- Location
- The Underdark
It only allows one vote per person, and uses the most recent vote.I wasn't sure if the system would double-count my vote or just ignore it, so I dropped all the Xs.
It only allows one vote per person, and uses the most recent vote.I wasn't sure if the system would double-count my vote or just ignore it, so I dropped all the Xs.
Preventative Medical Care
For the most part GDI's healthcare system is an outgrowth of pre-TW3 standards, with a focus on diagnostic care - that is, the treatment of illnesses after they manifest. But an ounce of prevention is worth a pound of cure, and with the rebuilding of the healthcare system nearly from scratch as well as the elimination of any sort of profit motive, healthcare workers can be encouraged to perform more frequent testing and check-ups, as well as prescribing lifestyle changes and other non-medical interventions in order to lower the risk of more serious health issues later on. While these measures will strain the medical system at first, over time they will lead to an increase in treatment capacity as total cases per capita drop and resources are freed up.
(DC??, - Heath for three quarters, followed by + ? Health per population?)
Four Day Work Week
As the increased flow of refugees into GDI territory is poised to sustain present labor surpluses, labor activists are championing the idea of a four day work week. This would allow more people to engage in meaningful work, reduce workplace stress, and improve health outcomes and personal satisfaction. There are even promising studies prior to TW3 that indicate overall productivity is likely to increase over time as unstressed, happy workers are more productive. (+5 PS)
*Reduces labor and grants a small bonus to all rolls with each phase implemented.
Universal Design
A program that calls for products and environments to be designed to be usable and accessible to as wide a cross section of the populace as practical. Initially raised as an issue by the United Yellow list due to years of war and environmental collapse generating a significant minority of physically disabled individuals in Yellow Zone populations, it has since diversified its focus to include the needs of the young and elderly as well. This project would involve basic retrofits on existing infrastructure followed by ground-up implementation on future construction. (+5 PS)
Carbon Allotrope Flywheel Complex
The production of long chain carbon nanotubes opens the design space of carbon fiber composites and allows for the creation of flywheel energy storage systems with an energy density greater than diesel fuel (assuming a 60% efficiency combustion engine for the later). Such carbon composite materials are suitable for vehicular and grid scale power applications, and have the advantage of unlimited charge/discharge cycles as well as high peak power useful for powering railguns and lasers. While the initial plant would not have the capacity to materially affect GDI vehicle design, further expansions would allow for a gradual electrification of the GDI vehicle fleets, simplifying their design and logistical needs.
(Discounts on vehicle deployment projects)
Cultured Meat Development
While GDI has become adept at fulfilling its populations's protein needs through vegan dietary options, the fact remains that Humanity's evolutionary history as a primary carnivore remains obvious in the shape of our molars and high bioavailability of nutrients in meat compared to plants, and the direct cultivation of engineered liver stands to provide a staple protein dish more efficiently than through the use of ranching domes. Researchers hope to expand from an initial protein 'goop' suitable for flavoring and thickening soups, stews, and roues, to eventually growing whole cuts of meat in printed extracellular matrices. There is even potential for late stage developments in the technology having direct applications to healthcare with applications to artificially grown replacement organs.
Orbital Layout Arcology
Constructing an Arcology along similar design principles to the Columbia Orbital Habitat would allow us to partially stress test the current design under day to day strains of permanent human habitation and form a kernel of institutional knowledge about the effective design and layout of space borne habitats. (DC ??, + Starbound Support, +10% completion to each stage of Columbia)
Communal Layout Arcology
Elements of the Socialist and Market Socialist parties believe quality of life in Yellow Zone Arcologies can be improved while keeping costs of construction low by designing Arcologies from the ground up along more communal use lines, with shared kitchens, lawndries, modular internal spaces, and enhanced privacy features that make living in tight quarters more pleasant. (DC ??, + Socialist Support, + Market Socialist Support, Increased quality of Yellow Zone Arcology housing)
Bolshevik XLUUV Development
In order to reduce development times and costs of a submarine force, the Navy would like to first develop an eXtra Large Unmanned Underwater Vehicle intended to loiter in choke points and litoral landing zones to interdict NOD undersea shipping. Hallmarks of the design would include an annular MHD propulsion unit taking advantage of GDI's expertise in rainguns and superconductor manufacture, a solid state fission fragment nuclear reactor developed in partnership with SCED, and fully passive reactor cooling based on NOD laser cooling systems. Armament would consist of four non-reloading torpedo tubes: six very lightweight torpedoes loaded in the first tube, two lightweight anti submarine torpedoes in the second, a long range torpedo/mine in the third, and a tactical nuclear warhead equipped Shkvall 3 torpedo in the for use against major NOD battlegroups in the fourth. (Unclocks Red October SSN Development)
Yes. Mostly as an outgrowth of military health systems, but it does have a pretty comprehensive one.Does GDI have all-inclusive universal healthcare? Like, pharma/dental/optometry in addition to the usual make people not die now stuff?
