Something to point is that we didnt get rid of capitalism,private entrepeneurs or market exchanges

We have merely changed the structure/model corporations take (by supporting cooperative buisness) and supporting working rigths

But capitalism still alive and kicking,is just re-branded in a more worker compatible version
 
Has anyone discussed using housing grants to give people good quality housing?

I know people's eyes probably automatically glaze over it when they get to the end of the infrastructure section, but I kinda think it's a good idea. Going from the description this gives us good quality housing. Four housing every year. That's one duplex project every year without the logistics penalty for just the price of 15 resources every quarter.

And this isn't just us giving people funds so they can go build McMansions. We're funding housing cooperatives and building communities. Practically the next best thing to an arcology.
It's not arcologies or anything like it, the housing grants builds suburbs. Suburbs built by cooperatives so it's better for the construction workers, and probably for the buyers too, but it still builds sprawling suburbs that take up tons of space and offer no protection from NOD or tiberium. We just have to bite the bullet, do things properly, and build arcologies.
 
Has anyone discussed using housing grants to give people good quality housing?

I know people's eyes probably automatically glaze over it when they get to the end of the infrastructure section, but I kinda think it's a good idea. Going from the description this gives us good quality housing. Four housing every year. That's one duplex project every year without the logistics penalty for just the price of 15 resources every quarter.

And this isn't just us giving people funds so they can go build McMansions. We're funding housing cooperatives and building communities. Practically the next best thing to an arcology.

Yeah,i actually love grants,you have a constant cushion of pointa going up softening any scarcity

And narratively it impacts development of society (that text of cultural grants stuck witj me)

I want to do coop focus this turn,then some grants next turn (i hope ligth industrial grants revive the technology private sector,god knows goggle and similar corpos have spearheaded AI and tech progress)
 
Has anyone discussed using housing grants to give people good quality housing?

I know people's eyes probably automatically glaze over it when they get to the end of the infrastructure section, but I kinda think it's a good idea. Going from the description this gives us good quality housing. Four housing every year. That's one duplex project every year without the logistics penalty for just the price of 15 resources every quarter.

And this isn't just us giving people funds so they can go build McMansions. We're funding housing cooperatives and building communities. Practically the next best thing to an arcology.

For one, most plans involve pushing for the co-ops and stuff like that. So I'd like to see if that changes anything before going for the housing grants.

Also, we currently have a surplus of housing, even if most is relatively low quality. Add in that we've got expensive military, tiberium and other projects and well. It's pretty low priority unfortunately.
 
@Phant0m5 , I won't touch your comments about the Genophage; there's a lot to be said about it and I'm not interested right now.

Is irrelevant because it was the equivalent of a minor boarder dispute to the Turians that the Alliance committed half their total armada to counter, and they know it.

The only reason humanity is as "important" as they are in canon is because they're bluffing their asses off. As we already knew due to population (trillions serviced by individual comm buoys vs billions of humans), military commitment (trying to land grab like a galactic power stretched their patrols and defenses too thin, they couldn't even meet the minimum commitment to the Citadel Defense Fleet and probably would have voided their Council seat), and pre-first-contact gear and equipment (explicitly called museum pieces, known FTL speed of 0.14ly/day, and even that much was only possible because of the literal "how to uplift primitives: for dummies" cache they were sitting on).
I think you miss the point of why the person you're quoting talked about the First Contact War.

Namely, that it's a criticism of the galactic order as established by the Council. The turians see a species that doesn't even know about the restrictions on mass relays, that is utterly unknown and cut off from galactic space. And their first response is to open fire and launch a military invasion of these aliens' territory.

Also, @Ithillid is under no obligation to use every little scrap of Mass Effect canon out there, including shit like "Reaper cultists in the turian military" if he doesn't feel like it.

Walking into other people's stories and lecturing them on what the Right and Wrong ways of doing things are is rude.

[The quarians' situation] was entirely their own fault and continues to be entirely their own fault.

More on that here:

forums.spacebattles.com

Quarians and the Citadel (Mass Effect)

EDIT in case it wasn't clear: I think everyone basically agrees the Quarians' situation sucks. Nobody should have to live like that. But this thread is about determining if they are or are not self-sabotaging and if it's their own issues keeping them the way they are, or if it's all the...

Because I made a thread exactly for this purpose: collecting sources and evidence that the Quarians shit their own bed and continue to lie in it all on their own, no Citadel intervention required.
I mean, a large part of that thread consists of contentious debate and a mix of sourced and unsourced assertions on your side. Some people were busting your balls over perceived holes in your argument. The thread more or less shut down, with some significant issues never really being resolved.

