Oh no. We really don't have enough income for all the projects we'll want to do ASAP, do we? Hell, we might not even have enough dice either. Next turn's gonna be contentious...
For things as good as a reactionless drive, I'm prepared to overlook a lot.
As long as we can keep at least 7 dice on military non-MARV work and two dice on the Colombian MARV fleet, and don't completely forget that we're trying to make progress on North Boston and Kure, I can be flexible.
[ ] Gravitic Drive Development
The Scrin gravitic drives have proven to be particularly interesting. Rather than being reaction drives, keyed off of mass, they seem to be volumetric and geometric, with the positions of drive nodes being the critical factor. However, they have reached a point where a development push is required to bring them to being something of science fact, rather than science fiction
(Progress 0/60: 30 resources per die)
Nice. Too expensive for us to push a second die on, but nice.
And if successful it'll trivialize a lot of our problems for space. Note that our Scrin-based drives DO have sufficient 'thrust' to take off on the Moon or Mars, though takeoffs and landings on Mars would require a certain amount of care and would have limited reserve capacity in an emergency.
Yeah, but we're kicking their probes so hard, they think they're GDI asteroid probes.
Remember the little agonized log entry of a confessor going all "NEIN NEIN NEIN" in the Results entry on ablatives? Yeah, that was from the Chicago area.
Nod is harassing BOTH our active hub sites. The only difference is, around Chicago they're running into a much bigger and better supported defensive operation that's kicking their balls up between their ears. In Colombia, they're not. The MARVs are more urgently required in Colombia than Chicago, if we compare the sites purely in security terms.
It is not just Chicago area that the RZ-7N protects but also our NA Glacier mining efforts.
Honestly we could probably hold out for a fair while even then, as long as we were aggressive about scraping up new mitigation whenever and wherever we could. The hardest part of projecting what tiberium will be doing in the 2060s and 2070s is not knowing how much mitigation we'll be able to get.
So, overall, B5 has been running into three overlapping problems in my research.
1. Finding materials. The series is older than I am, so a lot of the pieces are long out of print and actually getting copies of a lot of the material is difficult. I have a fair bit of it now, but a lot is either damaged or low quality unfortunately.
That's Straczinski for you. Can't help you here either. B5 has a certain ambience and if you don't like it or can't get into it, then don't. It takes a certain kind of person to deal with the SciFi+mysticism of the universe and if that's not the kind of thing you want for the quest, then don't waste your time on it. Some characters can be annoying, absolutely, and I also find that the series mixes some archetypes in a way that could be better, but overall, I like it reasonably well. Nothing says you can't mix it up if you feel like it, though if you have to replace the entire cast, just write the B5 idea off.
3. A lot of the material holes are problematic for the kind of game this is. Okay, Centauri Fleet. What is their ORBAT circa 2100. How many shipyards, how many slips per shipyard. Repeat that for every faction in the galaxy.
Around 2100? That's roughly when the Centauri were brawling with the Drazi and the Orieni. If you put the First Contact at the beginning of that period, can't give you precise numbers. If the first contact is when the war against the Orieni ends, that's easier. At the end of the Orieni war, the Centauri were reduced to roughly the holdings that they would have until 2260, so it is reasonable to think that their fleets at the time would be comparable to the numbers we have for 2260. Given how traditional the Centauri are, it's more than likely that there weren't that many changes. The post Orieni War is also noted as the time they solidified their military and fleet structure into what their modern organization.
Now the Centauri Fleet is divided into 3: the Prime fleet tasked with defending Centauri Prime and its planets, The Purple Fleet tasked with defending other Centauri systems/acting as reserve and the Gold Fleet tasked with offensive operations. I'm going to assume that you mean the Gold Fleet.
The Gold Fleet is divided into 4 attack groups (This is the 2260 OrBat, in 2100, it's likely that they are using their older designs. Just replace ships like Vorchans with older variants. I'm not going to do the extra work if you aren't going to use it for your quest):
The Tempest Group. They're the Centauri vanguard and their job is to establish space superiority in a given system.
(2) Octurian Battleships
o 24 Rutarian Strike Fighters
o 12 Sentri Medium Fighters
o 12 Razik Light Fighters
(3) Balvarin Carriers
o 36 Rutarian Strike Fighters
o 36 Sentri Medium Fighters
o 36 Razik Light Fighters
(4) Primus Battlecruisers
o (48) Sentri Medium Fighters
(12) Vorchan Warships
(8) Altarian Destroyers
(2) Covran Scouts
The Cesti Group. They're acting as strategic reserve and as line breakers against particularly hard targets.
(1) Octurian Battleship
o (24) Rutarian Strike Fighters
(6) Primus Battlecruisers
o (72) Rutarian Strike Fighters
(18) Secundus Assault Cruisers
o 216 Larisi Assault Shuttles
(24) Kutai Gunships (Cestus Modification)
The Harrier Group. They're tasked with Fast Response.
(1) Primus Battlecruiser
o (12) Sentri Medium Fighters
(4) Sulust Escort Destroyers (flying escort for
the Primus battlecruiser)
(9) Dargan Strike Cruiser
(12) Darkner Fast Attack Frigates
(8) Centurion Attack Cruisers
The Reaper Group. They're tasked with occupation.
(2) Primus Battlecruisers (Cestus
Modification)
o (24) Rutarian Strike Fighters
(1) Balvarin Carrier
o (12) Sentri Medium Fighter
o (24) Larisi Assault Shuttles
(4) Vorchan Warships
(12) Kutai Gunboats
For the Shipyards:
Again, circa 2100 is a difficult time to give an estimate. The Orieni War brutalized the Centauri and there aren't much details about how the Centauri industry focused.
