[X] Plan Trimmed Arcologies

As much as I like the ambitious housing drive an such, the more flexible plan really makes a lot more sense and its not like we're committing to only fulfilling the lower promises.
 
46 votes on Trimmed Arcologies
35 votes on Happy Arcologies, Happy Life
21 votes on Another Supermajority
19 votes on Big Enough Supermajority
2 votes on CapGoods Abundance

And one disjointed vote by some poor fellow.

Adhoc vote count started by Simon_Jester on Oct 11, 2021 at 1:58 AM, finished with 327 posts and 101 votes.

  • [X] Plan Trimmed Arcologies
    -[X] Totals 10+286+203+73+85+570 = 1227 votes (68.2%)
    -[X] No changes in PS
    -[X] Budget 30% (410 Resources per turn)
    -[X] Capital Goods 50 points
    -[X] Consumer Goods 120 points
    -[X] Food 20 points in reserve
    -[X] 700 points
    -[X] Stations- 4000 points
    -[X] Abatement- 40 Points
    -[X] Free Market Party (0/3/5/8) (three promises already made elsewhere, 10 votes)
    --[X] Increase GDI income by at least 700 points (FMP)
    --[X] Take 120 points of Consumer Goods (FMP)
    -[X] Market Socialists (3/5/7/9) (five promises, 286 votes)
    --[X] Increase GDI income by at least 700 points (MS)
    --[X] Take 120 points of Consumer Goods (MS)
    --[X] Take 40 points of Abatement (MS)
    --[X] Complete at least three phases of Blue Zone Arcologies (MS)
    -[X] Militarists (2/5/6/8) (five promises, 203 votes)
    --[X] Take six of the following projects: (Mil)
    ---[X] Prototype Plasma Weapons Development (Mil)
    ---[X] Shimmer Shield Development (Mil)
    ---[X] Orbital Defense Laser Development (Mil)
    ---[X] Tube Artillery Development (Mil)
    ---[X] Railgun Munitions Development (Mil)
    ---[X] Tactical Plasma Weapons Development (Mil)
    --[X] Take five of the following projects (Mil)
    ---[X] Complete the Hydrofoil Project (Mil)
    ---[X] Complete the Point Defense Refits (Mil)
    ---[X] Complete at least three more phases of Shell Plants (Mil)
    ---[X] Complete at least two more phase of Ablative Armor (Mil)
    ---[X] Complete at least two more phases of URLS production (Mil)
    --[X] Spend at least three dice or 45 resources (whichever is less) on military projects every quarter (Mil)
    -[X] United Yellow List (2/4) (five promises, 73 votes)
    --[X] Increase GDI processing limit by at least 1200 (UYL)
    --[X] Complete three phases of Blue Zone Arcologies (UYL)
    --[X] Complete three phases of shell factories. (UYL)
    --[X] Increase GDI income by at least 700 (UYL)
    --[X] Research and Deploy Wadamalaw Kudzu (at least two phases of construction) (UYL)
    -[X] Starbound (3/5) (three promises, 85 votes)
    --[X] Complete GDSS Philadelphia (SPAAACE!)
    --[X] Complete GDSS Enterprise (SPAAACE!)
    --[X] Complete at least six phases of Lunar Mines (SPAAACE!)
    -[X] Socialist (2/4) (1 promise, 0 votes)
    --[X] Research and Deploy Wadamalaw Kudzu (at least two phases of construction) (Commie)
    -[X] Developmentalists (4/8/12) (eight promises, 570 votes)
    --[X] Increase GDI processing limit by at least 1200 (Dev)
    --[X] Increase GDI income by at least 700 (Dev)
    --[X] Complete GDSS Philadelphia (Dev)
    --[X] Complete GDSS Enterprise (Dev)
    --[X] Research and Deploy Wadamalaw Kudzu (at least two phases of construction) (Dev)
    --[X] Complete Perennials Phase 3 (Dev)
    --[X] Take six of the following projects (Dev)
    ---[X] Prototype Plasma Weapons Development (Dev)
    ---[X] Shimmer Shield Development (Dev)
    ---[X] Orbital Defense Laser Development (Dev)
    ---[X] Tube Artillery Development (Dev)
    ---[X] Railgun Munitions Development (Dev)
    ---[X] Tactical Plasma Weapons Development (Dev)
    -[X] Initiative First (5/9)
    --[X] Hideo Ozawa can go play hopscotch in a Yellow Zone minefield (IF)
    [X] Plan Happy Arcologies, Happy Life
    -[X] Totals 10+316+203+73+155+34+570 = 1361 votes
    -[X] Results in 70+5 = 75 PS
    -[X] Budget 30% (410 Resources per turn)
    -[X] Capital Goods 70 points - (+5 PS)
    -[X] Consumer Goods 120 points
    -[X] Food 20 points in reserve
    -[X] 700 points
    -[X] Stations- 4000 points
    -[X] Abatement- 60 Points
    -[X] Free Market Party (0/3/5/8) (four promises already made elsewhere, 10 votes)
    --[X] Increase GDI income by at least 700 points (FMP)
    --[X] Take 70 points of Capital Goods (FMP)
    --[X] Take 120 points of Consumer Goods (FMP)
    -[X] Market Socialists (3/5/7/9) (seven promises, 316 votes)
    --[X] Increase GDI income by at least 700 points (MS)
    --[X] Take 70 points of Capital Goods (MS)
    --[X] Take 120 points of Consumer Goods (MS)
    --[X] Take 60 points of Abatement (MS)
    --[X] Complete at least five phases of Blue Zone Arcologies (MS)
    -[X] Militarists (2/5/6/8) (five promises, 203 votes)
    --[X] Take six of the following projects: (Mil)
    ---[X] Prototype Plasma Weapons Development (Mil)
    ---[X] Shimmer Shield Development (Mil)
    ---[X] Orbital Defense Laser Development (Mil)
    ---[X] Tube Artillery Development (Mil)
    ---[X] Railgun Munitions Development (Mil)
    ---[X] Tactical Plasma Weapons Development (Mil)
    --[X] Take five of the following projects (Mil)
    ---[X] Complete the Hydrofoil Project (Mil)
    ---[X] Complete the Point Defense Refits (Mil)
    ---[X] Complete at least three more phases of Shell Plants (Mil)
    ---[X] Complete at least two more phase of Ablative Armor (Mil)
    ---[X] Complete at least two more phases of URLS production (Mil)
    --[X] Spend at least three dice or 45 resources (whichever is less) on military projects every quarter (Mil)
    -[X] United Yellow List (2/4) (five promises, 73 votes)
    --[X] Increase GDI processing limit by at least 1200 (UYL)
    --[X] Complete three phases of Blue Zone Arcologies (UYL)
    --[X] Complete three phases of shell factories. (UYL)
    --[X] Increase GDI income by at least 700 (UYL)
    --[X] Research and Deploy Wadamalaw Kudzu (at least two phases of construction) (UYL)
    -[X] Starbound (3/5) (five promises, 155 votes)