So you really shouldn't be using it as your grounds to randomly pop up out of nowhere and pick a slapfight on another board, presenting this thread as a reason to say "as clearly proven in this random thread where I effortlessly dominate all doubters with facts and logic."

Especially when a lot of the things you believe about the quarians are supported by obscure stuff and secondary canon materials that, for purposes of this thread, might very well not exist or be heavily modified, because we only discuss Mass Effect in the context of a prospective future crossover.

Was already dealt with as far as the Council could take it.

Look, I know the games like to present the Council as the prime leaders of the galaxy. I know the Mass Effect fandumb ate that shit right up.

I also know all of Mass Effect 3 made it extremely clear they were essentially the Space!UN, with no actual authority on galactic politics if their big three members weren't willing to back them up.

So unless the pirates and slavers were stupid enough to move against the Citadel Defense Fleet directly, or unless they presented vulnerable enough targets for the SPECTREs to deal with, the best the Council themselves could do was sanction the Batarians to hell and kick them off the Citadel. Which they did. Anything more than that is up to individual member nations and weather they were willing to go to war.

And I don't know if you noticed, but we don't go to war over real life slave rings either, much as we probably should.
Again, missing the point of the criticism.

The point being that if the batarians are de facto tolerated, it speaks quite a bit about the boundaries of what galactic society is willing to tolerate. There is something fundamentally flawed in the way the Council lets this happen. A cynic would note that the existence of batarian pirates on the fringes of galactic civilization is very effective at two things:

1) It makes it easier for the Council races to keep development restricted to their core territory (guarded by giant navies) and weakens any potential rival that might, say, arise from the Terminus stars. Tacitly encouraging the barbarians to pillage your rivals is a good way to keep your rivals weak and vulnerable to your soft-power hegemony.

2) It tends to limit expansion and keep sapients from poking remote places, places the Reapers would say they "shouldn't" poke. Since we have good reason to think the Reapers tend to subtly influence the Council so that they make poor choices, it would hardly be surprising if this were going on here.

...

You likewise miss the point with the STGs and the Spectres. The reason GDI!Humanity would take a look at these things and go "NOPE NOPE NOPE" is precisely because they are a security-conscious civilization that's had bad racial experiences with things like "unaccountable alien agents fucking around."

The Council system is, and this is important, not a good system. It's not all bad everywhere, and the Councilors are clearly mostly usually trying to make the right choices that will be good for the galaxy. But it's not a good system.
 
[X] Plan Prudent Planning Please
Infrastructure (4/5 dice, 60R)
-[X ] Tidal Power Plants (Phase 2), 2 dice (20 Resources)
-[X] Mecca/Jeddah Planned City (Phase 1), 2 dice (40 Resources)
Heavy Industry (5/5 dice, 80R)
-[X] Synchronized Cycle Fusion Plants, 3 dice (60 Resources)
-[X] Blue Zone Microgeneration Program (Phase 2), 1 die (5 Resources)
-[X] North Boston Chip Fabricator (Phase 4), 1 die (15 Resources)
Light and Chemical Industry (4/4 dice, 80R)
-[X] Johannesburg Myomer Macrospinner (Phase 3), 4 dice (80 Resources)
Agriculture (0/3 dice, 0R)
Tiberium (6/5 dice, 140R)
-[X] Tiberium Inhibitor Development, 1 die (30 Resources)
-[X] Red Zone Containment Lines (Stage 5), 2 dice (50 Resources)
-[X] Mecca/Jeddah Planned City (Phase 1), 1 die (20 Resources)
-[X] Yellow Zone Tiberium Harvesting (Phase 4), 2 dice (40 Resources)
Orbital (3/3 dice, 60R)
-[X] Gravitic Drive Development, 1 die (30 Resources)
-[X] GDSS Enterprise (Phase 3), 1 die (1 Fusion) (20 Resources)
-[X] Orbital Cleanup (Stage 5), 1 die (1 Fusion) (10 Resources)
Services (1/4 dice, 10R)
-[X] Fashion development houses, 1 die (10 Resources)
Military (10/5 dice, 175R)
-[X] Reclamator Fleet RZ-7 North (Super MARVs), 3 dice (60 Resources)
-[X] High Efficiency Heat System Development, 1 die (15 Resources)
-[X] Orca Refit Package Development, 1 die (15 Resources)
-[X] Quick Maneuver Air to Air Missile Development, 1 die (15 Resources)
-[X] Universal Rocket Launch System Development, 1 die (15 Resources)
-[X] Governor Class Cruiser Shipyards (Durban), 1 die (20 Resources)
-[X] Governor Class Cruiser Shipyards (Vladivostok), 1 die (20 Resources)
-[X] Laser Point Defense Systems Development, 1 die (15 Resources)
Bureaucracy (3/3 dice)
-[X] Cooperative Focus, 3 dice
605/665R, 6/6 free dice used

We had a sub 5% chance of rolling so well on income last turn. I -strongly- think that blowing the entire reserve this turn is a bad play. The follow up projects from the important and game changing Inhibitors and Grav Drives is -the- place to blow our fat stacks.