Yes. Mostly as an outgrowth of military health systems, but it does have a pretty comprehensive one.
1. Already a thing.
I found it hilarious that so many people answered this question.Because Spider Cotton is implying Capital Goods out of Agriculture, while the Kudzu is more of a PS choice that is high priority because you have bureaucrats across the initiative more or less going "Where is my fucking Caffeine Granger, you damned hack!"
If my random trivia is correct, Heracles among other things he did besides his Twelve Labors, has freed Prometheus from his torment. Not sure what happened to the eagle, but since Prometheus was to be bound to the rock for all eternity, a loophole was used - they took a stone from the rock and a link of a chain Prometheus was bound with, and made a ring with an embedded stone for Prometheus to wear. Thus he was still bound to the rock by the chain, technically, so the punishment was upheld.For Prometheus, while there's certainly symbolism of stealing fire from the Gods (taking the reactionless drive from the Scrin), I'm not so hot on the name given how Prometheus ended up being eternally punished for his crime. Almost as bad as naming a ship Icarus.
This isn't a bad combo, though we should be prepared to sacrifice a die on Synthesis Centers to make the resource allocation budget work.-[] Light and Chemical Industry 4/4 dice 30R
--[] Chemical Fertilizer Plants 0/200 2 dice (30R)
--[] Pharmaceutical Synthesis Centers 0/250 2 dice (30R) (High Priority)
-_--[] Agriculture 3/3 dice 60R
--[] Yellow Zone Aquaponics Bays (Phase 4) 44/160 1 die (10R)
--[] Vertical Farming Projects (Stage 2) 65/240 1 die (15R)
--[] Wadmalaw Kudzu Development 0/40 1 die (20R) (High Priority)
Okay, this works. People may agree or disagree about priorities, but the core logic of it is manageable.-[] Tiberium 5/5 dice +6 Free dice 205R
--[] Red Zone Containment Lines (Stage 5) 74/180 1 die (25R)
--[] Mecca/Jeddah Planned City (Phase 3) 200/640 1 die (20R)
--[] Tiberium Stabilizer Deployment 0/2000 8 dice (8 Fusion) (170R) (Very High Priority)
--[] Security Review 1 die
Hmmmrm. I think it would make more sense to focus our efforts on either the commsats or the cleanup than to do both. With two dice on cleanup we have a fair chance of getting two stages in a single turn, which would lead to a really impactful surge of Resources next turn to fund expensive projects that we have waiting across the board. Commsats are a good thing to do and all, but they're a phased project, so we might as well do the dice rolls in pairs at a time.-[] Orbital 3/3 dice +1 Fusion die 60R
--[] Expanded Orbital Communications Network (Phase 3) 13/135 1 die (15R)
--[] Orbital Cleanup (Stage 5) 42/90 1 die (15R)
--[] Lunar Regolith Harvesting (Phase 1) 321/350 1 Fusion die (30R)
Again, the dice allocation is respectable, but remember that the military is SIGNIFICANTLY more screwed by a fuckup on completing the Phase 1 URLS factories than by failure to complete RWS-Predator next turn. I think it would be much better to invest one die on the tanks and two on the missiles, instead of doing it the other way around.-[] Military 5/5 dice 65R
--[] Remote Weapons System Deployment Predator 225/350 2 dice (20R)
--[] Universal Rocket Launch System Deployment (Phase 1) 235/300 1 die (15R) (High Priority)
--[] Governor Class Cruiser Shipyards
--- [] Rosyth 0/185 1 die (20R)
--[] Havoc Scout Mech Development 0/30 1 die (10R) (High Priority)
This isn't a bad combo, though we should be prepared to sacrifice a die on Synthesis Centers to make the resource allocation budget work.
