[X] Seo Thoki

The Technology of Peace!

[X] Sarang Mikoyan
Acceptable secondary candidate.
 
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2 dice gets us a 99.9% chance of completion. That's acceptable to me. My intention next turn is to vote for plans that put 2 dice on YZ-5a, and likely do no other MARV actions so we can afford doing so.

In narrative terms, it's the difference between the Treasury continuing its low level of investment and the people on the ground completing the MARVs just in time to avert disaster, and the Treasury doubling-down on its investment/commitment thus enabling the defense to be reinforced and MARVs to start coming out the gate early and crush the impending NOD attack. (Assuming for the former that we succeed on the roll, and the latter that we avoid a natural 1.)
Yeah see the do no other MARV funding Q2 is the exact reason we are in this situation, people went for a 1 dice YZ-5a plan despite that hub already taking NOD attack because (at least those that expressed opinions) wanted minimum funding on MARVs. 7N and the area it protect is likewise going to take NOD attack because 1) this is how NOD escalates, and 2) NOD has seen the area denial effect of a fully operational MARV so they are going to try and hit the areas before the MARVs are up and running because once they are attacks are a lot harder to make. Going this min funding route (2 dice) means we are not getting 7N until Q4. NOD is going to strike before than to try and stop that fleet from going up. Though with 3 people expressing that 77% is not enough I will make a MARV plan in addition to the 1 5a, 2 7N.

I think people are missing the area denial that MARVs do- and that we were flat out told that the position of the 7N and 7S hubs were not based on optimizing harvesting but instead of using the attendant MARV fleets once built to defend our operations in the area as the Super MARVs go out and do mining they deny that area to NOD operations, and well keep in mind if NOD assembled major forces we do have 3 air factories producing more and more Apollos each turn letting us thicken deployment (and for those areas without Apollos they are getting the Firehawks that are being deployed elsewhere in numbers as opposed to scrapped) and we have done the anti ground Ion Cannon project which means in extended battles we can call on Ion Cannon support. And Super MARV fleets and escorts basically require extended battles to neutralize as opposed to the strike and fade that NOD prefers because GDI has better options in extended battles.

Please see this line from the update:
Protecting those, especially in light of the ever improving Brotherhood of NOD, is the highest priority and something where MARV fleets are one of the best weapons in the Initiative arsenal for the job.

MARVs do not provide offensive power, they do provide a ton of defensive power for the region (which does mean GDI offensive forces can be used elsewhere if needed)
 
NOD has been poking at 5a for more than just this turn, this did not stop people from being fine with a 1 dice investment this past turn at a much lower chance of success (2 dice would have been a 72%). If you can convince people to vote for MARV funding in a way to actually finish 5a and also not leave 7N to hang (because based on the past they are going to start poking 7N and the area it protects this turn, and keep on escalating until we have that fleet in place)I will make a plan for it, until than I will continue to try to get what MARV funding I can get pushed through. Also I would point out that not getting 7N up sooner than later is going to keep glacier mining and chicago as more tempting targets and they have hit glacier mining hard enough that we have been forced to stop expansions until the Military had better equipment and project deployments.
We should have invested 2 last turn, it could already have been wiped out, and we were possibly just lucky with a background roll. 7N will be under increasing pressure, but it is not under imminent threat
The demands of the fleet being assembled and of the surrounding refugees would have been bad enough, but the hitherto unknown NOD commander has been smart, and manoeuvred as a set of forces-in-being, each allocated enough artillery that it must be kept far from the hub. While they have not yet gone in for the killing blow, it is clear that NOD smells weakness. After all, a large GDI position thousands of kilometers away from support and surrounded by people who are turning away from the Brotherhood is a target far too tempting. An attack has to be imminent, just as soon as the commander can be sure of victory.
The local Nod commander is actively massing their forces for an attack on the hub, and the sooner we can get the MARVs online the better. 7N is only kilometers from the major military base of Chicago and has plenty of support, while Y5a is literally thousands of miles from meaningful help. It's obviously the higher priority. 7N can get one dice this turn, and up to three next turn as necessary, to finish off MARVs for the plan.
 
We should have invested 2 last turn, it could already have been wiped out, and we were possibly just lucky with a background roll. 7N will be under increasing pressure, but it is not under imminent threat
So here is what I am going to do since 3 people expressed support for 2 dice on 5a. I am going to make my normal 3 dice on MARV plan (1 on 5a (77%) and 2 on 7N (7%)) and I will make a lets take MARV as the area denial weapon that they are in a serious manner (2 on 5a, 2 on 7N, 1 dice on the 5b hub since we will have overflow in a major way). I am doing 2 on 7N because doing 0 and than 3 just means we are going to take hits on the glacier mining and possibly chicago before that fleet is up because the 7N not only defends Chicago but secures the northern half of our glacier mining in NA and our other operations in the region as well (and this is direct from the update). I am not going to support any 2 dice total on MARV because that is why we keep ending up in this situation and I cannot support ignoring our defenses vs NOD, nor our defenses vs Tiberium (the war that we have been constantly losing). For that matter moving MARV fleets to minimum funding has hurt our military because MARV fleets reduce the need of other branches to deploy forces where they are, allowing them to concentrate their forces elsewhere which means any NOD hit and run raid is going to be running into more forces and have larger GDI reinforcements arriving into any battle.

