Which was why I suggested throwing multiple dice at that action. The herd is gonna need done regardless, the only question is if we should stack influence to make the chance of failure reasonably low, or not take any risk and likely extend the time it takes to even get a rumor mill on the local king of the hill, by at least 3 more years... 🤷‍♂️

Don't forget WW will want Sacred Warding too. And the calculus suggested that we should prioritize the lives of our own people than espionage action now.
 
Don't forget WW will want Sacred Warding too. And the calculus suggested that we should prioritize the lives of our own people than espionage action now.
Honestly, the only reason I left that out of my minimum effort 'calcs' is because we might finish bringing WW back into the fold before we finish the first sacred ward, meaning we would need to either delay, or throw multiple influence at it. And I highly doubt we could wait more than maybe one turn before starting the WW one...
 
But first, we need enough boats, and the treasury to fund it...among other things.
You literally wrote what I was thinking.
While reading Oshha's post the refrain in my head went: "boats... more boats... even more boats...".
As long as Khem can dominate us on the sea, we cannot wage war against them seriously.
Many things change, from era to era, timeline to timeline. But one thing ties all civ quests together, regardless of all other genre trappings or context.

Boats.
Still more boats is good.
Being Ymaryn is when you build boats. The more boats you build the more Ymaryner it is.
I am so proud the boat religion lives on
 
@Oshha wants a free lunch, so here is a plan for a mostly-free lunch.

We don't know which upgraded diplo system will eventually be chosen, so for this post I'm assuming it's similar to the idea I proposed earlier. This speculative long-term plan serves, a bit, as an unofficial playtest of that kind of system. Such a playtest involves maaaaany assumptions on my part, all of which need to be approved by @Aranfan, even assuming the system is okay.

As such, this plan should not be considered anywhere near final, though thoughts/opinions are still appreciated.

...

Favor-Trading

Diplomacy naturally involves favor give-and-take, but favors can arise in unexpected ways, including from prior "defeats". The first step is to call in a favor for the 1617 Khemetri Interrupt and humiliation. The TLDR of the favor (very diplomatically worded):

"Some of our people were angry at what you did. Our people can make life inconvenient when angry. Give us this gesture of goodwill and we can make this problem go away."

Or, in more personal terms: "You wronged us a bit, but do us this small favor and we'll call it even"

(Technically the Khem could've asked for something similar during their interrupt--due to the famine humiliation--but because the interrupt was a matter of Prestige, and because we preemptively offered them the 1608 Trade Deal before they asked for anything, they probably didn't.)

In the mutually face-saving language of the diplomats:

"The Khemetri, no doubt, remember the acknowledgement of superiority granted by the Ymaryn during the 1617 declaration. And, to be clear, the Ymaryn are not going back on that declaration in any way. There has, however, been an unpleasant development since then, as an unexpected side-effect of those events. It is a small tragedy for the both of our peoples' that, due to the unfortunate circumstances around that time period, a small portion of Ymaryn society has come to see the Khemetri's reasonable demand as, perhaps, somewhat less-than-friendly. While of course preposterous, it is also true that this opinion could begin to take root in more important Ymaryn circles, to unknown, but unideal consequences. We believe, however, that we have found a solution to this conundrum, to both our nations' mutual benefit. This ambassador humbly requests that, if the Khemetri would publicly deign to [FAVOR], it could be used as an olive branch to satisfy the more restless elements of the Ymaryn population, to marginalize the few radicals who remain unreasonable. Through this, our nations can move forward toward a brighter future of friendlier relations, forgetting once and for all this unpleasant misunderstanding."

That dialogue is way too much for a plan, so I'd shorten it to:

[] Call in favor for 1617 Khemetri Interrupt (Narrative%, expires 1628, costs same as underlying action)
- Write in diplomatic action

[Hypothetically, the Khemetri could also make a counteroffer, refuse and ask us to choose another, or refuse and cancel the favor--mainly if we request something outrageous.]

...

