Of course, before doing any of the Steel Talons projects, we're going to want to do the Myomer Factory. Hell, we're going to want to do it before the Wartime Factory refit because that way we know all the Zone Armour factories are going to make optimal use of the new myomer...

Or in simpler terms, as people have been saying, the Myomer Factory is probably the factory we want most behind at least one more Shelll phase, Copenhagen and one of the Apollo's.
 
Arguably. On the other hand, the factories in question are likely to be relatively light/cheap like the Zone Armor factories, because these are basically a beefed up type of Zone Armor as far as I can tell. Having the option to build more factories isn't necessarily so bad.

No it's not, and ultimately I think everything on that list is necessary and important, though to different degrees, but we already have a number of critical factories, we sort of know where we are going to put down MARV hubs, but there hasn't been much talk on what development projects we should take. I imagine we will be doing at least development on stuff like the Havoc and the ZOCOM artillery piece at the end of the plan once other promises are fulfilled, this was more about thinking up what projects to do to get access to the red zones again.
 
I think that Ablative Plating may turn out to be an 'installation' project like the point defense refit- that is, it's not difficult to build new tanks with the stuff, and destruction of existing anti-laser ablatives isn't common enough to really be a burden, but the old tanks need to be retrofitted and that is time-consuming.
Ithillid said in the discord that the ablative armour will basically be little hexagonal hockey pucks we can fit on the existing vehicles. Much like reactive armour panels for modern MBTs which required basically no real modifications to mount on existing tanks. As such it's likely to just be a few factories or even just one to produce the things.
 
Ithillid said in the discord that the ablative armour will basically be little hexagonal hockey pucks we can fit on the existing vehicles. Much like reactive armour panels for modern MBTs which required basically no real modifications to mount on existing tanks. As such it's likely to just be a few factories or even just one to produce the things.

I know what shot up to the top of my list. We really need this to keep our tanks up and running. And well anything that extends the service life of our units is good. Means we spend less on R&D and building new factories. Also it'll be hilarious to bolt them to the MARVs once the line units are filled out. It'd like putting a hat on a hat.
 
Adhoc vote count started by Marty7928 on Jun 28, 2021 at 3:01 PM, finished with 238 posts and 84 votes.

