The rest largely depends on the mechanics of the quest I suppose, which I am not too familiar with, there seems to be dice involved,
Ah, I shall explain the stats so things can be a little clearer.
There are Several Stats and extra things to give modifiers. I will show an empty character sheet to explain them all in detail.
Name: Your name, something that is important to you, and the rest of the world.
Alias: A name that you wish to use... an identidy so to speak to keep yourself safe.
Religion: The Faith you practice, which can carry advantages, and disadvantages.
Age: Your age. Pretty self explanitory, though the younger you are, the more likely you are to heal from injuries, but also the less starting stat points you get.
Skills:
Fighting Ability: Your ability to fight with weapons and armor.
Dragon Knowledge: Your ability to fly, bond and hatch dragons. Note, even if you are utterly incompetent at Dragon knowledge, it does not mean you are barred from trying, it's just more difficult.
Diplomat: Talking with words, and getting your way out no violently.
Command: Your ability to lead troops.
Stewardship: Your ability to manage coin, strike deals in trades, and just manage money and property more effectively.
Schemer: Your ability to lie, manipulate, and blackmail people into doing your bidding. Also how good you are at assassinating people by other means then combat.
These Skills are based on a few levels:
Incompetent: You are utterly terrible at this skill and only know about it from just hearing about it. (a -30 to the rolls on this skill)
Competent: You are a passable figure, able to do such tasks without making a fool of yourself. (no roll bonus to the skill)
Skilled: You are not an expert on the subject, but your knowledge of the subject is better than most people. (+10 to the roll of the skill)
Master: You are an expert on the subject and are able to do it with ease. (+30 to the roll of the skill)
Legendary: You are the best person in the world at this given subject (note, requires several crits in a given area, or being chosen at the cost of 10 points in character creation) (+50 to the rolls of that skill)
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Stress: A Hidden modifier that is added to by a set amount if you fail actions. It slowly builds over time, and once it reaches 100, will give you a small negative health trait. Doing things that lessen stress (like talking to people, drinking, brothels) will lower it, and if it reaches zero... well you'll know.
Magic: This is something you cannot start with. I'm sorry, but you have to earn that shit. You don't get to chose magic stuff in charecter creation. Sorry bout that.
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Traits: Your charecter's traits... something that defines your charecter. THey are good, they are bad, they are somewhere in between.
They define you and grant bonuses or debuffs because of that.
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Items: Things that hellp you... like your money, and your shit.