I question the wisdom of this balance. First, I think we should hold off to start the fertilizer plants for at least one more turn, because we're already rolling out huge amounts of Food from the aquaponics project. The big advantage of the fertilizer plants is that we can continue to accrue at least a little +Food while using all our Agriculture dice on building the granaries. We don't need that right now, so I'd rather hold off for a bit. Moving those dice to the drone factories makes it realistic to hope that we can have the drone factories in 2061Q1, when they contribute that little +1 Health boost. It also frees up 10 R for other purposes.

I don't think 1 Health is significant enough to beeline towards it. Yes it will help, but it isn't a significant benefit not like AMA has become. Especially if we are drawing down Steel Vanguard, which should lead to a decrease in the Wartime Health demand. I admit the increase of the Health demand from Refugees and Wartime has been far in excess of what we anticipated, but as the results post pointed out it seems the problem lies mostly in numbers of trained personnel not in shaving a few cases off the margins. That means AMA.

The light combat laser project... Well, I'm not a fan of spending Military dice on passion projects that aren't Plan requirements right now, but since your plan explicitly doesn't include the SADN swap, we can probably afford to do it, so it's not a bad move as such.

Light Combat Lasers are not explicitly required for this Plan, that is true. Honestly given the Mind Shield Results section it seems the Mind Shield deployment will be in the Steel Talons and/or Airforce categories.

While GDI believes that this system will work, there are few really good options to test it without ethical complications. The only one that is actually functional, is the interface systems used by the Talons and the Air Force, and that is in and of itself a problematic approach, because that uses electrochemical signature recognition, rather than the direct interfaces from brain scans of mind controlled individuals.

If it is a quick project in the Talons I would switch to it in a heartbeat. As we need a solid counter to the Order that isn't pure firepower and luck. But until we have specifics on that I'm putting LCL in as a placeholder. Even disregarding that though I think the benefits of the LCL warrant it, though I admit it is a bit of a passion project. I don't want our tanks and mechs to get swarmed by St. Javelin.

My big beefs here are with your prioritization on frigate yards versus escort carriers (the naval situation will never be good until we have escort carriers in sizeable numbers, and the longer we wait to start yards, the worse that gets), and the fact that generally this plan has so many dice for Military that it's light on Heavy Industry. The problem there is that we want to keep fusion plant production up to a high pace so that we don't risk getting stalled out, and that ideally we want our mandatory projects done by, say, 2061Q2 so that we have time to work on Chicago or passion projects like the Suzuka plant. This level of investment is so heavily balanced in favor of military concerns over industry that it gets in the way of doing that.

So for the dice allocations, I understand where you're coming from vis a vis the Fusion. Currently your plan puts 4 dice on it and that means you get 153 + (50.5 + 29) * 4 - 300 = 171/300 towards Phase 8 on average, meaning in Q1 we'd need 3 dice to get 99% chance of completion. While my plan putting only 3 dice on it gets 153 + (50.5 + 29) * 3 - 300 = 91.5/300 towards Phase 8 on average, meaning we'd need 4 dice to get 99% chance of completion.

Assuming in both cases Industrial Lasers completes. This means hypothetically in your case we'd have 2 dice we could put towards either more fusion, Anadyr, or something else. Combined with the 3 dice you put on Anadyr, assuming an average result, 1 die in Q1 would give us 64% chance of finishing Anadyr, and 2 would give 99%, though that I'm sure you would agree would be overkill with such a R expensive project.

In my plan's case we'd have 1 die available after assigning the 4 Fusion dice, and before any Free dice. Assuming we put it on Anadyr, and we had average results from the 2 dice my plan puts on it. We'd need 2 dice to have a chance of completing it and we'd have a 63% chance with 2 dice and a 97% chance with 3.

The main difference between the industrial investments being my plan delays them by 2 dice in favor of rushing things in Military while yours does them up front at the expense of things in Military. My goal being to get the Frigates knocked out so we have as many hulls in the water as soon as possible and continue the ~6 dice in Navy investment in Q1 with a smaller investment in Q2 to complete the Carrier yards then. I don't disagree that the Carriers are important, I just think we need more ships to stanch the bleeding. Sending Escort Carriers without sufficient screening ships is not going to be pleasant for those carriers. I do appreciate that getting more Carriers out sooner is desirable, but that was the point of the Conversion Carriers and the Battleship Yards in my view.