    --[X] Complete GDSS Philadelphia (SPAAACE!)
    --[X] Complete GDSS Enterprise (SPAAACE!)
    --[X] Complete at least six phases of Lunar Mines (SPAAACE!)
    --[X] Gain at least 100 RpT from offworld mining (SPAAACE!)
    --[X] Fund all remaining probe missions (SPAAACE!)
    -[X] Socialist (2/4) (three promises, 34 votes)
    --[X] Complete at least five phases of Blue Zone Arcologies (counts for two) (Commie)
    --[X] Research and Deploy Wadamalaw Kudzu (at least two phases of construction) (Commie)
    -[X] Developmentalists (4/8/12) (eight promises, 570 votes)
    --[X] Increase GDI processing limit by at least 1200 (Dev)
    --[X] Increase GDI income by at least 700 (Dev)
    --[X] Complete GDSS Philadelphia (Dev)
    --[X] Complete GDSS Enterprise (Dev)
    --[X] Research and Deploy Wadamalaw Kudzu (at least two phases of construction) (Dev)
    --[X] Complete Perennials Phase 3 (Dev)
    --[X] Take six of the following projects (Dev)
    ---[X] Prototype Plasma Weapons Development (Dev)
    ---[X] Shimmer Shield Development (Dev)
    ---[X] Orbital Defense Laser Development (Dev)
    ---[X] Tube Artillery Development (Dev)
    ---[X] Railgun Munitions Development (Dev)
    ---[X] Tactical Plasma Weapons Development (Dev)
    -[X] Initiative First (5/9)
    --[X] Hideo Ozawa can go play hopscotch in a Yellow Zone minefield (IF)
    [X] Plan Another Supermajority
    -[X]Treasury Allocation
    --[X] 30% (410 Resources per turn)
    -[X]Capital Goods
    --[X] 70 points
    -[X]Consumer Goods
    --[X] 120 points
    -[X]Food
    --[X] 20 points in reserve
    -[X]Income
    --[X] 800 points
    -[X]Stations
    --[X] 4000 points
    -[X]Abatement
    --[X] 40 points
    -[X]Political Breakdown (1400 votes) (+5 PS)
    --[X]Free Market Party (30 votes)
    ---[X][FMP] Increase GDI income by at least 700 points
    ---[X][FMP] Increase GDI income by at least 800 points
    ---[X][FMP] Take 70 points of Capital Goods
    ---[X][FMP] Take 100 points of Consumer Goods
    ---[X][FMP] Take 120 points of Consumer Goods
    --[X]Market Socialists (313 votes)
    ---[X][MS] Take 40 points of Abatement
    ---[X][MS] Complete at least three phases of Blue Zone Arcologies
    --[X]Militarists (223 votes)
    ---[X][MIL] Take three of the following projects (all 6 development promises)
    ---[X][MIL] Take six of the following projects (all 6 development promises)
    ---[X][MIL] Take three of the following projects (all 5 deployment promises)
    ---[X][MIL] Take five of the following projects (all 5 deployment promises)
    ---[X][MIL] Spend at least three dice or 45 resources (whichever is less) on military projects every quarter
    ---[X][MIL] Spend at least four dice or 60 resources (whichever is less) on military projects every quarter
    --[X]Initiative First (0 votes)
    ---[X][IF] A hearty "go fuck yourselves"
    --[X]United Yellow List (73 votes)
    ---[X][UYL] Complete three phases of shell factories.
    ---[X][UYL] Increase GDI processing limit by at least 1200
    ---[X][UYL] Research and Deploy Wadamalaw Kudzu (at least two phases of construction)
    --[X]Starbound (155 votes)
    ---[X][SB] Complete GDSS Philadelphia
    ---[X][SB] Complete GDSS Enterprise
    ---[X][SB] Complete at least 6 phases of Lunar Mines
    ---[X][SB] Gain at least 100 RpT from offworld mining
    ---[X][SB] Fund all remaining probe missions
    --[X]Socialists (34 votes)
    ---[X][SOC] Complete at least five phases of Blue Zone Arcologies (counts for two)
    --[X]Developmentalists (570 votes)
    --[X]Biodiversity Party (2 votes)
    ---[X][BIO] Complete Ranching Domes
    [X] Plan Big Enough Supermajority
    -[X] Treasury Allocation: 30% (410 Resources per turn) - Maintaining the Treasury's percentage, even as GDI's overall economy grows, will see the Treasury maintaining high levels of spending, a likely requirement in the face of extensive plan goals.
    -[X] Capital Goods: 50 points - With the Initiative's politicians expecting great things from Seo's first term in office, a wide spread of investments will produce significant impacts, even if they might not be as great as some could hope for.
    -[X] Consumer Goods: 120 points - A more ambitious plan, and one that will provide for a good quality of life for even masses of refugees that are pouring into Initiative territories.
    -[X] Food: 20 points in reserve - With food supplies stable, and extremely significant, the next key priority is establishing strategic reserves. While there are already significant quantities, they cannot feed GDI's population for all that long without substantial augmentation.
    -[X] Income: 800 points - While still not quite reaching the budgets of 2047, a massive surge of income across the entire plan will place it in a good position as multiple crises raise their bloody heads.
    -[X] Stations: 4000 points - A somewhat more ambitious goal, likely completing or nearly completing two stations, this will be a significant step towards the aims of the Starbound party. However, it is also an eminently achievable one with consistent investment.
    -[X] Abatement: 40 Points - Increasing abatement substantially is a key element in maintaining GDI's overall position. While not the largest of goals, 40 points will be a very sustainable pace, especially with the high income goals.
    -[X] Politics: Gains 1,142 votes out of 1800 votes total for a 63.333% supermajority
    -[X] Free Market Party (0/3) +10 votes
    --[X][FMP] Increase GDI income by at least 700 points.
    --[X][FMP] Increase GDI income by at least 800 points.
    --[X][FMP] Take 100 points of Consumer Goods
    --[X][FMP] Take 120 points of Consumer Goods
    -[X] Market Socialists (3/5) +286 votes
    --[X][MS] Take 40 points of Abatement
    --[X][MS] Complete at least three phases of Blue Zone Arcologies
    -[X] Militarists (2/5) +203 votes
    --[X][Mil] Take three of the following projects (Development)
    --[X][Mil] Take three of the following projects (Deployment)
