You have seen a few for the middle eastern blue zone, but none for the Himalayan Blue Zone (aside from Karachi). I am aiming to fix that, but am also trying to juggle a lot of things, and it is hard to see good reasons to put big centralized development projects there, when it is inherently difficult to get out from there.
 
People who write up plans - is there any wiggle room for researching force fields or plasma weapons?

The ability to contain high energy reactions and control plasma behavior better are both key aspects of fusion power that could unlock vehicle scale fusion powerplants. If we could implement those then we'd be able to switch to a fully electrified military in time, and greatly simplify logistics while being able to increase our operational tempo (effectively multiplying the number of units we have).

Not right now. Like some other people have said check back in two years. It's on my mind and I will look into getting those developed and deployed as soon as possible, but right now the plan is first deploy rockets and predator, then do shipyards and ASAT and maybe sensors and then when the new plan start doing shells and ablat since they are cheap 10 Resources per Die.

General factory refits would be nice too but not gonna hold my breath.

Also something to look into doing. Either end of this plan for some of it or after we rebuild our budget in the new plan.


Oh. Nice. OK two questions:

Why do we have 30 Labor instead of 31? There is no information in the Status tab as to what happened to lose us 1 Labor.

Will some of the Light and Chemical Industry Projects be folded into Blue Zone Industry Sectors Phase 2 if we do Phase 1?

You have seen a few for the middle eastern blue zone, but none for the Himalayan Blue Zone (aside from Karachi). I am aiming to fix that, but am also trying to juggle a lot of things, and it is hard to see good reasons to put big centralized development projects there, when it is inherently difficult to get out from there.

So we need Karachi to get better building options in the Himalayan Blue Zone?

Also what government is running that zone? Chinese remnant? Nepalese? Pakistani? Himalayan? Or some mix of the four? Or something more?
 
The new Myomer Macrospinner doesn't seem to offer much or any advantage over the currently existing [ ] Johannesburg Myomer Macrospinner with how much it costs to get the next phase vs 3 phases of the other option just to get to a similar progress level, and it doesn't even have the extra benefits for power armor projects included in.

The super conductor production project is new, but not even close to being as cost efficient as making more fusion or fission power facilities, or more dedicated Capital goods production projects for combined benefits over costs.

Unless there are mentioned additional benefits given in-quest, I don't see how these new project could be competitive alternatives, unless the other projects completely dry up first.
 
Why do we have 30 Labor instead of 31? There is no information in the Status tab as to what happened to lose us 1 Labor.
You spent it doing one of your projects in Q1, the Dakar shipyard.
No, because they are intentionally pulled out as specific projects. The sectors are a general "All the little stuff" project, rather than specific target areas that need your attention.
 
The new Myomer Macrospinner doesn't seem to offer much or any advantage over the currently existing [ ] Johannesburg Myomer Macrospinner with how much it costs to get the next phase vs 3 phases of the other option just to get to a similar progress level, and it doesn't even have the extra benefits for power armor projects included in.
A 2nd location means two points of failure and different shipping times for the logistics line.
 
Also what government is running that zone? Chinese remnant? Nepalese? Pakistani? Himalayan? Or some mix of the four? Or something more?
According to what I can guess off Google Earth that zone seems to be a mix mostly of current disputed Indian/Pakistani and Chinese territory. Very strange area to have a blue zone, it's like Aksai Chin and Jammu and Kashmir and a chunk of Tibet where nobody lives.
The original government there was probably Pakistani.
 
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The super conductor production project is new, but not even close to being as cost efficient as making more fusion or fission power facilities, or more dedicated Capital goods production projects for combined benefits over costs.
It is not supposed to be. The thing is that it is also an LCI project compared to fission and fusion's Heavy Industry, so for the times when you have other priorities for HI, it is an option. Each field has their specialties in terms of goods that they can produce effectively. LCI produces health and consumer goods relatively efficiently, and Energy and Capital Goods, notably less efficiently. Similarly, Heavy Industry produces Energy and Capital Goods very efficiently, and Consumer Goods or Logistics less efficiently.
 
You spent it doing one of your projects in Q1, the Dakar shipyard.