Mutually Beneficial Trade Deal

As for what such a favored action might be... there may be others, but this plan goes with the known quantity of Trade Deal. Inspired by the Ally Level 2 Perk, Favorable Trade Deals [on both ends]:

[] Diplo (1 Influence): Mutual Reduction of Tariffs (+1 Khemetri Opinion, +0.0 income, must be taken with favor)

This amounts to a Negotiate Trade Deal that doesn't cost income (I'm guessing it would more like +0.05 income on both sides, but I'm not sure how to handle that kind of proportion; so we can say we're at a stage where the indirect positive effects aren't so high.) We'd still get the same narrative effects of Khem traders/beneficiaries becoming more dependent on Ymaryn markets, and the resulting +Opinion.

Narratively: In public (for the aforementioned public olive branch), the Khemetri diplomat gives a big speech about feeling the plight of the Ymaryn people and congratulations on the recent unification, suggests as a concrete gesture of goodwill a reduction of tariffs to assist the Ymaryn economy in its peacetime transition. The Ymaryn accepts, and agrees to match that reduction so that "both we and our ancient peers and friends may benefit from favorable trade".

...

The Plan

  1. Use the 1617 favor on the Mutual Reduction of Tariffs (Khemetri Opinion increases to 5)
  2. If this gives us access to Cholera Cure/Sacred Warding, skip to next step. Otherwise, use normal Disadvantageous Trade deals until we regain access (this is the non-free part of the plan)
  3. Give the Khem Cholera Cure and Sacred Warding (preferably with Authority to show we're serious, but with Influence if necessary)

    This can then be flipped into a "Mutual Reduction of Tariffs (2x Strength)" (+2 Khemetri Opinion)

(@fasquardon: every step of this plan brings us closer to the customs union you were suggesting with Khemetri.)

At this point, Khemetri has at least 8 Opinion (and, narratively, a lot of our trade goes through each other, making conflict inconvenient). We can meet with the leadership in private and speak frankly about the Prestige issue, and how to deal with it in the long term. Ideally, we would come up with an informal deal with the following terms:
  1. The Ymaryn will try their best to incorporate Khemetri into their Prestige-gaining operations (possibly including sending joint Sacred Warding missions, after training).

    In addition to giving them a seat at the Prestige table, this is to give as much time as possible to prepare.
  2. The above being done in good faith, if and when the Ymaryn do nevertheless pass the Khem in prestige, the Khem will not contest them.
  3. The Khemetri will prepare for such a day by changing their public strategy to rely less on "having the highest Prestige" and more on "being joint peers with our Allies of highest Prestige".

    (Technically, we would too, but since our people aren't so big on Prestige, there's less to prepare for)

    This means increasing to Ally Level 2 (mutually beneficial trade deals), since that's what we've been building up to anyway. Income increase would probably take place at this point, the multiple reduction of tariffs being rationalized into a comprehensive agreement.
With this deal, an alliance is formed and a Great Powers War avoided. Other unanticipated opportunities may allow us to speed things up, but this plan idea was mainly built around the known quantities of trade deals and medical cures.

Plans of fewer assumptions can probably be made, if the stringent requirement of "free" is relaxed.
 
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(Technically, we would too, but since our people aren't so big on Prestige, there's less to prepare for)
I hear this said time and again and I'm honestly baffled where you're coming up with it. While it's true that we, the players, don't particularly care about the dick waving competition that is prestige, the Ymaryn absolutely do care. What do you think our overwhelming arrogance is, if not the belief that the Ymaryn are the best and everyone should know it? The Elitist negative trait exists because we hammered on the "we're the best, fuck you" button as often as we could back in the original PoC. The Collapse happened entirely because of that.

Seriously, our people nearly goddamned rioted because we gave Khem a token of submission to them. They had us over a barrel and instead of a pound of flesh asked for what amounts to a rounding error in our yearly budget, but because it made us look bad (ie, it lowered our prestige) the nobility went apeshit.

The Ymaryn care about prestige.
 
We have no more than ten actions per turn (and usually substantially less). We know more more Major+ nations than that plus, we have to govern our territory, we have to manage crises and wars, we have to develop our civilisation, we have to protect ourselves from intrigue and maintain military readiness, &cetera. As players we have to assume that, absent a specifically declared problem, affaires of state are being seen to competently and honestly* beneath the abstraction layer. We're helpless to do anything else. Influence dice are for policy changes and crises - once diplomatic contact has been made and a position taken, no further actions must mean not neglect but continuation; deals are kept, trade goes on, diplomatic niceties are exchanged, relevant messages received, birthday presents sent...