This... um. Better, but again, there's no point in scattershotting dice across multiple projects like this when the projects are phased
but remember that the military is SIGNIFICANTLY more screwed by a fuckup on completing the Phase 1 URLS factories than by failure to complete RWS-Predator next turn.
I mean more that if there's something we really want to do in a plan like this and we just can't find the Resources, sacrificing a die on Synthesis Plants would be a reasonable course of action. Because unlike Fertilizer Plants, the synthesis action isn't on a timer where we have to finish it by 2057Q4.LCI: I'm not quite understanding your point here. Do you mean next quarter if they both succeed?
Degradation can happen when projects are allowed to sit over a period of years, but it depends on the realistic context. The vertical farms might undergo degradation, but if they have, that's already happened, realistically; artificially delaying finishing our Yellow Zone Aquaponics project so we can swap in a more expensive Vertical Farming guide isn't really helping matters.Agriculture/Orbital: We've seen projects suffer degradation if they're allowed to sit incomplete between phases, so I'm trying to push some across the finish line to lock in the gains, so to speak.
I understand your feelings, but it's the nature of Plan Quest game mechanics that it often makes mechanical sense to finish a rotating series of projects rather than endlessly munching away at several things at once at 1 die/turn.I really want to scattershot a lot of Infrastructure projects right now just to avoid that, but Stabilizers & the mutation roll showed up, so.... Plus there's something to be said about steady work on projects instead of throwing the whole might of the Treasury at a couple things every quarter. We are on a timetable with tiberium and the plan goals, but I'd like to signal greater stability by consistently show improvement across a lot of projects. It feels less like lurching from one emergency to another.
The bolded passage is just... incoherent.Military: Fair point, and it's something I'll keep in mind for future plans. For now, I'm not going to make a third revision that no one is voting for anyway, so let's just say I'm relying on all the people involved with the URLS to not fuck it up.
The real question isn't food supplies, it's Resource availability. Do we want to commit to spending 30-45 Resources on a superfluous Food project when we have a lot of other things that need doing?Personally, I don't see a problem with exceeding our Food goal, and Vertical Farming is a good cheap Food (+Consumer Goods) earner.
We should have no problem completing both of them in 3 turns, and they are cheap.
And then we will have more than enough Food to convert some of it into even more Consumer Goods, or reallocate some of our agriculture for Spider Cotton production.
The current leading plan throws 60R at the Pathfinder without using fusion dice.The real question isn't food supplies, it's Resource availability. Do we want to commit to spending 30-45 Resources on a superfluous Food project when we have a lot of other things that need doing?
Pathfinder isn't a project that benefits from Fusion dice.The current leading plan throws 60R at the Pathfinder without using fusion dice.
So apparently, Yes.![]()
Edit: presumably because a lot of the expense is in the G-drive, not in moving things around.
So we are building this thing out of recycled orbital debris? Interesting.Pathfinder isn't a project that benefits from Fusion dice.
Edit: presumably because a lot of the expense is in the G-drive, not in moving things around.
No Pathfinder is 90% groundside facilities and figuring out how to build the drive modules and 10% space construction.So we are building this thing out of recycled orbital debris? Interesting.
Since Seo is good for tech developments, and considering how much time is left in this 4-year plan, all remaining developments could wait until he is the new Treasury leader to be done for greater potential benefits.A number of cutting edge tech is gated behind Talons developments as a reminder.
Pretty sure that's only for the background tech rolls. Which are tech that the Talons aren't working on.Since Seo is good for tech developments, and considering how much time is left in this 4-year plan, all remaining developments could wait until he is the new Treasury leader to be done for greater potential benefits.