  • [X] Plan Probe Away
    -[X] Blue Zone Arcologies (Phase 1), 2 dice (30 Resources)
    -[X] Blue Zone Power Production Campaigns (Phase 2), 5 dice (50 Resources)
    -[X] Blue Zone Microgeneration Program (Phase 1), 1 die (5 Resources)
    -[X] Personal Electric Appliances Factories , 3 dice (30 Resources)
    -[X] Vertical Farming Projects, 2 dice (30 Resources)
    -[X] Organic Textiles Farms , 1 die (10 Resources)
    -[X] Blue Zone Perimeter Fencing (Phase 2), 3 dice (45 Resources)
    -[X] Intensification of Yellow Zone Harvesting (Phase 4), 1 die (15 Resources)
    -[X] Red Zone Containment Lines (Phase 2), 1 die (25 Resources)
    -[X] Security Review (Tiberium)
    -[X] Orbital Cleanup (Phase 1), 2 fusion dice (20 Resources)
    -[X] Near Body Survey Probes, 1 die (15 Resources)
    -[X] NOD Research Initiatives, 2 dice (60 Resources)
    -[X] Expand Local Public Media Operations, 2 dice (20 Resources)
    -[X] Reclamator Hub (Red-6 North), 2 dice (40 Resources)
    -[X] Shell Plants (Phase 2), 6 dice (60 Resources)
    -[X] Security Review (Tiberium), 3 dice
    [X] Plan Mil, YZ and Research
    -[X] Fiber-Optic Expansion 0/240 3 dice 60 R 24%
    -[X] Blue Zone Power Production Campaigns (Phase 2) 193/500 6 dice 60 R 92%
    -[X] Yellow Zone Light Industrial Sectors 0/400 2 dice 20 R 0%
    -[X] Security Review 1 dice
    -[X] Organic textiles farms 80/120 1 dice 10 R 88%
    -[X] Yellow Zone Purification Facilities 0/320 2 dice 20 R 0%
    -[X] Red Zone Containment Lines (Phase 2) 104/180 4 dice 100R 100% (92% Phase 3, 4% Phase 4)
    -[X] Intensification of Yellow Zone Harvesting (Phase 4) 67/100 1 dice 15 R 100%
    -[X] Orbital Cleanup (Phase 1) 0/90 1 fusion dice 10 R 38%
    -[X] NOD Research Institutions 0/120 1 dice 30 R 23%
    -[X] Childcare and Preschool programs 0/230 3 dice 15 R 82%
    -[X] Reclamator Hubs RZ 7 South 0/105 2 dice 40 R 79%
    -[X] Apollo Fighter Factories ( Valparaiso ) 0/70 1 dice 15 R 58%
    -[X] Shell Plants (Phase 2) 31/300 5 dice 50 R 81%
    -[X] Hydrofoil Shipyards (Copenhagen) 0/100 1 dice 10 R 28%
    -[X] Security Review (LC) 3 dice +1 LC 100%
    [X] Plan Containment + Steady Progress
    -[X] Infrastructure 3/5 dice 60R
    --[X] Fiber-Optic Expansion 0/240 3 dice 60R 24%
    -[X] Heavy Industry 5/5 dice +1 free 60R
    --[X] Blue Zone Power Production Campaigns (Phase 1) 193/500 6 dice 60R 92%
    -[X] Light and Chemical Industry 3/3 dice 30R
    --[X] Chemical Precursor Plants 36/200 2 dice 30R 29%
    --[X] Security Reviews
    -[X] Agriculture 2/3 dice 25R
    --[X] Vertical Farming projects 0/250 1 die 15R 0%
    --[X] Organic textiles farms 80/120 1 die 10R 88%
    -[X] Tiberium 5/5 115R
    --[X] Intensification of Yellow Zone Harvesting (Phase 4) 67/100 1 die 15R 100%
    --[X] Red Zone Containment Lines (Phase 2) 104/180 4 dice 100R 100% (92% Phase 3, 4% Phase 4)
    -[X] Orbital Industry 2/3 dice 20R
    --[X] Orbital Cleanup (Phase 1) 0/90 2 dice 20R 88% (18% Phase 2 if it's also 0/90.)
    -[X] Services 4/4 30R
    --[X] Childcare and Preschool programs 0/230 2 dice 10R 25%
    --[X] Fashion development houses 0/225 2 dice 20R 10%
    -[X] Military 5/5 dice +4 free 115R
    --[X] Reclaimator Hub RZ 6 North 0/105 2 dice 40R 79%
    --[X] Apollo Fighter Factories (Toronto) 0/70 1 die 15R 58%
    --[X] Shell Plants (Phase 2) 31/300 5 dice 50R 81%
    --[X] Hydrofoil Shipyards (Copenhagen) 0/100 1 die 10R 28%
    -[X] Bureaucracy 3/3 dice
    --[x] Security Reviews (Light and Chemical Industry) DC60 3 dice 99%
    [X] plan slight military focus
    -[X] Rail Link Reconstruction (Phase 2) 3 dice 45R 80%
    -[X] Fiber-Optic Expansion 1 die 20R 0%
    -[X] Blue Zone Power Production Campaigns (Phase 2) 5 dice 50R 71%
    -[X] Fusion Power Prototype 1 free die 20R 0%
    -[X] Yellow Zone Light Industrial Sectors 2 dice 20R 0%
    -[X] Perennial Aquaponics Bays 2 dice 20R 8%
