Okay, so right now you have a +12 to everything because Granger's Treasury is a well oiled machine of central economic planning. 8 from settling in and 4 from surviving the first plan. When Thoki takes over, you lose all of that. Shuffle, Seo not being as experienced, etc.
At the same time 2062 is the first breakpoint for unlocking the TCN. It is not certain to show up, but it is possible. And once the TCN unlocks, it is something where it will be sucking a lot of the oxygen out of the room. So there will be fewer chances for Seo to have good ideas and Good Ideas.
So us agreeing to ally with Kane when he shows up with the TCN plans is pretty much 100% guaranteed? or will it be more dependent on how well we're doing/what Scrin + NOD research we've unlocked at that time?
 
Okay, so right now you have a +12 to everything because Granger's Treasury is a well oiled machine of central economic planning. 8 from settling in and 4 from surviving the first plan. When Thoki takes over, you lose all of that. Shuffle, Seo not being as experienced, etc.
At the same time 2062 is the first breakpoint for unlocking the TCN. It is not certain to show up, but it is possible. And once the TCN unlocks, it is something where it will be sucking a lot of the oxygen out of the room. So there will be fewer chances for Seo to have good ideas and Good Ideas.
Okay, we really need to get Seo up and running asap because we cannot deal with the TCN issue with an unprepared bureaucracy. Regardless if we're allying with Kane or not.

You've done good work, but it's time for you to go Granger.
 
Why do Corporations right now I have not gotten the the reason why we should do them right now?
What do you think "corporations" are, to be clear, because the name of the option is "co-ops," which are not the same thing?

Okay, so right now you have a +12 to everything because Granger's Treasury is a well oiled machine of central economic planning. 8 from settling in and 4 from surviving the first plan. When Thoki takes over, you lose all of that. Shuffle, Seo not being as experienced, etc.
At the same time 2062 is the first breakpoint for unlocking the TCN. It is not certain to show up, but it is possible. And once the TCN unlocks, it is something where it will be sucking a lot of the oxygen out of the room. So there will be fewer chances for Seo to have good ideas and Good Ideas.
I see. So Thoki does not derive any "plus to everything" bonuses from being Granger's deputy for the extra four years, and that extra time just hones his area-specific bonuses or something?

Because I figured that part of the point of a long apprenticeship was to help the man build experience so that when he took over he wouldn't be such a dramatic step down in overall ministerial effectiveness as compared to Granger.

And now you're saying that that... basically won't happen.

So us agreeing to ally with Kane when he shows up with the TCN plans is pretty much 100% guaranteed? or will it be more dependent on how well we're doing/what Scrin + NOD research we've unlocked at that time?
If Kane has magic machines that make tiberium sit up and beg, and he's willing to tell Nod to stop shooting at us, he's making one hell of a convincing offer that much of GDI's population would be very willing to accept.

The most likely divergence from canon wouldn't be "GDI rejects the offer," it'd be "GDI spends years poring over the blueprints of the machinery or testing them on a localized level in hopes of spotting any tricks in case it's a plot to destroy GDI by trolling them into building Nod's superweapon for them."
 
What do you think "corporations" are, to be clear, because the name of the option is "co-ops," which are not the same thing?

I see. So Thoki does not derive any "plus to everything" bonuses from being Granger's deputy for the extra four years, and that extra time just hones his area-specific bonuses or something?

Because I figured that part of the point of a long apprenticeship was to help the man build experience so that when he took over he wouldn't be such a dramatic step down in overall ministerial effectiveness as compared to Granger.

And now you're saying that that... basically won't happen.

If Kane has magic machines that make tiberium sit up and beg, and he's willing to tell Nod to stop shooting at us, he's making one hell of a convincing offer that much of GDI's population would be very willing to accept.

The most likely divergence from canon wouldn't be "GDI rejects the offer," it'd be "GDI spends years poring over the blueprints of the machinery or testing them on a localized level in hopes of spotting any tricks in case it's a plot to destroy GDI by trolling them into building Nod's superweapon for them."
I guess I just misread it or something else.
 
The most likely divergence from canon wouldn't be "GDI rejects the offer," it'd be "GDI spends years poring over the blueprints of the machinery or testing them on a localized level in hopes of spotting any tricks in case it's a plot to destroy GDI by trolling them into building Nod's superweapon for them
Emphasis.
ITL GDI has the time to do this and have Kane wait in the time out corner because Granger wasn't an OTL Initiative First Fascist goon or one of their capitalist enablers from the Free Market Party.
This means we can dictate the details to Kane instead of having to rush everything, agree to anything Kane proposes because the green pest is eating our feet already and we need the TCN to not to die.