With HI, the thing is if we move to Anadyr we have a lot of dice opening up. Yes, even with Chicago as a passion project. We are gaining 8 dice by moving to Anadyr from the Cap Goods commitment. HI is no longer a place where we need significant investment. If we wanted to do Chicago, and it moved from an Infra/Tib planned city to an Infra/HI planned city we'd want most of the dice to be Infrastructure as that has a greater die bonus than HI. And Infrastructure doesn't really have a lot of essential projects with Steel Vanguard drawing down, with the immense Logistical reserve we have built up, and with moving Arcologies to Apartments.

Note:
-Infrastructure: We currently have 30 Dice, the Apartments renegotiation costs 6 dice, Chicago (Assuming the cost is the same) would cost 21 dice with only Infrastructure dice, the current phase of Fortresses costs 2. That leaves 1 extra die. It is possible to commit to Chicago, but I don't think its a good idea to do so as it leaves no gaps for poor rolls or for other things like Shuttles.
-For HI: We currently have 25 Dice, Anadyr costs 4, Industrial Lasers costs 1, Fusion for Military projects costs 10 assuming we need 3 phases. That leaves 10 dice. Which is more then enough for various passion projects like Suzuka or boosting Chicago.
Edit: There is the possibility of a Deployment/Refit project for the Industrial Lasers, but it seems unlikely to me that such a project would be more the 4 or 5 dice, which would still leave more than enough dice for Suzuka as a passion project.

This means we can put most of our Free dice in places that need it, like Military, Orbital, and potentially Agriculture. We do need Free dice in HI to hammer out more Fusion in the short term, but it is less of a priority with the move to Anadyr. To that end my plan focuses on continuing to focus down the Military issues we have.
 
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If it is a quick project in the Talons I would switch to it in a heartbeat. As we need a solid counter to the Order that isn't pure firepower and luck. But until we have specifics on that I'm putting LCL in as a placeholder. Even disregarding that though I think the benefits of the LCL warrant it, though I admit it is a bit of a passion project. I don't want our tanks and mechs to get swarmed by St. Javelin.
We already have laser point defense on all our armored fighting vehicles, I thought.

LCL is more like Laser Oprah. Everybody gets a laser.

EDIT: Also, uh, isn't the Order's thing technomancy? Not mind control, but magic hacking at a distance?
 
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We already have laser point defense on all our armored fighting vehicles, I thought.

LCL is more like Laser Oprah. Everybody gets a laser.
We have the ship laser point defense, yes. I'm pretty sure we don't have it on vehicles though.

EDIT: Also, uh, isn't the Order's thing technomancy? Not mind control, but magic hacking at a distance?

I was under the impression that it was both.
 
I don't think 1 Health is significant enough to beeline towards it. Yes it will help, but it isn't a significant benefit not like AMA has become.
The reason to push for it is that the dice are cheap and we're not doing much else in Light Industry that's time-critical. Sure, we hopefully won't need that extra +1 Health right away, but then, we won't need that +4 Food or +4 Consumer Goods right away, either. The drain on Food has been a lot more stable than the drain on Health, all things considered.

Especially if we are drawing down Steel Vanguard, which should lead to a decrease in the Wartime Health demand. I admit the increase of the Health demand from Refugees and Wartime has been far in excess of what we anticipated, but as the results post pointed out it seems the problem lies mostly in numbers of trained personnel not in shaving a few cases off the margins. That means AMA.
Oh, we are sure as hell doing AMA, especially now that its return on investment has improved so much!

But AMA doesn't compete with Drone Factories for dice. If anything, using Light Industry dice on something cheap like Drone Factories means we have more resources to spare for Resource-intensive Health-granting projects over in Services.

