] Caloric Reclamation Processor Development (New) 0/40 (1 Die, 5 R) (100% chance)
    -[X] Intensification of Green Zone Harvesting (Stage 6+7) 46/200 (1 Die, 15 R) (Stage 6, 1% chance of Stage 7)
    -[X] Harvesting Tendril Deployment (Phase 1) (New) 0/600 (8 Dice, 240 R) (95% chance)
    -[X] Lunar Rare Metals Harvesting (Phase 1) 0/150 (2 Dice, 40 R) (67% chance)
    -[X] Lunar Regolith Harvesting (Phase 2) 50/320 (3 Dice, 60 R) (32% chance)
    -[X] Lunar Heavy Metals Mines (Phase 3) 217/375 (1+E Dice, 40 R) (36% chance of Phase 3)
    -[X] Automatic Medical Assistants 101/300 (3 Dice, 60 R) (83% chance)
    -[X] Less Lethal Security Electrolaser Development (New) 0/50 (1 Die, 10 R) (98% chance)
    -[X] Firehawk Wingmen Drones 215/450 (3 Dice, 60 R) (57% chance)
    -[X] Skywatch Telescope System 0/95 (1 Die, 10 R) (47% chance)
    -[X] Railgun Munitions Development 0/60 (1 Die, 10 R) (87% chance)
    -[X] Hallucinogen Countermeasures Development 0/40 (1 Die, 15 R) (100% chance)
    -[X] Escort Carrier Shipyards (Nagoya) 0/240 (3 Dice, 60 R) (54% chance)
    -[X] Shark Class Frigate Shipyard (Melbourne) 172/300 (2 Dice, 40 R) (82% chance)
    -[X] Mastodon Heavy Assault Walker Development 0/30 (1 Die, 10 R) (100% chance)
    -[X] Security Review: Heavy Industry (2 Dice, also -1 Heavy Industry die)
    -[X] Security Review: Bureaucracy (2 Dice, also -1 Bureaucracy die)
    [X] Plan Secure the Gains + Fortresses
    -[X]Infrastructure (6 dice) 90 Resources
    --[X] Yellow Zone Fortress Towns (Phase 6), 3 dice (60R)
    --[X] Blue Zone Apartment Complexes (Phase 2), 3 dice (30R)
    -[X]Heavy Industry (5 dice + 1 Free) 120 Resources
    --[X] Continuous Cycle Fusion Plants (Phase 7), 3 dice (60R)
    --[X] Crystal Beam Industrial Laser Development (Tech), 1 die (10R)
    --[X] Isolinear Chip Foundry Anadyr, 1 die (50R)
    --[X] Security Review (Heavy Industry), 1 die (unrolled)
    -[X]Light and Chemical Industry (5 dice) 100 Resources
    --[X] Chemical Fertilizer Plants (Phase 2), 2 dice (30R)
    --[X] Bergen Superconductor Foundry (Phase 1), 2 dice (60R)
    --[X] Civilian Drone Factories, 1 die (10R)
    -[X]Agriculture (4 dice) 45 Resources
    --[X] Freeze Dried Food Plants, 1 die (20R)
    --[X] Blue Zone Aquaponics Bays (Phase 3), 2 dice (20R)
    --[X] Caloric Reclamation Processor Development, 1 die (5R)
    -[X]Tiberium (7 dice) 105 Resources
    --[X] Yellow Zone Tiberium Harvesting (Phase 10), 2 dice (40R)
    --[X] Intensification of Green Zone Harvesting (Stage 6), 2 dice (30R)
    --[X] Railgun Harvester Factories (Bissau), 1 die (10R)
    --[X] Railgun Harvester Factories (Porto), 1 die (10R)
    --[X] Ion Storm Collector Panel Development (Tech), 1 die (15R)
    -[X]Orbital (6 dice + 1 Free die) 120 Resources
    --[X] Lunar Rare Metals Harvesting (Phase 1), 1 die (20R)
    --[X] Lunar Regolith Harvesting (Phase 2), 3 dice (60R)
    --[X] Lunar Heavy Metals Mines (Phase 3), 2 dice (40R)
    --[X] Security Review (Orbital), 1 die (unrolled)
    -[X]Services (5 dice + Erewhon) 180 Resources
    --[X] Automatic Medical Assistants, 3 dice (60R)
    --[X] Hardlight Interface Development (Tech), Erewhon die (15R)
    --[X] Hallucinogen Development 0/60 1 die (15R)
    --[X] Pinhole Portal Early Primitive Prototype Construction (New) (Tech), 1 die (100R)
    -[X]Military (8 dice + 5 Free) 210 Resources
    --[X] Firehawk Wingmen Drones, 3 dice (60R)
    --[X] Skywatch Telescope System, 1 die (10R)
    --[X] Railgun Munitions Development, 1 die (10R)
    --[X] Ablat Plating Deployment (Stage 5), 2 dice (20R)
    --[X] Escort Carrier Shipyards (Nagoya), 3 dice (60R)
    --[X] Shark Class Frigate Shipyard (Melbourne), 2 dice (40R)
    --[X] Mastodon Heavy Assault Walker Development, 1 die (10R)
    -[X]Bureaucracy (4 dice) 0 Resources
    --[X] Security Reviews (Heavy Industry), 1 die
    --[X] Security Reviews (Orbital), 1 die
    --[X] Security Reviews (Bureau), 1 die (1 rolled, 1 locked)
    -[X] Total Cost: 980/985 Resources
    [X]Plan Shining Knight-Ghost 1.5
    -[X] Infrastructure (6 Dice + 1 Erewhon Dice, 85 Resources)
    --[X] Blue Zone Apartment Complexes (Phase 2) (4 Dice, 40 Resources)
    --[X] Tokyo Harbor Reconstruction (2 Dice , 30 Resources)
    --[X] Bureau of Arcologies (1 Erewhon Dice, 15 Resources)
    -[X] Heavy Industry (5 Dice + 0 Free Dice, 90 Resources)
    --[X] Continuous Cycle Fusion Plants (4 Dice, 80 Resources)
    --[X] Division of Alternative Energy (1 Dice, 10 Resources)
    -[X] Light and Chemical Industry (5 Dice + 0 Free Dice, 110 Resources)
    --[X] Bergen Superconductor Foundry (3 dice, 90 Resources)
    --[X] Civilian Drone Factories (2 Dice, 20 Resources)
    -[X] Agriculture (4 Dice + 0 Free Dice, 50 Resources)
    --[X] Blue Zone Aquaponics Bays (2 Dice, 20 Resources)
    --[X] Freeze Dried Food Plants (1 Dice, 20 Resources)
    --[X] Strategic Food Stockpile Construction (1 Dice, 10 Resources)
    -[X] Tiberium (7 Dice + 1 Free Dice, 170 Resources)
    --[X] Yellow Zone Tiberium Harvesting (2 Dice, 40 Resources)
    --[X] Intensification of Green Zone Harvesting (1 Dice, 15 Resources)
    --[X] Red Zone Tiberium Harvesting (1 Dice, 25 Resources)
    --[X] Red Zone Containment Lines (2 Dice, 50 Resources)
    --[X] Tiberium Processing Refits (1 Dice, 20 Resources)
    --[X] Railgun Harvester Factories (1 Free Dice, 20 Resources)
    ---[X] Porto (1 Free Dice)
    -[X] Orbital Industry (6 Dice + 1 Free Dice, 140 Resources)
    --[X] GDSS Enterprise (5 Dice, 100 Resources)
    --[X] Lunar Heavy Metals Mines (1 Dice +1 Free Dice, 40 Resources)
    -[X] Services (5 Dice + 0 Free Dice, 95 Resources)
    --[X] Automatic Medical Assistants (4 Dice, 80 Resources)
    --[X] Hardlight Interface Development (1 Dice, 15 Resources)
    -[X] Military (8 Dice + 5 Free Dice, 220 Resources)