In the case of Ymaryn-Khem relations: we continue to carve up the east-west trade between us in a way that favours Khem**; trade between us, both for our own goods and as middlemen for the interiors of our respective continents, continues profitable; the language of formal communications reflects their current senior status; correspondence between administrations and even between Namar and Balthazar continues to happen without needing player attention; we still aren't pulling our weight on Saffron sea anti-piracy but the contact protocols for our navies are no doubt sitting ready in a drawer. All in all it's a fairly friendly posture on our part - if Namar relaxes the rivalry, e.g. when we demob the mass levy and make no expansionist moves leaving him with an ~15 prestige lead, opinion might drift towards 5-6 just from present policies. They wouldn't like us selling bombards to Berba or Abyss but they're not at war with either at the moment.

Namar's next prestige target to beat has to be the Magyar at 90. I don't think he can make the jump by playing more dominance games with us - at some point it becomes obvious that the Ymaryn just say yes and it stops being impressive (or the Ymaryn say no and he has to actually beat us which is a whole load of no fun). Punishing Hellas on our behalf lets him live up to the claimed status of overlord and grab some islands, and wins against Abyss or Berba would certainly cement the Saffron Sea position. However just grabbing clay has limited value for overtaking Magyar in the Monsoon Sea because Magyar is fucking enormous. Maybe if he took one of them completely he'd get there but that sort of commitment would see him attacked by the other and they might have allies too. On the other hand, Culture/science/megaproject prestige isn't overshadowed by sheer bulk and doesn't draw enemies like military expansion. We'll happily race cultural superpower Khemetri for millennia but we'd want to stymie a military superpower promptly.

* That's why reading that we'd been ignoring the BS peace envoys made me angry.
** On top of the advantage that a much shorter, flatter land gap and more eastern ports gives them naturally.
 
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We have no more than ten actions per turn (and usually substantially less). We know more more Major+ nations than that plus, we have to govern our territory, we have to manage crises and wars, we have to develop our civilisation, we have to protect ourselves from intrigue and maintain military readiness, &cetera. As players we have to assume that, absent a specifically declared problem, affaires of state are being seen to competently and honestly* beneath the abstraction layer. We're helpless to do anything else. Influence dice are for policy changes and crises - once diplomatic contact has been made and a position taken, no further actions must mean not neglect but continuation; deals are kept, trade goes on, diplomatic niceties are exchanged, relevant messages received, birthday presents sent...

In the case of Ymaryn-Khem relations: we continue to carve up the east-west trade between us in a way that favours Khem**; trade between us, both for our own goods and as middlemen for the interiors of our respective continents, continues profitable; the language of formal communications reflects their current senior status; correspondence between administrations and even between Namar and Balthazar continues to happen without needing player attention; we still aren't pulling our weight on Saffron sea anti-piracy but the contact protocols for our navies are no doubt sitting ready in a drawer. All in all it's a fairly friendly posture on our part - if Namar relaxes the rivalry, e.g. when we demob the mass levy and make no expansionist moves leaving him with an ~15 prestige lead, opinion might drift towards 5-6 just from present policies. They wouldn't like us selling bombards to Berba or Abyss but they're not at war with either at the moment.

Namar's next prestige target to beat has to be the Magyar at 90. I don't think he can make the jump by playing more dominance games with us - at some point it becomes obvious that the Ymaryn just say yes and it stops being impressive (or the Ymaryn say no and he has to actually beat us which is a whole load of no fun). Punishing Hellas on our behalf lets him live up to the claimed status of overlord and grab some islands, and wins against Abyss or Berba would certainly cement the Saffron Sea position. However just grabbing clay has limited value for overtaking Magyar in the Monsoon Sea because Magyar is fucking enormous. Maybe if he took one of them completely he'd get there but that sort of commitment would see him attacked by the other and they might have allies too. On the other hand, Culture/science/megaproject prestige isn't overshadowed by sheer bulk and doesn't draw enemies like military expansion. We'll happily race cultural superpower Khemetri for millennia but we'd want to stymie a military superpower promptly.