This plan sets us up to have 700R+ to go wild with next turn by reinvesting some of that R into RZ Mit / moderate income options. We need the RZ Mit anyway, because we are ontrack to have 86 YZ Mit really soon, but we only have 50+ RZ Mit. Of course, with 60R less to work with, the goodie list isnt as long. I havent cut anything truly deeply critical, only the nice-to-have stuff in Agri and Services, we will easily meet the plan goals for both areas.
 
They also spearheaded worker exploitation and privacy intrusions.

Yeah

thats why we have worker unions and coop focus options avaible

as well why we heavily invested on law enforcement for the private market and focused on worker rigths

Usually the idea is to take upon the best bits and solve or mitigate the worst ones

>coop google and microsoft
 
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@Ithillid most of the thread seem to have a consensus that mass effect will be the cross over setting when the quest moves to space and from what I remember the discussion brought up how the choice was made due to a lack of other detailed enough settings that would fit please correct me if I am wrong , so with that in mind I had an idea have you considered Endless Space or maybe an Endless Space/Mass Effect fusion to allow for greater creativity and keeping the thread guessing by reducing the importance of meta knowledge
 
@Ithillid most of the thread seem to have a consensus that mass effect will be the cross over setting when the quest moves to space and from what I remember the discussion brought up how the choice was made due to a lack of other detailed enough settings that would fit please correct me if I am wrong , so with that in mind I had an idea have you considered Endless Space or maybe an Endless Space/Mass Effect fusion to allow for greater creativity and keeping the thread guessing by reducing the importance of meta knowledge

>imagine not using lovecraft as a crossover setting

>this message was sent by the actual apocalipsis cult
>psd:fuck nod,cheap copycats
 
Hm.

In regards to improving the housing situation, here are our realistic choices:

Yellow Zone Arcologies

These are relatively cheap; at 170 Progress and 15 R/die for 4 Housing, we can knock these phases out at about 3 dice per. They are more efficient than Housing Grants, assuming we can spare Infrastructure dice, which we probably can. The catch is that nobody's gonna move to a Yellow Zone to live in a bigger apartment, so this mostly helps with anyone in the Yellow Zone's who's complaining about their housing options. Since standards are lower out there, I'm not sure what that looks like- are there people unhappy about living in the fortress towns, for instance?

Blue Zone Duplexes

These are very cheap in dice and resources. At 180 Progress and 10 R/die for 4 Housing, these are much more efficient than Housing Grants when measured in resources, by about a factor of two (because we roll three dice, on average, and spend 30 R to complete each phase).

The problem, of course, is that each phase costs two Logistics. So in practice we're effectively gonna have to do a phase of Rail Links or something similar, for every two rounds of Duplexes. Focusing in on Rail Links, that would mean a total of roughly 6 Dice at 10/die and 5 Dice at 15/die to get +8 Housing... Which is 11 Dice and 135 Resources, at which point they're not really looking competitive with Housing Grants anymore, inasmuch as we could get +8 Housing of acceptable quality for 120 Resources and zero dice.

Blue Zone Arcologies

600 Progress, 15 R/die... It's gonna take 9-10 dice rolls to get this, so just on those merits the arcologies are slightly less efficient than Housing Grants. Same amount of Resource cost, no dice cost. The arcologies also provide +++ Consumer Goods for -- Energy, which is an interesting tradeoff though not really worth it in and of itself.

...

Now, the main counter-argument to using Housing Grants is that the resulting housing won't be nice and tightly concentrated and defensible. This is true. However, we've just passed 80 Yellow Zone mitigation, and we're going to go right on adding more to push back even as tiberium mutation kicks in. The existing Blue Zones are going to be reasonably secure for a long time. It might actually be a good idea to just... let people have the homes they want at a reasonable price that takes the problem out of our hair.

We should at least take the question seriously.
 
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The only true course of action is to mix Starcraft, Star Wars, Mass Effect, Star Trek, Babylon 5, Stargate, Supreme Commander, Command and Conquer, Idolmasters and Warhammer 40k into an abhorrent mess no one can understand. :p
 
I try to change the blurb, but don't always remember/get poked to change it.

*poke* Red Zone 6 is still in the MARV Hub options even though both North and South were done in that one.