    --[X] Wingman Drone Deployment (3 Dice, 60 Resources)
    ---[X] Firehawk Wingmen (3 Dice)
    --[X] Railgun Munitions Development (2 Dice, 20 Resources)
    --[X] Ablat Plating Deployment (2 Dice, 20 Resources)
    --[X] Escort Carrier Shipyards (1 Dice + 3 Free Dice, 80 Resources)
    ---[X] New York (1 Dice + 2 Free Dice)
    ---[X] Dublin (1 Free Dice)
    --[X] Shark Class Frigate Shipyards (2 Free Dice, 40 Resources)
    ---[X] Melbourne (2 Free Dice)
    -[X] Bureaucracy (4 Dice + 0 Free Dice, 0 Resources)
    --[X] Conduct Economic Census (4 Dice)
    [X] Plan Carriers and Power
    -[X] Yellow Zone Fortress Towns (Phase 6) 112/300 2 die 40R 47%
    -[X] Rail Network Construction Campaigns (Phase 5) (Updated) 39/325 3 dice 45R 37%
    -[X] Blue Zone Apartment Complexes (Phase 2) 28/160 1 die 10R 18%
    -[X] Continuous Cycle Fusion Plants (Phase 7) 153/300 4 dice 80R 100% (2% for Phase 8)
    -[X] Crystal Beam Industrial Laser Development (New) 0/80 1 die 10R 70%
    -[X] Low Velocity Particle Applicator Development (New) (Tech) 0/120 1 die 20R 29%
    -[X] Chemical Fertilizer Plants (Phase 2) 94/300 2 dice 30R 17%
    -[X] Bergen Superconductor Foundry (Phase 1) 71/95 3 die 90R 100% (68% for phase 2)
    -[X] Blue Zone Aquaponics Bays (Phase 3+4) (Updated) 30/280 3 dice 30R 99% for phase 4, 49% for phase 5
    -[X] Freeze Dried Food Plants 126/200 1 die 20R 66%
    -[X] Tiberium Vein Mines (Stage 2) 5/195 2 dice 40R 54%
    -[X] Intensification of Green Zone Harvesting (Stage 6+7) 46/200 2 dice 30R 82% (100% for stage 6, 8% for stage 8)
    -[X] Red Zone Border Offensives (Stage 1) 0/200 2 dice 50R 45%
    -[X] Railgun Harvester Factories (Bissau) 0/70 1 die 10R 85%
    -[X] Railgun Harvester Factory (Porto) 44/70 1 admin die 10R 90%
    -[X] Automatic Medical Assistants 101/300 3 dice 60R 83%
    -[X] Hallucinogen Development 0/60 1 die 15R 88%
    -[X] Less Lethal Security Electrolaser Development (New) (Platform) 0/50 1 die 10R 98%
    -[X] Firehawk Wingmen Drones 215/450 3 dice 60R 57%
    -[X] Railgun Munitions Development 0/60 1 die 10R 87%
    -[X] Ablat Plating Deployment (Stage 5) 54/200 2 dice 20R 70%
    -[X] Hallucinogen Countermeasures Development 1 die 15R 100%
    -[X] Escort Carrier Shipyards (Dublin) 0/240 3 dice 60R 54%
    -[X] Escort Carrier Shipyards (Nagoya) 0/240 2 dice 40R 4%
    -[X] Shark Class Frigate Shipyards (Melbourne) 172/300 2 dice 40R 82%
    -[X] Administrative Assistance 2 die auto (Railgun Harvester Factory (Porto))
    -[X] Security Review (Bureau) 1 dice +1 (Bureau) 90%
    [X] Plan to keep the pressure on NOD
    -[X]Infrastructure 6/6 dice, 120R
    -[X] Suborbital Shuttle Service (Phase 1) 0/200 3 dice 90R 91%
    -[X] Blue Zone Apartment Complexes (Phase 2+3) 28/320 3 dice 30R 33%
    -[X]Heavy Industry 5/5 dice+2 free die, 230R
    --[X] Advanced Alloys Development 2 dice 30R 94%
    --[X] Continuous Cycle Fusion Plants (Phase 7) 153/300 2 dice 40R 74%
    --[X] Crystal Beam Industrial Laser Development 0/80 1 die 10R 70%
    --[X] Isolinear Chip Foundry Anadyr 0/320 3 dice 150R 10%
    --[X] Security Review
    -[X]LCI 5/5 110R
    --[X] Bergen Superconductor Foundry (Phase 1+2) 71/285 3 dice 90R 68%
    --[X] Civilian Drone Factories 0/380 2 dice 20R
    -[X] Agriculture 4/4 dice, 45R
    --[X] Blue Zone Aquaponics Bays (Phase 3) 30/140 2 dice 20R 90%
    --[X] Freeze Dried Food Plants 126/200 1 die 20R 66%
    --[X] Caloric Reclamation Processor Development (New) 0/40 1 die 5R 100%
    -[X] Tiberium: 7/7 dice 115R
    --[X] Yellow Zone Tiberium Harvesting (Phase 10) 174/350 2 dice 40R 67%
    --[X] Intensification of Green Zone Harvesting (Stage 6+7) 46/200 2 dice 30R 82%
    --[X] Railgun Harvester Factories (Bissau) 0/70 1 die 10R 85%
    --[X] Railgun Harvester Factory (Porto) 44/70 1 die 10R 100%
    --[X] Ion Storm Collector Panel Development (New) 0/80 1 die 15R 80%
    -[X]Orbital (+26) 6/6+1 Dice + EREWHON!!! 160 R
    --[X] Lunar Heavy Metals Mines (Phase 3) 217/375 (2+E Dice, 60 R) (60+% chance of Phase 3)
    --[X] Lunar Regolith Harvesting (Phase 2) 50/320 (3 Dice, 60 R) (32% chance)
    --[X] Lunar Rare Metals Harvesting (Phase 1) 0/150 (2 Dice, 40 R) (67% chance)
    -[X]Services 5 dice 60R
    --[X] Automatic Medical Assistants (Updated) 101/300 2 dice 20R 26%
    --[X] Hallucinogen Development 0/60 1 die 15R 88%
    --[X] Hardlight Interface Development 0/40 1 die 15R 100%
    --[X] Less Lethal Security Electrolaser Development (New) 0/50 1 die 10R 98%
    -[X] Firehawk Wingmen Drones 215/450 2 dice 40R 6%
    -[X] Railgun Munitions Development 0/60 1 die 10R 87%
    -[X] Ablat Plating Deployment (Stage 5) 54/200 2 dice 20R 70%
    -[X] Hallucinogen Countermeasures Development 0/40 1 die 15R 100%
    -[X] Escort Carrier Shipyards (Nagoya) 0/240 2 dice 40R 4%
    -[X] Shark Class Frigate Shipyard (Melbourne) 172/300 1 die 20R 14%,
    -[X] Mastodon Heavy Assault Walker Development 0/30 1 die 10R 100%
    -[X] Light Combat Laser Development 0/40 1 die 25R 100%
    -[X]Bureaucracy (3/4 dice)
    --[X] Security Review(Bureaucracy: DC50 1 die 90% +1 Bureaucracy die
    --[X] Security Review(Heavy Industry: DC50 1 die 90% +1 Heavy Industry die
    [X] Plan Winding Down The Disparities
    -[X] Yellow Zone Fortress Towns (Phase 6) (Updated) 112/300 20 Resources per Die, 3 Dice = 60 Resources
    -[X] Rail Network Construction Campaigns (Phase 5) (Updated?) 39/325 15 Resources per Die, 4 Dice = 60 Resources
    -[X] Tokyo Harbor Reconstruction (New) 0/360 15 Resources per Die, 3 Dice = 45 Resources
    -[X] Advanced Alloys Development (New) (Tech) 0/120 15 Resources per Die, 2 Die = 30 Resources
    -[X] Crystal Beam Industrial Laser Development 0/80 10 Resources per Die, 1 Die = 10 Resources
    -[X] Isolinear Chip Foundry Anadyr (New?) 0/320 50 Resources per Die, 2 Die = 100 Resources