    -[X] Organic textiles farms 1 die 10R 88%
    -[X] Blue Zone Perimeter Fencing (Phase 2) 4 dice 60R 33%
    -[X] Intensification of Yellow Zone Harvesting (Phase 4) 1 die 15R 100%
    -[X] GDSS Enterprise (Phase 3) 2 Fusion Dice 40R 0%
    -[X] NOD Research Initiatives 1 die 30R 23%
    -[X] Childcare and Preschool programs 2 dice 10R 25%
    -[X] Expand Local Public Media Operations 1 die 10R 13% (Note: Completion here requires an omake bonus)
    -[X] Reclamator Hubs
    --[X] Reclaimator Hub Red Zone 6 North 1 die 20R 23%
    -[X] Apollo Fighter Factories
    --[X] Valparaiso 1 die 15R 58%
    -[X] Remote Weapons System Development Predator 1 die 10R 88%
    -[X] Ablat Plating Development 1 die 10R 58%
    -[X] Shell Plants (Phase 2) 1 die + 4 free dice 50R 81%
    -[X] Security Reviews (Light and Chemical Industry) 1 Light and Chemical Industry die + 3 dice
    [X] Plan Research and Shells plus Advanced Myomer
    -[X] Blue Zone Arcologies (Phase 1) , 2 dice (30 Resources) 0%
    -[X] Fiber-Optic Expansion , 1 dice (20 Resources) 0%
    -[X] Blue Zone Power Production Campaigns (Phase 2), 5 dice (50 Resources) 71%
    -[X] Fusion Power Prototype, 1 die (20 Resources) 0%
    -[X] Yellow Zone Light Industrial Sectors, 2 dice (20 Resources) 0%
    -[X] Security Reviews, 1 die
    -[X] Organic textiles farms, 1 dice (10 Resources) 88%
    -[X] Vertical Farming projects, 2 dice (30 Resources) 0%
    -[X] Blue Zone Perimeter Fencing (Phase 4), 4 dice (60 Resources) 33%
    -[X] Intensification of Yellow Zone Harvesting (Phase 4), 1 dice (15 Resources) 100%
    -[X] Orbital Cleanup (Phase 1), 2 dice (20 Resources) 88%
    -[X] NOD Research Initiatives, 2 Dice (60 Resources) 88%
    -[X] Childcare and Preschool programs, 2 Dice (10 Resources) 25%
    -[X] Reclaimator Hub (RZ-6 North), 2 Dice (40 Resources) 79%
    -[X] Shell Plants (Phase 2), 5 dice (50 Resources) 81%
    -[X] Advanced Myomer Works, 2 dice (20 Resources) 55%
    -[X] Security Reviews (LCI), 2 dice 98%
    [X]Plan space and shells
    -[X] Fiber-Optic Expansion 0/240 3 dice 60 R 24%
    -[X] Blue Zone Power Production Campaigns (Phase 2) 6 Dice 60R 193/500 92%
    -[X] Blue Zone Light Industrial Sectors 0/350 3 dice 30R
    -[X] Perennial Aquaponics Bays 0/200 2 dice 20R 8%
    -[X] Organic textiles farms, 1 dice 10R 88%
    -[X] Intensification of Yellow Zone Harvesting (Phase 4) 67/100 1 die 15R 100%
    -[X] Red Zone Containment Lines (Phase 1) 104/180 3 dice 75R 60%
    -[X] Security Review 1 dice
    -[X] GDSS Philadelphia II (Phase 1) 0/90 2 dice 40R+ 88%
    -[X] Childcare and Preschool programs 0/230 2 dice 10R 25%
    -[X] Expand Local Public Media Operations 0/150 1 dice 10R 13%
    -[X] NOD Research Initiatives 0/120 1 die 30R 23%
    -[X] Hydrofoil Shipyards(Copenhagen) 0/100 1 die 10R 28%
    -[X] Apollo Fighter Factories(Toronto 0/70 1 die 15R 58%
    -[X] Shell Plants (Phase 2) 31/300 7 dice 70R 99% Phase 2, 66% for Phase 3
    -[X] Security Reviews(Tiberium), 3 dice
    [x] Plan CAMMP
    -[x] Fiber-Optic Expansion 3 dice 60R 16%
    -[x] Blue Zone Power Production Campaigns (Phase 1) 6 dice 60R 92%
    -[x] Yellow Zone Light Industrial Sectors 3 dice 30R 0%
    -[X] Organic textiles farms 1 die 10R 88%
    -[x] Agricultural Processing Plants (Phase 1) 2 dice 20R 8%
    -[X] Intensification of Yellow Zone Harvesting (Phase 4) 1 die 15R 100%
    -[x] Red Zone Containment Lines (Phase 2) 4 dice 100R 1 Phase 100% 2 Phases 92%
    - [x] Orbital Cleanup (Phase 1) 2 F-dice 20R 88%
    -[x] Fashion development houses 3 dice 30R 67%
    -[x] Childcare and Preschool programs 1 die 5R 0%
    -[x] Reclamator Hubs RZ 7 South 2 dice 40R 79%
    -[x] Hydrofoil Shipyards (Copenhagen) 2 dice 20R 82%
    -[x] Shell Plants (Phase 2) 5 dice 50R 81%
    [x] Plan Shellshock v2
    [X] Quality of Life Focus, Mk VII
    [x] [X] Plan Probe Away
 