    --[X][Mil] Take five of the following projects (Deployment)
    --[X][Mil] Spend at least three dice or 45 resources (whichever is less) on military projects every quarter
    --[X][Mil] Spend at least four dice or 60 resources (whichever is less) on military projects every quarter
    -[X] Initiative First (0) +0 votes
    --[X][IF] Nothing.
    -[X] United Yellow List (2/4) +73 votes
    --[X][UYL] Complete three phases of Blue Zone Arcologies
    --[X][UYL] Complete three phases of shell factories.
    --[X][UYL] Increase GDI processing limit by at least 1200
    --[X][UYL] Increase GDI income by at least 700
    --[X][UYL] Research and Deploy Wadamalaw Kudzu (at least two phases of construction)
    -[X] Starbound (0) +0 votes
    --[X][Star] Complete GDSS Philadelphia
    --[X][Star] Complete GDSS Enterprise
    -[X] Socialist (0) +0 votes
    -[X] Developmentalist (4/8) +570 votes
    --[X][Dev] Increase GDI income by at least 800
    --[X][Dev] Complete Perennials Phase 3
    -[X] Development Projects (Three)
    --[X] Shimmer Shield Development
    --[X] Orbital Defense Laser Development
    --[X] Tube Artillery Development
    -[X] Deployment Projects: All Five of them
    --[X] Complete the Hydrofoil Project
    --[X] Complete the Point Defense Refits
    --[X] Complete at least three more phases of Shell Plants
    --[X] Complete at least two more phase of Ablative Armor
    --[X] Complete at least two more phases of URLS production
    [X]Plan CapGoods Abundance
    -[X] 30% (410 Resources per turn) - Maintaining the Treasury's percentage, even as GDI's overall economy grows, will see the Treasury maintaining high levels of spending, a likely requirement in the face of extensive plan goals.
    -[X] 90 points - A staggering investment, and one that will require substantial effort across the plan, it is also a requirement that is significantly popular, as it should likely provide all sectors with sufficient quantities of desperately needed capital goods. (+15 PS)
    -[X] 120 points - A more ambitious plan, and one that will provide for a good quality of life for even masses of refugees that are pouring into Initiative territories.
    -[X] 30 points in reserve - A somewhat higher goal, providing for even greater defense in depth, the project to establish significant reserves will take substantial effort, but will not exclude the agriculture department from deploying resources to put out other fires (+5 PS)
    -[X] 700 points - While somewhat more ambitious, 700 points of income from all sources is considered to be quite possible, and will begin reaching close to where the Initiative was in terms of output before the Third Tiberium War.
    -[X] 4000 points - A somewhat more ambitious goal, likely completing or nearly completing two stations, this will be a significant step towards the aims of the Starbound party. However, it is also an eminently achievable one with consistent investment.
    -[X] 40 Points - Increasing abatement substantially is a key element in maintaining GDI's overall position. While not the largest of goals, 40 points will be a very sustainable pace, especially with the high income goals.
    -[X][FMP] Increase GDI income by at least 700 points.
    -[X][FMP] Take 70 points of Capital Goods
    -[X][FMP] Take 90 points of Capital Goods
    -[X][FMP] Take 100 points of Consumer Goods
    -[X][FMP] Take 120 points of Consumer Goods
    -[X][MS] Take 40 points of Abatement
    -[X][MS] Complete at least three phases of Blue Zone Arcologies
    -[X]MIL] Take three of the following projects (all 6 development promises)
    -[X]MIL] Take six of the following projects (all 6 development promises)
    -[X]MIL] Take three of the following projects (hydrofoils, PD refits, two more phases of URLS)
    -[X]MIL] Spend at least three dice or 45 resources (whichever is less) on military projects every quarter
    -[X]MIL] Spend at least four dice or 60 resources (whichever is less) on military projects every quarter
    -[X][IF]Take three of the following projects (hydrofoils, PD refits, two more phases of URLS)
    -[X][IF] Spend at least three dice or 45 resources (whichever is less) on military projects every quarter
    -[X][IF] Spend at least four dice or 60 resources (whichever is less) on military projects every quarter
    -[X][UYL] Increase GDI processing limit by at least 1200
    -[X][UYL] Research and Deploy Wadamalaw Kudzu (at least two phases of construction)
    -[X][Star] Complete GDSS Philadelphia
    -[X][Star] Complete GDSS Enterprise
    -[X][Star] Fund all remaining probe missions
    -[X][DEV] Complete the North Boston Chip Fabricator
    -[X][DEV] Take three of the following projects (all 6 development promises)
    -[X][DEV] Take six of the following projects (all 6 development promises)
    • [X] Increase GDI income by at least 700 points.
    • [X] Take 70 points of Capital Goods
    • [X] Take 100 points of Consumer Goods
      • [X] Take 40 points of Abatement
      • [X] Take 60 points of Abatement
      • [X] Take three of the following projects
      • -[X] Shimmer Shield Development
      • -[X] Orbital Defense Laser Development
      • -[X] Tube Artillery Development
      • [X] Take three of the following projects
    -[X] Complete the Hydrofoil Project
    -[X] Complete the Point Defense Refits
    -[X] Complete at least three more phases of Shell Plants
    --[X][Mil] Spend at least three dice or 45 resources (whichever is less) on military projects every quarter
    [X] Complete three phases of shell factories.
    • [X] Increase GDI income by at least 700
    • [X] Research and Deploy Wadamalaw Kudzu (at least two phases of construction)
      • [X] Complete GDSS Philadelphia
      • [X] Complete GDSS Colombia (counts for two)
      • [X] Complete GDSS Colombia
    • [X] Research and Deploy Wadamalaw Kudzu (at least two phases of construction)
      • -[X] Shimmer Shield Development
      • -[X] Orbital Defense Laser Development
      • -[X] Tube Artillery Development
      • [X] Complete Ranching Domes
 
