Threads Of Destiny(Eastern Fantasy, Sequel to Forge of Destiny)

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Mmm, I'm still leery of having no heart meridians here. I have the same concerns as @Arkeus that the heart meridian could actually be quite significant in terms of the workings of the comm tech in terms of connecting everyone and coordination etc.

Like it might be fine, but 🤷‍♂️

Well, we could ask Yrs. We have Bian Ya watching us, so she could probably answer that question outright.
 
Your plan "Purposeful Design with Bling" has 6 meridians total instead of 5. Like this you'd be adding another meridian. Is this what you intended or accidental?
It's intended, hence me saying it's more expensive and calling the plan 'Bling'. I think it's very likely we need a heart meridian for some aspect of the com techs, and not having one would make a few specific things impossible. I also think that given we want to have a PMR <=> HDW sideboard, HDW should have at least 5 head (given PMR will have 5/6 head) makes basic sense.

Apart from that, I think we really really should get a B rank techs. C rank techs are going to lose potency contests against any kind of screen/stealth/etc techs of potential enemies, and given it's a g3 arts this is going to mean the C rank techs are going to fail a lot. Beside that, B rank is more likely to last longer (and Sixiang can buff duration too), so a B rank Qi cost is actually not that expensive considering Ling Qi can do like 25-30 of those now, and much more as her Qi increases (and we have gone from 4 dice of Qi per turn to 10 recently, so that's going to be really really fast).

The Qi concerns are, imo, misplaced.
Well, we could ask Yrs. We have Bian Ya watching us, so she could probably answer that question outright.

the vote is right now though, and "we could ask Yrs" doesn't actually do anything unless Yrs has already answered.
 
[X] Plan Purposeful Design (streamlined)
-[X][bonuses] Combat Perception 20, Social Perception 10, Physical Avoid 10
-[X][meridian] 5 head
-[X][techniques] CB (6TP)
 
Mmm, building on my concerns with running no hearts, my guess is that running more hearts with comms will give it a more "buff through the lens of coordination" effect. Essentially something like Jedi Battle Meditation.

For us to not go with that is fine ofc, but my concern is that if we have no hearts then we end up with a communication tech that is potentially just "LQ -> one or two allies" rather than any kind of team chat ability. Which is why we might actually really want 1 heart in there just to make the comm tech more useful - especially if as Bian Ya says we're ultimately going to be running something that isn't maximum range utility comms and is more limited range tactical communication.
 
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Adhoc vote count started by Killer_Whale on Sep 8, 2020 at 5:30 PM, finished with 62 posts and 38 votes.
 
@yrsillar
According to Bian Ya, if we leave no heart meridians, could the art still be used for team chat-like ability as opposed to simple "LQ -> one or two allies" communication?
 
The communications functions will work but there will be no buffing or ability for the people you'r communicating with to interact with the effect. It would be functioning entirely off of enhanced perception.
 
another related question @yrsillar would be: if we have no head meridians would this affect the radar tech at all?

edit: also could you clarify what you mean by "or ability for the people you'r communicating with to interact with the effect"? Does that refer to them talking back at all? Them talking to each other? Or is it about more esoteric art interactions?
 
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Hmmm, so looks like we do want that heart meridian. More useful comms - potentially allowing shit like thought communication rather than having to speak - and if we think about how the lack of a heart meridian could affect the radar the obvious direction is making it more focused. And the thing we like about the radar is its broad spectrum area scanning ability, so that's not great.
 
Hey guys, having received answer from Yrs, I believe it will be good for communication to have some measure of interactivity, and we can add meridians and have necessary place, so if you also think so, please consider changing your plans from just 5 head to 5 head, 1 heart.

[X] Plan Purposeful Design (flexible) with heart
-[X][bonuses] Combat Perception 20, Social Perception 10, Physical Avoid 10
-[X][meridian] 5 head, 1 heart
-[X][techniques] 3C (6TP)

[X] Purposeful Design with Bling
-[X][bonuses] Combat Perception 20, Social Perception 10, Physical Avoid 10
-[X][meridian] 5 head, 1 heart
-[X][techniques] CB (6TP)
 
[X] Plan Purposeful Design (flexible)

I'm feeling the CB more than the CCC
 
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[X] Plan Purposeful Design (flexible) with heart
-[X][bonuses] Combat Perception 20, Social Perception 10, Physical Avoid 10
-[X][meridian] 5 head, 1 heart
-[X][techniques] 3C (6TP)
 
Right, with that info I'll be adding 1 heart meridian to both of my plans, so they're 5 head + 1 heart:
[] Plan Purposeful Design (flexible)
[] Plan Purposeful Design (streamlined)


In addition, I'm making this plan for people that want to stick to a 5-total meridian HDW:
[] Plan Purposeful Design (compact)
-[][bonuses] Combat Perception 20, Social Perception 10, Physical Avoid 10
-[][meridian] 4 head, 1 heart
-[][techniques] 3C (6TP)


Technically we're gonna have 5 head meridians open anyway as they're required by PMR3, so the cost here would be an extra scrunch AP when we're G6, or less room for flexibility if/when we mod RME.

EDIT: is appears that [] Plan Purposeful Design (streamlined) is now identical to [] Purposeful Design with Bling, I'm gonna keep mine available but for sake of tallying they should be merged.
 
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[X] Plan Purposeful Design (compact)
-[X][bonuses] Combat Perception 20, Social Perception 10, Physical Avoid 10
-[X][meridian] 4 head, 1 heart
-[X][techniques] 3C (6TP)
 
I'm willing to roll the dice on us being able to use the points acquired from that extra head meridian to bump us up a range tier somewhere.

The tech number thing is complicated. Two techs works because there is really only two main things we really want: radar, and comms tech.

Bumping up the radar to B rank could be good if we're trying to make sure we've got a strong perception effect there for countering stealth users etc. It's also probably not too problematic cost-wise because it's not something we need to recast a lot. Otoh, running it as upkeep could still be a significant cost, and C rank could still be fine.

If we get a third tech, there are really only a few options, as we don't really want a secondary buff tech or anything:
  • Keep the screen. The screen tech is still in keeping with our changes to the art - otoh, we already have two other screen techs in our social arts so we don't really need it. Maybe it could be made more useful if it was repurposed to hide our radar and comms from detection or something? Maybe making people have to beat our stealth in order to detect them?
  • Some people have suggested maybe getting some kind of translation tech kinda like MoSS but for humans? Might be pushing things to get something new like that, though it would be in theme and yrs has given it a maybe.
  • Lastly: with the perception upgrades we're trying to grab here maybe getting that basic listening perception tech that we don't have but should could be a possibility?
 
[X] Purposeful Design with Bling
-[X][bonuses] Combat Perception 20, Social Perception 10, Physical Avoid 10
-[X][meridian] 5 head, 1 heart
-[X][techniques] CB (6TP)
 
The third C could be some sort of secondary art - while the communications tech is up, people share information between them passivly in a way that gives them more processing, resulting in a minor boost to the combat perceptions of all involed.

Might not be worth the effort of implenting it, in a game mechanics sense
 
[X] Purposeful Design with Bling
-[X][bonuses] Combat Perception 20, Social Perception 10, Physical Avoid 10
-[X][meridian] 5 head, 1 heart
-[X][techniques] CB (6TP)
 
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