Well, assuming plans like Probe Away don't win and waste most of our Tiberium dice on BZ Fencing.
I was with you till this comment. I'll never understand why people insist on shooting themselves in the foot.

No matter how right you are, and how good your point is, comments like that ensure anyone reading them will discount everything your saying unless they already agree with you.

Yellow Zone Abatement clearly isn't a waste. You feel like Red Zone Abatement is more worthwhile, on top of granting more income, so that's your preference. That's fine and makes sense.

But dismissing the entire other half of the voters who value Yellow Zone Abatement and want to see what synergies we can get for completing an entire Tiberium Defense Envelope around our Blue Zone, doesn't help your side, or make people value what you have to say more. In fact, most likely less.

Edited my comment because it was pointed out my final statement was very mocking to @Kelenas. Apologies.
 
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Vote closed
Scheduled vote count started by Ithillid on Jun 27, 2021 at 7:44 AM, finished with 203 posts and 85 votes.
 
. . . Okay. I do not know what the autotally just did, but this is a proper count.
Adhoc vote count started by Ithillid on Jun 28, 2021 at 7:04 PM, finished with 244 posts and 86 votes.

  • [X] Plan Probe Away
    -[X] Blue Zone Arcologies (Phase 1), 2 dice (30 Resources)
    -[X] Blue Zone Power Production Campaigns (Phase 2), 5 dice (50 Resources)
    -[X] Blue Zone Microgeneration Program (Phase 1), 1 die (5 Resources)
    -[X] Personal Electric Appliances Factories , 3 dice (30 Resources)
    -[X] Vertical Farming Projects, 2 dice (30 Resources)
    -[X] Organic Textiles Farms , 1 die (10 Resources)
    -[X] Blue Zone Perimeter Fencing (Phase 2), 3 dice (45 Resources)
    -[X] Intensification of Yellow Zone Harvesting (Phase 4), 1 die (15 Resources)
    -[X] Red Zone Containment Lines (Phase 2), 1 die (25 Resources)
    -[X] Security Review (Tiberium)
    -[X] Orbital Cleanup (Phase 1), 2 fusion dice (20 Resources)
    -[X] Near Body Survey Probes, 1 die (15 Resources)
    -[X] NOD Research Initiatives, 2 dice (60 Resources)
    -[X] Expand Local Public Media Operations, 2 dice (20 Resources)
    -[X] Reclamator Hub (Red-6 North), 2 dice (40 Resources)
    -[X] Shell Plants (Phase 2), 6 dice (60 Resources)
    -[X] Security Review (Tiberium), 3 dice
    [X] Plan Mil, YZ and Research
    -[X] Fiber-Optic Expansion 0/240 3 dice 60 R 24%
    -[X] Blue Zone Power Production Campaigns (Phase 2) 193/500 6 dice 60 R 92%
    -[X] Yellow Zone Light Industrial Sectors 0/400 2 dice 20 R 0%
    -[X] Security Review 1 dice
    -[X] Organic textiles farms 80/120 1 dice 10 R 88%
    -[X] Yellow Zone Purification Facilities 0/320 2 dice 20 R 0%
    -[X] Red Zone Containment Lines (Phase 2) 104/180 4 dice 100R 100% (92% Phase 3, 4% Phase 4)
    -[X] Intensification of Yellow Zone Harvesting (Phase 4) 67/100 1 dice 15 R 100%
    -[X] Orbital Cleanup (Phase 1) 0/90 1 fusion dice 10 R 38%