    -[X] Chemical Fertilizer Plants (Phase 2) 94/300 15 Resources per Die, 3 Dice = 45 Resources
    -[X] Bergen Superconductor Foundry (Phase 1) 71/95 30 Resources per Die, 2 Die = 60 Resources
    -[X] Blue Zone Aquaponics Bays (Phase 3) (Updated?) 30/140 10 Resources per Die, 3 Dice = 30 Resources
    -[X] Freeze Dried Food Plants 126/200 20 Resources per Die, 1 Die = 20 Resources
    -[X] Yellow Zone Tiberium Harvesting (Phase 10) 174/350 20 Resources per Die, 2 Die = 40 Resources
    -[X] Intensification of Green Zone Harvesting (Stage 6) 46/100 15 Resources per Die, 2 Die = 30 Resources
    -[X] Tiberium Processing Refits (Phase 5) 6/100 20 Resources per Die, 1 Die = 20 Resources
    -[X] Railgun Harvester Factories
    --[X] Bissau 0/70 10 Resources per Die, 1 Die = 10 Resources
    --[X] Porto 44/70 10 Resources per Die, 1 Die = 10 Resources
    -[X] Lunar Rare Metals Harvesting (Phase 1) 0/150 20 Resources per Die, 3 Dice = 60 Resources
    -[X] Lunar Heavy Metals Mines (Phase 3) 217/375 20 Resources per Die, 3 Dice + 1 Erewhon Die = 80 Resources
    -[X] Automatic Medical Assistants 101/300 20 Resources per Die, 3 Dice = 60 Resources
    -[X] Hallucinogen Development 0/60 15 Resources per Die, 1 Die = 15 Resources
    -[X] Less Lethal Security Electrolaser Development (New) (Platform) 0/50 10 Resources per Die, 1 Die = 10 Resources
    -[X] Wingman Drone Deployment (High Priority)
    --[X] Firehawk Wingmen Drones 215/450 20 Resources per Die, 3 Dice = 60 Resources
    -[X] Railgun Munitions Development 0/60 10 Resources per Die, 1 Die = 10 Resources
    -[X] Ablat Plating Deployment (Stage 5) 54/200 10 Resources per Die, 2 Die = 20 Resources
    -[X] Escort Carrier Shipyards (High Priority)
    --[X] Nagoya 0/240 20 Resources per Die, 3 Dice = 60 resources
    -[X] Shark Class Frigate Shipyards (High Priority)
    --[X] Melbourne 172/300 20 Resources per Die, 2 Dice = 40 Resources
    -[X] Security Reviews Bureaucracy 1+2 Die
    -[X] Interdepartmental Favors 1 Die
    [X]Plan 'Scrape the bottom of the barrel for Resources for Portals And Boats.'
    -[X] Infrastructure 6/6 dice, 90R
    -[X] Blue Zone Apartment Complexes (Phase 2+3) 28/320 3 dice 30R 33%
    -[X] Yellow Zone Fortress Towns (Phase 6) 112/300 3 dice 60R 95%
    -[X] Heavy Industry 5/5 dice+1 free die, 100R
    -[X] Advanced Alloys Development 2 dice 30R 94%
    -[X] Continuous Cycle Fusion Plants (Phase 7) 153/300 2 dice 40R 74%
    -[X] Crystal Beam Industrial Laser Development 0/80 1 die 10R 70%
    -[X] Low Velocity Particle Applicator Development (New) 0/120 1 die 20R 30%
    -[X] LCI 5/5 dice 70R
    -[X] Bergen Superconductor Foundry (Phase 1) 71/95 1 die 30R 100%
    -[X] Civilian Drone Factories 0/380 4 dice 40R 13%
    -[X] Agriculture 4/4 dice+1 free die, 55R
    -[X] Blue Zone Aquaponics Bays (Phase 3+4) 30/280 3 dice 30R 42%
    -[X] Freeze Dried Food Plants 126/200 1 die 20R 66%
    -[X] Caloric Reclamation Processor Development 0/40 1 die 5R 100%
    -[X] Tiberium: 7/7 dice 110R
    -[X] Yellow Zone Tiberium Harvesting (Phase 10) 174/350 2 dice 40R 67%
    -[X] Intensification of Green Zone Harvesting (Stage 6+7+8) 46/300 3 dice 45R 72%
    -[X] Railgun Harvester Factories (Bissau) 0/70 1 die 10R 85%
    -[X] Ion Storm Collector Panel Development (New) 0/80 1 die 15R 80%
    -[X] Orbital: 6/6 dice, 120R
    -[X] GDSS Enterprise (Phase 5) 102/1535 2 dice 40R 0%
    -[X] Lunar Rare Metals Harvesting (Phase 1) 0/150 2 die 40R 67%
    -[X] Lunar Heavy Metals Mines (Phase 3) 217/375 2 dice 40R 60%
    -[X] Services 5/5+3 free dice, 300R
    -[X] Automatic Medical Assistants 101/300 3 dice 60R 83%
    -[X] Less Lethal Security Electrolaser Development (New) 0/50 1 die 10R 98%
    -[X] Hallucinogen Development 0/60 1 die 15R 88%
    -[X] Hardlight Interface Development 0/40 1 die 15R 100%
    -[X] Pinhole Portal Early Primitive Prototype Construction 2 dice 200R 51%
    -[X] Military 8/8+1 free dice, 140R
    -[X] Railgun Munitions Development 0/60 1 die 10R 87%
    -[X] Ablat Plating Deployment (Stage 5) 54/200 2 dice 20R 70%
    -[X] Escort Carrier Shipyards (Dublin) 0/240 3 dice 60R 54%
    -[X] Shark Class Frigate Shipyard (Melbourne) 172/300 2 dice 40R 82%
    -[X] Skywatch Telescope System 1 die 10R 47%
    -[X] Bureaucracy 4+1 free dice
    -[X] Conduct Civil Satisfaction Surveys DC 90/120/150/180, DC 180 3 dice 87%
    -[X] Security Reviews: DC50 1 die+1 Erewhon die+1 free die locked.
    [X] Plan Mad Science Inbound (by Train)
    -[X] Yellow Zone Fortress Towns (Phase 6) 112/300 (2 Dice, 40 R) (47% chance)
    -[X] Blue Zone Apartment Complexes (Phase 2) 28/160 1 die 10R (18% chance)
    -[X] Rail Network Construction Campaigns (Phase 5) (Updated) 39/325 3 dice 45R (37% chance)
    -[X] Continuous Cycle Fusion Plant (Phase 7) 153/300 (3 Dice, 60 R) (99% chance of Phase 7)
    -[X] Crystal Beam Industrial Laser Development 0/80 1 die 10R (70% chance)
    -[X] Security Review
    -[X] Bergen Superconductor Foundry (Phase 1+2) 71/285 (2 Dice, 60 R) (Phase 1, 13% chance of Phase 2)
    -[X] Civilian Drone Factories 0/380 (3 Dice, 30 R) (3/5 median)
    -[X] Blue Zone Aquaponics Bays (Phase 3) 30/280 (2 Dice, 20 R) (90% chance of Phase 3, expected 2/3.25 median to Phase 3)
    -[X] Freeze Dried Food Plants 126/200 (1 Die, 20 R) (66% chance)
    -[X] Caloric Reclamation Processor Development (New) 0/40 (1 Die, 5 R) (100% chance)
    -[X] Intensification of Green Zone Harvesting (Stage 6+7) 46/200 (1 Die, 15 R) (Stage 6, 1% chance of Stage 7)
    -[X] Harvesting Tendril Deployment (Phase 1) (New) 0/600 (8 Dice, 240 R) (95% chance)
    -[X] Lunar Rare Metals Harvesting (Phase 1) 0/150 (2 Dice, 40 R) (67% chance)
    -[X] Lunar Regolith Harvesting (Phase 2) 50/320 (3 Dice, 60 R) (32% chance)
    -[X] Lunar Heavy Metals Mines (Phase 3) 217/375 (1+E Dice, 40 R) (36% chance of Phase 3)
