Chapter 91: Sub vote
[X] Discreetly as Compendium
[X] Power

Power Roll: (340 points)
Roll D125=80
100 Gift Attack, 100 Grant Summoning (Already Gained), 100 Illusionary Summoning
Two situational powers but not expensive.

Power details:
-Gift Attack: You (or any of your summoned creatures, designated as Gifter) can choose any launching techniques/spells/special attack that does not depend on a physical medium, and gift it by touch to any of your summoned creature or you, (from here on designated as Receiver). The Receiver can then launch that attack any time afterward.
Gifter cannot use or give the same attack to someone else as long the first gift attack isn't used.
A Receiver can only hold one gift attack at a time and can choose to lose the attack without using it.
The Gifter can at any time also take back the attack with a touch.
Note: This one is a little complicated but strategically can be very interesting.
-Illusionary Summoning: You can create an illusion of one of your creatures, it looks and sounds the same but it cannot physically interact with the world. You can vary the size of the illusion from too small to be seen up to the normal size of the creature. You can mentally control the movement of the illusion. You can only have one illusion at a time.
Note: Can be very interesting strategically, you can dedicate one mind to pilot the illusion.

[] 100 Gift Attack
[] 100 Illusionary Summoning

[] Reject everything and keep points.

Voting will be closed Monday at 3 PM GMT
 
[X] 100 Illusionary Summoning

With our multiple mind the ability to trick enemies is big. And something that can potentially drag attention and firepower at a target that cant be hurt.

Edit- also if we take gift attack we get 2 more dead numbers when under 400 points on the power chart, Illusionary summoning on the other hand is one dead number when under 200 points. If we had free reroll than grabbing gift attack would let us hunt for boosts better in power but until we get that it is best to avoid too many dead choices.
 
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[X] 100 Illusionary Summoning

Besides it's use in combat, it'd be great and safe way to introduce the bigger and more dangerous summons during power testing.
 
And how long can we hold it for, and how many uses? Because if it's indefinitely we can just summon and hold for the rest of the quest, essentially
There's no time limit but you can only hold it until you use it.
Going back to Buoy he could lend Alex the use of Water Pulse, but Alex could only use it once. Also, keep in mind that as long as Alex possesses Water pulse Buoy himself cannot use it.
 
But IS and GA both cost the same. Yet 1 creates 1 and the other creates 2 "dead choices"?
Because GA is next to a 400 point skill with the other skill next to GA already have been chosen and the one next to the 400 point already have been taken, so if we roll the 400 point or GA, only the 400 point is a valid choice, hence 2 dead rolls when under 400 points. IS on the other hand has 2 200 pointers under it so is less likely to have power rolls that we get nothing from.
 
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