It's questionable whether we want the tactical lasers on the Orca, for the same reasons lipstick is wasted on a warthog. The already developed rotary railgun might well be a superior choice, since it's more directly applicable to the Orca's mission (better penetration means it's more effective at chewing up Nod light armor, whereas the tactical laser's instantaneous time of flight is more useful as an air to air weapon).

Depends on the lipstick used, but in this case I agree the Orcas need the point defense, missiles and the chaingun.
 
I see. So Thoki does not derive any "plus to everything" bonuses from being Granger's deputy for the extra four years, and that extra time just hones his area-specific bonuses or something?

Because I figured that part of the point of a long apprenticeship was to help the man build experience so that when he took over he wouldn't be such a dramatic step down in overall ministerial effectiveness as compared to Granger.

And now you're saying that that... basically won't happen.
Okay, so lets break things down.
1. Will he get that +12 back immediately? No.
2. Are talents powerful? Yes.

Right now, he has a general +6 to all dice, and will have a +14 at Q8 of his administration because of Fast Learner. What you can do is begin honing him as a character, getting area specific bonuses and even some general improvements depending on the traits and tradeoffs you select.
These are his current traits.
(Talented Administrator is the next step up from the Competent Administrator bonus you saw in the first post)
[ ] Seo Thoki
  • Politically unknown (More Dynamic Political Shifts)
  • Promoting within the department (Potential Political crisis point)
  • Talented Administrator (+6 to all dice)
  • Fast Learner (Reduces Settling In time from 4 years to 2)
  • Supports Tiberium experimentation
 
I mean- realistically- if the Council understands anything about how Tiberium affects economics, they probably don't want to plug in humanity's economy to the galactic economy all that much. Platinum, rare earth elements, you name it- it can probably be refined in massive quantities. And that's ignoring the very real possibility of Tiberium being able to be transmuted into Eezo. At which point, Tiberium becomes incredibly valuable, and incredibly destabilizing from an economic perspective.

I can't imagine the Council at the not at least trying to hit GDI with trade quotas.
 
I mean- realistically- if the Council understands anything about how Tiberium affects economics, they probably don't want to plug in humanity's economy to the galactic economy all that much. Platinum, rare earth elements, you name it- it can probably be refined in massive quantities. And that's ignoring the very real possibility of Tiberium being able to be transmuted into Eezo. At which point, Tiberium becomes incredibly valuable, and incredibly destabilizing from an economic perspective.

I can't imagine the Council at the not at least trying to hit GDI with trade quotas.

Honestly with tiberium at hand i doubt it will even be necesary to trade except for ezo
 
Honestly with tiberium at hand i doubt it will even be necesary to trade except for ezo
I doubt the sort of centrally planned economy GDI is developing into would pivot towards major galactic trade outside of cultural goods besides Eezo. Even a best case scenario where GDI has the TCN, is interstellar, and has effectively expunged NOD is going to have GDI prioritizing in no particular order: a) continuity of the species in the event of the Threshold activating, b) terraforming Earth, c) preparing for NOD to show back up, and d) militarizing for the eventual return of the Scrin, e) it's security and standing in the galactic community.

I'm not sure a government, culture, or civilization that's dealt with all the hardship of the last century is physically capable of not waiting for the other shoe to drop without a century or two for the new status quo to sink in.
 
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When Kane finally pops his head up and offers the TCN why don't we just say no? The only reason why canon GDI met with it was because they had no other choice. We are in an extremely good position of large amount of abatement (comparatively to canon), larger economy and a plan to survive tiberium in space. We also have the option of our own TCN later down the line. It might take us longer but we definitely have the time and the backup just in case it takes too long. Honestly I don't see how any of the parliament or GDI high command going along with it unless they have no other choice like canon. Kane was a leading cause in the deaths of millions of people so don't see how anyone would trust him. "It's fine this device I'm offering would fix all of your tiberium problems. Just trust me nothing could go wrong."
 
When Kane finally pops his head up and offers the TCN why don't we just say no? The only reason why canon GDI met with it was because they had no other choice. We are in an extremely good position of large amount of abatement (comparatively to canon), larger economy and a plan to survive tiberium in space. We also have the option of our own TCN later down the line. It might take us longer but we definitely have the time and the backup just in case it takes too long. Honestly I don't see how any of the parliament or GDI high command going along with it unless they have no other choice like canon. Kane was a leading cause in the deaths of millions of people so don't see how anyone would trust him. "It's fine this device I'm offering would fix all of your tiberium problems. Just trust me nothing could go wrong."
TCN kinda cool tho. That and saving earth is less risky than evacuating 1.5 billion people into space. We might be biased because we know the TCN works due to OOC knowledge.
 
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