    -[X] Automatic Medical Assistants 101/300 (3 Dice, 60 R) (83% chance)
    -[X] Hallucinogen Development 0/60 (1 Die, 15 R) (88% chance)
    -[X] Less Lethal Security Electrolaser Development (New) 0/50 (1 Die, 10 R) (98% chance)
    -[X] Firehawk Wingmen Drones 215/450 (3 Dice, 60 R) (57% chance)
    -[X] Skywatch Telescope System 0/95 (1 Die, 10 R) (47% chance)
    -[X] Railgun Munitions Development 0/60 (1 Die, 10 R) (87% chance)
    -[X] Hallucinogen Countermeasures Development 0/40 (1 Die, 15 R) (100% chance)
    -[X] Escort Carrier Shipyards (Nagoya) 0/240 (3 Dice, 60 R) (54% chance)
    -[X] Shark Class Frigate Shipyard (Melbourne) 172/300 (2 Dice, 40 R) (82% chance)
    -[X] Mastodon Heavy Assault Walker Development 0/30 (1 Die, 10 R) (100% chance)
    -[X] Security Review: Heavy Industry (2 Dice, also -1 Heavy Industry die)
    -[X] Security Review: Bureaucracy (2 Dice, also -1 Bureaucracy die)
    [X] Plan: Optimization is endless.
    -[X] Yellow Zone Fortress Towns (Phase 6) 112/300 2 dice 40R 47%
    -[X] Blue Zone Apartment Complexes (Phase 2) 28/160 1 die 10R 18%
    -[X] Rail Network Construction Campaigns (Phase 5) 39/325 3 dice 45R 37%
    -[X] Continuous Cycle Fusion Plants (Phase 7) 153/300 3 dice 60R 99%
    -[X] Isolinear Chip Foundry Anadyr 0/320 3 dice 150R 10%
    -[X] Security Reviews
    -[X] Chemical Fertilizer Plants (Phase 2) 94/300 2 dice 30R 17%
    -[X] Bergen Superconductor Foundry (Phase 1) 71/95 1 die 30R 100%
    -[X] Civilian Drone Factories 0/380 2 dice 20R 0%
    -[X] Blue Zone Aquaponics Bays (Phase 3) 30/140 2 dice 20R 90%
    -[X] Freeze Dried Food Plants 126/200 1 die 20R 66%
    -[X] Caloric Reclamation Processor Development (New) 0/40 1 die 5R 100%
    -[X] Yellow Zone Tiberium Harvesting (Phase 10) 174/350 2 dice 40R 67%
    -[X] Intensification of Green Zone Harvesting (Stage 6+7) 46/200 2 dice 30R 82%
    -[X] Tiberium Processing Refits (Phase 5) 6/100 1 Die, 20R 61%
    -[X] Railgun Harvester Factory (Porto) 44/70 1 dice 10R 100%
    -[X] Railgun Harvester Factories (Bissau) 0/70 1 dice 10R 85%
    -[X] Lunar Rare Metals Harvesting (Phase 1+2) 0/285 2 dice + 1 Erewhon dice 60R 10~%
    -[X] Lunar Heavy Metals Mines (Phase 3) 217/375 2 dice 40R 60%
    -[X] Lunar Regolith Harvesting (Phase 2) 50/320 3 dice 60R 32%
    -[X] Automatic Medical Assistants 101/300 3 dice 60R 83%
    -[X] Hallucinogen Development 0/60 1 dice 15R 88%
    -[X] Hardlight Interface Development 1 dice 15R 100%
    -[X] Firehawk Wingmen Drones 215/450 4 dice 80R 93%
    -[X] Railgun Munitions Development 0/60 1 dice 10R 87%
    -[X] Hallucinogen Countermeasures Development 0/40 1 die 15R 100%
    -[X] Escort Carrier Shipyards (Nagoya) 0/240 2 dice 40R 4%
    -[X] Shark Class Frigate Shipyard (Melbourne) 172/300 2 dice 40R 82%
    -[X] Mastodon Heavy Assault Walker Development 0/30 1 dice 10R 100%
    -[X] Security Reviews Bureaucracy: 2 die 100%
    -[X] Security Reviews Heavy Industry: 2 die 100%
    [X] Plan Mad Science Tentcles and Comfy Houses
    -[X] Yellow Zone Fortress Towns (Phase 6) 112/300 (2 Dice, 40 R) (47% chance)
    -[X] Blue Zone Apartment Complexes (Phase 2) 28/160 4 die 40R (99% chance of phase 2 and 70% of phase 3) (- 1 Logistics for Phase 2 and - 2 for Phase 3)
    -[X] Continuous Cycle Fusion Plant (Phase 7) 153/300 (3 Dice, 60 R) (99% chance of Phase 7)
    -[X] Crystal Beam Industrial Laser Development 0/80 1 die 10R (70% chance)
    -[X] Security Review
    -[X] Bergen Superconductor Foundry (Phase 1+2) 71/285 (2 Dice, 60 R) (Phase 1, 13% chance of Phase 2)
    -[X] Civilian Drone Factories 0/380 (3 Dice, 30 R) (3/5 median)
    -[X] Blue Zone Aquaponics Bays (Phase 3) 30/280 (2 Dice, 20 R) (90% chance of Phase 3, expected 2/3.25 median to Phase 3)
    -[X] Freeze Dried Food Plants 126/200 (1 Die, 20 R) (66% chance)
    -[X] Caloric Reclamation Processor Development (New) 0/40 (1 Die, 5 R) (100% chance)
    -[X] Intensification of Green Zone Harvesting (Stage 6+7) 46/200 (1 Die, 15 R) (Stage 6, 1% chance of Stage 7)
    -[X] Harvesting Tendril Deployment (Phase 1) (New) 0/600 (8 Dice, 240 R) (95% chance)
    -[X] Lunar Rare Metals Harvesting (Phase 1) 0/150 (2 Dice, 40 R) (67% chance)
    -[X] Lunar Regolith Harvesting (Phase 2) 50/320 (3 Dice, 60 R) (32% chance)
    -[X] Lunar Heavy Metals Mines (Phase 3) 217/375 (1+E Dice, 40 R) (36% chance of Phase 3)
    -[X] Automatic Medical Assistants 101/300 (3 Dice, 60 R) (83% chance)
    -[X] Hallucinogen Development 0/60 (1 Die, 15 R) (88% chance)
    -[X] Less Lethal Security Electrolaser Development (New) 0/50 (1 Die, 10 R) (98% chance)
    -[X] Firehawk Wingmen Drones 215/450 (3 Dice, 60 R) (57% chance)
    -[X] Skywatch Telescope System 0/95 (1 Die, 10 R) (47% chance)
    -[X] Railgun Munitions Development 0/60 (1 Die, 10 R) (87% chance)
    -[X] Hallucinogen Countermeasures Development 0/40 (1 Die, 15 R) (100% chance)
    -[X] Escort Carrier Shipyards (Nagoya) 0/240 (3 Dice, 60 R) (54% chance)
    -[X] Shark Class Frigate Shipyard (Melbourne) 172/300 (2 Dice, 40 R) (82% chance)
    -[X] Mastodon Heavy Assault Walker Development 0/30 (1 Die, 10 R) (100% chance)
    -[X] Security Review: Heavy Industry (2 Dice, also -1 Heavy Industry die)
    -[X] Security Review: Bureaucracy (2 Dice, also -1 Bureaucracy die)
    [X] Plan: Sentinel
    -[X] Infra: 6/6 dice 105R
    --[X] Yellow Zone Fortress Towns (Phase 6) 112/300 3 dice 60R 95%
    --[X] Tokyo Harbor Reconstruction 0/360 +60/turn 3 dice 45R 28%
    -[X] HI: 7/5 dice 170R
    --[X] Continuous Cycle Fusion Plants (Phase 7) 153/300 3 dice 60R 99%
    --[X] Crystal Beam Industrial Laser Development 0/80 1 die 10R 70%
    --[X] Isolinear Chip Foundry Anadyr 0/320 2 dice 100R 2/5 median
    --[X] Security Review 1 die
    -[X] LCI: 5/5 dice 105R