    -[X] NOD Research Institutions 0/120 1 dice 30 R 23%
    -[X] Childcare and Preschool programs 0/230 3 dice 15 R 82%
    -[X] Reclamator Hubs RZ 7 South 0/105 2 dice 40 R 79%
    -[X] Apollo Fighter Factories ( Valparaiso ) 0/70 1 dice 15 R 58%
    -[X] Shell Plants (Phase 2) 31/300 5 dice 50 R 81%
    -[X] Hydrofoil Shipyards (Copenhagen) 0/100 1 dice 10 R 28%
    -[X] Security Review (LC) 3 dice +1 LC 100%
    [X] Plan Containment + Steady Progress
    -[X] Infrastructure 3/5 dice 60R
    --[X] Fiber-Optic Expansion 0/240 3 dice 60R 24%
    -[X] Heavy Industry 5/5 dice +1 free 60R
    --[X] Blue Zone Power Production Campaigns (Phase 1) 193/500 6 dice 60R 92%
    -[X] Light and Chemical Industry 3/3 dice 30R
    --[X] Chemical Precursor Plants 36/200 2 dice 30R 29%
    --[X] Security Reviews
    -[X] Agriculture 2/3 dice 25R
    --[X] Vertical Farming projects 0/250 1 die 15R 0%
    --[X] Organic textiles farms 80/120 1 die 10R 88%
    -[X] Tiberium 5/5 115R
    --[X] Intensification of Yellow Zone Harvesting (Phase 4) 67/100 1 die 15R 100%
    --[X] Red Zone Containment Lines (Phase 2) 104/180 4 dice 100R 100% (92% Phase 3, 4% Phase 4)
    -[X] Orbital Industry 2/3 dice 20R
    --[X] Orbital Cleanup (Phase 1) 0/90 2 dice 20R 88% (18% Phase 2 if it's also 0/90.)
    -[X] Services 4/4 30R
    --[X] Childcare and Preschool programs 0/230 2 dice 10R 25%
    --[X] Fashion development houses 0/225 2 dice 20R 10%
    -[X] Military 5/5 dice +4 free 115R
    --[X] Reclaimator Hub RZ 6 North 0/105 2 dice 40R 79%
    --[X] Apollo Fighter Factories (Toronto) 0/70 1 die 15R 58%
    --[X] Shell Plants (Phase 2) 31/300 5 dice 50R 81%
    --[X] Hydrofoil Shipyards (Copenhagen) 0/100 1 die 10R 28%
    -[X] Bureaucracy 3/3 dice
    --[x] Security Reviews (Light and Chemical Industry) DC60 3 dice 99%
    [X] plan slight military focus
    -[X] Rail Link Reconstruction (Phase 2) 3 dice 45R 80%
    -[X] Fiber-Optic Expansion 1 die 20R 0%
    -[X] Blue Zone Power Production Campaigns (Phase 2) 5 dice 50R 71%
    -[X] Fusion Power Prototype 1 free die 20R 0%
    -[X] Yellow Zone Light Industrial Sectors 2 dice 20R 0%
    -[X] Perennial Aquaponics Bays 2 dice 20R 8%
    -[X] Organic textiles farms 1 die 10R 88%
    -[X] Blue Zone Perimeter Fencing (Phase 2) 4 dice 60R 33%
    -[X] Intensification of Yellow Zone Harvesting (Phase 4) 1 die 15R 100%
    -[X] GDSS Enterprise (Phase 3) 2 Fusion Dice 40R 0%
    -[X] NOD Research Initiatives 1 die 30R 23%
    -[X] Childcare and Preschool programs 2 dice 10R 25%
    -[X] Expand Local Public Media Operations 1 die 10R 13% (Note: Completion here requires an omake bonus)
    -[X] Reclamator Hubs
    --[X] Reclaimator Hub Red Zone 6 North 1 die 20R 23%
    -[X] Apollo Fighter Factories
    --[X] Valparaiso 1 die 15R 58%
    -[X] Remote Weapons System Development Predator 1 die 10R 88%
    -[X] Ablat Plating Development 1 die 10R 58%
    -[X] Shell Plants (Phase 2) 1 die + 4 free dice 50R 81%
    -[X] Security Reviews (Light and Chemical Industry) 1 Light and Chemical Industry die + 3 dice
