The Dawi in Arda (Hiatus)

Great updates as always!

For the sulphur, I think that's a yes but I'd demand to have a concrete plan with contingency's and to also reach out to local good forces like the rangers

For the map room that's a easy yes, Noldor maps would do a great deal to teach us about the geography of our new world.

For the farms, what's the possibility of starting farms in the lower hills near the hold? Or maybe in other neighboring valleys? Other wise another yes.

Seeing Durin in our dreams is spooky
 
@EVA-Saiyajin I switched the forge and miller halls with armouries, so that in the advent of an attack the militia throngs can have a place to arm themselves. I checked and we don't have any armories anywhere.
Don't forget the Eotheod. They're a separate Throng and you don't have them for anything.

[X] Plan: Getting what we need

[x] Yes - Nendumir
[x] Yes - Grazur
[x] Yes - Garin
The King's Matters
Nendumir
The discovery of vast amounts of Sulphur in a volcano of the Ered Engrin has stirred Nendumir to come before you once more. It is a long distance, a few weeks of walking, and it is through lands held or at least influenced by enemy forces. But Nendumir wishes to take some Beardlings and found an Outpost there. Some small Mighdal to guard a mine.

[] Yes
[] No
I'm really not sure it's worth it. I don't really get why people are so quick to go for it.
 
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We give them orders.

Add "and Eotheod" after "East throng"
noted, and edited.

Also @Warkeymon i think you misunderstood my suggestion as you've now made at least 4 more tabs that people will need to keep open.

My suggestion was to have the following format

(Hold location- what it has in it already completed)
[spoilered- additional options we can build in said location]


For each of the places we have access to. This would allow us to see what we have in the hold currently as well as what we still need to build so plan makers aren't having to bounce between now 7-10 tabs to keep everything straight.


We are well past the point when attention needs to be called on the bloat that's occurring in both building tracking and location tracking. It might be time to consider a 'threshhold' for when the 'Ankor' is come, and we have to go to a 'set up hold' action economy rather than individual buildings *in* those holds or at least work with 'hold priorities' as it were.
 
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What's with all the informationals? Is this how plans are happening now? I'm a bit confused.
 
[] Powder Hall. 0/100
-[] +Huge, +50 to target
-[] +Fortified, +30 to target
-[] +Decorated, +10 to target
Excavate a Hall where the various ingredients of Gunpowder can be brought together and turned into the explosive and useful powder.
(Stonemason, Miner and Engineer Clans can take this Task.)
Can we expect powder to help in mining @Warkeymon ?

@argenten

I'll work on a template for a hypothetical compressed turn post when I get home and present it to @Warkeymon .
 
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[x] Plan: Getting the new folk settled in

I think that maybe the halls we have already constructed should be marked in some way? Like how the new ones are yellow.

I've put already constructed in red now.

@Warkeymon so that sulfur our sniffers found wasn't a vein but a one time score (aka pocket)?

Sniffers get one time scores to bolster things you're running low on or don't have established sources for.

What's with all the informationals? Is this how plans are happening now? I'm a bit confused.

Turns were getting very messy, as has been rightly pointed out, so all tasks are being put into informationals so that when a new turn comes around it only lists new tasks and tasks that are partially done.

Can we expect powder to help in mining @Warkeymon ?

Yes
 
noted, and edited.

Also @Warkeymon i think you misunderstood my suggestion as you've now made at least 4 more tabs that people will need to keep open.

My suggestion was to have the following format

(Hold location- what it has in it already completed)
[spoilered- additional options we can build in said location]


For each of the places we have access to. This would allow us to see what we have in the hold currently as well as what we still need to build so plan makers aren't having to bounce between now 7-10 tabs to keep everything straight.


We are well past the point when attention needs to be called on the bloat that's occurring in both building tracking and location tracking. It might be time to consider a 'threshhold' for when the 'Ankor' is come, and we have to go to a 'set up hold' action economy rather than individual buildings *in* those holds or at least work with 'hold priorities' as it were.
It's getting pretty late here so I'll work on a better way of tracking things tomorrow. The Dawi aren't really at the stage where they can just move from setting up halls as an action to setting up a city as an action instead.
 
[X] Plan: Getting what we need

the only hold up i have over this is Khalizad, isnt that our special language that the dwali hesitate to use around outsiders?
 
Turns were getting very messy, as has been rightly pointed out, so all tasks are being put into informationals so that when a new turn comes around it only lists new tasks and tasks that are partially done.
Nice! I find a lot of plan quests end up with hugely bloated 'Option lists' on new turns which can end up as 50% of the word count in the end. Looking at GDI quest here, all those extra blurbs are nice... But also huge and repeated every time.
 
Yeah, i figure with us seeing what we have exposed and the new options in spoilers, it would allow us to see what we have and what we *dont* have easily and thus be able to extend and shutter the spoilers to be able to check on our options more smoothly4
 
Considering the things down below it's definitely a good idea to get some armories, especially an Under-Armory.

We don't need new stairs yet, and we don't need to start off by imparting stuff to the young king that is fine for Dawi with their mind and psychology, but not short-lived humans.
 
[x] Plan: Getting the new folk settled in

[x] Yes - Nendumir
[x] Yes - Grazur
[x] Yes - Garin

if we teach the boy king about repaying debts and grudges as a king, he might want revenge on the dwarfs that kill his people and loot his hold, and i think he should get it
 
Considering the things down below it's definitely a good idea to get some armories, especially an Under-Armory.

We don't need new stairs yet, and we don't need to start off by imparting stuff to the young king that is fine for Dawi with their mind and psychology, but not short-lived humans.
The main reason I've put off building an under armoury so far is that we've already used up all of the underhold spaces behind the defences so if we build one now it will be infront of the defences and thus vulnerable. I'd like to build a proper crops storehall then refurbish the crop understorehall into a safe armoury.

The stairs are so we can start on the Stonemason Clanhalls next turn if we get them done before the carpenters are trained the carpenters can move into their old halls. Otherwise we have a clan with nowhere to live and we have to go into emergency mode to get their clanhalls done.
 
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Better to have the armories now and then switch them with the storehall. Even if it's exposed for *now* doesn't mean we can't refurbish later or use it for another purpose, the longer we delay though.

and expanding the upper hall works *if* for the clanhalls are done, but then if it doesn' we're out of room and we've got more areas to cover with no armouries to keep our arms in to make sure we can defend.

We'll be vulnerable either way but at least with the armories in place we'll be faster and more effectively be able to defend ourselves.
 
[x] Plan: Getting the new folk settled in

[x] Yes - Nendumir
[x] Yes - Grazur
[x] Yes - Garin
 
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