    --[X] Chemical Fertilizer Plants (Phase 2) 94/300 3 dice 45R 74%
    --[X] Bergen Superconductor Foundry (Phase 1+2) 71/285 2 dice 60R 13%
    -[X] Agri: 4/4 dice 50R
    --[X] Blue Zone Aquaponics Bays (Phase 3+4) 30/280 3 dice 30R 86%
    --[X] Freeze Dried Food Plants 126/200 1 die 20R 66%
    -[X] Tib: 7/7+Erewhon dice 125R
    --[X] Tiberium Vein Mines (Stage 2) 5/195 3 dice 60R 97%
    --[X] Intensification of Green Zone Harvesting (Stage 6+7) 46/200 2 dice 30R 82%
    --[X] Railgun Harvester Factories (Bissau) 0/70 1 die 10R 85%
    --[X] Railgun Harvester Factory (Porto) 44/70 Erewhon die 10R 90%
    --[X] Ion Storm Collector Panel Development 0/80 1 die 15R 80%
    -[X] Orb: 8/6 dice 140R
    --[X] Lunar Rare Metals Harvesting (Phase 1) 0/160 2 die 40R 58%
    --[X] Lunar Regolith Harvesting (Phase 2) 50/330 3 dice 60R 32%
    --[X] Lunar Heavy Metals Mines (Phase 3) 217/375 2 dice 40R 60%
    -[X] Serv: 5/5 dice 90R
    --[X] Automatic Medical Assistants 101/300 3 dice 60R 83%
    --[X] Hallucinogen Development 0/60 1 die 15R 88%
    --[X] Hardlight Interface Development 1 die 15R 100%
    -[X] Mil: 11/8 dice 190R
    --[X] Firehawk Wingmen Drones 0/450 3 dice 60R 57%
    --[X] Skywatch Telescope System 0/95 1 die 10R 47%
    --[X] Railgun Munitions Development 0/60 1 die 10R 87%
    --[X] Escort Carrier Shipyards (Nagoya) 0/240 3 dice 60R 54%
    --[X] Shark Class Frigate Shipyard (Melbourne) 172/300 2 dice 40R 82%
    --[X] Mastodon Heavy Assault Walker Development 0/30 1 die 10R 100%
    -[X] Burrrr: 4/4 dice 0R
    --[X] Security Reviews (Heavy Industry): DC50 1 die 90%
    --[X] Security Reviews (Orbital): DC50 1 die 90%
    --[X] Security Reviews (Services): DC50 1+1 die 90%
    [X] Plan Industry Prep Portal version
    -[X]Infra 6/6 95R +34
    --[X] Yellow Zone Fortress Towns (Phase 6) 112/300 2 die 40R 47%
    --[X] Rail Network Construction Campaigns (Phase 5) (Updated) 39/325 3 dice 45R 37%
    --[X] Blue Zone Apartment Complexes (Phase 2) 28/160 1 die 10R 18%
    -[X]HI 5/5+2 free 130R +29
    --[X] Continuous Cycle Fusion Plants (Phase 7) 153/300 5 dice 100R 100% (30% for Phase 8)
    --[X] Crystal Beam Industrial Laser Development (New) 0/80 1 die 10R 70%
    --[X] Low Velocity Particle Applicator Development (New) 0/120 1 dice 20R 30%
    -[X]Light and Chemical Industry (+24) 5/5 Dice 90 R
    --[X] Bergen Superconductor Foundry (Phase 1+2) 71/285 (2 Dice, 60 R) (Phase 1, 13% chance of Phase 2)
    --[X] Civilian Drone Factories 0/380 (3 Dice, 30 R) (3/5 median)
    -[X]Agriculture (+24) 4/4 Dice 50 R
    --[X] Freeze Dried Food Plants 126/200 (1 Die, 20 R) (66% chance)
    --[X] Blue Zone Aquaponics Bays (Phase 3+4) 30/280 (3 Dice, 30 R) (99.85% chance of Phase 3, 42% chance of Phase 4)
    -[X]Tiberium (+39) 7/7 Dice 110 R
    --[X] Tiberium Vein Mines (Stage 2) 5/195 2 dice 40R 54%
    --[X] Intensification of Green Zone Harvesting (Stage 6+7+8) 46/300 (2 Dice, 30 R) (Stage 6, 82.3% chance of Stage 7, 8.2% chance of Stage 8)
    --[X] Tiberium Processing Refits (Phase 5) 6/100 (1 Die, 20 R) (61% chance)
    --[X] Railgun Harvester Factory (Bissau) 0/70 (1 Die, 10 R) (85% chance)
    --[X] Railgun Harvester Factory (Porto) 44/70 (1 Die, 10 R) (100% chance)
    -[X]Orbital (+26) 6/6+1 Dice 140 R
    --[X] Lunar Heavy Metals Mines (Phase 3) 217/375 (2 Dice, 40 R) (60% chance)
    --[X] Lunar Regolith Harvesting (Phase 2) 50/320 (3 Dice, 60 R) (32% chance)
    --[X] Lunar Rare Metals Harvesting (Phase 1) 0/150 (2 Dice, 40 R) (67% chance)
    -[X]Services (+27) 5/5 Dice 175 R
    --[X] Automatic Medical Assistants 101/300 (3 Dice, 60 R) (83% chance)
    --[X] Hallucinogen Development 0/60 (1 Die, 15 R) (88% chance)
    --[X] Pinhole Portal Early Primitive Prototype Construction (New) 0/180 1 dice 100R (0% chance)
    -[X]Military 8/8+3 free 190R +26
    --[X] Firehawk Wingmen Drones 215/450 3 dice 60R 57%
    --[X] Railgun Munitions Development 0/60 1 die 10R 87%
    --[X] Ablat Plating Deployment (Stage 5) 54/200 2 dice 20R 70%
    --[X] Escort Carrier Shipyards (Dublin) 0/240 3 dice 60R 54%
    --[X] Shark Class Frigate Shipyards (Melbourne) 172/300 2 dice 40R 82%
    -[X]Bureaucracy 4/4
    --[X] Security Review: Bureaucracy (3 Dice, also -1 Bureaucracy die)
    [X] Plan: Snappy Title
    -[X] Yellow Zone Fortress Towns (Phase 6) 112/300 3 dice 60R 95%
    -[X] Blue Zone Apartment Complexes (Phase 2+3) 28/320 3 dice 30R 33%
    -[X] Continuous Cycle Fusion Plants (Phase 7) 153/300 3 dice 60R 99%
    -[X] Isolinear Chip Foundry Anadyr 0/320 1 die 50R (median 1/4)
    -[X] Crystal Beam Industrial Laser Development 0/80 1 die 10R 70%
    -[X] Civilian Drone Factories 0/380 2 dice 20R
    -[X] Bergen Superconductor Foundry (Phase 1+2) 71/285 3 dice 90R 68%
    -[X] Blue Zone Aquaponics Bays (Phase 3) 30/140 2 dice 20R 90%
    -[X] Strategic Food Stockpile Construction (Phase 2) 38/150 1 die 10R
    -[X] Freeze Dried Food Plants 126/200 1 die 20R 56%
    -[X] Caloric Reclamation Processor Development (New) 0/40 1 die 5R 100%
    -[X] Tiberium Vein Mines (Stage 2) 5/195 3 dice 60R 97%
    -[X] Intensification of Green Zone Harvesting (Stage 6+7+8) 46/300 3 dice 45R 72%
    -[X] Railgun Harvester Factory (Porto) 44/70 1 die 10R 100%
    -[X] Lunar Rare Metals Harvesting (Phase 1+2) 0/285 3 dice 60R 17%
    -[X] Lunar Regolith Harvesting (Phase 2) 50/320 2 dice + Erewhon 60R 12%
    -[X] Lunar Heavy Metals Mines (Phase 3) 217/375 2 dice 40R 60%
    -[X] Automatic Medical Assistants 101/300 3 dice 60R 83%
    -[X] Hallucinogen Development 0/60 1 die 15R 88%
    -[X] Hardlight Interface Development 0/40 1 die 15R 100%
    -[X] Firehawk Wingmen Drones 215/450 3 dice 60R 57%
    -[X] Escort Carrier Shipyard (Dublin) 0/240 3 dice 60R 54%
    -[X] Shark Class Frigate Shipyard (Melbourne) 172/300 2 dice 40R 82%