    [X] Plan Research and Shells plus Advanced Myomer
    -[X] Blue Zone Arcologies (Phase 1) , 2 dice (30 Resources) 0%
    -[X] Fiber-Optic Expansion , 1 dice (20 Resources) 0%
    -[X] Blue Zone Power Production Campaigns (Phase 2), 5 dice (50 Resources) 71%
    -[X] Fusion Power Prototype, 1 die (20 Resources) 0%
    -[X] Yellow Zone Light Industrial Sectors, 2 dice (20 Resources) 0%
    -[X] Security Reviews, 1 die
    -[X] Organic textiles farms, 1 dice (10 Resources) 88%
    -[X] Vertical Farming projects, 2 dice (30 Resources) 0%
    -[X] Blue Zone Perimeter Fencing (Phase 4), 4 dice (60 Resources) 33%
    -[X] Intensification of Yellow Zone Harvesting (Phase 4), 1 dice (15 Resources) 100%
    -[X] Orbital Cleanup (Phase 1), 2 dice (20 Resources) 88%
    -[X] NOD Research Initiatives, 2 Dice (60 Resources) 88%
    -[X] Childcare and Preschool programs, 2 Dice (10 Resources) 25%
    -[X] Reclaimator Hub (RZ-6 North), 2 Dice (40 Resources) 79%
    -[X] Shell Plants (Phase 2), 5 dice (50 Resources) 81%
    -[X] Advanced Myomer Works, 2 dice (20 Resources) 55%
    -[X] Security Reviews (LCI), 2 dice 98%
    [X]Plan space and shells
    -[X] Fiber-Optic Expansion 0/240 3 dice 60 R 24%
    -[X] Blue Zone Power Production Campaigns (Phase 2) 6 Dice 60R 193/500 92%
    -[X] Blue Zone Light Industrial Sectors 0/350 3 dice 30R
    -[X] Perennial Aquaponics Bays 0/200 2 dice 20R 8%
    -[X] Organic textiles farms, 1 dice 10R 88%
    -[X] Intensification of Yellow Zone Harvesting (Phase 4) 67/100 1 die 15R 100%
    -[X] Red Zone Containment Lines (Phase 1) 104/180 3 dice 75R 60%
    -[X] Security Review 1 dice
    -[X] GDSS Philadelphia II (Phase 1) 0/90 2 dice 40R+ 88%
    -[X] Childcare and Preschool programs 0/230 2 dice 10R 25%
    -[X] Expand Local Public Media Operations 0/150 1 dice 10R 13%
    -[X] NOD Research Initiatives 0/120 1 die 30R 23%
    -[X] Hydrofoil Shipyards(Copenhagen) 0/100 1 die 10R 28%
    -[X] Apollo Fighter Factories(Toronto 0/70 1 die 15R 58%
    -[X] Shell Plants (Phase 2) 31/300 7 dice 70R 99% Phase 2, 66% for Phase 3
    -[X] Security Reviews(Tiberium), 3 dice
    [x] Plan CAMMP
    -[x] Fiber-Optic Expansion 3 dice 60R 16%
    -[x] Blue Zone Power Production Campaigns (Phase 1) 6 dice 60R 92%
    -[x] Yellow Zone Light Industrial Sectors 3 dice 30R 0%
    -[X] Organic textiles farms 1 die 10R 88%
    -[x] Agricultural Processing Plants (Phase 1) 2 dice 20R 8%
    -[X] Intensification of Yellow Zone Harvesting (Phase 4) 1 die 15R 100%
    -[x] Red Zone Containment Lines (Phase 2) 4 dice 100R 1 Phase 100% 2 Phases 92%
    - [x] Orbital Cleanup (Phase 1) 2 F-dice 20R 88%
    -[x] Fashion development houses 3 dice 30R 67%
    -[x] Childcare and Preschool programs 1 die 5R 0%
    -[x] Reclamator Hubs RZ 7 South 2 dice 40R 79%
    -[x] Hydrofoil Shipyards (Copenhagen) 2 dice 20R 82%
    -[x] Shell Plants (Phase 2) 5 dice 50R 81%
    [x] Plan Shellshock v2
    [X] Quality of Life Focus, Mk VII
    [x] [X] Plan Probe Away