* That's why reading that we'd been ignoring the BS peace envoys made me angry.
** On top of the advantage that a much shorter, flatter land gap and more eastern ports gives them naturally.
We never have more than an average of 5 actions a turn. We have 10 points total, but points spent on single turn actions, the minimum action length, are locked in the next turn. Our real maximum average is half our total,with multi turn actions making it substantially less.

Our balanced turn looks like 1 authority 4 influence with 1 authority and 4 inflence locked into actions from last turn.

But this is fundemental to our government, not the rules of the game. A more advanced government can get more max influence as the government has more ability to act.

This is one of the major reasons to potentially rework our laws with a bank of influence. Streamlining our government seems to be how to increase our influence and authority CAP, and it will likely cost large amounts of influence to pull it off.
 
We never have more than an average of 5 actions a turn. We have 10 points total, but points spent on single turn actions, the minimum action length, are locked in the next turn. Our real maximum average is half our total,with multi turn actions making it substantially less.

Our balanced turn looks like 1 authority 4 influence with 1 authority and 4 inflence locked into actions from last turn.

But this is fundemental to our government, not the rules of the game. A more advanced government can get more max influence as the government has more ability to act.

This is one of the major reasons to potentially rework our laws with a bank of influence. Streamlining our government seems to be how to increase our influence and authority CAP, and it will likely cost large amounts of influence to pull it off.
Sure we want more actions but even our current system represents a competent king, multiple ministers and thousands of civil servants working full time. Getting more actions by getting a more effective government still means that same miniscule fraction of what (in fiction) gets done makes it on screen, and only a fraction of that can be affected by player decisions.

Now this is a game mediated narrative about a complex nation in a complex world not a massive simulation of the same. To keep with the premise, though, the narrative needs to be plausibly consistent with a world where people get on with things that aren't directly covered by player actions. To be playable, actions need to have effects that make intuitive sense and are significant on the scale the game takes place at. The players need confidence that they're getting fair information to make decisions. This needn't (couldn't) be full information but the QM should remember that the players have only what they're told with none of the information channels that might let the king spot deception in character, the finger on the pulse to guess what subjects might systematically have bad data, the bureaucracy to verify communications, nor the scope to follow up on suspicions during the year.
 
Sure we want more actions but even our current system represents a competent king, multiple ministers and thousands of civil servants working full time. Getting more actions by getting a more effective government still means that same miniscule fraction of what (in fiction) gets done makes it on screen, and only a fraction of that can be affected by player decisions.

Now this is a game mediated narrative about a complex nation in a complex world not a massive simulation of the same. To keep with the premise, though, the narrative needs to be plausibly consistent with a world where people get on with things that aren't directly covered by player actions. To be playable, actions need to have effects that make intuitive sense and are significant on the scale the game takes place at. The players need confidence that they're getting fair information to make decisions. This needn't (couldn't) be full information but the QM should remember that the players have only what they're told with none of the information channels that might let the king spot deception in character, the finger on the pulse to guess what subjects might systematically have bad data, the bureaucracy to verify communications, nor the scope to follow up on suspicions during the year.
Yeah, but entirely outside the metagame, I want to press for a better government. I suspect the less the king is caught up in micromanaging the country, the more influence we will have as our cap. This is a major part of why I want to lean into democracy - so large amounts of the government essentially run themselves. Even picking people to pick people to run villages is a major hassle for the administration and honestly the people running villages don't really matter.

The more administrative decision making that can flow up from the ground rather than down from the top, the more time the top can spend on moving in directions and getting things done.
 
I hear this said time and again and I'm honestly baffled where you're coming up with it. While it's true that we, the players, don't particularly care about the dick waving competition that is prestige, the Ymaryn absolutely do care. What do you think our overwhelming arrogance is, if not the belief that the Ymaryn are the best and everyone should know it? The Elitist negative trait exists because we hammered on the "we're the best, fuck you" button as often as we could back in the original PoC. The Collapse happened entirely because of that.