If it is a quick project in the Talons I would switch to it in a heartbeat. As we need a solid counter to the Order that isn't pure firepower and luck. But until we have specifics on that I'm putting LCL in as a placeholder. Even disregarding that though I think the benefits of the LCL warrant it, though I admit it is a bit of a passion project. I don't want our tanks and mechs to get swarmed by St. Javelin.
Heh. Well, given the performance of the point defense lasers we've already refitted to the Predator tank, I'm not too worried about that; it sounds like it takes massed coordinated barrage fire from several guided missile launchers at once to have the chance of overwhelming the anti-missile defense of even one tank. Personally I think that's good enough, but I respect your opinion.

The main difference between the industrial investments being my plan delays them by 2 dice in favor of rushing things in Military while yours does them up front at the expense of things in Military.
Understandable. My main reason is that we need power, lots of it, massive amounts, if we are to keep up the military production, so I don't want to short the war factory production program on Energy and be forced to delay work on completing a project because we don't have Energy to spare.

With HI, the thing is if we move to Anadyr we have a lot of dice opening up. Yes, even with Chicago as a passion project. We are gaining 8 dice by moving to Anadyr from the Cap Goods commitment. HI is no longer a place where we need significant investment.
I'm not sure the situation is that favorable. I won't be surprised if there's an Industrial Lasers Deployment project gated behind the development project, something that actually provides Capital Goods but costs some real dice.

In any case, I'm trying to keep ahead of our power needs so we feel free to taper off power plant production in the last few turns of the Plan and concentrate on Chicago and on passion projects like Suzuka. I'd rather have an Energy surplus by a comfortable margin and keep the margin reasonably high as things go.

So is this a viable food source we can use or . . . ?
I'm guessing that when we dig into the process, we'll find some useful ways to process otherwise inedible organic wastes into carbohydrates. Most likely to provide very limited improvements in the efficiency of our food storage program by allowing us to reprocess organic wastes as something even nastier than fungus bars but that can be eaten in a desperate emergency.

Food and food reserve source, yes. Its basically converting any and all organic waste into food. Even if said food isn't exactly palatable.
Given that the stuff's that bad/terrible to eat, I very much doubt we can get anyone to eat it outside a famine situation; literally anything, including fungus bars, is better.

Therefore, it is almost certainly not going to make an appearance except in the food reserves, for the same reason that the fungus bars are pretty much entirely in deep storage these days.

We have the ship laser point defense, yes. I'm pretty sure we don't have it on vehicles though.
We refitted our tanks with crystal beam based point defense years ago. It was a whole thing. The Ground Forces were so pissed that we were slow about getting it ready that they threatened to raise a stink in the legislature and start draining -5 PS a turn over it, as I recall.

I was under the impression that it was both.
Go back and check the post with their raid in it. Are there any examples of them successfully using telepathy as a weapon against other people? I can't think of any but could be wrong.
 
I want to point out, that while this is true, it doesn't tell the whole story.

The territory that GDI holds, is pound for pound, far more productive than most nod held territory. Sure Krukov and other major warlords have major production centres, but so does GDI, a lot of nods territory is not only yellow, but heavily yellow, on the whole much more contaminated by tiberium that GDI's blue zones.

That translates to less industry, less people, sicker people. Etc and so on.

Three tiberium wars have proved, as the Regency war continues to prove. That economically and industrially GDI is a colossal titan that heavily outweighs nod. And whenever the two clash in all out war GDI comes out on top.

GDI has better industry. It had better industry in tib war 1 when it was a military funded by first world nations up against third world terrorists and petty dictators backed by nods corporate funding. GDi had better industry in tib war 2 when it held much of the worlds population in former first world countries while nod was centred in third world countries and areas that had been struck by the disaster of tiberium.

So on and so forth.
As something of a counterpoint, I should point out that the Brotherhood can also routinely squeeze a higher fraction of GDP out of its hapless civilian population than we can. And while they are less productive, they still have a lot more people than we do.
Ten thousand cents is worth the same as a crisp hundred dollar bill.

Our higher productivity comes with more calls on our resources as well.
So our military expenditure is a lot closer to that of the Brotherhood than we'd like to think. Even before you factor in Acts of Kane.
They just have a lot more duplication of effort due to their political organization.