[X] Blue Zone Arcologies (Phase 1), 2 dice (30 Resources)
-[X] Blue Zone Power Production Campaigns (Phase 2), 5 dice (50 Resources)
-[X] Blue Zone Microgeneration Program (Phase 1), 1 die (5 Resources)
-[X] Personal Electric Appliances Factories , 3 dice (30 Resources)
-[X] Vertical Farming Projects, 2 dice (30 Resources)
-[X] Organic Textiles Farms , 1 die (10 Resources)
-[X] Blue Zone Perimeter Fencing (Phase 2), 3 dice (45 Resources)
-[X] Intensification of Yellow Zone Harvesting (Phase 4), 1 die (15 Resources)
-[X] Red Zone Containment Lines (Phase 2), 1 die (25 Resources)
-[X] Security Review (Tiberium)
-[X] Orbital Cleanup (Phase 1), 2 fusion dice (20 Resources)
-[X] Near Body Survey Probes, 1 die (15 Resources)
-[X] NOD Research Initiatives, 2 dice (60 Resources)
-[X] Expand Local Public Media Operations, 2 dice (20 Resources)
-[X] Reclamator Hub (Red-6 North), 2 dice (40 Resources)
-[X] Shell Plants (Phase 2), 6 dice (60 Resources)
-[X] Security Review (Tiberium), 3 dice
Ithillid threw 2 100-faced dice. Reason: Blue zone arcologies Total: 116
59 59 57 57
Ithillid threw 5 100-faced dice. Reason: Blue zone power production Total: 159
14 14 67 67 18 18 35 35 25 25
Ithillid threw 1 100-faced dice. Reason: Blue zone microgeneration Total: 61
61 61
Ithillid threw 3 100-faced dice. Reason: Personal Electric Appliances Total: 161
48 48 70 70 43 43
Ithillid threw 2 100-faced dice. Reason: Vertical Farming Total: 112
23 23 89 89
Ithillid threw 1 100-faced dice. Reason: Organic Textiles Total: 51
51 51
Ithillid threw 3 100-faced dice. Reason: Blue Zone Perimeter fencing Total: 126
37 37 46 46 43 43
Ithillid threw 1 100-faced dice. Reason: Intensification Total: 66
66 66
Ithillid threw 1 100-faced dice. Reason: Containment Lines Total: 54
54 54
Ithillid threw 2 100-faced dice. Reason: Orbital Cleanup Total: 124
29 29 95 95
Ithillid threw 1 100-faced dice. Reason: Near Body Survey Total: 79
79 79
Ithillid threw 2 100-faced dice. Reason: NOD research Total: 144
81 81 63 63
Ithillid threw 2 100-faced dice. Reason: Expand Local Public Media Total: 65
43 43 22 22
Ithillid threw 2 100-faced dice. Reason: Reclamator Hub Total: 174
99 99 75 75
Ithillid threw 6 100-faced dice. Reason: Shell Plants Total: 232
9 9 98 98 4 4 35 35 17 17 69 69
Ithillid threw 3 100-faced dice. Reason: Security review (Tiberium) Total: 155
27 27 67 67 61 61
Ithillid threw 1 2-faced dice. Reason: Intensification income Total: 2
2 2
Ithillid threw 1 2-faced dice. Reason: Containment income Total: 1
1 1
Ithillid threw 1 10-faced dice. Reason: Research Results Total: 7
7 7
Ithillid threw 7 100-faced dice. Reason: Research Results Total: 369
65 65 57 57 59 59 60 60 9 9 61 61 58 58
Ithillid threw 1 3-faced dice. Reason: Orbital Cleanup Total: 2
2 2
 