Seriously, our people nearly goddamned rioted because we gave Khem a token of submission to them. They had us over a barrel and instead of a pound of flesh asked for what amounts to a rounding error in our yearly budget, but because it made us look bad (ie, it lowered our prestige) the nobility went apeshit.

The Ymaryn care about prestige.
Perhaps my wording was too vague: our people, as in the Ymaryn people at large, don't really care about prestige. They wanted the tributes to Sherynyt. They celebrated our capitulation to the Khem as an intelligent move.

(It's the higher-ups among the Ymaryn who threw a fit.)

This implies that, unlike the Khemetri, we won't face a popular revolt upon deprioritizing Prestige. (The actions of hostile particians, possibly.) Our overall stability is not so dependent on national pride; there's less to prepare for (which is not to say there is nothing).

I'll also point out that our OVERWHELMING ARROGANCE is still in flux; adopting policies that are narratively Prestige-motivated makes it more likely to come back, while rejecting those policies makes it less likely.
 
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(It's the higher-ups among the Ymaryn who threw a fit.)
gotta love the intended "and they don't matter"... lmao. This is still far from the modern era ya know? the common ppl, while important, are mostly reactive in these times (unless the nobles do dumb shit they pretty much stay content, rarely trying to "advance" the state, the nobles are higly important, that some of them may be arogant doesn't change shit).
 
Turn 25 (1618 Andyidh Dyadorn) Results
Turn 25 (1618 Andyidh Dyadorn) Results

[X] Plan Fouredged
-[X] Authority: Determine Internal Factions: Receive a dossier on the relevant internal factions of a polity you have diplomatic relations with. This will allow you to support or oppose their internal factions to be more favorable to your interests.
--[X] Ymaryn
-[X] Influence: Seek Black Sheep's Surrender: You have been winning the war, see if the Black Sheep are willing to give more acceptable terms for their surrender. (Narrative%, 1 year)

And

[X] Accept (+13 Prestige, +1 Influence)

-1 Treasury, +1 Prestige
+1 Treasury

News from Western Wall:

The battle lines moved back and forth this year. At the end of the campaign season, the situation was mostly the same as at the start, save that some territory had changed hands several times.

Interestingly, while your discipline held, the Western Wall armies have been observed to loot even their own settlements when they recapture them. Something is deeply wrong.

[+0 Influence]


News from Txolla:

The Highlanders seem to have given up, having made no attacks this year. They just remain holed up in their fortresses. Is it worth trying to dig them out?

[] Divert some of the redeploying Mass Levy to dig out the Highlanders. (Peacocks strengthened)
[] If they aren't attacking there is no point spending lives to dig them out. (Peahens strengthened)

[+0 Influence]


News from Thunder Plateau:

Dafydd leaves a garrison force to keep order while the bureaucracy is rebuilt, and begins the long march to Western Wall. He is expected to get there late next year.

[+0 Influence]


Determine Internal Factions, Melkut Ymaryn:
Needed: Irrelevant, Authority.

The primary political divide in the Melkut Ymaryn at present is the Peacock vs Peahen divide. The Peacocks see it is the duty of the People to reclaim the glory of their ancestors, while the Peahens strive to internalize the lessons that the Creator sought to teach them by sending The Divine Weapon to punish them. Every Class is to one degree or another divided on the issue, in addition to their own concerns.

The nobles, both agricultural and bureaucractic are largely Peacocks, although the Peahens have controlled both the Stylus and the Advisory Chiefdoms since the end of The Collapse.

The Guilds and Traders are roughly evenly split between peacock and peahen, with a slight lean towards peacock.

The priests are overwhelmingly Peahen, seeing The Divine Weapon as a clear message of the Creator's displeasure with The People.

The Gentry are mostly Peacocks, but there are notable Peahens among them.

The Urban and Rural Poor are now overwhelmingly Peahen. They started as a roughly even mix, but the Mass Levy has been wearing on them and they have been becoming increasingly Peahen as the years pass. They are tired of war, and may even have been on the verge of riots before news of The Submission spread. They seem to have been mollified that the King has their interests at heart, and is not spending their lives needlessly, instead focusing on restoring the proper borders of the Kingdom rather than getting involved in pointless pissing matches.