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[grunt]

Not gonna lie, I still think the five-arcology goal is important. I understand all the explanations already given, but I'm going to be a pushy arcology advocate once we get out of the first couple of turns of madcap Resource restoration.

We NEED more than three, and frankly I think the main reason the politicians aren't making us promise more than three is because they're underestimating how unpopular it will be for the supply to remain low.
 
It's not that I don't want to have large food stockpiles.

It's that I don't think it's remotely a good idea to prioritize using orbital farming to build those stockpiles when the same resource commitment groundside could produce dramatically more food. "Every little bit helps" is deeply fallacious when you're operating under severe resource constraints and things spent to help a little bit in one place could have been spent to help more elsewhere.
Isn't the point of orbital food production less about boosting our actual food production, and more about hardening orbital supply lines and making them less dependent on ground infrastructure?

Cause, it's one thing to say "we can get more food from ground farms", which is absolutely true, and another thing entirely to say "we no longer need the Earth to feed our orbital colonists," which is a huge milestone regardless of how much bulk they actually produce. Also freeing up lift capacity, but I think our current needs are negligible in that.
 
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We do need more housing, true. But honestly five BZ arcologies was the wrong way to go about it.

Right now, we need to finish the first BZ arcology ASAP. After that though, we need to focus on building enough spare housing capacity to get people out of the fortress towns and to build enough of a buffer to absorb more refugees while building the additional BZ arcologies. Which means a phase or two of YZ arcologies, or non-arcology BZ housing.

We could not afford to try to build a buffer if we are trying to pursue a five BZ arcology strategy, which would leave us at a knife's edge of almost running out of additional housing throughout the plan. Which is additionally problematic if we start gaining more than 2 refugees "points" per turn, or if NOD is able to destroy existing housing stock.
 
Right now, we need to finish the first BZ arcology ASAP. After that though, we need to focus on building enough spare housing capacity to get people out of the fortress towns and to build enough of a buffer to absorb more refugees while building the additional BZ arcologies. Which means a phase or two of YZ arcologies, or non-arcology BZ housing.
people are going to hate that , like we might see riots levels due to the WTF levels of reaction as a lot of people have been putting up with shitty housing for years and no one wants to live in the yellow zone if they can help it plus no one living in the blue zone is going to accept being told to like in a yellow zone nor will people from the yellow zones who just got out of there accept being sent back either
 
people are going to hate that , like we might see riots levels due to the WTF levels of reaction as a lot of people have been putting up with shitty housing for years and no one wants to live in the yellow zone if they can help it plus no one living in the blue zone is going to accept being told to like in a yellow zone nor will people from the yellow zones who just got out of there accept being sent back either
Missing the point a bit. YZ arcology isn't going to be something we are resettling people we already have into.

It's a buffer for YZ refugees to settle into, decent housing without expectations to immediately move on to Blue Zone.

It's in the flavor text for them, even.
 
I hate fasting days sometimes, but not this time. There was nothing for me to add to this plan vote including voting. New version of my plan for Q1 after the Q1 turn post is made.
 
[grunt]

Not gonna lie, I still think the five-arcology goal is important. I understand all the explanations already given, but I'm going to be a pushy arcology advocate once we get out of the first couple of turns of madcap Resource restoration.

We NEED more than three, and frankly I think the main reason the politicians aren't making us promise more than three is because they're underestimating how unpopular it will be for the supply to remain low.
In fairness, we can still do five even if we don't promise to do five right now, something you've given similar sentiments to before yourself:
For stations, I want 6000 and I think we can do 6000... but realistically, this means Free dice, or us finding some good boosters to our Orbital rolls, the equivalent of the people we hired that gave us +1 Military dice or something. I'd rather just promise 4000 and avoid blowing up if we only manage to finish two stations this Plan.
I know you've also said that you wanted five because it'd push the playerbase in a direction, but with the housing situation as bad as it is I'm not sure how bad of an issue it'll be.
 
I know you've also said that you wanted five because it'd push the playerbase in a direction, but with the housing situation as bad as it is I'm not sure how bad of an issue it'll be.
Generally speaking, with the expected influx of refugees until we can get some buffer housing (better than low quality, but not as ritzy as BZ Arcologies and not as Logistics taxing as Duplexes) we will need to have those 5 stages of BZ Arcologies to resettle everyone out of low quality housing.

The other options for housing that doesn't suck is Duplexes (-- Logistics per stage), and YZ Arcologies (does not qualify as high quality but also, so far, has zero tax on our overall economy). Even assuming we elect to switch to Duplexes, right after building this round of BZ Arcologies, we will need to match them in Housing with 8 stages of Duplexes... For the cost of 16 Logistics, aka the entire payout of Integrated Cargo System.

The difference will be, at that point:

+32 Housing for Arcologies
-8 Energy for Arcologies
+16 Consumer Goods for Arcologies
2400 progress for Arcologies, at 15 R/die

+32 Housing for Duplexes
-16 Logistics for Duplexes
1440 progress for Duplexes, at 10 R/die
800 progress for Integrated Cargo System, at 15 R/die
+16 Logistics for ICS
- 2 Labor, - 2 Energy, - 2 Capital Goods for ICS.


So okay, I will be fair and say we need that 8 energy from somewhere, but that's half of next stage of Fusion Power Plants, 150 progress at 20 resources per die, a little bit pricier but not much longer in progress.

And then I say we need to be fair the other way around and look for Consumer Goods options, +16.