Yeah but we had 32 Labor at the start of Q1:

Labor:‌ ‌Gargantuan‌ ‌Surpluses‌ ‌(+32)‌ ‌

and the Dakar Shipyard only cost 1 Labor:

[ ] Governor Class Cruiser Shipyards
Rebuilding some of GDI's battleship docks into half sized cruiser sections will save on resources, however they will require major investments in capital goods. These yards will take some significant time to begin major developments however, with a cruiser taking months to construct, and longer to fit out for service. (Very High Priority)
- [ ] Hampton Roads(Progress 0/185: 20 resources per die) (- Capital Goods, -- Energy, - Labor)
- [ ] Rosyth (Progress 0/185: 20 resources per die) (- Capital Goods, -- Energy, - Labor)
- [ ] Dakar (Progress 0/185: 20 resources per die) (- Capital Goods, -- Energy, - Labor)

so why do we have 30 instead of 31 Labor now?
 
I mean given the history of what happens to leftists movements IRL, I think people's paranoia about any hint of backsliding is, ah, well grounded in reality. 😂

Which may not be entirely appropriate to the quest depending on how sociopolitical and economic trends are modeled in the background, but I understand where the hostility comes from.
Okay, but it's a big part of how we've gotten to a place where the QM has given up on what I for one thought was a genuinely interesting exploration of a nation pushing capital aside... because he's sick of the acrimony and of people endlessly refighting the same battles.

I get where the hostility comes from, but being able to control one's anger and mistrust- at least well enough to win graciously- plays a huge role in whether other people are willing to play with one, or willing to listen to one.

For me, Mecca is a win condition. We invest in it properly and we protect human history and culture.
I mean, to be a 'win condition' we'd have to have some way of stopping tiberium from ever overrunning it... which means the TCN, which means Kane's cooperation.

Do you see success at Mecca setting in motion a chain of events that convinces Kane to cooperate?

Not really. Developing new hardware when we haven't even finished deploying the previous round of new hardware doesn't do anything except ultimately set back the timeline on military deployments. I personally want the RWS, new missiles, and new Orca in production before we even think about doing another development trial. And even once those new hardware boxes are checked off we should probably finally solve that persistent shell shortage that's lasted a decade before springing for more shiny new toys, or bulk up missile/ablat/sensor production beyond "barely enough to keep up with current attrition but no stockpiles" levels. While also not letting the navy fall too far behind. While also building enough ASAT to make sure our incredibly expensive Tiberium Stabilizer network doesn't get blown up.

Point is there's.... a lot already on our plate for the military right now without adding anything new. What's the use in unlocking a new plasma gun that we can't actually produce until 10 turns from now? Better to just wait so we don't lock in an old design that goes to the bottom of the production queue and instead use that die next turn to actually clear out the production queue a little faster. Yeah there's eventual far-off possibilities that might come from a 5th generation descendant of the Shimmer Shield or whatever but it's an extremely long term tech tree. Reaching a certain level in the shields tech tree 20 years vs. 22 years from now is pretty hard to care about when there's not enough bullets or planes or ships right now.
Personally, yeah, I want to push the deployment over development options, except for Steel Talons projects. Because practically the entire point of the Steel Talons' existence is to chug along in the background pioneering more advanced weapons concepts and figuring out what even works and what doesn't. This does require some funding, and refusing to fund it last time has put us on really bad terms with them because we were basically supporting everything BUT their projects.

Oh I'm new in the thread and I understand the importance of any Tib abatement and stabilisers, so I'm not really bothered. Just with how long they've been sitting there as the generic, unsexy option with some Cap Goods requirements I doubt they're getting picked up until the military forces our hand again.
You're missing something important.

They don't just have "some" Capital Goods requirement, they have lots of Capital Goods requirement. Until we got the expanded planning apparatus it was just a single gigantic -16 Capital Goods project- and you will notice that all the Capital Goods we created for the entire plan so far adds up to something like +15 to +20 Capital Goods, tops, over a period of three years.

The general consensus was that we'd do a 1200-point heavy industrial megaproject (something like 16 dice invested!) JUST to get the Capital Goods for the war factory refits.

In theory we could have started the first phase or two of the projects, but those phases are the least impactful parts of the project for precisely all the same reasons they're the least costly in Capital Goods. Speeding up the MCV production line is all well and good but it's not a decisive transformation of our war industry the way the full -16-point combined action is.

So you're looking at an option we historically haven't taken because the cost of affording it is just fucking back-breaking, and mistaking it for an option we aren't taking because nobody cares, even as we finally begin to get within shouting distance of being able to afford it. That's a good way to wind up surprised.