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Infrastructure
Blue Zone Arcologies (Phase 1): 140/450
Heavy Industry
Blue Zone Power Production Campaigns (Phase 2): 427/500
Blue Zone Microgeneration Program (Phase 1): 114/60
LCI
Personal Electric Appliances Factories: 197/180
Ag
Vertical Farming Projects: 136/250
Organic Textiles Farms: 143/120
Tiberium
Blue Zone Perimeter Fencing (Phase 2): 252/400
Intensification of Yellow Zone Harvesting (Phase 4): 163/100
Red Zone Containment Lines (Phase 2): 188/180
Orbital
Orbital Cleanup (Phase 1): 148/90
Near Body Survey Probes: 91/40
Services
NOD Research Initiatives: 198/120
Expand Local Public Media Operations: 119/130, complete with +15 omake
Military
Reclamator Hub (Red-6 North): 198/105
Shell Plants (Phase 2): 335/300
Bureaucracy
Security Review (Tiberium): 191 vs. DC 60
 
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Infrastructure (+12 per die)
Blue Zone Arcologies (Phase 1) 0/450 +116 +24 = 140/450

Heavy Industry (+15 per die)
Blue Zone Power Production Campaigns (Phase 1) 193/500 +159 +75 = 427/500
Blue Zone Microgeneration Program (Phase 1) 38/60 +61 +15 = 114/60

Light and Chemical Industry (+12 per die)
Personal Electric Appliances Factories 0/180 +161 +36 = 197/180

Agriculture (+12 per die)
Vertical Farming projects 0/250 +112 +24 = 136/250
Organic textiles farms 80/120 +51 +12 = 143/120

Tiberium (+30 per die)
Blue Zone Perimeter Fencing (Phase 2) 36/400 +126 +90 = 252/400
Intensification of Yellow Zone Harvesting (Phase 4) 67/100 +66 +30 = 163/100
Red Zone Containment Lines (Phase 2) 104/180 +54 +30 = 188/180


Orbital Industry (+12 per die)
Orbital Cleanup (Phase 1) 0/90 +123 +24 = 148/90
Near Body Survey Probes 0/40 +79 +12 = 91/40


Services (+27 per die)
NOD Research Initiatives 0/120 +114 +54 = 198/120
Expand Local Public Media Operations 0/130 +65 +54 = 119/130 +15 Omake = 134/130

Military (+12 per die)
Reclamator Hub Red-6 North 0/105 +174 +24 = 198/105
Shell Plants (Phase 2) 31/300 +232 +72 = 335/300


Bureaucracy (+12 per die)
Security Reviews (Tiberium) +155 +36 = 191/DC 60

E: 2 entire minutes slow. :cry: (lol)

Income: +10 +10 = +20/turn (475 RpT)
Orbital: One-off +25 Resources?
 
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Oh research results are 7 out of 10, that is promising. Also the HI dice continue to troll us

edit-
Hmm early thoughts: 2 dice on BZ power because I dont trust our HI dice. Then either YZ power or rolling stock plant with the other 3. Start YZ light industry (plan goal, consumer goods and election boost for parties in our favor).
 
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14.10 Blue Zone
29.33 Yellow Zone (62 Points of Mitigation)
56.57 Red Zone (42 Points of Mitigation)

+1 Yellow
+2 Red

14.25 Blue Zone
28.93 Yellow Zone (63 Points of Mitigation)
56.82 Red Zone (44 Points of Mitigation)
Ithillid threw 2 100-faced dice. Total: 117
48 48 69 69
 
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