Basically, dont get carried away.


*Sucks air through teeth*
You just HAD to say it, didn't you?
:giggles:
More seriously, my point is more that in my opinion, both we and the Brotherhood, but especially us, are unlikely to be able to sustain major, multi-theater global offensives beyond this year's end. Not without increasing dislocations.

Note that the only deprivations we have put our civilian population under has been a reduction in the supply of Consumer Goods. We are still pursuing massive infrastructure programs across multiple sectors of the economy. We are still expanding our Tiberium resourcing and mitigation operations. Our RnD programs are still running.

We are also currently taking in somewhere in the order of a hundred million Brotherhood refugees, feeding, rehousing and caring for them. And somehow our services are basically taking it more or less in stride.
Our Health indicators are even still positive, even if barely so.

We did all this while wrecking Gideon and Reynaldo's conventional combat forces and carving off large chunks of their heartland, mugging Krukov for his new toys, and essentially annihilating the eastern Australian Brotherhood as a conventional fighting force despite Bintang's best efforts to send support.

And while we're struggling at sea, we're maintaining our sea lines of communications.

Further major combat operations beyond Q4, however, are likely to require significant economic compromises, both for the actual fighting, and dealing with the aftermath, and I dont think GDI is willing to do so just yet. And on the part of the Brotherhood, the shellacking most of them just took suggests that even if they want to continue the fight, they are unlikely to possess the capacity.

Not until they catch a breath and eat a sandwich or ten.
Not to mention that GDI coming out of the Regency War stronger than it went in might make future attempts to organize multiple warlords to simultaneously attack GDI again more difficult.


Come to think of it, we still have no proof that Unknown Submarine Guy isn't just Bintang or the Indians, as far as I can recall.
True.
Unlikely, given the lack of submarine activity in the Arabian Sea and Western Indian Ocean, but possible.

If I had to spitball, I'd look around the vicinity of Vietnam/Cambodia, near the Red Zone/YZ interface.
Somewhere with access to rich resources and Tib-free land.
Probably on the sea floor.
Well, they are called Falak, right? That's a Hindu word, so my personal belief is an Indian warlord is building them. Then again, nothing says Bintang isn't Hindu, so.... I'd expect shipyards in eastern India if they're Indian built. Further from the eyes of GDI in Om
Alternatively, multiple powers might be, or have been, building them, and they're the Falaks because the Indian
Falak is Arabian/Middle Eastern mythology apparently. A mythical serpent from the Thousand and One Nights.
Given as we have good diplomatic links with the Caravenserai, we dont think its them.
And the Shah has no coastline.

Also, we knocked over the port of Jacksonville and found no sign of the Falakim there.
Not in eastern Australia either, or in Iberia.
Im inclined to think we are looking at the signs of a new player. It does fit Kane's known patterns of organization.

Like I said, they can cloak all the buildings they want. I want to track the supply lines for them. Ships need a lot of materials and work. We track them. And once we start getting a general idea, well, I'm sure our Commandos would be happy to get a easy job of blow up the disrupters and clear out to minimal safe.
And why do you think I suggested Rods from God? Can't disrupt a tungsten rod once you set up on a path.
I presume that InOps has been on the job of tracking supplies for decades now.
If they havent found them by now, I suspect that we arent likely to have a sudden breakthrough short of multiple natural 100s.

So we're likely to have to do things the hard way: tighten a noose around her island heartland, mass a deathball of ships, then go in and beat the bushes.
And thats a longterm project.
The light combat laser project... Well, I'm not a fan of spending Military dice on passion projects that aren't Plan requirements right now, but since your plan explicitly doesn't include the SADN swap, we can probably afford to do it, so it's not a bad move as such. My big beefs here are with your prioritization on frigate yards versus escort carriers (the naval situation will never be good until we have escort carriers in sizeable numbers, and the longer we wait to start yards, the worse that gets), and the fact that generally this plan has so many dice for Military that it's light on Heavy Industry. The problem there is that we want to keep fusion plant production up to a high pace so that we don't risk getting stalled out, and that ideally we want our mandatory projects done by, say, 2061Q2 so that we have time to work on Chicago or passion projects like the Suzuka plant. This level of investment is so heavily balanced in favor of military concerns over industry that it gets in the way of doing that.
I agree with his prioritization of frigate yards.The Navy is demanding more hulls.
You can fill out their need for hulls faster with 240x frigates than with 60x CVEs; I've posted the math upthread. We still need the CVEs, but a three month delay does not significantly affect their availability, compared to the frigates,