This is why I will vote for any plan that has COOPs/Unions, Mecca, Inhibitors and Habitats because 1. takes away Kane's propaganda of us being Capitalists, 2. shows the average Nodie (not a complete fanatic) we can be nice and negoatiated with, 3. shows Kane GDI is here to stay for at least a few decades, 4. puts Kane's plans on a treadmill from hell and a timelimit.

All four combined mean that when Kane arrives in 2062, he will ask us, ASK, not demand, politely to consider the virtues of the TCN.
 
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So us agreeing to ally with Kane when he shows up with the TCN plans is pretty much 100% guaranteed? or will it be more dependent on how well we're doing/what Scrin + NOD research we've unlocked at that time?
Its highly unlikely for GDI to be able to build even bootleg TCN by itself. The lack of the Tacitus is a extreme handicap in trying to develop the TCN. And we are very unlikely to be able to regain the Tacitus because more than likely it's in the indestructible Threshold tower that Kane controls.

Emphasis.
ITL GDI has the time to do this and have Kane wait in the time out corner because Granger wasn't an OTL Initiative First Fascist goon or one of their capitalist enablers from the Free Market Party.
This means we can dictate the details and terms to Kane instead of having to rush everything, agree to anything Kane proposes because the green pest is eating our feet already and we need the TCN to not to die.

This is why I will vote for any plan that has COOPs/Unions, Mecca, Inhibitors and Habitats because 1. takes away Kane's propaganda of us being Capitalists, 2. shows the average Nodie (not a complete fanatic) we can be nice and negoatiated with, 4. shows Kane GDI is here to stay for at least a few decades, 4. puts Kane's plans on treadmill from hell and a timelimit.

All four combined mean that when Kane arrives in 2062, he will ask us, ASK, not demand, politely to consider the virtues TCN.
We likely won't be able to truly dictate terms to Kane, but would at least be able to negotiate as equals than OTL GDI, since OTL GDI basically lost all blue zones to the encroaching death crystals and Kane had them over the barrel.
 
[X]Plan wiggle room
-[X] Tidal Power Plants (Phase 2), 2 dice (20 Resources)
-[X] Rail Link Reconstruction (Phase 3), 1 dice (15 resources)
-[X] Chicago Planned City (Phase 3), 1 infrastructure dice 1 tiberium dice (40 resources)
-[X] Mecca/Jeddah Planned City (Phase 1), 1 infrastructure dice 1 tiberium dice (40 resources)
-[X] Synchronized Cycle Fusion Plants, 5 dice (100 resources)
-[X] Johannesburg Personal Robotics Factory, 4 dice (60 resources)
-[X] Perennial Aquaponics Bays (Stage 2) , 3 dice (30 resources)
-[X] Yellow Zone Tiberium Harvesting (Phase 4), 2 dice (40 resources)
-[X] Tiberium Inhibitor Development, 1 dice (30 resources)
-[X] Gravitic Drive Development, 1 dice (30 resources)
-[X] GDSS Enterprise (Phase 3), 2 fusion dice, (40 resources)
-[X] Fashion development houses, 4 dice (40 resources)
-[X] Stealth Disruptor System Development, 1 dice (25 resources)
-[X] Zone Emergency Medical Evacuation Vehicle Development, 1 dice (10 resources)
-[X] Orca Refit Package Development, 1 dice (15 resources)
-[X] Quick Maneuver Air to Air Missile Development, 1 dice (15 resources)
-[X] Governor Class Cruiser Shipyards (durban) 1 dice, (20 resources)
-[X] Laser Point Defense Systems Development, 1 dice (15 resources)
-[X] Havoc Scout Mech Development, 1 dice (10 resources)
-[X] Reclamator Fleet RZ-7 North Super-marv, 3 dice (60 resources)
-[X] Cooperative Focus, 3 dice (30 political support)

Meme plan. As much as possible only aiming for things that only have positive benefits or at least as few negatives as possible.

For a start, tidal plants for power, should complete. No downsides for rail link so get that started. Some dice into chicago which if it finishes should only take labour and energy while staying inside our limits. Mecca/Jeddah if they finish only take labour which we're not struggling for.

