We promised to do Isolinear Chip Foundry Anadyr and its 50R per die so lets start now when we can start with enough dice for a 10% of completion and not wait till almost the end where we might need to spend more to complete it in time.
Suborbital Shuttle Service gives a new way to move high value goods, each shuttle can carry 200 tons in a way that is hard to interfere with by NOD.
Lots of military dice on plan goals and as the Mastodon gets developed i am doing Light Combat Laser so they can be added to it.
[] Plan to keep the pressure on NOD
-[]Infrastructure 6/6 dice, 100R
-[] Blue Zone Apartment Complexes (Phase 2+3) 28/320 4 dice 40R 85%
-[] Suborbital Shuttle Service (Phase 1) 0/200 2 dice 60R 36%,
-[]Heavy Industry 5/5 dice+2 free die, 230R
--[] Advanced Alloys Development 2 dice 30R 94%
--[] Continuous Cycle Fusion Plants (Phase 7) 153/300 2 dice 40R 74%
--[] Crystal Beam Industrial Laser Development 0/80 1 die 10R 70%
--[] Isolinear Chip Foundry Anadyr 0/320 3 dice 150R 10%
--[] Security Review
-[]LCI 5/5 110R
--[] Bergen Superconductor Foundry (Phase 1+2) 71/285 3 dice 90R 68%
--[] Civilian Drone Factories 0/380 2 dice 20R
-[] Agriculture 4/4 dice, 45R
--[] Blue Zone Aquaponics Bays (Phase 3) 30/140 2 dice 20R 90%
--[] Freeze Dried Food Plants 126/200 1 die 20R 66%
--[] Caloric Reclamation Processor Development (New) 0/40 1 die 5R 100%
-[] Tiberium: 7/7 dice 115R
--[] Yellow Zone Tiberium Harvesting (Phase 10) 174/350 2 dice 40R 67%
--[] Intensification of Green Zone Harvesting (Stage 6+7) 46/200 2 dice 30R 82%
--[] Railgun Harvester Factories (Bissau) 0/70 1 die 10R 85%
--[] Railgun Harvester Factory (Porto) 44/70 1 die 10R 100%
--[] Ion Storm Collector Panel Development (New) 0/80 1 die 15R 80%
-[]Orbital (+26) 6/6+1 Dice + EREWHON!!! 160 R
--[] Lunar Heavy Metals Mines (Phase 3) 217/375 (2+E Dice, 60 R) (60+% chance of Phase 3)
--[] Lunar Regolith Harvesting (Phase 2) 50/320 (3 Dice, 60 R) (32% chance)
--[] Lunar Rare Metals Harvesting (Phase 1) 0/150 (2 Dice, 40 R) (67% chance)
-[]Services 5 dice 60R
--[] Automatic Medical Assistants (Updated) 101/300 2 dice 20R 26%
--[] Hallucinogen Development 0/60 1 die 15R 88%
--[] Hardlight Interface Development 0/40 1 die 15R 100%
--[] Less Lethal Security Electrolaser Development (New) 0/50 1 die 10R 98%
Military 8/8+4 free dice, 120R
-[] Firehawk Wingmen Drones 215/450 2 dice 40R 6%
-[] Railgun Munitions Development 0/60 1 die 10R 87%
-[] Ablat Plating Deployment (Stage 5) 54/200 2 dice 20R 70%
-[] Hallucinogen Countermeasures Development 0/40 1 die 15R 100%
-[] Escort Carrier Shipyards(Nagoya) 0/240, 2 dice 40R 4%,
-[] Shark Class Frigate Shipyard (Melbourne) 172/300 1 die 20R 14%,
-[] Mastodon Heavy Assault Walker Development 0/30 1 die 10R 100%
-[] Light Combat Laser Development 0/40 1 die 25R 100%
-[]Bureaucracy (3/4 dice)
--[] Security Review(Bureaucracy: DC50 1 die 90% +1 Bureaucracy die
--[] Security Review(Heavy Industry : DC50 1 die 90% +1 Heavy Industry die
940/975R
7/7 free dice
Suborbital Shuttle Service gives a new way to move high value goods, each shuttle can carry 200 tons in a way that is hard to interfere with by NOD.