Furthermore, 240x frigates with hangar space for 2x ASW helicopters/2-4 UAVs apiece means they go to sea with 480x helicopters; the equivalent of 30x squadrons of helicopters. Thats not a lot compared to the 360x squadrons of fighters, helicopters and drones that 60x CVEs can deploy, but its not nothing.

As a more general point, you can operate escorts on their own.
You cant operate Escort Carriers without a screen of escorts. Its like attempting to operate tanks solo without an infantry screen IRL; against a vaguely competent enemy, they'll just drown in ATGMs.
 
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[X] Plan Budget Balancing
-[X] Complete Anadyr and Industrial Lasers Before end of Plan (Capital Goods)
-[X] Complete at least three more phases of Blue Zone Apartments (Arcologies)
-[X] Commit to completing five phases by end of next plan (Karachi)
 
We refitted our tanks with crystal beam based point defense years ago. It was a whole thing. The Ground Forces were so pissed that we were slow about getting it ready that they threatened to raise a stink in the legislature and start draining -5 PS a turn over it, as I recall.

I really need to reread the quest at some point to refresh my memory.

As for if the Order has Mind Control or if its just technomancy:
First mentioned in Regency War Part 1: No mentions of mind control, three instances of technomancy.
Next solid mention in Regency War Part 6: No mentions of mind control, two instances of technomancy.
Next mention is in Q3 2060 post: in the description of the Mind Shield Development.
The mind shield is intended to significantly reduce the effectiveness of these methods, and potentially the Order of the Rememberancer's technomancy.

So I was incorrect on them having mind control. Must have been misremembering the description of the Mind Shield Development, which states it might lead to anti-technomantic equipment. My mistake. That is what we need. The anti technomantic equipment. Ideally for the Talons as they are the ones who've been going up against the Order the most.
 
There has been speculation about a Warlord based entirely underwater, and that may be the case, but Kane is supposedly holed up in Threshold-19.
Yeah, Im betting Hypothetical Invisible Warlord is pulling an Atlantis in the South China Sea.
If Bintang had built the Falaks, she would have been unable to resist the urge to show them off by now. And if the Indians had, naval forces out of the Arabian BZ would have been running into them regularly in the Indian Ocean.

Kane setting up some new dude is basically in line with most of the Kane's Wrath expansion, where Kane uses LEGION as a catspaw first to move Nod in directions that he wanted, and then to resurrect the Marked of Kane as a faction in their own right.
My point is that Kane tends to like to set up individual cells/warlords that dont answer to other warlords, just him.

It weakens Nod as an institution, but it strengthens his control over the organization.
 
Kane setting up some new dude is basically in line with most of the Kane's Wrath expansion, where Kane uses LEGION as a catspaw first to move Nod in directions that he wanted, and then to resurrect the Marked of Kane as a faction in their own right.
For all we know, it's LEGION himself, who's been absent for the entire quest.

I'd also like to note the confirmed presence of aquatic Tiberium deposits (some of which we are exploiting), which a hypothetical Warlord could use to make whatever they wanted and still remain hidden.
 
Are the quest stealth systems from tiberium sun or wars? because it wars they cant hide themselves. As for finding nod bases assuming the stealth tech on ships can't stop waves from movement you could find out where they are based on wave analysis.
 