We're hurting for energy so slam fusion. Johannesburg, mainly for cheap option I want to hopefully complete. Aquaponics I want to finish too. Tiberium, we're putting 2 dice onto yellow harvesting and 1 to hopefully do the inhibitor.

Space, put another dice into the gravitic drive, then work towards enterprise. Fashion development we're gonna finish that, no downsides. Probably don't need all the dice but let's make sure it's completed. Also the other services options have negatives (hissss)

Military where I'm spending a bunch of free dice. We want the stealth disruptor for general stuff just to keep up with nods stealth or get ahead of it. Orcas are high priority so start that, and we need new missiles so there's that too. 1 dice into the cruisers to keep them ticking along. Steel talons get a dice for laser developments and even get a havoc mech. Putting 3 dice on reclamator fleet rz-7 north to hopefully do that and complete our marv committments. Then all our services dice into cooperatives.

I don't use all our free dice or all our resources. But as much as possible the plan is trying to just build up some reserves in goods, logistics, energy and so on to give some breathing room for flexibility in future plans.
 
Orbital clean up supposedly has 20 phases, not 5.

And we should do those as soon as possible. A clean orbital space is a must for expansion into space. If the next plan offers us the option to fully clean up the orbits as part of the plan I am only voting for plans that have that as a part of themselves. Not sure if I will vote for that during this plan as the space infrastructure is still spooling up and we need Gravitic Engine deployed first to make it work better since we have the option of doing so.
 
A quick question, since there is a better than even chance that we'll be taking Liquid Tiberium Power Cell Development in the middling future, do you guys think taking Improved Tiberium Containment Facilites Development cocurrently would be a good idea/synergy? @Ithillid ?

Reading the blurb about it reverse-engineering Corrupter venom storage made me wonder if it would parallel with improving liquid tiberium storage on top of the stated wriggle room for processing overflow.

Of course this would eat into our precious Tib dice so I'm pretty sure it'll be fairly low priority considering all of the time-sensitive planned cities we have on the docket, not even mentioning all of the abatement projects we still should continue to do.

Still, something we should think about for next plan, especially if we're serious about putting Seo in the hot seat next go around. Seems like a Good Idea he'd come up with.
 
The plan here is to get enough Superconductor's so they can be used in our new lasers and the fusion plants.
Next some resourcs are saved for the next turn where we dont get the one time income from orbital cleanup.
The military is focusing on countering the NOD airforce Wartime Factory Refits will give more firehawks and other gear we are not going to upgrade soon.
While the Orca are getting refit and both missile projects are done at once.
Tiberium Inhibitor Development is done now so we can see the new options as we will complete the fusion plant the next turn at the latest so i want to know the energy cost next turn.
Remote Weapons System Deployment Predator will upgrade all our tanks with a weapon turret as they currently lack machine guns and leads to a new generation of tanks designed around ablatives from the start and deploying those reduces the cost of the later stages of war time refits.

[X] Plan Superconductor and Orca's
Infrastructure (5 dice) 70R
-[X] Tidal Power Plants (Phase 2) 336/450 3 dice 30R 98%
-[X] Mecca/Jeddah Planned City (Phase 1) 0/160 2 dice 40R
Heavy Industry (5 dice) 75R
-[X] Synchronized Cycle Fusion Plants, 2 dice 40R 16%
-[X] Nuuk Heavy Robotics Foundry (Phase 1) 3 dice (60 Resources)
Light and Chemical Industry (4 dice) 100R
-[X] Johannesburg Myomer Macrospinner (Phase 3) 4/360 2 dice 40R
-[X] Superconductor Foundries 0/200 2 dice 60R 11%
Agriculture (3 dice) 50R
-[X] Entari Deployment 0/200 2 dice 40R 11%
-[X] Large Strategic Food Stockpile 0R
Tiberium (5 dice +1 Free) 105R
-[X] Chicago Planned City (Phase 3), 2 dice (40 Resources) 88%
-[X] Mecca/Jeddah Planned City (Phase 1), 1 die (20 Resources)
-[X] Yellow Zone Tiberium Harvesting (Phase 4), 2 dice 40R 65%
-[X] Tiberium Inhibitor Development 0/60 1 die 30R 91%
Orbital (3 dice) 70R
-[X] Gravitic Drive Development, 1 die (30 Resources)
-[X] GDSS Enterprise (Phase 3) 183/385 2 dice 40R 10%
Services (4 dice)
Saving the resources for the next turn
Military (5 dice +5 Free) 155R
-[X] Orca Refit Package Development 0/40 1 die 15R 91%
-[X] Quick Maneuver Air to Air Missile Development 0/40 1 die 15R 91%
-[X] Universal Rocket Launch System Development 0/40 1 die 15R 91%
-[X] Laser Point Defense Systems Development 0/40 1 die 15R 91%
-[X] Stealth Disruptor System Development 0/40 1 die 25R 91%
-[X] Remote Weapons System Deployment Predator 0/240 3 dice 30R 30%
-[X] Governor Class Cruiser Shipyards (Durban) 148/200 1 die 20R 79%
-[X] Wartime Factory Refits (phase 1) 0/60 1 die 20R 70%
Bureaucracy (3 dice)
-[X] Cooperative Focus, 3 dice