[Internal Faction Report: Peacock/Peahen divide presently dominant political issue]


Train Thunder Plateau Administrators, Elective
Needed: 31+. Rolled: 75. Success.

Work continues in electing and training new administrators.

[2/7]


Spreading the Warding, Amber Road
Needed: 26+. Rolled: 82. Success.

Training the local mythaldyst priests who had not the opportunity to practice the rituals with a proper sacred herd is making good progress. Likewise the training of Amber Road's bureaucrats.

[3/4]

Press for Peace, Black Sheep

With the deal accepted and the treaty signed, the Black Sheep cease fighting and turn over the remaining settlements to Dafydd. Already the priests and relevant nobles and gentry are working with Khan Thaddeus to figure out the best grazing routes for the nomads and the land. While some are disquieted at the thought of having nomads roaming around INSIDE THE KINGDOM, that sentiment is drowned out by a palpable relief that the lands of the Thunder Mountains are once again under the proper stewardship of The People.

[Peace]


Personal Action: Gesture of Submission to KMT

[+3 Stress]

-


Rumor Mill:

Berban rebellion put down!: A rebellion in Berba has been crushed.

Melkut Ymaryn submits to KMT: Despite fielding a massive army, this year the king of the Ymaryn went to Memphis and declared before the Court that KMT outmatched his own kingdom in Splendor and Glory. Many are surprised by this move, and are reassessing the wisdom of their loans.


One Hour Moratorium
 
[X] If they aren't attacking there is no point spending lives to dig them out. (Peahens strengthened)

This is the right choice.
 
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Ok, so unless we want problems later on with our nobility and such pushing for war at every perceived insult, this is the only real option.

[] If they aren't attacking there is no point spending lives to dig them out. (Peahens strengthened)

And I am fine with this. We can spare a garrison force large enough to ensure the Highlanders STAY on their side of the line until we can deal with the Western Wall and sort out enough political breathing room to extend contact with them. Worse comes to worst I say we do a megaproject to wall the damned boarder off in a way that doesn't have gates.
 
Interestingly, while your discipline held, the Western Wall armies have been observed to loot even their own settlements when they recapture them. Something is deeply wrong.
...Are they perhaps desperate enough that looting has become a necessity to sustain their levy?
They are tired of war, and may even have been on the verge of riots before news of The Submission spread. They seem to have been mollified that the King has their interests at heart, and is not spending their lives needlessly, instead focusing on restoring the proper borders of the Kingdom rather than getting involved in pointless pissing matches.
...And it looks like we may have had some big issues with the war with the KMT even if we managed to acquire the thunder plateau first.
Melkut Ymaryn submits to KMT: Despite fielding a massive army, this year the king of the Ymaryn went to Memphis and declared before the Court that KMT outmatched his own kingdom in Splendor and Glory. Many are surprised by this move, and are reassessing the wisdom of their loans.
And naturally people likely wont be that willing to offer us loans anymore...
 
...Are they perhaps desperate enough that looting has become a necessity to sustain their levy?

...And it looks like we may have had some big issues with the war with the KMT even if we managed to acquire the thunder plateau first.

And naturally people likely wont be that willing to offer us loans anymore...
Eh, the worry will be fleeting and we don't need loans anymore. Our admin hero is already saying we need to chill on loans, so it would be unwise to take any more anyway. Once we are through the economic upheaval of standing down the levi we can pay off the loans on the back of guild industry.

On that note, I would like to propose a new action.

Issue Bonds - We have a rather large middle and upper class with our guilds, and there is a lot of money slushing around in our economy, especially in times of war when we are throwing large piles of money at arms manufacturers. It may be possible to borrow money internally in the form of bonds. Using bonds to pay for some of the cost of megaprojects could be a useful way of kickstarting an semi-modern banking system in our empire.
 
And naturally people likely wont be that willing to offer us loans anymore...
And while we probably won't have the money for it, we should probably pay the loans back as soon as plausible. I'd hate to have a country say "either pay us back now or we're increasing your interest" because we can't exactly go to war in response, now, can we? Now that winning is all but certain it's probably less of an issue, if we were losing it would probably be even more likely to happen.
 
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