    -[X] Shark Class Frigate Shipyard (Seattle) 0/300 2 dice 40R
    -[X] Railgun Munitions Development 0/60 1 die 10R 87%
    -[X] Mastodon Heavy Assault Walker Development 0/30 1 die 10R 100%
    -[X] Skywatch Telescope System 0/95 1 die 10R 47%
    -[X] Security Reviews (Bureaucracy dept): DC50 2 dice 100%
    [X] Plan Industry Prep
    -[X]Infra 6/6 95R +34
    --[X] Yellow Zone Fortress Towns (Phase 6) 112/300 2 die 40R 47%
    --[X] Rail Network Construction Campaigns (Phase 5) (Updated) 39/325 3 dice 45R 37%
    --[X] Blue Zone Apartment Complexes (Phase 2) 28/160 1 die 10R 18%
    -[X]HI 5/5+3 free 150R +29
    --[X] Continuous Cycle Fusion Plants (Phase 7) 153/300 5 dice 100R 100% (30% for Phase 8)
    --[X] Crystal Beam Industrial Laser Development (New) 0/80 1 die 10R 70%
    --[X] Low Velocity Particle Applicator Development (New) 0/120 2 dice 40R 94%
    -[X]Light and Chemical Industry (+24) 5/5 Dice 110 R
    --[X] Bergen Superconductor Foundry (Phase 1+2) 3 dice 90R 68%,
    --[X] Civilian Drone Factories 0/380 (2 Dice, 20 R) (0% chance)
    -[X]Agriculture (+24) 4/4 Dice 50 R
    --[X] Freeze Dried Food Plants 126/200 (1 Die, 20 R) (66% chance)
    --[X] Blue Zone Aquaponics Bays (Phase 3+4) 30/280 (3 Dice, 30 R) (99.85% chance of Phase 3, 42% chance of Phase 4)
    -[X]Tiberium (+39) 7/7 Dice 110 R
    --[X] Tiberium Vein Mines (Stage 2) 5/195 2 dice 40R 54%
    --[X] Intensification of Green Zone Harvesting (Stage 6+7+8) 46/300 (2 Dice, 30 R) (Stage 6, 82.3% chance of Stage 7, 8.2% chance of Stage 8)
    --[X] Tiberium Processing Refits (Phase 5) 6/100 (1 Die, 20 R) (61% chance)
    --[X] Railgun Harvester Factory (Bissau) 0/70 (1 Die, 10 R) (85% chance)
    --[X] Railgun Harvester Factory (Porto) 44/70 (1 Die, 10 R) (100% chance)
    -[X]Orbital (+26) 6/6+1 Dice + EREWHON!!! 160 R
    --[X] Lunar Heavy Metals Mines (Phase 3) 217/375 (2+E Dice, 60 R) (60+% chance of Phase 3)
    --[X] Lunar Regolith Harvesting (Phase 2) 50/320 (3 Dice, 60 R) (32% chance)
    --[X] Lunar Rare Metals Harvesting (Phase 1) 0/150 (2 Dice, 40 R) (67% chance)
    -[X]Services (+27) 5/5 Dice 90 R
    --[X] Automatic Medical Assistants 101/300 (3 Dice, 60 R) (83% chance)
    --[X] Hallucinogen Development 0/60 (1 Die, 15 R) (88% chance)
    --[X] Hardlight Interface Development 0/40 1 die 15R 100%
    -[X]Military 8/8+3 free 190R +26
    --[X] Firehawk Wingmen Drones 215/450 3 dice 60R 57%
    --[X] Railgun Munitions Development 0/60 1 die 10R 87%
    --[X] Ablat Plating Deployment (Stage 5) 54/200 2 dice 20R 70%
    --[X] Escort Carrier Shipyards (Dublin) 0/240 3 dice 60R 54%
    --[X] Shark Class Frigate Shipyards (Melbourne) 172/300 2 dice 40R 82%
    -[X]Bureaucracy 4/4
    --[X] Security Review: Bureaucracy (3 Dice, also -1 Bureaucracy die)
    [X] Plan Industry Prep Advanced Alloys version
    -[X]Infra 6/6 95R +34
    --[X] Yellow Zone Fortress Towns (Phase 6) 112/300 2 die 40R 47%
    --[X] Rail Network Constrction Campaigns (Phase 5) (Updated) 39/325 3 dice 45R 37%
    --[X] Blue Zone Apartment Complexes (Phase 2) 28/160 1 die 10R 18%
    -[X]HI 5/5+4 free 160R +29
    --[X] Continuous Cycle Fusion Plants (Phase 7) 153/300 4 dice 80R 100% (2% for Phase 8)
    --[X] Crystal Beam Industrial Laser Development (New) 0/80 1 die 10R 70%
    --[X] Low Velocity Particle Applicator Development (New) 0/120 2 dice 40R 94%
    --[X] Advanced Alloys Development (New) 2 dice 30R 94%
    -[X]Light and Chemical Industry (+24) 5/5 Dice 110 R
    --[X] Bergen Superconductor Foundry (Phase 1+2) 3 dice 90R 68%,
    --[X] Civilian Drone Factories 0/380 (2 Dice, 20 R) (0% chance)
    -[X]Agriculture (+24) 4/4 Dice 50 R
    --[X] Freeze Dried Food Plants 126/200 (1 Die, 20 R) (66% chance)
    --[X] Blue Zone Aquaponics Bays (Phase 3+4) 30/280 (3 Dice, 30 R) (99.85% chance of Phase 3, 42% chance of Phase 4)
    -[X]Tiberium (+39) 7/7 Dice 110 R
    --[X] Tiberium Vein Mines (Stage 2) 5/195 2 dice 40R 54%
    --[X] Intensification of Green Zone Harvesting (Stage 6+7+8) 46/300 (2 Dice, 30 R) (Stage 6, 82.3% chance of Stage 7, 8.2% chance of Stage 8)
    --[X] Tiberium Processing Refits (Phase 5) 6/100 (1 Die, 20 R) (61% chance)
    --[X] Railgun Harvester Factory (Bissau) 0/70 (1 Die, 10 R) (85% chance)
    --[X] Railgun Harvester Factory (Porto) 44/70 (1 Die, 10 R) (100% chance)
    -[X]Orbital (+26) 6/6 Dice + EREWHON!!! 140 R
    --[X] Lunar Heavy Metals Mines (Phase 3) 217/375 (1+E Dice, 40 R) (36% chance of Phase 3)
    --[X] Lunar Regolith Harvesting (Phase 2) 50/320 (3 Dice, 60 R) (32% chance)
    --[X] Lunar Rare Metals Harvesting (Phase 1) 0/150 (2 Dice, 40 R) (67% chance)
    -[X]Services (+27) 5/5 Dice 90 R
    --[X] Automatic Medical Assistants 101/300 (3 Dice, 60 R) (83% chance)
    --[X] Hallucinogen Development 0/60 (1 Die, 15 R) (88% chance)
    --[X] Hardlight Interface Development 0/40 1 die 15R 100%
    -[X]Military 8/8+3 free 190R +26
    --[X] Firehawk Wingmen Drones 215/450 3 dice 60R 57%
    --[X] Railgun Munitions Development 0/60 1 die 10R 87%
    --[X] Ablat Plating Deployment (Stage 5) 54/200 2 dice 20R 70%
    --[X] Escort Carrier Shipyards (Dublin) 0/240 3 dice 60R 54%
    --[X] Shark Class Frigate Shipyards (Melbourne) 172/300 2 dice 40R 82%
    -[X]Bureaucracy 4/4
    --[X] Security Review: Bureaucracy (3 Dice, also -1 Bureaucracy die)
    [X] Plan Insert Funny Name Here
    -[X]Infrastructure 6/6 90R
    -[X] Yellow Zone Fortress Towns (Phase 6) 3 dice 60R 95%
    -[X] Blue Zone Apartment Complexes (Phase 2) 3 dice 30R 99%
    -[X]Heavy Industry 5/5 190R
    -[X] Continuous Cycle Fusion Plants (Phase 7) 4 dice 80R 100%
    -[X] Crystal Beam Industrial Laser Development 1 die 10R 70%
    -[X] Isolinear Chip Foundry Anadyr 2 free dice 100R 0%
    -[X]Light and Chemical Industry 3/5 90R
    -[X] Chemical Fertilizer Plants (Phase 2) 2 die 30R 17%
