Edit: As an introduction, let me say that this was something that I started writing as a Command and Conquer fanboy and really writing for Command and Conquer fanpeople. However, with people less familiar with the setting now participating, I felt I needed to offer some more explanation.
In 1995, Tiberium fell to Earth. Initially it was hailed as a wonder material, a self-growing source of every possible material, an end to scarcity and a gateway to a new age of wonders. It was not to be. Fueled by Tiberium, the Brotherhood of NOD, an international terrorist organization and cult led by the enigmatic Kane, started a war for global dominion. Opposing them were the Global Defense Initiative, a multinational military alliance sanctioned by the UN. Since then the world has been embroiled in a constant state of conflict while Tiberium slowly poisoned the land and destroyed all life in its path. Three years ago, an alien invasion came in an attempt to mine the planet for its Tiberium, turning the Third Tiberium War from a hard fought victory into a Pyrrhic one.
It is January 2050. The Third Tiberium War is over. The Scrin are all but destroyed. The Brotherhood of Nod lies shattered, with the best of its troops dead at the base of Tower 19. However, the damage to the world is extensive. After the detonation of the Liquid Tiberium under Temple Prime, and the damage done by the Scrin invasion, there are few remaining Blue Zone pockets, areas kept free of Tiberium infestation, and the Red Zones, completely uninhabitable wastelands, cover nearly half the planet.
The GDI Treasury was once a simple creature of financial management. However, as the nation states collapsed in the early 21st century, ever more power fell into its grasp. While this was initially a matter of owning mines and factories for vertical integration, and the ability to turn Tiberium directly into useful objects, GDI's expanding mission has forced it to become an engine of financial planning, covering everything from consumer goods and food, to space stations and arms factories.
As the new leader of the GDI Treasury after the fall of the disgraced Redmond Boyle, the previous Treasury Secretary turned incompetent Acting Director-General, it is your duty to lead the Initiative's industrial might into a new era and new challenges.
The Leader
[ ] Vice Admiral Harrison Carter
A longtime member of the Initiatives Space Command, Vice Admiral Harrison Carter has been a longtime proponent of expanding orbital infrastructure and movement towards mass evacuation of the worst of the Yellow Zones. While this has often made him unpopular in the political circles of the Initiative, the expanding Red Zones and the Third Tiberium War has revitalized his career, and catapulted him into the highest echelons.
- Officer of the Space Command (+5 to Orbital dice)
- Competent Administrator (+5 to all dice)
- Heavy Metal (-5 to Light and Chemical Industry dice)
[ ] General Svetlana Cherdenko
General Svetlana Cherdenko spent much of the Third Tiberium War as a Brigadier General, leading the men and women of ZOCOM from the front. Having been recently promoted, her loyalty to GDI is unimpeachable, and in a Treasury tainted by Redmond Boyle, her reputation as a straight shooter is something that GDI's political leadership is banking on.
- Veteran of the Third Tiberium War (+5 to Military dice)
- Tiberium Poisoning (5 percent chance of death per year)
- The Establishment Favorite (+10 starting political support)
[ ] Melissa Wu
Melissa Wu worked her way up through the Treasury department. Making her start in the Services Branch, Melissa became Boyle's 2nd in command shortly before the beginning of the Third Tiberium War. With Boyle the last remaining councilor, she was the acting director of the treasury throughout the conflict. While not directly implicated by Boyle's excesses, his directives have left Melissa in an unenviable position despite her talents.
- Protege of Redmond Boyle (-10 starting political capital)
- Financial Genius (+20 resources per turn)
- Headstrong ( -1d5 political support per year)
[ ] Doctor James Granger
Doctor Granger, no relation to the General, has primarily found his life's work in GDI laboratories across the world. A political outsider, and dark horse candidate, Dr. Granger was tapped primarily as he is one of the best surviving scientists that has studied Tiberium. With the expansion of the Red Zones, Dr. Granger's work needs to be applied, now more than ever.
- Tiberium Researcher (+5 to Tiberium dice)
- Civilian Minded (+10 to Services dice, -5 to Military dice)
- Political Outsider (lesser political support gains)
With the spread of Tiberium fully out of control, GDI must place its hopes on a single massive project. While most plans will rest on meeting political, social, and economic goals, this first plan will be based on resolving the ongoing Tiberium Crisis to an acceptable level. While choosing one plan over the others will not lock out much, if anything, it will change what metrics you are being judged by in three years.
The Plan:
[ ] Tiberium Abatement
By focusing efforts on expanding sonic fencing and deploying additional harvesting and reclamation units, GDI can begin the slow push back of the green menace. While it is a long and hard path, the overall plan remains the same.
- Tiberium must be purged and Earth Reclaimed
- Return to prewar policies.
- Extensive project requirements
- The conservative option
[ ] Orbital Evacuations
Reversing the spread of Tiberium has failed. Much of the progress made in the decades before the third tiberium war has been reversed, and we lack the capacity to drive back Tiberium once more. By building up our orbital infrastructure we can begin the path towards being a multi planet species, and ensure our survival.
- Harnessing the power of existing orbital infrastructure, and that of the remaining blue zones, the initiative will take part in the largest relocation of human lives in history.
- Will abandon surface investments due to Tiberium encroachment.
- A moderate option
- Mostly relies on separate pools of resources to Tiberium abatement.
[ ] Tiberium Adaptation
Some GDI scientists have warned of increased Tiberium spread, and argue that the only possible solution is to adapt like the Brotherhood of Nod has to Tiberium.
- We cannot beat the Tiberium Scourge.
- Focuses on biosciences and mutation as means to adapt human life to Tiberium.
- Extremely Radical
- Politically unpopular
This quest will work on the VNSKh system from Blackstar. However there are some differences. While the Global Defense Initiative at the end of the Third Tiberium War is a command economy, and one that is barely functioning, it in ideal is a state capitalist system. This means that the Initiative will have to liberalize, and offer opportunities for freedom of speech, elected government and private ventures.
The three main resources that you will need to pay attention to are dice, political support, and resources.
Dice represent specialized construction and development teams, and a degree of attention from above. Dice cost resources, and sometimes political support. These represent an upper limit, and not all have to be spent.
Political Support is a representation of how popular your policies and programs are. While GDI office politics are significantly less cutthroat than the USSR or Chelska's the overall support of the people and your peers is required. While a character may not be purged for incompetence or diverting from the overall aims of the Global Defense Initiative, having low political support is likely to get them asked to resign.
Finally resources are a vague representation of the human and material resources of the Global Defense Initiative. These can be increased overall through the production of your own materials, logistical capabilities, and human development. Still, it is far more effective to get re-assignments of resources then it is to wait for the slow trickle up.
Do note that all options will be given with in-character logic and perspectives, and depending on who is chosen, that will color a lot of options. While the average GDI bureaucrat is competent and effective, they are not infallible, and almost all have their own agendas and aims.
There will be both failures and successes, and Tiberium is likely to be an ever present threat. While GDI will typically not push for obviously impossible metrics, consistently exceeding plans will push up the expectations.
Once a leader and plan have been selected, I will open votes for resources and dice allocations.