- Location
- Wall Gazing
[X] Plan Trimmed Arcologies
[X] Plan Happy Arcologies, Happy Life
Adding Trimmed Arcologies as an approval vote
[X] Plan Happy Arcologies, Happy Life
Adding Trimmed Arcologies as an approval vote
Isn't the point of orbital food production less about boosting our actual food production, and more about hardening orbital supply lines and making them less dependent on ground infrastructure?It's not that I don't want to have large food stockpiles.
It's that I don't think it's remotely a good idea to prioritize using orbital farming to build those stockpiles when the same resource commitment groundside could produce dramatically more food. "Every little bit helps" is deeply fallacious when you're operating under severe resource constraints and things spent to help a little bit in one place could have been spent to help more elsewhere.
people are going to hate that , like we might see riots levels due to the WTF levels of reaction as a lot of people have been putting up with shitty housing for years and no one wants to live in the yellow zone if they can help it plus no one living in the blue zone is going to accept being told to like in a yellow zone nor will people from the yellow zones who just got out of there accept being sent back eitherRight now, we need to finish the first BZ arcology ASAP. After that though, we need to focus on building enough spare housing capacity to get people out of the fortress towns and to build enough of a buffer to absorb more refugees while building the additional BZ arcologies. Which means a phase or two of YZ arcologies, or non-arcology BZ housing.
Missing the point a bit. YZ arcology isn't going to be something we are resettling people we already have into.people are going to hate that , like we might see riots levels due to the WTF levels of reaction as a lot of people have been putting up with shitty housing for years and no one wants to live in the yellow zone if they can help it plus no one living in the blue zone is going to accept being told to like in a yellow zone nor will people from the yellow zones who just got out of there accept being sent back either
In fairness, we can still do five even if we don't promise to do five right now, something you've given similar sentiments to before yourself:[grunt]
Not gonna lie, I still think the five-arcology goal is important. I understand all the explanations already given, but I'm going to be a pushy arcology advocate once we get out of the first couple of turns of madcap Resource restoration.
We NEED more than three, and frankly I think the main reason the politicians aren't making us promise more than three is because they're underestimating how unpopular it will be for the supply to remain low.
I know you've also said that you wanted five because it'd push the playerbase in a direction, but with the housing situation as bad as it is I'm not sure how bad of an issue it'll be.For stations, I want 6000 and I think we can do 6000... but realistically, this means Free dice, or us finding some good boosters to our Orbital rolls, the equivalent of the people we hired that gave us +1 Military dice or something. I'd rather just promise 4000 and avoid blowing up if we only manage to finish two stations this Plan.
Generally speaking, with the expected influx of refugees until we can get some buffer housing (better than low quality, but not as ritzy as BZ Arcologies and not as Logistics taxing as Duplexes) we will need to have those 5 stages of BZ Arcologies to resettle everyone out of low quality housing.I know you've also said that you wanted five because it'd push the playerbase in a direction, but with the housing situation as bad as it is I'm not sure how bad of an issue it'll be.
If you want to harden our orbital supply chain, consider what you're hardening it against- a total failure of our ability to launch food into space, worldwide. Not so likely to become a problem.Isn't the point of orbital food production less about boosting our actual food production, and more about hardening orbital supply lines and making them less dependent on ground infrastructure?
Cause, it's one thing to say "we can get more food from ground farms", which is absolutely true, and another thing entirely to say "we no longer need the Earth to feed our orbital colonists," which is a huge milestone regardless of how much bulk they actually produce. Also freeing up lift capacity, but I think our current needs are negligible in that.
I ran the numbers on this. Basically, duplex housing is just as bad, dicewise, as Blue Zone arcologies. The difference is that you have to spend X infrastructure dice for Y housing in the arcologies, whereas with duplexes you spend X infrastructure dice to get Y housing and the supporting Logistics.The other options for housing that doesn't suck is Duplexes (-- Logistics per stage), and YZ Arcologies (does not qualify as high quality but also, so far, has zero tax on our overall economy). Even assuming we elect to switch to Duplexes, right after building this round of BZ Arcologies, we will need to match them in Housing with 8 stages of Duplexes... For the cost of 16 Logistics, aka the entire payout of Integrated Cargo System.
I noticed, thanks, ran the numbers myself.I ran the numbers on this. Basically, duplex housing is just as bad, dicewise, as Blue Zone arcologies. The difference is that you have to spend X infrastructure dice for Y housing in the arcologies, whereas with duplexes you spend X infrastructure dice to get Y housing and the supporting Logistics.
Not gonna lie, I still think the five-arcology goal is important. I understand all the explanations already given, but I'm going to be a pushy arcology advocate once we get out of the first couple of turns of madcap Resource restoration.
We NEED more than three, and frankly I think the main reason the politicians aren't making us promise more than three is because they're underestimating how unpopular it will be for the supply to remain low.
BZ Arcology Stages Completed | Progress Required | Approximate Dice Required* | Dice/Turn Starting Q1 2058 | Dice/Turn Starting Q1 2059 | Total Resource Cost | Energy Cost | Housing Built | Low quality Housing Occupied** | Spare Housing |
3 | 1391 | 20 | 1.25 | 1.67 | 300 | -6 | 24 | 40 | -2 |
4 | 1991 | 28 | 1.75 | 2.33 | 420 | -8 | 32 | 34 | 6 |
5 | 2591 | 37 | 2.31 | 3.08 | 555 | -10 | 40 | 26 | 14 |
6 | 3191 | 46 | 2.88 | 3.83 | 690 | -12 | 48 | 18 | 22 |
7 | 3791 | 54 | 3.38 | 4.5 | 810 | -14 | 56 | 10 | 30 |
8 | 4391 | 63 | 3.94 | 5.25 | 945 | -16 | 64 | 2 | 38 |
9 | 4991 | 71 | 4.44 | 5.92 | 1065 | -18 | 72 | 0 | 46 |