640/665

[X] Plan Red Zone Lines + Predators + Unions
 
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So us agreeing to ally with Kane when he shows up with the TCN plans is pretty much 100% guaranteed? or will it be more dependent on how well we're doing/what Scrin + NOD research we've unlocked at that time?
I think it's going to be really complicated because Kane doesn't have GDI backed into a corner here (yet). If GDI throws its weight behind a TCN, they'll probably be in a position to reap a lot more of the rewards than NOD. Greater industrial effort into it, an ideological victory that could shift the Yellow Zones, freeing up resources to hunt the Brotherhood- as things stand NOD is David using Tiberium to bootstrap it's war effort against Goliath. Unless NOD can somehow eke out more control over the TCN then GDI- unlikely given GDI will be building most of it, has time to investigate it, and the resources to garrison it, its a recipe for an eventual defeat.

This means a lot of the Brotherhood will balk at working with GDI to build the TCN, this means Kane would probably prefer some arrangement other than the TCN if he can manage it, and this means if GDI realizes the TCN is a possibility- we will probably stop at nothing to drive NOD into the sea to get it. Kane has to be really careful how he presents and if he presents the idea of the TCN, because once that particular genie is out of the bottle- there probably isn't a world where GDI won't invest in acquiring that technology. It is after all, essentially a victory state for GDI- NOD can be brought to heel once Tiberium is under control and harnessed. If Kane does reveal the TCN anytime soon to us- it's probably to lead us by the nose in a direction of his choosing because, it's just that valuable to us.
 
And we should do those as soon as possible. A clean orbital space is a must for expansion into space. If the next plan offers us the option to fully clean up the orbits as part of the plan I am only voting for plans that have that as a part of themselves. Not sure if I will vote for that during this plan as the space infrastructure is still spooling up and we need Gravitic Engine deployed first to make it work better since we have the option of doing so.
They're also self-funding and often outright revenue-positive, so they're a great thing to do early in a Plan when you're still spooling Resource income back up with the next wave of glacier mining and whatnot.

A quick question, since there is a better than even chance that we'll be taking Liquid Tiberium Power Cell Development in the middling future, do you guys think taking Improved Tiberium Containment Facilites Development cocurrently would be a good idea/synergy? @Ithillid ?

Reading the blurb about it reverse-engineering Corrupter venom storage made me wonder if it would parallel with improving liquid tiberium storage on top of the stated wriggle room for processing overflow.

Of course this would eat into our precious Tib dice so I'm pretty sure it'll be fairly low priority considering all of the time-sensitive planned cities we have on the docket, not even mentioning all of the abatement projects we still should continue to do.

Still, something we should think about for next plan, especially if we're serious about putting Seo in the hot seat next go around. Seems like a Good Idea he'd come up with.
I mean, better tiberium containment isn't a 'Good' idea if you're planning to screw around with liquid tiberium.

It's just straight up a good idea.
 
They're also self-funding and often outright revenue-positive, so they're a great thing to do early in a Plan when you're still spooling Resource income back up with the next wave of glacier mining and whatnot.

I mean, better tiberium containment isn't a 'Good' idea if you're planning to screw around with liquid tiberium.

It's just straight up a good idea.
True, hence why I brought it up for consideration.

I mostly meant 'Good Idea' in the fact we're considering screwing around with the bad juju that is liquid tiberium at all.
 
