- Location
- Mid-Atlantic
I think that depends very heavily on Nod's decisionmaking. It's likely to run on until Kane calls a halt, or until all the warlords collapse from exhaustion and decide they need to go eat a sandwich or something.Oh right.
So how much longer will the Regency War go on for? Can you give us an estimate?
The problem is that it commits us to a really big income increase. Realistically, everything we do with our Tiberium dice is important, and it's likely to increase income, but it's not a good thing if we end up in trouble because we 'only' increased income by 175 RpT between now and the end of the Plan, instead of 250 RpT, because we 'got distracted' trying to optimize for Red Zone mitigation instead.This is basically a free goal, because there is only benefit from getting more STU production and income, especially when GDI can use it to help deal with the massively increasing population that is flooding in from the refugees by providing more resources to fund jobs to integrate them into the economy.
I prefer that we keep our freedom of action.
Also, this overlooks the long-term value of actually finishing the refineries that the current version of the target would require. Building more refining capacity is good because it positions us for further income increases, and insulates us against economic disruption if Nod blows up any one refinery. Sooner or later we'd have to build those refineries anyway, to keep GDI's economic growth from coming to a halt.
It's very much not obvious that Chicago Phase 5 is going to be significantly better defended against Nod attacks than Chicago Phase 4. And doing this would make your proposal to change the refining target entirely redundant anyway, because even Chicago Phase 4 would get us most or all of the way to hitting our "raise the refinery cap" target.Completing Chicago's final phase is a far better option and useful enough to take to complete by the end of this plan and not have to complete all 5 phases of Karachi instead, because it can be done during the war and improve it's defenses to further protect against attacks such as the ones that have already happened.
I dunno. You're not really wrong here, but the problem is that finishing three projects makes it considerably more likely that some will go over the line and cost extra dice, because there's no rollover between the projects.I think this would be worth taking. Enterprise 5's capstone is two more Bays, but Starbound's political support is mainly in promising off-world housing, which Shala and Columbia provide. We only wanted Enterprise this Plan for its Station Bay discount - and speaking of dice discounts, we can very much fit in the Station Bay along with doing the first three phases of the other stations:
-[] Station Bay 0/400 4 dice 80R 9%, 5 dice 100R 49%, 6 dice 120R 85%, 7 dice 140R 98%
-[] GDSS Columbia/Shala with Station Bay (Phase 1+2+3) 0/520 5 dice 100R 7%, 6 dice 120R 42%, 7 dice 140R 80%, 8 dice 160R 96%
With the Station Bay taking 5 dice on average, and each Station's three phases taking 6.5 dice on average, it would cost us about 18 Orbital dice to do them all. In comparison, finishing the Enterprise would also take 18 dice on average. It wouldn't cost us extra dice to do all this, and the Columbia and Shala together start our Science stuff ticking along for figuring out orbital habitation much sooner than we'd otherwise do.
For instance, the optimistic case is that we put five dice on the Station Bay, then six each on Columbia and Shala, and everything finishes. This optimistic case has a 0.49*0.42*0.42 equals roughly an 8.6% chance of happening. By contrast, the chance of a more pessimistic case where the Station Bay takes six or more dice to finish (likely spread out over two turns) and both of Shala and Columbia take at least seven dice to finish through Phase 3 has a 0.51*0.58*0.58 = 17% chance of happening.
So we're roughly twice as likely to need 20+ dice to finish this set of commitments than we are to need 17 or less. By contrast, Enterprise Phase 5 is a straight shot. There's less risk of a high-variance bad result screwing us over either due to time constraints (forcing us to inefficiently dump a ton of dice at the last minute to make sure it finishes by 2061Q4) or due to good results in one project not carrying over to another (us rolling amazingly well on the station bay and realizing that this gives us nothing direct to aid in our completion of the stations themselves)
Y'know, if we're taking the Heavy Industry shift, it's not really that limiting? We will almost certainly have some wiggle room in our Heavy Industry dice in 2061 if we swap things out so that we're not committed to churning out Nuuk. Maybe not much, but some.@Ithillid I believe this needs to be clarified? Unless you've changed it, Chicago now uses HI and Infrastructure dice, and requires at least one HI dice to be activated. Which is... very significantly more limiting than it requiring Tiberium dice.
Good news is, we can be reasonably assured of getting at least +12 Consumer Goods one way or another.This is new from the preview. I don't think it is currently necessary, but that calculation rests on Blue Zone Arcologies Consumer Goods and on finishing all the current Food producers, which still looks likely because:
+4 from Drone Factories offsets the +4 if we don't do the arcologies. We're overwhelmingly likely to do Fertilizer Plants. And Chicago Phase 4 is likely to get done by the end of the Plan as well, which would apparently be a +Consumer Goods project. We can hit this target.
If we were worried, then it would be better for us to commit to Vertical Farms than Ranching Domes anyway, because that would enable us to more easily hit the current target (along with Light Industry investment), and provide us with +Food instead of -Food.
Agreed.Changed in that it is now the Shala and the Columbia instead of just one. In this case I would prefer to finish the Enterprise as I'd rather start the Shala and Columbia with both the Station Bay and the Leopard II Factory, and the Dice are such that we'd need more dice to accomplish that.
Continuing, I think it would be best if we kept the Lunar Mines goal as we really need that Lunar exemption income to help jump start the early part of next plan and I'd rather not do anything to jeopardize that.
I'm hesitant about the ASAT-SADN swap. The Military dice requirements are rough, though we CAN make it...[] Plan Attempting To Adapt
-[] Complete Anadyr and Industrial Lasers Before end of Plan (Capital Goods)
-[] Complete SADN Phase 2 (ASAT)
-[] Complete at least three more phases of Blue Zone Apartments (Arcologies)
-[] Commit to completing five phases by end of next plan (Karachi)
If we stick to the regular goals, it would require massive Free dice investment to be assured of having both the station bay and the Leopard II yard before the next Plan starts.I was thinking of taking some orbital reductions but now it looks like we might lose the space revenue...
I'm now thinking we need to stick to our regular goals if that keeps the income.
Then we can knock out the new orbital cargo ships and the station bay for the discounts, make the last two bays the two space ship ones, then go hog wild on the last two stations without being forced to start the two stations this plan.
We might have to dump some free dice into orbital if we get some bad rolls but being able to get max discounts on the last two stations and even more moon mining revenue probably make the original orbital goals our best bet.
To be fair, SADN is legit important enough that we may want to do it EVEN IF it hamstrings us in other ways. Do not forget that nuclear cruise missiles could hit us at any time, as could massed barrages from something like Gideon's shard missile gambit.Excellent points.
We do want SADN but not if it hamstrings us in other ways. The recent discounts help but we have tons of military goals already without throwing more on the pile.
And if we get really good rolls nothings stopping us from putting spare dice onto SADN if we can. It is definitely on the priority list.
Honestly, the more I think about that, the more I worry, and it's not like I've ever hesitated to put Free dice into Military before.
[X] Plan Attempting To Adapt
-[X] Complete Anadyr and Industrial Lasers Before end of Plan (Capital Goods)
-[X] Complete SADN Phase 2 (ASAT)
-[X] Complete at least three more phases of Blue Zone Apartments (Arcologies)
-[X] Commit to completing five phases by end of next plan (Karachi)