And as I said NOD is not dumb, they have seen the effect that a Super MARV fleet has on operations in the area and the hub going up in 7N means they will want to push before the fleet is in place. Also it sounds like we unlocked an anti missile laser deployment option, I am going to push for that in military because while those are nice on our tanks and mechs, just imagine the pain the Super MARV fleet is when we add an AM Laser system to them on top of ablative armor, there already thick armor and there existing weapon package. At that point any attack on them is going to require battles of such length that Apollos and Ion Cannons can be used for support and at the same time require higher end NOD forces to hit.

Wait a sec, what happened to the scrin tech we research we got? To help with abatement and maybe liquid tib storage?
On a previous page after the update the QM teased one of the techs getting a military project. This is because the research takes time to do but we did push a project to allocate more resources and personnel to those projects which means we get those projects as options sooner (and also get the ability to do the general research sooner than the every 4 years timer it was on).
 
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[X] Julian Taylor

Maybe not the most 'exciting' option, but the one who most closely mirrors my own goals and preferences.
 
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3 Dice MARV Plan
Infra 5/5 50R +15
-[] Tidal Power Plants (Phase 2) 278/450 5 dice 50 R 99%
HI ?/5 45+ ??R +20
-[] Yellow Zone Power Grid Extension (Phase 3) 71/???
-[] Kure Machine Works 78/280 3 dice 45 R 68% (High Priority)
LCI 4/4 60R +15
-[] Chemical Precursor Plants 115/200 1 dice 15 R 46%
-[] Personal Pharmaceuticals Plants 0/180 2 dice 30R 22% (High Priority)
-[] Johannesburg Personal Robotics Factory 0/250 1 dice 15 R 0%
Agri 3/3 30R +15
-[] Yellow Zone Purification Facilities 0/320 3 dice 30 R 0%
Tiberium 5/5 75+??R +35
-[] Mecca Planed City? need to try and take advantage of the opportunity before NOD does
-[] Red Zone Containment Lines (Phase 3) 8/180 3 dice 75R 98% (6% Phase 4)
Orbital 3/3 +1 dice 70R +15 (5 Fusion dice)
-[] GDSS Enteprise (Phase 3) 183/385 3 dice 60 R 57%
-[] Orbital Cleanup (Phase 3) 43/90 1 dice 10 R 85%
Services 0/4 0R +30
(cheap projects to save resources for other categories elsewhere)
Military 5/5 +5 dice 90+ ???R +15
-[] Reclamator Fleet YZ-5a (Super MARV) 159/210 1 dice 20 R 95%
-[] Reclamator Fleet RZ-7N (Super MARV) 0/210 2 dice 40 R 7%
-[] Remote Weapons System Deployment Predator 0/240 3 dice 30R 30%
-[] Anti Missile Laser Deployment (should be a Steel Talon project) 0/??? ? dice ?? R ??% (want this 70%+)
If dice left- 10 R per dice high priority projects
Bureau 3/3 +15
-[] Cooperative Focus 3 dice 97% for highest DC level
Free 6/6
5 mil, 1 orbital

420/545
PS 55 -10
We have been told YZ power will have changes including increased resource per dice thanks to fusion finishing, there are also new projects popping up, changes to existing projects and the follow up to the Steel Talon laser that given the news of NOD activities is Very High Priority even if not marked as such

F You NOD and take some MARV fleets to the face because you are not getting anywhere near our operations now
Infra 5/5 50R +15
-[] Tidal Power Plants (Phase 2) 278/450 5 dice 50 R 99%
HI ?/5 45+ ??R +20
-[] Yellow Zone Power Grid Extension (Phase 3) 71/???
-[] Kure Machine Works 78/280 3 dice 45 R 68% (High Priority)
LCI 4/4 60R +15
-[] Chemical Precursor Plants 115/200 1 dice 15 R 46%
-[] Personal Pharmaceuticals Plants 0/180 2 dice 30R 22% (High Priority)
-[] Johannesburg Personal Robotics Factory 0/250 1 dice 15 R 0%
Agri 3/3 30R +15
-[] Yellow Zone Purification Facilities 0/320 3 dice 30 R 0%
Tiberium 5/5 75+??R +35
-[] Mecca Planed City? need to try and take advantage of the opportunity before NOD does
-[] Red Zone Containment Lines (Phase 3) 8/180 2 dice 50R 63%
Orbital 3/3 50R +15 (5 Fusion dice)
-[] GDSS Enteprise (Phase 3) 183/385 2 dice 40 R 10%
-[] Orbital Cleanup (Phase 3) 43/90 1 dice 10 R 85%
Services 0/4 0R +30
(cheap projects to save resources for other categories elsewhere)
Military 5/5 +6 dice 130+ ???R +15
-[] Reclamator Fleet YZ-5a (Super MARV) 159/210 2 dice 40 R 99%
-[] Reclamator Fleet RZ-7N (Super MARV) 0/210 2 dice 40 R 7%
-[] Reclamator Hub Yellow Zone 5b 20/105 1 die 20R 46%
-[] Remote Weapons System Deployment Predator 0/240 3 dice 30R 30%6
-[] Anti Missile Laser Deployment (should be a Steel Talon project) 0/??? ? dice ?? R ??% (want this 70%+)
If dice left- 10 R per dice high priority projects
Bureau 3/3 +15
-[] Cooperative Focus 3 dice 97% for highest DC level