Lots of military dice on plan goals and as the Mastodon gets developed i am doing Light Combat Laser so they can be added to it.
[] Plan to keep the pressure on NOD
-[]Infrastructure 6/6 dice, 100R
-[] Blue Zone Apartment Complexes (Phase 2+3) 28/320 4 dice 40R 85%
-[] Suborbital Shuttle Service (Phase 1) 0/200 2 dice 60R 36%,
-[]Heavy Industry 5/5 dice+2 free die, 230R
--[] Advanced Alloys Development 2 dice 30R 94%
--[] Continuous Cycle Fusion Plants (Phase 7) 153/300 2 dice 40R 74%
--[] Crystal Beam Industrial Laser Development 0/80 1 die 10R 70%
--[] Isolinear Chip Foundry Anadyr 0/320 3 dice 150R 10%
--[] Security Review
-[]LCI 5/5 110R
--[] Bergen Superconductor Foundry (Phase 1+2) 71/285 3 dice 90R 68%
--[] Civilian Drone Factories 0/380 2 dice 20R
-[] Agriculture 4/4 dice, 45R
--[] Blue Zone Aquaponics Bays (Phase 3) 30/140 2 dice 20R 90%
--[] Freeze Dried Food Plants 126/200 1 die 20R 66%
--[] Caloric Reclamation Processor Development (New) 0/40 1 die 5R 100%
-[] Tiberium: 7/7 dice 115R
--[] Yellow Zone Tiberium Harvesting (Phase 10) 174/350 2 dice 40R 67%
--[] Intensification of Green Zone Harvesting (Stage 6+7) 46/200 2 dice 30R 82%
--[] Railgun Harvester Factories (Bissau) 0/70 1 die 10R 85%
--[] Railgun Harvester Factory (Porto) 44/70 1 die 10R 100%
--[] Ion Storm Collector Panel Development (New) 0/80 1 die 15R 80%
-[]Orbital (+26) 6/6+1 Dice + EREWHON!!! 160 R
--[] Lunar Heavy Metals Mines (Phase 3) 217/375 (2+E Dice, 60 R) (60+% chance of Phase 3)
--[] Lunar Regolith Harvesting (Phase 2) 50/320 (3 Dice, 60 R) (32% chance)
--[] Lunar Rare Metals Harvesting (Phase 1) 0/150 (2 Dice, 40 R) (67% chance)
-[]Services 5 dice 60R
--[] Automatic Medical Assistants (Updated) 101/300 2 dice 20R 26%
--[] Hallucinogen Development 0/60 1 die 15R 88%
--[] Hardlight Interface Development 0/40 1 die 15R 100%
--[] Less Lethal Security Electrolaser Development (New) 0/50 1 die 10R 98%
Military 8/8+4 free dice, 120R
-[] Firehawk Wingmen Drones 215/450 2 dice 40R 6%
-[] Railgun Munitions Development 0/60 1 die 10R 87%
-[] Ablat Plating Deployment (Stage 5) 54/200 2 dice 20R 70%
-[] Hallucinogen Countermeasures Development 0/40 1 die 15R 100%
-[] Escort Carrier Shipyards(Nagoya) 0/240, 2 dice 40R 4%,
-[] Shark Class Frigate Shipyard (Melbourne) 172/300 1 die 20R 14%,
-[] Mastodon Heavy Assault Walker Development 0/30 1 die 10R 100%
-[] Light Combat Laser Development 0/40 1 die 25R 100%
-[]Bureaucracy (3/4 dice)
--[] Security Review(Bureaucracy: DC50 1 die 90% +1 Bureaucracy die
--[] Security Review(Heavy Industry : DC50 1 die 90% +1 Heavy Industry die
940/975R
7/7 free dice