There isn't much material I could find about where Centauri shipyards could be located or how many slip numbers they have. So the following list is guesswork using what I found.
Centauri Prime (quite obviously the center of Centauri industry)
Centauri Beta 1 (likely secondary minor shipyards to assist the Centauri Prime shipyards in the same system)
Entat (likely minor shipyard)
Immolan
Morbis (is described as an auxiliary government center so has likely a naval base and shipyard to go with its role)
(Info found in the Centauri factbook)
Point is, you CAN find the material or guesstimate it, but it will take a lot of time and effort. Up to you if you think it's worth it.
Oh no. We really don't have enough income for all the projects we'll want to do ASAP, do we? Hell, we might not even have enough dice either. Next turn's gonna be contentious...
With how much better equipped and militaristically confident ZOCOM is, [ ] Red Zone Containment Lines should finally be back on the table of consideration for more cost efficient income boosts again.
Or people can keep ignoring them I suppose, until this 4 year plan is done with and wait until the next one to begin before cashing in on the easier income for the starting phase. After all, income is best gained at the earlier phases of a plan and not later where the benefits don't last long enough to be consider worth the costs anymore.
So, I was doing an instant runoff calculation for the current state of the vote in my head. Seo Thoki is winning by 20 votes over the second candidate.
But don't take my word too seriously I may have effed up the counting.
[ ] Gravitic Drive Development
The Scrin gravitic drives have proven to be particularly interesting. Rather than being reaction drives, keyed off of mass, they seem to be volumetric and geometric, with the positions of drive nodes being the critical factor. However, they have reached a point where a development push is required to bring them to being something of science fact, rather than science fiction
(Progress 0/60: 30 resources per die)
So what do you consider an acceptable percentage for YZ-5a? Also I would point out the situation at 5a is not new, the previous turn we had been dealing with escalating NOD attacks (for that matter we have known the situation since we built the hub).
Also looking on NOD attack patterns and the situation with 5a (and what they are doing with our prospecting and the general mil reports) I see the same issues occuring at Hub 7N if we slow roll it out (hence my 2 and 2 to make sure it finishes Q3, plus if the first two roll high we can drop to 1). By going 2-2 for 7N we can make sure it finishes Q3, while going 3 in Q3 gives it a 52% chance.
As it is these past few turns voting has been against major MARV investment and instead trying to get by with the minimum, as such trying to fit a plan with actual MARV investment in is likely going to require 1 on YZ-5a because I have seen limited people speak in favor of MARVs and far more speak that we are spending too much on MARVs. This despite the situation at 5a, or how we have been told that 7N will help secure the Northern flank of our operations in NA.
Honestly we could probably hold out for a fair while even then, as long as we were aggressive about scraping up new mitigation whenever and wherever we could. The hardest part of projecting what tiberium will be doing in the 2060s and 2070s is not knowing how much mitigation we'll be able to get.
One of the reasons I am voting for Seo is that we should get more mitigation options with them and Tiberium is the war we have been taking constant Ls so far, NOD we have had wins and losses and really the military will keep giving us options for improvement so we can shift that to more Ws than Ls, Tib on the other hand, well most of the phase projects have a cap at some point and there are only so many MARVs.
That's... really not an acceptable chance for something that would be a major propaganda victory for Nod (GDI can't help you, only we can!), the military would be understandably mad at us for half-assing a project and leaving a bunch of their soldiers to die, and would be a big political problem.
While Nod will be poking at the 7N hub they haven't been repeatedly described as preparing for a major assault there, unlike Y5a.
NOD has been poking at 5a for more than just this turn, this did not stop people from being fine with a 1 dice investment this past turn at a much lower chance of success (2 dice would have been a 72%). If you can convince people to vote for MARV funding in a way to actually finish 5a and also not leave 7N to hang (because based on the past they are going to start poking 7N and the area it protects this turn, and keep on escalating until we have that fleet in place)I will make a plan for it, until than I will continue to try to get what MARV funding I can get pushed through. Also I would point out that not getting 7N up sooner than later is going to keep glacier mining and chicago as more tempting targets and they have hit glacier mining hard enough that we have been forced to stop expansions until the Military had better equipment and project deployments.
So many people voting for Seo to "combat the Tiberium spread" when that is one of if not the primary reasons why Doctor Granger was picked at the beginning, and nothing we've done has really slowed it down, even now that we're at 50 mitigation in the Red Zones and 70 in the yellow. Like, just saying, it might be worth starting to invest more heavily in space instead of monofocusing on tiberium so much, because doing so has done nothing for us thus far.
So what do you consider an acceptable percentage for YZ-5a? Also I would point out the situation at 5a is not new, the previous turn we had been dealing with escalating NOD attacks (for that matter we have known the situation since we built the hub).
2 dice gets us a 99.9% chance of completion. That's acceptable to me. My intention next turn is to vote for plans that put 2 dice on YZ-5a, and likely do no other MARV actions so we can afford doing so.
In narrative terms, it's the difference between the Treasury continuing its low level of investment and the people on the ground completing the MARVs just in time to avert disaster, and the Treasury doubling-down on its investment/commitment thus enabling the defense to be reinforced and MARVs to start coming out the gate early and crush the impending NOD attack. (Assuming for the former that we succeed on the roll, and the latter that we avoid a natural 1.)