Hmmm. Probably from Wadmalaw Kudzu deployment, stage 2-ish. Assume 400 progress at 10 R per die, being generous and calling it a +8 Consumer Goods per stage (it is cheap, it grows E V E R Y W H E R E, and it is basically tea), with progress bar of 180, and Development action.

So Duplex project with support takes ~2640 total progress, against 2550 progress for Arcologies project. It takes options that are less resource costly, BUT it taxes Logistics heavily, unlike comparatively abundant Energy options for the Arcologies.



P. S. This isn't quite true for Seo because he is getting other options for Housing, updated ones.
 
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Isn't the point of orbital food production less about boosting our actual food production, and more about hardening orbital supply lines and making them less dependent on ground infrastructure?

Cause, it's one thing to say "we can get more food from ground farms", which is absolutely true, and another thing entirely to say "we no longer need the Earth to feed our orbital colonists," which is a huge milestone regardless of how much bulk they actually produce. Also freeing up lift capacity, but I think our current needs are negligible in that.
If you want to harden our orbital supply chain, consider what you're hardening it against- a total failure of our ability to launch food into space, worldwide. Not so likely to become a problem.

Furthermore, we have other serious problems on our hands that are in their ways just as important as the "harden food supply" problem to get the space colonies self-sustainable. I'm not saying Shala should NEVER be done, but within the context of the Third Four Year Plan it doesn't make sense to do it for the stated reasons originally given in the posts I was debating.

The other options for housing that doesn't suck is Duplexes (-- Logistics per stage), and YZ Arcologies (does not qualify as high quality but also, so far, has zero tax on our overall economy). Even assuming we elect to switch to Duplexes, right after building this round of BZ Arcologies, we will need to match them in Housing with 8 stages of Duplexes... For the cost of 16 Logistics, aka the entire payout of Integrated Cargo System.
I ran the numbers on this. Basically, duplex housing is just as bad, dicewise, as Blue Zone arcologies. The difference is that you have to spend X infrastructure dice for Y housing in the arcologies, whereas with duplexes you spend X infrastructure dice to get Y housing and the supporting Logistics.

There's just no point unless we find an amazingly cost-effective source of Logistics projects.

Now don't get me wrong, I'd love it if we could have a "build nicer commieblocks" option that wasn't outright shitty but was cheaper than arcologies. But we can't plan around options we haven't seen yet.
 
I ran the numbers on this. Basically, duplex housing is just as bad, dicewise, as Blue Zone arcologies. The difference is that you have to spend X infrastructure dice for Y housing in the arcologies, whereas with duplexes you spend X infrastructure dice to get Y housing and the supporting Logistics.
I noticed, thanks, ran the numbers myself.
 
I don't know, reading the flavor text on the YZ Arcologies does say that it would help house the refugees, improve housing in the YZs over time, and indicate GDI's commitment in investing more in the YZs.
 
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Not gonna lie, I still think the five-arcology goal is important. I understand all the explanations already given, but I'm going to be a pushy arcology advocate once we get out of the first couple of turns of madcap Resource restoration.

We NEED more than three, and frankly I think the main reason the politicians aren't making us promise more than three is because they're underestimating how unpopular it will be for the supply to remain low.

We need at least 26 housing if the refugee influx does not change. That would leave us with no spare housing what so ever, committing to 3 BZ Arcologies is the minimum. However, I would like to do four BZ Arcologies to give us a bit of breathing space on that front. Ideally we would do more then that but:

Total Infrastructure Dice For Plan: 5*16 = 80

BZ Arcology Stages CompletedProgress RequiredApproximate Dice Required*Dice/Turn Starting Q1 2058Dice/Turn Starting Q1 2059Total Resource CostEnergy CostHousing BuiltLow quality Housing Occupied**Spare Housing
31391201.251.67300-62440-2
41991281.752.33420-832346
52591372.313.08555-10402614
63191462.883.83690-12481822
73791543.384.5810-14561030
84391633.945.25945-1664238
94991714.445.921065-1872046

Interesting thing to note is if we didn't have any other commitments, and had the resources available, we could hypothetically finish the next 3 BZ arcologies in a year. Also interesting to note, even if we delayed investing in Arcologies until the start of 2059, which we shouldn't cause of the refugees we'll be getting in the meantime, we could invest a steady 3 dice per turn in arcologies and still complete the 5 Arcology stages by the end of the plan. Finally, a full investment in enough housing to get everyone, including the refugees, into BZ arcologies is technically possible this plan. The problem is we need Dice available for Logistics so we can get more resources and if something comes up, like Mecca/Medina did, we wouldn't be able to finish all of them.

I'm perfectly fine shooting for 5 arcologies, we NEED at least 3 Full Stop. But 5+ is well within our means. We will not be able to invest in planned cities, but we are not planning on investing in them anyway aside from finishing Medina. Our problem is not going to be needing spare Dice, our main problem will be to scrounge up enough spare resources to activate the Dice. This is especially going to be the case at the beginning of the plan, as Simon points out.

Most of our energy costs are going to be eaten up by Fusion, though we will likely need to build a set round of Fusion plants to provide Energy for the rest of the economy.

*At an average Progress of 70 per Die
**Housing figures are based on our position at the end of the coming plan with 32 incoming refugees
 
The problem with the analysis is that it assumes that BZ arcologies are our only option. Even discounting the other BZ housing options we still have YZ arcologies.

If our goal is to comfortably house all of our refugees, then YZ arcologies are currently the answer.

If our goal is to maximize the quality of life of lottery winners (and risking either letting refugees go unhoused, failing plan goals, or letting NOD grow stronger), then BZ arcologies are the answer.

Realistically, a mix is optimal. Build just enough YZ arcologies to have a comfortable buffer, and then focus our hosing efforts entirely on building BZ arcologies.
 
We are also likely to get new BZ housing options as the various branches of GDI's bureaucracy works around the new Plan.

Remember, while we may be plotting this right now in a couple of days, realistically GDI starts planning for Reapportionment after election at the latest.
 
Vote closed
Scheduled vote count started by Ithillid on Oct 8, 2021 at 8:23 PM, finished with 247 posts and 103 votes.