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I think it's going to be really complicated because Kane doesn't have GDI backed into a corner here (yet). If GDI throws its weight behind a TCN, they'll probably be in a position to reap a lot more of the rewards than NOD. Greater industrial effort into it, an ideological victory that could shift the Yellow Zones, freeing up resources to hunt the Brotherhood- as things stand NOD is David using Tiberium to bootstrap it's war effort against Goliath. Unless NOD can somehow eke out more control over the TCN then GDI- unlikely given GDI will be building most of it, has time to investigate it, and the resources to garrison it, its a recipe for an eventual defeat.

This means a lot of the Brotherhood will balk at working with GDI to build the TCN, this means Kane would probably prefer some arrangement other than the TCN if he can manage it, and this means if GDI realizes the TCN is a possibility- we will probably stop at nothing to drive NOD into the sea to get it. Kane has to be really careful how he presents and if he presents the idea of the TCN, because once that particular genie is out of the bottle- there probably isn't a world where GDI won't invest in acquiring that technology. It is after all, essentially a victory state for GDI- NOD can be brought to heel once Tiberium is under control and harnessed. If Kane does reveal the TCN anytime soon to us- it's probably to lead us by the nose in a direction of his choosing because, it's just that valuable to us.
Although as I understand it, the TCN is kind of a win/win. Kane and his core of followers get to fuck off to wherever it is Kane wants to go, Earth gets not eaten by tiberium, and GDI basically gets to dominate it on that basis.

So Kane may just not care what GDI does with the TCN after it's switched on, because as long as it gets switched on, he wins.
 
Although as I understand it, the TCN is kind of a win/win. Kane and his core of followers get to fuck off to wherever it is Kane wants to go, Earth gets not eaten by tiberium, and GDI basically gets to dominate it on that basis.

So Kane may just not care what GDI does with the TCN after it's switched on, because as long as it gets switched on, he wins.
Course, he's got to be careful how he leaves the rest of his followers out to dry- especially because he needs an arrangement with GDI that protects him and his core followers until the network is ready. And GDI very well might not act in good faith if it's confident it can finish the TCN without Kane.
 
Oh dear, more godawful Mass Effect fanon tripe despite only being distantly, tangentially relevant to the current quest. Unless the QM decides on a different followup crossover, in which case It's not relevant at all.

But this should only take a minute, so...

I mean, circling back around, the Systems alliance saw the Genophage,
The genophage:

1- only normalized krogan breeding rates to something that wouldn't flood all of known space within a few generations. The Krogan decline afterward is entirely on them for continuing to be hyper aggressive murder lizards instead of adapting.

2- was the alternative to literal genocide. Because despite being a footnote in the modern lexicon, what we know of the Krogan Rebellions paints a very grim picture.

The First Contact war,
Is irrelevant because it was the equivalent of a minor boarder dispute to the Turians that the Alliance committed half their total armada to counter, and they know it.

The only reason humanity is as "important" as they are in canon is because they're bluffing their asses off. As we already knew due to population (trillions serviced by individual comm buoys vs billions of humans), military commitment (trying to land grab like a galactic power stretched their patrols and defenses too thin, they couldn't even meet the minimum commitment to the Citadel Defense Fleet and probably would have voided their Council seat), and pre-first-contact gear and equipment (explicitly called museum pieces, known FTL speed of 0.14ly/day, and even that much was only possible because of the literal "how to uplift primitives: for dummies" cache they were sitting on).

Oh, also, because it was confirmed in Andromeda when the Alliance high command ordered the SAM project shut down, because the Alliance couldn't afford too much scrutiny, because they were trying to get as many concessions from the Council as possible before they realized the depths of their bluffing.

So... yeah. If the cost of entry into galactic society was to grin and bear the initial fuckup, the Alliance was going to grin for all they were worth.

Finally, and this is something @Ithillid should be aware of, the FCW itself was later explained to have been kicked off by a hidden Reaper cultist (the commander in charge of the partol) and his stooges. More level heads on that patrol would have avoided the whole thing completely. So I will be very disappointed if we're somehow made to jump through this old hoop for some reason.

I mean, unless NOD or the Initiative First nutjobs kick something like it off.


Was entirely their own fault and continues to be entirely their own fault.