    -[X] Bergen Superconductor Foundry (Phase 1) 2 dice 60R 100%
    -[X]Agriculture 4/4 60R
    -[X] Blue Zone Aquaponics Bays (Phase 3) 4 dice 40R 100%
    -[X] Freeze Dried Food Plants 1 free die 20R 66%
    -[X]Tiberium 7/7 105R
    -[X] Yellow Zone Tiberium Harvesting (Phase 10) 1 die 20R 0%
    -[X] Intensification of Green Zone Harvesting (Stage 6) 3 dice 45R 100%
    -[X] Tiberium Processing Refits (Phase 5) 1 die 20R 61%
    -[X] Railgun Harvester Factories
    --[X] Bissau 1 die 10R 85%
    --[X] Porto 1 die 10R 100%
    -[X]Orbital 6/6 140R
    -[X] GDSS Enterprise (Phase 5) 1 die + 1 Erewhon die 40R 0%
    -[X] Lunar Regolith Harvesting (Phase 2) 3 dice 60R 32%
    -[X] Lunar Heavy Metals Mines (Phase 3) 2 dice 40R 60%
    -[X]Services 4/5 75R
    -[X] Automatic Medical Assistants 3 dice 60R 83%
    -[X] Hallucinogen Development 1 die 15R 88%
    -[X]Military 8/8 215R
    -[X] Wingman Drone Deployment
    --[X] Firehawk Wingmen 4 dice 80R 93%
    -[X] Railgun Munitions Development 1 die 10R 87%
    -[X] Hallucinogen Countermeasures Development 1 die 15R 100%
    -[X] Escort Carrier Shipyards
    -[X] Dublin 2 dice + 1 free die 60R 54%
    -[X] Shark Class Frigate Shipyards
    --[X] Melbourne 2 free dice 40R 82%
    -[X] Mastodon Heavy Assault Walker Development 1 free die 10R 100%
    -[X]Bureaucracy 3/4
    -[X] Security Reviews (Bureaucracy) 3 dice 100%
    -[X]Free Dice 7/7
    -[X] 2 in Heavy Industry
    -[X] 1 in Agriculture
    -[X] 4 in Military
    -[X]Resources Income 965/975 Reserve 0/10
    [X] Plan ~Tentacles~
    -[X] Blue Zone Apartment Complexes (Phase 2+3+4) 28/480 6 dice 60R 84%
    -[X] Continuous Cycle Fusion Plants (Phase 7) 153/300 2 dice 40R 74%
    -[X] Crystal Beam Industrial Laser Development 0/80 1 die 10R 70%
    -[X] Isolinear Chip Foundry Anadyr 0/320 2 dice 100R
    -[X] Security Review (Erewhon die)
    -[X] Civilian Drone Factories 0/380 5 dice 50R 55%
    -[X] Blue Zone Aquaponics Bays (Phase 3) 30/140 2 dice 20R 90%
    -[X] Caloric Reclamation Processor Development (New) 0/40 1 die 5R 100%
    -[X] Freeze Dried Food Plants 126/200 1 die 20R 56%
    -[X] Harvesting Tendril Deployment (Phase 1+2) (New) 0/1350 14 dice 420R 23%
    -[X] Lunar Rare Metals Harvesting (Phase 1+2) 0/285 3 dice 60R 22% (97% Phase 1)
    -[X] Lunar Heavy Metals Mines (Phase 3) 217/375 3 dice 60R 96%
    -[X] Automatic Medical Assistants 101/300 2 dice 20R 26%
    -[X] Professional Sports Programs 0/250 2 dice 20R 2%
    -[X] Less Lethal Security Electrolaser Development (New) 0/50 1 die 10R 98%
    -[X] Skywatch Telescope System 0/95 1 die 10R 47%
    -[X] Railgun Munitions Development 0/60 1 die 10R 87%
    -[X] Ferro Aluminum Armor Refits 0/350 5 dice 25R 77%
    -[X] Mastodon Heavy Assault Walker Development 0/30 1 die 10R 100%
    -[X] Security Reviews(Bureaucracy): DC50 2 dice + 1 die 100%
    -[X] Security Reviews (Heavy Industry): DC50 1 die 90%
    [X]Plan: Must Construct Additional [Harvesters]
    -[X] Tokyo Harbor Reconstruction (New)(Progress 0/360: 15 resources per die) (Automatically completed by Q1 2062) (Reconstruction Commissions decreases Progress demand by 60 points every quarter) 5D
    -[X] Continuous Cycle Fusion Plants (Phase 6) (Progress 153/300: 20 resources per Die) (+16 Energy) (-1 Labor) 2D
    -[X] Isolinear Chip Foundry Anadyr (New) (Progress 0/320: 50 resources per die) (+4 Capital Goods) (-2 Energy) 1D
    -[X] Crystal Beam Industrial Laser Development (Tech)(Progress 0/80: 10 resources per die) 1D
    -[X] Low Velocity Particle Applicator Development (New) (Tech)(Progress 0/120: 20 resources per die) 1ED
    -[X] Security Review 1D
    -[X] Bergen Superconductor Foundry (Phase 1+2+3) (Progress 71/665: 30 resources per die) (+3 Capital Goods, +7 Energy, -1 Logistics) 5D
    -[X] Freeze Dried Food Plants (Progress 126/200: 20 resources per die) (+5 Food, increases efficiency of stockpile actions, -1 Energy) 1D
    -[X] Blue Zone Aquaponics Bays (Phase 4) (Progress 30/140: 10 resources per die) (+6 Food) (-1 Labor) 2D
    -[X] Caloric Reclamation Processor Development (New) (Tech)(Progress 0/40: 5 resources per die) 1D
    -[X] Harvesting Tendril Deployment (Phase 1) (New)(Progress 0/600: 30 resources per die) (+90 Resources per turn) (-1 STU) 7D
    -[X] GDSS Enterprise (Phase 5) (Progress 102/1535: 20 resources per die) (+2 Capital Goods, +2 Consumer Goods) (+2 available Bays) (10 Political Support) 6D
    -[X] Automatic Medical Assistants (Updated) (Progress 101/300: 20 resources per die) (+5 Health, +4 Labor, -4 Capital Goods, -2 Energy) 2D
    -[X] Hallucinogen Development (Tech) (Progress 0/60: 15 resources per die) 1D
    -[X] Hardlight Interface Development (Tech) (Progress 0/40: 15 resources per die) 1D
    -[X] Less Lethal Security Electrolaser Development (New) (Platform) (Progress 0/50: 10 resources per die) 1D
    -[X] Ablat Plating Deployment (Stage 5) (Progress 54/200: 10 resources per die) (Very High Priority) 2D
    -[X] Universal Rocket Launch System Deployment (Phase 3) (Progress 0/200: 15 resources per die) (-2 Energy) 2D
    -[X] Melbourne (Progress 172/300: 20 resources per die) (-6 Energy, -2 Capital Goods) 2D
    -[X] Nagoya CVL (Progress 0/240: 20 resources per die) (-5 Energy, -2 Capital Goods) 2D
    -[X] Mastodon Heavy Assault Walker Development (Progress 0/30 : 10 resources per die) 1FD
    -[X] Railgun Munitions Development (Progress 0/60: 10 resources per die) (High Priority) 1FD
    -[X] GD-3 Rifle Development (Platform) (Progress 0/30: 10 resources per die) 1FD
    -[X] Skywatch Telescope System (Progress 0/95: 10 resources per die) (High Priority) 1FD
    -[X] Ferro Aluminum Armor Refits(Progress 0/350: 5 resources per die) 3FD
    -[X] Security Review - Bureaucracy
    -[X] Security Review - Heavy Industry
    [X] Plan Industry Prep Advamced Alloys Version
 