  • [X] Plan Trimmed Arcologies
    -[X] Totals 10+286+203+73+85+570 = 1227 votes (68.2%)
    -[X] No changes in PS
    -[X] Budget 30% (410 Resources per turn)
    -[X] Capital Goods 50 points
    -[X] Consumer Goods 120 points
    -[X] Food 20 points in reserve
    -[X] 700 points
    -[X] Stations- 4000 points
    -[X] Abatement- 40 Points
    -[X] Free Market Party (0/3/5/8) (three promises already made elsewhere, 10 votes)
    --[X] Increase GDI income by at least 700 points (FMP)
    --[X] Take 120 points of Consumer Goods (FMP)
    -[X] Market Socialists (3/5/7/9) (five promises, 286 votes)
    --[X] Increase GDI income by at least 700 points (MS)
    --[X] Take 120 points of Consumer Goods (MS)
    --[X] Take 40 points of Abatement (MS)
    --[X] Complete at least three phases of Blue Zone Arcologies (MS)
    -[X] Militarists (2/5/6/8) (five promises, 203 votes)
    --[X] Take six of the following projects: (Mil)
    ---[X] Prototype Plasma Weapons Development (Mil)
    ---[X] Shimmer Shield Development (Mil)
    ---[X] Orbital Defense Laser Development (Mil)
    ---[X] Tube Artillery Development (Mil)
    ---[X] Railgun Munitions Development (Mil)
    ---[X] Tactical Plasma Weapons Development (Mil)
    --[X] Take five of the following projects (Mil)
    ---[X] Complete the Hydrofoil Project (Mil)
    ---[X] Complete the Point Defense Refits (Mil)
    ---[X] Complete at least three more phases of Shell Plants (Mil)
    ---[X] Complete at least two more phase of Ablative Armor (Mil)
    ---[X] Complete at least two more phases of URLS production (Mil)
    --[X] Spend at least three dice or 45 resources (whichever is less) on military projects every quarter (Mil)
    -[X] United Yellow List (2/4) (five promises, 73 votes)
    --[X] Increase GDI processing limit by at least 1200 (UYL)
    --[X] Complete three phases of Blue Zone Arcologies (UYL)
    --[X] Complete three phases of shell factories. (UYL)
    --[X] Increase GDI income by at least 700 (UYL)
    --[X] Research and Deploy Wadamalaw Kudzu (at least two phases of construction) (UYL)
    -[X] Starbound (3/5) (three promises, 85 votes)
    --[X] Complete GDSS Philadelphia (SPAAACE!)
    --[X] Complete GDSS Enterprise (SPAAACE!)
    --[X] Complete at least six phases of Lunar Mines (SPAAACE!)
    -[X] Socialist (2/4) (1 promise, 0 votes)
    --[X] Research and Deploy Wadamalaw Kudzu (at least two phases of construction) (Commie)
    -[X] Developmentalists (4/8/12) (eight promises, 570 votes)
    --[X] Increase GDI processing limit by at least 1200 (Dev)
    --[X] Increase GDI income by at least 700 (Dev)
    --[X] Complete GDSS Philadelphia (Dev)
    --[X] Complete GDSS Enterprise (Dev)
    --[X] Research and Deploy Wadamalaw Kudzu (at least two phases of construction) (Dev)
    --[X] Complete Perennials Phase 3 (Dev)
    --[X] Take six of the following projects (Dev)
    ---[X] Prototype Plasma Weapons Development (Dev)
    ---[X] Shimmer Shield Development (Dev)
    ---[X] Orbital Defense Laser Development (Dev)
    ---[X] Tube Artillery Development (Dev)
    ---[X] Railgun Munitions Development (Dev)
    ---[X] Tactical Plasma Weapons Development (Dev)
    -[X] Initiative First (5/9)
    --[X] Hideo Ozawa can go play hopscotch in a Yellow Zone minefield (IF)
    [X] Plan Happy Arcologies, Happy Life
    -[X] Totals 10+316+203+73+155+34+570 = 1361 votes
    -[X] Results in 70+5 = 75 PS
    -[X] Budget 30% (410 Resources per turn)
    -[X] Capital Goods 70 points - (+5 PS)
    -[X] Consumer Goods 120 points
    -[X] Food 20 points in reserve
    -[X] 700 points
    -[X] Stations- 4000 points
    -[X] Abatement- 60 Points
    -[X] Free Market Party (0/3/5/8) (four promises already made elsewhere, 10 votes)
    --[X] Increase GDI income by at least 700 points (FMP)
    --[X] Take 70 points of Capital Goods (FMP)
    --[X] Take 120 points of Consumer Goods (FMP)
    -[X] Market Socialists (3/5/7/9) (seven promises, 316 votes)
    --[X] Increase GDI income by at least 700 points (MS)
    --[X] Take 70 points of Capital Goods (MS)
    --[X] Take 120 points of Consumer Goods (MS)
    --[X] Take 60 points of Abatement (MS)
    --[X] Complete at least five phases of Blue Zone Arcologies (MS)
    -[X] Militarists (2/5/6/8) (five promises, 203 votes)
    --[X] Take six of the following projects: (Mil)
    ---[X] Prototype Plasma Weapons Development (Mil)
    ---[X] Shimmer Shield Development (Mil)
    ---[X] Orbital Defense Laser Development (Mil)
    ---[X] Tube Artillery Development (Mil)
    ---[X] Railgun Munitions Development (Mil)
    ---[X] Tactical Plasma Weapons Development (Mil)
    --[X] Take five of the following projects (Mil)
    ---[X] Complete the Hydrofoil Project (Mil)
    ---[X] Complete the Point Defense Refits (Mil)
    ---[X] Complete at least three more phases of Shell Plants (Mil)
    ---[X] Complete at least two more phase of Ablative Armor (Mil)
    ---[X] Complete at least two more phases of URLS production (Mil)
    --[X] Spend at least three dice or 45 resources (whichever is less) on military projects every quarter (Mil)
    -[X] United Yellow List (2/4) (five promises, 73 votes)
    --[X] Increase GDI processing limit by at least 1200 (UYL)
    --[X] Complete three phases of Blue Zone Arcologies (UYL)
    --[X] Complete three phases of shell factories. (UYL)
    --[X] Increase GDI income by at least 700 (UYL)
    --[X] Research and Deploy Wadamalaw Kudzu (at least two phases of construction) (UYL)
    -[X] Starbound (3/5) (five promises, 155 votes)
    --[X] Complete GDSS Philadelphia (SPAAACE!)
    --[X] Complete GDSS Enterprise (SPAAACE!)
    --[X] Complete at least six phases of Lunar Mines (SPAAACE!)
    --[X] Gain at least 100 RpT from offworld mining (SPAAACE!)
    --[X] Fund all remaining probe missions (SPAAACE!)
    -[X] Socialist (2/4) (three promises, 34 votes)