More on that here:

forums.spacebattles.com

Quarians and the Citadel (Mass Effect)

EDIT in case it wasn't clear: I think everyone basically agrees the Quarians' situation sucks. Nobody should have to live like that. But this thread is about determining if they are or are not self-sabotaging and if it's their own issues keeping them the way they are, or if it's all the...

Because I made a thread exactly for this purpose: collecting sources and evidence that the Quarians shit their own bed and continue to lie in it all on their own, no Citadel intervention required.

The centuries of Batarian Slavery,
Was already dealt with as far as the Council could take it.

Look, I know the games like to present the Council as the prime leaders of the galaxy. I know the Mass Effect fandumb ate that shit right up.

I also know all of Mass Effect 3 made it extremely clear they were essentially the Space!UN, with no actual authority on galactic politics if their big three members weren't willing to back them up.

So unless the pirates and slavers were stupid enough to move against the Citadel Defense Fleet directly, or unless they presented vulnerable enough targets for the SPECTREs to deal with, the best the Council themselves could do was sanction the Batarians to hell and kick them off the Citadel. Which they did. Anything more than that is up to individual member nations and weather they were willing to go to war.

And I don't know if you noticed, but we don't go to war over real life slave rings either, much as we probably should.


the endemic STG infiltration,

Spies gonna spy. The Salarians are just better at it than anyone else. If you have an issue with that, git gud.

and the Specters who can do what they want without any reasonable limits on their power.
Again, this is backed primarily by social convention and the implicit threat of the big three on the Council. If a SPECTRE dies doing something stupid, that's on them.

Really, if they were as big an issue as you're trying to paint them, the STG would be totally unnecessary. Who needs a spy agency when you have agents that can literally claim they're allowed to do whatever they want if they get caught?

See also: Shepard Plays With Red Tape On Noveria, Mass Effect 1.


And they went. "Mmm, Want me some of that!"
So I fairly disassembled all your arguments, but here I'd like to re-refer you to the First Contact War segment.

If not for them bluffing through their teeth, humanity would be largely irrelevant at the galactic scale.

What they want or don't want is irrelevant.

GDI is going to see the same, and they're going to go "MORE ION CANNONS!"
They do that anyway, though. GDI being GDI.

I'd also like to point out that unless we get trans-dimensional portals involved, this is likely a fusion universe. Which means aaaaall of Mass Effect history, from the Leviathans and Reapers (if they even exist) to the Protheans and the modern species, evolved and advanced in a universe where early 2000s Earth was developing ion cannons and man portable laser weapons. Seriously, aside from maybe material purity and availability, you can't blame that on tiberium.

What exactly makes you think nutty super-science is restricted to humans?

Also, the Tiberium asteroid was the fork between Tib and Red Alert, which is its own brand of nutty super-science. It would be cool to see something come of that.


GDI is gonna see the entire Citadel as a supercharged "1990s pre-tiberium Anglo-American-Western internally broken and inherently unfair neoliberal world order" that helped make Tiberium and Nod into the threatst they became due to its internal inherent contradictions like forced international and national inequality to keep its economic engine running, which made people and nations desperate...desperate enough to spread the green resource giving rock at all cost and desperate enough to listen to that charismatic bald speaker, but now imagine all this forced upon the scale of an entire Galaxy.

You know what? The Citadel kinda deserves Kane and Tiberium getting off Earth.

Yeah Pro-COOP/Pro-union/Pro-Socialist GDI is not gonna trust those people even a bit.

That's... capitalism. You just described capitalism. And it only gets that bad in late stage, zero-or-minimal restriction free market economy, like certain modern day countries we shouldn't name here to avoid real life politics. Given proper oversight and restrictions, it makes a passable economic model.

But, yeah, most of our population is YZers, who got shafted pretty hard by capitalist GDI.

The only thing I take issue with is the "enforced inequality" bit. Beyond the typical issues with economic stratification in a capitalist society, wherein poverty actively makes it harder to get out of poverty, nobody is forced to live badly. And those issues are, again, endemic to the capitalist model, not the Citadel in particular.
 
Has anyone discussed using housing grants to give people good quality housing?

I know people's eyes probably automatically glaze over it when they get to the end of the infrastructure section, but I kinda think it's a good idea. Going from the description this gives us good quality housing. Four housing every year. That's one duplex project every year without the logistics penalty for just the price of 15 resources every quarter.

And this isn't just us giving people funds so they can go build McMansions. We're funding housing cooperatives and building communities. Practically the next best thing to an arcology.
 
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