All of the new updates starting with the beginning of next plan. Still working out a few kinks with the format, but those are relatively minor.
Well this is certainly different, I prefer it over the old format for the tabs for things like the heavy industry options and such less sure about the status part but overall personally I think the positives outweigh the negatives for me as a reader (I have absolutely no idea how much work it takes to get it into that format though).
@Ithillid

The one significant disadvantage of this that I can see is that the new format isn't searchable. If I'm on the page where you post a turn update and I want to find the macrospinner option, I can Ctrl-F and type in "macros" and bam I'm there, after maybe clicking past one or two cases of someone else putting up a plan draft. With the tabs, I can't do that. Looking things up isn't necessarily actually harder, but it's a quite different workflow.
 
Has GDI done any work on bulk synthesis of graphene or other carbon allotropes?

@BOTcommander, is there an upper limit to the gravity gradient we cam create with gravity plates? I'm wondering if we could make a mass driver that could avoid applying a g-force to its payloads? And are they small enough to fit in a fighter cockpit as a means of countering g-force?
 
The new Myomer Macrospinner doesn't seem to offer much or any advantage over the currently existing [ ] Johannesburg Myomer Macrospinner with how much it costs to get the next phase vs 3 phases of the other option just to get to a similar progress level, and it doesn't even have the extra benefits for power armor projects included in.

The super conductor production project is new, but not even close to being as cost efficient as making more fusion or fission power facilities, or more dedicated Capital goods production projects for combined benefits over costs.

Unless there are mentioned additional benefits given in-quest, I don't see how these new project could be competitive alternatives, unless the other projects completely dry up first.
If I remember correctly it has been implied that these kinds of things have background effects to other things.

Like when we first got myomer bundles it was said they would also affect things like robotic arms on assembly lines.
 
Personally, yeah, I want to push the deployment over development options, except for Steel Talons projects. Because practically the entire point of the Steel Talons' existence is to chug along in the background pioneering more advanced weapons concepts and figuring out what even works and what doesn't. This does require some funding, and refusing to fund it last time has put us on really bad terms with them because we were basically supporting everything BUT their projects.
The Steel Talons don't cough up the advanced tech until after we finish a Deployment project for them. Similar to how the Navy's Point Defense Refits gate us using that tech for defending YZ Fortress Towns. And the research in the background happens with our without our direct funding; it just needs the Treasury's resources to go from prototypes in a lab into a Deployable state.
 
Has GDI done any work on bulk synthesis of graphene or other carbon allotropes?

@BOTcommander, is there an upper limit to the gravity gradient we cam create with gravity plates? I'm wondering if we could make a mass driver that could avoid applying a g-force to its payloads? And are they small enough to fit in a fighter cockpit as a means of countering g-force?
According to my very fast and basic thinking on the issue, GDIs AG cannot really be used for a mass driver driver device, because having a hole in the bottom makes the actual AG field behave weird:

As for a device counteracting G forces, probably, if you have a robust enough power delivery system. The backups for the AG labs and training rooms I imagined are enormous. Upper limits, if the machine is built for it and you have the power delivery, go ham on creating neutron star level gravity in your backyard.

But more importantly, while I am sure Ithillid doesnt mind half the stuff I spew forth, he has the final say on whats canon. So whatever I do is taken with a grain of salt, which is why I specified "If we take SCED/CarterQuest lore into consideration."
 
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Oh look, a new superconductor and myomer options. New format is nicer to move between, less scrolling
Notably, the new Reykjavik plant is more cost-effective to invest in than continued expansion of Johannesburg...

The new Myomer Macrospinner doesn't seem to offer much or any advantage over the currently existing [ ] Johannesburg Myomer Macrospinner with how much it costs to get the next phase vs 3 phases of the other option just to get to a similar progress level, and it doesn't even have the extra benefits for power armor projects included in.
Let's make an argument based on facts and math, shall we?

Cost of Reykjavik Phase 1+2+3:
80+160+320 = 560 Progress at 20 R/die for 3 Capital Goods and 1 Energy.
187 Progress per Capital Goods

Cost of Johannesburg Phase 4:
720 - 69 = 651 Progress at 20 R/die for 4 Capital Goods and 2 Energy.
163 Progress per Capital Goods

There's a slight efficiency advantage in favor of Johannesburg (much of it coming from the part where we've already got 69 points of rollover on Johannesburg)... But then look what happens if we actually contemplate completing either project.