440/545
PS 55 -10

2 dice on 5a which is going to rollover, 1 dice on 5b hub to try and catch that rollover and further deny NOD recruits and further secure SA as well as build up more mit, 2 dice on 7N to make that finishes no later than Q3 and avoid the problems we are having in 5a by our minimum funding choices there because NOD is going to try and hit NA north before that fleet is in place. Once again the Steel Talon AM Laser is the highest priority missile project for me. Super MARVs are the best defensive option we have as the GDI, they in effect deny areas for NOD operations. They also increase our income allowing us to pursue more expensive options and provide mitigation to try and turn our currently losing war vs tiberium. This 2nd plan is very much a doubling down on defending existing operations (and thus free up some of the forces defending those operations for use elsewhere) while also working on mitigation to try and stop the constant losses in the war vs tiberium.


On Super MARVs from the QM- I have bolded the part of how important Super MARVs (not normal MARVs those should not be built as they do not have the same armor and firepower of a Super MARV)
From the RZ Hub section
While separated by thousands of kilometers, the two Hubs will serve to protect GDI operations across the middle of America. Much like the Evanston Hub, it is not in an optimal position for a MARV hub. And like the Evanston Hub, it is a decision dictated by the other investments that GDI has made in the North American Red Zones. Protecting those, especially in light of the ever improving Brotherhood of NOD, is the highest priority and something where MARV fleets are one of the best weapons in the Initiative arsenal for the job. While not capable of threatening NOD on the offensive, MARVs can make it unacceptably expensive to attempt to drive these harvesting operations into the nearest body of water.



On why I think the AM Laser is Very High Priority even if it is not marked that way:
From the ablat deployment section here is how NOD is responding to our counter
most notably the mass use of Tiberium cored missile systems, with multiple warlords, including both Gideon and Stahl, loading at least two missiles onto each of their laser armed Scorpions. This refit offers the staple NOD war machine a significant first strike capability, capable of stripping off much of the ablative armor at a minimum and if they're lucky, outright mission-killing an entire Predator tank.

From the AM laser section
However, the development has not proven to be as effective as the Steel Talons desired. While plausibly effective, the system is too large and power intensive to replace the railgun arrays on a standard Mark 3 Wolverine. The system has not been abandoned though, with the Talons moving towards a dedicated antimissile schematics instead. While not all the programming kinks have been worked out, as an antimissile system, it has had a significant impact in testing, shooting down streams of missiles with abandon, although struggling against massed salvoes. In initial testing, it could reliably shoot down two missiles from differing angles, a third and fourth simultaneous launch depending on location. Though unable to even reliably intercept launches from five or more different approachesThe system can intercept up to twenty different missiles from a single approach- a simulacra of the alpha-strike pattern of the dreaded Stealth Tanks- with no more than two missiles leaking through. Typically this comes from very tightly bunched launches, where the laser completely overheats due to continuous fire. Though this will often use up the ablative layers, this is an unprecedented improvement over the standard scenario of the destruction of any given GDI vehicle with all souls inside lost.

NOD is using missiles in a major way to counter our ablative armor efforts. On the other hand we just developed an anti missile laser, a laser that we can refit onto Super MARVs, tanks and mechs. Something that is going to counter there new missile focus. Something that lets our Super MARVs continue to be highly effective area denials, something that is going to keep our current forces alive longer and thus keep experienced soldiers in the field with good gear.

Also depending on the effective range of the AM laser the Super MARV may be able to act as an AEGIS cruiser for some or all of the escorting forces
 
[X] Julian Taylor

[X] Kai Jun (君凯)

Want to see what we can do with someome politically saavy. Julian matches my opinion on grants and that off loading more consumer goods there is a good idea, and I want to see what someone as fanatical as Kai Jun gives us for yz outreach options
 
regarding strentghtening unions

we shouldnt aim for maximum outcome,as much likeable unions are they can still be shitty if they have too much power
like actually shitty employees being impossible to fire because red tape because of unions (biggest example on this,being police unions)

we should aim for second best outcome of dc 150,wich leaves strong unions,but not absurdly so
 
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[X] Julian Taylor


[ ] Gravitic Drive Development
The Scrin gravitic drives have proven to be particularly interesting. Rather than being reaction drives, keyed off of mass, they seem to be volumetric and geometric, with the positions of drive nodes being the critical factor. However, they have reached a point where a development push is required to bring them to being something of science fact, rather than science fiction
(Progress 0/60: 30 resources per die)

Just a little spoiler for next turn.

Interesting. That came down the pipe quicker then I expected.
 
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