    --[X] Complete at least five phases of Blue Zone Arcologies (counts for two) (Commie)
    --[X] Research and Deploy Wadamalaw Kudzu (at least two phases of construction) (Commie)
    -[X] Developmentalists (4/8/12) (eight promises, 570 votes)
    --[X] Increase GDI processing limit by at least 1200 (Dev)
    --[X] Increase GDI income by at least 700 (Dev)
    --[X] Complete GDSS Philadelphia (Dev)
    --[X] Complete GDSS Enterprise (Dev)
    --[X] Research and Deploy Wadamalaw Kudzu (at least two phases of construction) (Dev)
    --[X] Complete Perennials Phase 3 (Dev)
    --[X] Take six of the following projects (Dev)
    ---[X] Prototype Plasma Weapons Development (Dev)
    ---[X] Shimmer Shield Development (Dev)
    ---[X] Orbital Defense Laser Development (Dev)
    ---[X] Tube Artillery Development (Dev)
    ---[X] Railgun Munitions Development (Dev)
    ---[X] Tactical Plasma Weapons Development (Dev)
    -[X] Initiative First (5/9)
    --[X] Hideo Ozawa can go play hopscotch in a Yellow Zone minefield (IF)
    [X] Plan Another Supermajority
    -[X]Treasury Allocation
    --[X] 30% (410 Resources per turn)
    -[X]Capital Goods
    --[X] 70 points
    -[X]Consumer Goods
    --[X] 120 points
    -[X]Food
    --[X] 20 points in reserve
    -[X]Income
    --[X] 800 points
    -[X]Stations
    --[X] 4000 points
    -[X]Abatement
    --[X] 40 points
    -[X]Political Breakdown (1400 votes) (+5 PS)
    --[X]Free Market Party (30 votes)
    ---[X][FMP] Increase GDI income by at least 700 points
    ---[X][FMP] Increase GDI income by at least 800 points
    ---[X][FMP] Take 70 points of Capital Goods
    ---[X][FMP] Take 100 points of Consumer Goods
    ---[X][FMP] Take 120 points of Consumer Goods
    --[X]Market Socialists (313 votes)
    ---[X][MS] Take 40 points of Abatement
    ---[X][MS] Complete at least three phases of Blue Zone Arcologies
    --[X]Militarists (223 votes)
    ---[X][MIL] Take three of the following projects (all 6 development promises)
    ---[X][MIL] Take six of the following projects (all 6 development promises)
    ---[X][MIL] Take three of the following projects (all 5 deployment promises)
    ---[X][MIL] Take five of the following projects (all 5 deployment promises)
    ---[X][MIL] Spend at least three dice or 45 resources (whichever is less) on military projects every quarter
    ---[X][MIL] Spend at least four dice or 60 resources (whichever is less) on military projects every quarter
    --[X]Initiative First (0 votes)
    ---[X][IF] A hearty "go fuck yourselves"
    --[X]United Yellow List (73 votes)
    ---[X][UYL] Complete three phases of shell factories.
    ---[X][UYL] Increase GDI processing limit by at least 1200
    ---[X][UYL] Research and Deploy Wadamalaw Kudzu (at least two phases of construction)
    --[X]Starbound (155 votes)
    ---[X][SB] Complete GDSS Philadelphia
    ---[X][SB] Complete GDSS Enterprise
    ---[X][SB] Complete at least 6 phases of Lunar Mines
    ---[X][SB] Gain at least 100 RpT from offworld mining
    ---[X][SB] Fund all remaining probe missions
    --[X]Socialists (34 votes)
    ---[X][SOC] Complete at least five phases of Blue Zone Arcologies (counts for two)
    --[X]Developmentalists (570 votes)
    --[X]Biodiversity Party (2 votes)
    ---[X][BIO] Complete Ranching Domes
    [X] Plan Big Enough Supermajority
    -[X] Treasury Allocation: 30% (410 Resources per turn) - Maintaining the Treasury's percentage, even as GDI's overall economy grows, will see the Treasury maintaining high levels of spending, a likely requirement in the face of extensive plan goals.
    -[X] Capital Goods: 50 points - With the Initiative's politicians expecting great things from Seo's first term in office, a wide spread of investments will produce significant impacts, even if they might not be as great as some could hope for.
    -[X] Consumer Goods: 120 points - A more ambitious plan, and one that will provide for a good quality of life for even masses of refugees that are pouring into Initiative territories.
    -[X] Food: 20 points in reserve - With food supplies stable, and extremely significant, the next key priority is establishing strategic reserves. While there are already significant quantities, they cannot feed GDI's population for all that long without substantial augmentation.
    -[X] Income: 800 points - While still not quite reaching the budgets of 2047, a massive surge of income across the entire plan will place it in a good position as multiple crises raise their bloody heads.
    -[X] Stations: 4000 points - A somewhat more ambitious goal, likely completing or nearly completing two stations, this will be a significant step towards the aims of the Starbound party. However, it is also an eminently achievable one with consistent investment.
    -[X] Abatement: 40 Points - Increasing abatement substantially is a key element in maintaining GDI's overall position. While not the largest of goals, 40 points will be a very sustainable pace, especially with the high income goals.
    -[X] Politics: Gains 1,142 votes out of 1800 votes total for a 63.333% supermajority
    -[X] Free Market Party (0/3) +10 votes
    --[X][FMP] Increase GDI income by at least 700 points.
    --[X][FMP] Increase GDI income by at least 800 points.
    --[X][FMP] Take 100 points of Consumer Goods
    --[X][FMP] Take 120 points of Consumer Goods
    -[X] Market Socialists (3/5) +286 votes
    --[X][MS] Take 40 points of Abatement
    --[X][MS] Complete at least three phases of Blue Zone Arcologies
    -[X] Militarists (2/5) +203 votes
    --[X][Mil] Take three of the following projects (Development)
    --[X][Mil] Take three of the following projects (Deployment)
    --[X][Mil] Take five of the following projects (Deployment)
    --[X][Mil] Spend at least three dice or 45 resources (whichever is less) on military projects every quarter
    --[X][Mil] Spend at least four dice or 60 resources (whichever is less) on military projects every quarter