Cost of Reykjavik Phase 1+2+3+4+5:
560+640+1280 = 2480 Progress at 20 R/die for 3+4+8 = 15 Capital Goods and 7 Energy.
165 Progress per Capital Goods

Cost of Johannesburg Phase 4+5:
651 + 1440 = 2091 Progress at 20 R/die for 12 Capital Goods and 6 Energy
174 Progress per Capital Goods

Each phase of Reykjavik is cheaper than the corresponding phase of Johannesburg, so in the long run investing in a Phase 5 Reykjavik will be cost-effective compared to completing Johannesburg. Of course, this hinges on our eventually being able to afford and complete a very expensive Light Industry megaproject... but then, so does Johannesburg.

The other notable advantage of the Reykjavik site is that it isn't being built in the backyard of Nod's sneakiest, most sabotage-utilizing warlord. It gives us some flexibility if a single Nod warlord rolls a crit and, say, smuggles a nuclear bomb into the middle of that one giant industrial complex in the whole world that's producing virtually our entire supply of a vital strategic material.

The super conductor production project is new, but not even close to being as cost efficient as making more fusion or fission power facilities, or more dedicated Capital goods production projects for combined benefits over costs.
Yes, and as already pointed out, what makes it relevant is that it's a Light Industry option for producing Capital Goods and Energy, enabling us to do that even when our Heavy Industry dice are locked down pursuing something else.

If efficiency were are only concern, and we had no dice caps, we'd have never built tidal power stations, because they didn't yield as much power as just building more fission reactors. But being able to get +Energy out of Infrastructure dice was very desirable at a time when our Heavy Industry dice were locked down doing other things.

The Steel Talons don't cough up the advanced tech until after we finish a Deployment project for them.
I mean, you're right.

But if we just say "okay, we will do no new development funding and only fund deployments" then we are kind of fucking over the only department that's already finished all its deployments and has all future deployments gated behind a development project.

This is exactly how we wound up in the situation we had until recently, with the Steel Talons never getting funding to do anything and being ignored for several years. I don't consider us returning to that status quo a satisfactory outcome.

So I think we should throw them a damn bone and do a specific development project they want, even if we can't immediately do the deployment and have to wait a few quarters to have the resources and dice to spare on it. Because the alternative is to ignore them more or less forever since they don't have "shovel ready" hardware options and indeed "shovel ready" isn't really the point of their existence anyway.
 
So I think we should throw them a damn bone and do a specific development project they want, even if we can't immediately do the deployment and have to wait a few quarters to have the resources and dice to spare on it. Because the alternative is to ignore them more or less forever since they don't have "shovel ready" hardware options and indeed "shovel ready" isn't really the point of their existence anyway.
That's the last time we did to them before the Titans and they waited years for that. The Steel Talons would not be willing to have us develop their projects without assurances on deoloying in a quarter or two after development because they barely trust the Treasury as it is. You're not thinking of humans and bureaucrats who can be irrational beings and we don't want to taint Seo's relationship with then by being forgetful about it again.
 
Notably, the new Reykjavik plant is more cost-effective to invest in than continued expansion of Johannesburg...


Let's make an argument based on facts and math, shall we?

Cost of Reykjavik Phase 1+2+3:
80+160+320 = 560 Progress at 20 R/die for 3 Capital Goods and 1 Energy.
187 Progress per Capital Goods

Cost of Johannesburg Phase 4:
720 - 69 = 651 Progress at 20 R/die for 4 Capital Goods and 2 Energy.
163 Progress per Capital Goods

There's a slight efficiency advantage in favor of Johannesburg (much of it coming from the part where we've already got 69 points of rollover on Johannesburg)... But then look what happens if we actually contemplate completing either project.

Cost of Reykjavik Phase 1+2+3+4+5:
560+640+1280 = 2480 Progress at 20 R/die for 3+4+8 = 15 Capital Goods and 7 Energy.
165 Progress per Capital Goods

Cost of Johannesburg Phase 4+5:
651 + 1440 = 2091 Progress at 20 R/die for 12 Capital Goods and 6 Energy
174 Progress per Capital Goods

Each phase of Reykjavik is cheaper than the corresponding phase of Johannesburg, so in the long run investing in a Phase 5 Reykjavik will be cost-effective compared to completing Johannesburg. Of course, this hinges on our eventually being able to afford and complete a very expensive Light Industry megaproject... but then, so does Johannesburg.

The other notable advantage of the Reykjavik site is that it isn't being built in the backyard of Nod's sneakiest, most sabotage-utilizing warlord. It gives us some flexibility if a single Nod warlord rolls a crit and, say, smuggles a nuclear bomb into the middle of that one giant industrial complex in the whole world that's producing virtually our entire supply of a vital strategic material.