Also, we knocked over the port of Jacksonville and found no sign of the Falakim there.
We did actually find Falaks in Jacksonville, that was part of why GDI didn't make off with everything not nailed down:
Bringing in cargo ships was also impossible, as a pair of Falaks had been sunk in the river by GDI missile strikes.
By this point though I don't think we can treat the presence of Falak subs in the territory of faction X as proof that faction X is responsible for them* - it's been a few years and the warlords do trade tech to each other, so we can probably assume that Falaks have proliferated to at least a plurality of the warlords who could actually make use of them, if not a majority. The actual origin point is going to be both increasingly obscured and increasingly irrelevant as the warlords who use the subs start making their own.

*with the exception being sure, if we find a 'new' warlord whose bases are all underwater or whatever, it's probable that they're the one making all the submarines, but again as the tech proliferates it's an increasingly irrelevant discovery.
 
I'm guessing that when we dig into the process, we'll find some useful ways to process otherwise inedible organic wastes into carbohydrates. Most likely to provide very limited improvements in the efficiency of our food storage program by allowing us to reprocess organic wastes as something even nastier than fungus bars but that can be eaten in a desperate emergency.
Well I mean yeah, I know that introducing straight corpse starch is a great way to make sure the Developmentalists lose the next election, but could the process be used for processing like supplements or nutritional additives or something?
 
[x] Plan Budget Balancing
- [x] Complete Anadyr and Industrial Lasers Before end of Plan (Capital Goods)
- [x] Complete at least three more phases of Blue Zone Apartments (Arcologies)
- [x] Commit to completing five phases by end of next plan (Karachi)
[x] Plan Attempting To Adapt
- [x] Complete Anadyr and Industrial Lasers Before end of Plan (Capital Goods)
- [x] Complete SADN Phase 2 (ASAT)
- [x] Complete at least three more phases of Blue Zone Apartments (Arcologies)
- [x] Commit to completing five phases by end of next plan (Karachi)
 
We did actually find Falaks in Jacksonville, that was part of why GDI didn't make off with everything not nailed down:

By this point though I don't think we can treat the presence of Falak subs in the territory of faction X as proof that faction X is responsible for them* - it's been a few years and the warlords do trade tech to each other, so we can probably assume that Falaks have proliferated to at least a plurality of the warlords who could actually make use of them, if not a majority. The actual origin point is going to be both increasingly obscured and increasingly irrelevant as the warlords who use the subs start making their own.

*with the exception being sure, if we find a 'new' warlord whose bases are all underwater or whatever, it's probable that they're the one making all the submarines, but again as the tech proliferates it's an increasingly irrelevant discovery.
Fair point
But we didng(at least to the best of my recollection) find Falak building facilities there.
Or even maintenance ones. If Gideon was building or maintaining one, or a fleet, there is no evidence for it,

Plus, Gideon would have used any Falaks he owned in attacks by now.
Or shown them off for propaganda.

Whoever has operational control of the Falakim is either very patient or under no pressure to use them offensively.
Or both.
For all we know, it's LEGION himself, who's been absent for the entire quest.

I'd also like to note the confirmed presence of aquatic Tiberium deposits (some of which we are exploiting), which a hypothetical Warlord could use to make whatever they wanted and still remain hidden.
Also possible that it could be LEGION controlling a bunch of Gana and MoK.
We'll see.

There's probably a maximum depth at which Nod can operate or build shit comfortably underwater.
And we know most submarines have crush depths. That puts a hard floor on how deep the water can be around their base.
And with the ocean floor increasingly cold and dark the deepr you go, its a poor place for Tiberium to grow.

Hence my suggestion that the perp is based in relatively coastal waters near Red Zone glaciers.
Where its relatively warm.
 
re: Laser weapons on vehicles.

We have point defense lasers on Predators. that's the refits that GF got so huffy about us not doing yet that they threatened -5PS per turn that we didn't work on it.

We have point defense lasers on ships. I believe those were from a Steel Talons laser system they were designing to replace the rail guns on the Wolverine Mk 3 (the upgrade didn't work out, too power intensive I believe?) but after that failed had been reoriented into a point defense system. The Predator PDS evolved from that system as well.

Light Combat Lasers is more like replacing a Guardian's machine gun with a laser system. I'd think of it as a RWS that can double as point defense when needed.
 
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