    -[X] Initiative First (0) +0 votes
    --[X][IF] Nothing.
    -[X] United Yellow List (2/4) +73 votes
    --[X][UYL] Complete three phases of Blue Zone Arcologies
    --[X][UYL] Complete three phases of shell factories.
    --[X][UYL] Increase GDI processing limit by at least 1200
    --[X][UYL] Increase GDI income by at least 700
    --[X][UYL] Research and Deploy Wadamalaw Kudzu (at least two phases of construction)
    -[X] Starbound (0) +0 votes
    --[X][Star] Complete GDSS Philadelphia
    --[X][Star] Complete GDSS Enterprise
    -[X] Socialist (0) +0 votes
    -[X] Developmentalist (4/8) +570 votes
    --[X][Dev] Increase GDI income by at least 800
    --[X][Dev] Complete Perennials Phase 3
    -[X] Development Projects (Three)
    --[X] Shimmer Shield Development
    --[X] Orbital Defense Laser Development
    --[X] Tube Artillery Development
    -[X] Deployment Projects: All Five of them
    --[X] Complete the Hydrofoil Project
    --[X] Complete the Point Defense Refits
    --[X] Complete at least three more phases of Shell Plants
    --[X] Complete at least two more phase of Ablative Armor
    --[X] Complete at least two more phases of URLS production
    [X]Plan CapGoods Abundance
    -[X] 30% (410 Resources per turn) - Maintaining the Treasury's percentage, even as GDI's overall economy grows, will see the Treasury maintaining high levels of spending, a likely requirement in the face of extensive plan goals.
    -[X] 90 points - A staggering investment, and one that will require substantial effort across the plan, it is also a requirement that is significantly popular, as it should likely provide all sectors with sufficient quantities of desperately needed capital goods. (+15 PS)
    -[X] 120 points - A more ambitious plan, and one that will provide for a good quality of life for even masses of refugees that are pouring into Initiative territories.
    -[X] 30 points in reserve - A somewhat higher goal, providing for even greater defense in depth, the project to establish significant reserves will take substantial effort, but will not exclude the agriculture department from deploying resources to put out other fires (+5 PS)
    -[X] 700 points - While somewhat more ambitious, 700 points of income from all sources is considered to be quite possible, and will begin reaching close to where the Initiative was in terms of output before the Third Tiberium War.
    -[X] 4000 points - A somewhat more ambitious goal, likely completing or nearly completing two stations, this will be a significant step towards the aims of the Starbound party. However, it is also an eminently achievable one with consistent investment.
    -[X] 40 Points - Increasing abatement substantially is a key element in maintaining GDI's overall position. While not the largest of goals, 40 points will be a very sustainable pace, especially with the high income goals.
    -[X][FMP] Increase GDI income by at least 700 points.
    -[X][FMP] Take 70 points of Capital Goods
    -[X][FMP] Take 90 points of Capital Goods
    -[X][FMP] Take 100 points of Consumer Goods
    -[X][FMP] Take 120 points of Consumer Goods
    -[X][MS] Take 40 points of Abatement
    -[X][MS] Complete at least three phases of Blue Zone Arcologies
    -[X]MIL] Take three of the following projects (all 6 development promises)
    -[X]MIL] Take six of the following projects (all 6 development promises)
    -[X]MIL] Take three of the following projects (hydrofoils, PD refits, two more phases of URLS)
    -[X]MIL] Spend at least three dice or 45 resources (whichever is less) on military projects every quarter
    -[X]MIL] Spend at least four dice or 60 resources (whichever is less) on military projects every quarter
    -[X][IF]Take three of the following projects (hydrofoils, PD refits, two more phases of URLS)
    -[X][IF] Spend at least three dice or 45 resources (whichever is less) on military projects every quarter
    -[X][IF] Spend at least four dice or 60 resources (whichever is less) on military projects every quarter
    -[X][UYL] Increase GDI processing limit by at least 1200
    -[X][UYL] Research and Deploy Wadamalaw Kudzu (at least two phases of construction)
    -[X][Star] Complete GDSS Philadelphia
    -[X][Star] Complete GDSS Enterprise
    -[X][Star] Fund all remaining probe missions
    -[X][DEV] Complete the North Boston Chip Fabricator
    -[X][DEV] Take three of the following projects (all 6 development promises)
    -[X][DEV] Take six of the following projects (all 6 development promises)
    • [X] Increase GDI income by at least 700 points.
    • [X] Take 70 points of Capital Goods
    • [X] Take 100 points of Consumer Goods
      • [X] Take 40 points of Abatement
      • [X] Take 60 points of Abatement
      • [X] Take three of the following projects
      • -[X] Shimmer Shield Development
      • -[X] Orbital Defense Laser Development
      • -[X] Tube Artillery Development
      • [X] Take three of the following projects
    -[X] Complete the Hydrofoil Project
    -[X] Complete the Point Defense Refits
    -[X] Complete at least three more phases of Shell Plants
    --[X][Mil] Spend at least three dice or 45 resources (whichever is less) on military projects every quarter
    [X] Complete three phases of shell factories.
    • [X] Increase GDI income by at least 700
    • [X] Research and Deploy Wadamalaw Kudzu (at least two phases of construction)
      • [X] Complete GDSS Philadelphia
      • [X] Complete GDSS Colombia (counts for two)
      • [X] Complete GDSS Colombia
    • [X] Research and Deploy Wadamalaw Kudzu (at least two phases of construction)
      • -[X] Shimmer Shield Development
      • -[X] Orbital Defense Laser Development
      • -[X] Tube Artillery Development
      • [X] Complete Ranching Domes
 
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