Yes, and as already pointed out, what makes it relevant is that it's a Light Industry option for producing Capital Goods and Energy, enabling us to do that even when our Heavy Industry dice are locked down pursuing something else.

If efficiency were are only concern, and we had no dice caps, we'd have never built tidal power stations, because they didn't yield as much power as just building more fission reactors. But being able to get +Energy out of Infrastructure dice was very desirable at a time when our Heavy Industry dice were locked down doing other things.


I mean, you're right.

But if we just say "okay, we will do no new development funding and only fund deployments" then we are kind of fucking over the only department that's already finished all its deployments and has all future deployments gated behind a development project.

This is exactly how we wound up in the situation we had until recently, with the Steel Talons never getting funding to do anything and being ignored for several years. I don't consider us returning to that status quo a satisfactory outcome.

So I think we should throw them a damn bone and do a specific development project they want, even if we can't immediately do the deployment and have to wait a few quarters to have the resources and dice to spare on it. Because the alternative is to ignore them more or less forever since they don't have "shovel ready" hardware options and indeed "shovel ready" isn't really the point of their existence anyway.
Also the Havoc is a damn good unit for future path of GDI. It'll be part of future proofing GDI military as we start heading in the direction of Zone Armor for everyone.

It's specifically designed to operate in heavily broken terrain in support of Zone Troopers and Zone Raiders, in fact it's probably the only armored vehicle that can keep up with said Zone units in such terrain while providing meaningful support. Itll probably be one of the rare Steel Talon designs that end up being adopted by GDI ground forces and ZOCOM at large.
 
I mean Steel Talons were stated by thread posters as DARPA but with teeth so their prototype projects were going to become part of the other services down the pipeline.
 
Idk how it looks on desktop, but as a mobile user I must say I prefer the old format for posts. The new format squeezes everything too much.
 
That's the last time we did to them before the Titans and they waited years for that. The Steel Talons would not be willing to have us develop their projects without assurances on deoloying in a quarter or two after development because they barely trust the Treasury as it is. You're not thinking of humans and bureaucrats who can be irrational beings and we don't want to taint Seo's relationship with then by being forgetful about it again.
I mean, I feel like you're overlooking the obvious here.

Do you really think the Talons are going to be happier with NO funding to do anything whatsoever, than they will be getting funding to develop something that doesn't immediately hit deployment?

Military procurement usually operates on timescales measured in years. The Tiberium Wars setting is unusual in that things don't take that long to happen, and we can rush something from initial development into mass military production in a year if the underlying theory is understood... but that doesn't mean that the Talons will go into such a snit over a deployment delay of 2-4 quarters that we're worse off than if we'd just given them literally nothing during the same period.

Also the Havoc is a damn good unit for future path of GDI. It'll be part of future proofing GDI military as we start heading in the direction of Zone Armor for everyone.

It's specifically designed to operate in heavily broken terrain in support of Zone Troopers and Zone Raiders, in fact it's probably the only armored vehicle that can keep up with said Zone units in such terrain while providing meaningful support. Itll probably be one of the rare Steel Talon designs that end up being adopted by GDI ground forces and ZOCOM at large.
Quite possibly, yes, though ZOCOM is more likely to adopt the tech than Ground Forces as a whole.

I mean Steel Talons were stated by thread posters as DARPA but with teeth so their prototype projects were going to become part of the other services down the pipeline.
Yes to a degree. On the other hand, the Talons tend to operate a lot of wonky high-end vehicles that are too expensive and temperamental to put into mass production and outfit the entire ten-million-strong GDI field army with.

The problem is that as a branch of the military they're small enough that we can nearly always rationalize spending the Military dice on Ground Forces, the Navy, or the Air Force. ZOCOM has the same problem, really. They'd be very unhappy with us if we hadn't made a point of building up most of the zone suit factories early on in the first Four Year Plan so they could at least hang on, while also supporting MARVs (a ZOCOM-adjacent project) and in general working closely with them on harvesting operations.

The difference is, the Talons don't have that, and except for a surge of funding in and aronud 2055-56, have basically spent the entire quest sitting on the shelf with nothing.

We need to not just straight-up forget to fund the Talons, and to make sure that out of every 10-15 or so dice we spend on the military, at least one goes to them. Even if that one die doesn't result in immediate payoffs because it'll be a turn or two before we can follow up with deployment.
 
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