So last roll tends to be the overall results and a tie there means it is down to modifiers and I think we have more, so a narrow edge for us

I think the opportunity cost for tendrils is in not doing them fast enough. The faster they are finished the longer we have the revenue to play with and the sooner every harvesting action we have improves.
The flip side is we get more mit up front by doing the other actions into harvesting tendrils which is probably a bigger benefit since we are losing long term against tiberium
 
Having the extra 100 or so RpT makes a major difference in how much expensive stuff we can do this coming year.

The realistic minimum average cost per die to activate our dice is something like 15 R/die, because we have so many 20 R/die mandatory projects that even if we're very careful to scrimp elsewhere, averaging below 15 R/die is effectively impossible.

We have 54 dice, counting Erewhon. The minimum to activate all dice is thus something in the neighborhood of 810 R, probably a little over because it's hard to balance out the fact that we have 6-7 dice of mandatory Orbital and several dice of mandatory 20 R/die Military every turn.

So our budget for things that we might call "expensive projects," things like Bergen and Red Zone operations and Anadyr and portals and research gachas and suborbital shuttles and naval laser refits?

When we're at 1010 RpT, our 'extras' budget is about 200 RpT. Which doesn't stretch very far when you count all the stuff I just listed.

Boosting that budget to 1110 RpT means a lot more of that expensive stuff can get done, because now you have 300 RpT of discretionary spending- a lot more wiggle room.
@TripleTango keeps an up-to-date analysis sheet of our per-die costs, linked below. We're actually 12.5 RpT below meeting the average-cost-per-die this turn thanks to research options and the expensive Portal research, but that's close enough that either of the winning plans will bring us back well above said average next turn.
The economy would also like to see enough GDP growth to compensate for the fact that we are now per about 100 million more capita, with corresponding strain on the everything.

We're trying to improve standard of living alongside everything else. That's partly a matter of just making Housing/Food/Consumer Goods/Health numbers go up, but I'm pretty sure it also objectively makes a difference whether we have 300 RpT of quarterly income per hundred million citizens or 400 RpT.

Doing more tiberium mining isn't just a matter of making a spreadsheet happy. It's the cornerstone of our whole economy, and improvements there cash out everywhere else- and they will do so soon, with reapportionment coming up.
We just-now had ten Battle Rolls. For the global war that's happening right now. We don't yet know the outcome of those rolls because some of the (hidden) modifiers will depend on what projects we complete this turn. One of those rolls was 92 vs 92; even a single +1 from completing the last YZ Harvesting or completing a second GZ Harvesting project (or finishing all the Railgun Harvesters, or doing Ablat Plating) might matter, especially as the outcomes of said Battle Rolls are not just pass/fail but depend on the degree of how much we win or lose.

Wringing our hands over how exactly to eek out the maximal number of RpT makes sense for normal turns... but this isn't a normal turn. And nothing's stopping us from doing the Harvesting Tendrils next turn rather than this one.
 
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The flip side is we get more mit up front by doing the other actions into harvesting tendrils which is probably a bigger benefit since we are losing long term against tiberium
This is a completely different argument than what has been discussed before.

I don't think it's really that compelling though.

We are doing pretty well on mitigation. And I don't think we have any intention of stopping.

But harvesting tendrils directly improves most of the actions we have that give mitigation. Except the ones like inhibitors and such.

Why not do the major improvement project that improves those and gives a ton of revenue at the point were we have the income to do the major improvement project and can put the extra income to other major expensive projects?

The mitigation will come. No doubts of that. But let's make those projects even more worthwhile before focusing on them.

I expect vein mining in particular to be revolutionized by harvesting tendrils since it practically eliminates the need for major earthmoving. We can just directly disassemble the tiberium and transport it without having to dig it out or manually separate it from other elements. Hypothetically.
 
Getting Anadyr done sooner rather than later does have real advantages. For instance, there may be a project enabled by Anadyr that we very much want to pursue... but will be unable to afford in 2062. Getting Anadyr out of the way in 2061Q2 or so could give us a lot of advantages that will be beneficial going into the Fourth Plan.

Also, with very expensive but mandatory projects like Anadyr, I REALLY don't want to be in the position of having to roll extra dice in 2061Q4 to be sure they complete. If I have to drop a couple of extra Free dice on Enterprise to give it a 99% chance of completion on schedule or something, I can work with it; that's supportable within the budget. If I have to drop an extra die on Anadyr for the same purpose, it's a big pain in the butt.
Sure, but given our current income I would much prefer a round of mining actions first. Its not like Isolinear isn't likely to unlock further expensive projects will we will want to do and need to pay for. It's all about income on my end, the moment we have the spare extra ~60Rs (normal action is like 20R, two dice) I would happily invest them.

So four turns before plan end. Fair enough wanting to be cautious though two turns seem safe enough to me, but I would be perfectly happy voting for isolinear next turn should your plan with its Harvester Tendrils win, that should provide more than enough rpt to pay for it without having to pick low cost (and generally value) projects.

What railgun harvesters are, is dice-costly and Energy-costly, in that you're activating a Tib die for just +5 RpT and some narrative benefits about Nod raiding getting knocked back on its heels. But Resource-wise, they're not a bad investment at all compared to other Tiberium projects, that is to say, they're quite good.
Yeah I know, I just think that if you have so few Rs that you have to pick low R actions, picking Tiberium mining low R actions seems like the worst possible choice bar emergency. Just invest in serious mining and do the expensive actions next turn.
 
The economy would also like to see enough GDP growth to compensate for the fact that we are now per about 100 million more capita, with corresponding strain on the everything.

We're trying to improve standard of living alongside everything else. That's partly a matter of just making Housing/Food/Consumer Goods/Health numbers go up, but I'm pretty sure it also objectively makes a difference whether we have 300 RpT of quarterly income per hundred million citizens or 400 RpT.

Doing more tiberium mining isn't just a matter of making a spreadsheet happy. It's the cornerstone of our whole economy, and improvements there cash out everywhere else- and they will do so soon, with reapportionment coming up.

This is a lot of high-minded rhetoric trying to draw sweeping implications about one single turn, in an active war, with rolls we just saw are obviously still a very active concern. I'm planning to start the tendrils in Q1 2061. I'm not opposed to working on the tendrils, in fact I think they're a soft requirement to get done by the end of the FYP so we have that "improved efficiency" ready to go when we start on our Red Zone offensive/super glacier income rush to get our budget back. But THIS TURN IN PARTICULAR is a special moment in time where the Brotherhood is still making dozens of rolls to contest us, and an extra +2 from a railgun harvester factory or an additional round of Green Zone intensification could make the difference in turning some of these battles into wins, or at least moving a breakpoint and going from a minor to a major victory, or a major to a minor defeat. This specific turn, Q4 2060, while we're in the middle of a giant war that's indisuputably still active, I don't think it's ignoring people's wellbeing to focus on some stuff that helps fight the war.
 
VOTE
[X] Plan Secure the Gains


I think this plan is more cognizant of the fact that the Regency War isnt over yet, compared to its rival.
And focuses its investments accordingly
For example, Ablat > Hallucinogens .

And its Tiberium investments support ongoing conflict and abatement better than going allin on Tendrils.
Also, its a small thing, but the subheaders makes it easier to track dice by sector.
Which helps

I am annoyed that nobody started the last frigate shipyard this turn, despite the math being very clear about it being a superior choice to a new CV yard, but I didnt have the time to argue for it.
 
One comment for me to make.

It takes two sides to decide to stop fighting. We may be winding down our offensives, but the war isnt over yet. Nod is still fighting. They might still be fighting into the middle of next year. Building out to properly support the military in defending and holding its gains should take priority over introducing a new econotech with 25% of the budget.

Furthermore, I will point out that Tendrils does nothing for Tiberium abatement, and we're due for a new Tib roll this turn.
Thats why I voted for Secure The Gains, and why I think others should too.
 
If that battle roll that tied @ 92 for both of us is the global progress roll (which is what that slot in the roll order has been the past few turns so I feel safe betting on it) then Q4's going to be characterized by both teams putting their whole pussy into one big high effort last round for the year, decided solely by a contest of modifiers. The balance of the entire general conflict potentially hanging on who has the higher modifier sounds like the kind of situation that pumping our modifier as much as possible might help with, just saying, the Brotherhood didn't seem to get the memo that the war's over and we can do other things now.
 
I've switched votes several times now between the top two leading plans, but I feel deeply, deeply uncomfortable about arguing for one plan or another based on the early dice rolls.

We are lucky that they are being done now, as that speeds the update and gets us content faster. Using that benefit to try to alter our decision making seems... questionable, to me.
 
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Start of Q4
Tiberium Spread
20.56 Blue Zone
2.65 Green Zone
22.65 Yellow Zone (94 Points of Abatement)
54.14 Red Zone (70 Points of Abatement)

Before mutation, Q4 projects and territory gains are applied:
GZ > BZ .69
RZ > YZ .39

Tiberium Spread
21.25 Blue Zone
1.96 Green Zone
23.04 Yellow Zone (94 Points of Abatement)
53.75 Red Zone (70 Points of Abatement)
 
[X] Plan Secure the Gains
[X] Plan Mad Science Inbound- Tentacles and Phasers on Stun
[X] Plan: Optimization is endless.
 
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