Threads Of Destiny(Eastern Fantasy, Sequel to Forge of Destiny)

Voted best in category in the Users' Choice awards.
Weird thought but could it be that Ling Qi and Su Ling's father was the same man? Hear me out now, it's stated in quest that Ling Qi's father left the city after doing the deed with her mother. The thread theory is that Ling Qingge's clan was watching her and when they noticed the two of them getting together the clan acted and removed him (and punished Qingge). It's possible that instead of killing him they drove him from the city and, not dying right away, he managed to survive traveling for a time until he had an unfortunate run-in with the Old Fox, who then decided to play with her food.
 
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I disagree with those that feel like the fight was over too quickly. It ended with him out of qi after a bit more than ten turns. Our qi drain is quite strong and forces people to do exactly what Ji Rong did, namely to throw everything out as quickly as possible to try and beat us before the qi drain finishes them.

For someone with A rank qi this was about as long as they could be expected to keep going against us.
 
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Mmm, could be relevant to Empathy maaayybbee.

I'm inclined to feel that we need to cultivate LFWT/PMR/MoSS more before we can upgrade Athletics/Empathy/Spirit Ken though.
Hey, a jumping point for a thing I was going to say earlier but then forgot.

So that Angst Titan peeps have brought up again. I have less than no interest in binding it.

However, I wouldn't mind mining it for any imprinted secrets of last year's tournament competitors. We'd only get anything from people who lost, and a year out of date, of course, but meh. It's interesting!

Sitting down and prying secrets out of a ball of teenaged frustration would be cool. Maybe root around in there with creative use of ENM too, I dunno. Of course that would have been a lot more potent a possibility if we'd taken the insight.

Bummer, that.
 
So just making sure people are aware, all those votes for Rainbows and Glitter don't mean "mod HDW some other time", they mean "don't ever mod HDW".

That's because existing plans have no AP free until we're G5/B5 on turn 14 (Edit: 15 actually, turn 14 is finishing up b5 and most of fss+), and any further delays are coming directly at the expense of pushing back art levels by multiple turns (shoving something in front of a full queue pushed back the entire queue).

Only way we're getting AP freed from that is if the drug gacha blesses us with pills that are both worth the SP cost and are convenient to work around, which is hard to guarantee and probably takes a while if it does happen.
 
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So just making sure people are aware, all those votes for Rainbows and Glitter don't mean "mod HDW some other time", they mean "don't ever mod HDW".

That's because existing plans have no AP free until we're G5/B5 on turn 14, and any further delays are coming directly at the expense of pushing back art levels by multiple turns (shoving something in front of a full queue pushed back the entire queue).

Only way we're getting AP freed from that is if the drug gacha blesses us with pills that are both worth the SP cost and are convenient to work around, which is hard to guarantee and probably takes a while if it does happen.
Well what about when we get the art mod workshop thing? Obviously it'll be a while from now but once we do get access to that class, I assumed we would be doing art modding? Taking advantage of the availability? We could always mod HDW (or another art, idk) then, no?
 
Well what about when we get the art mod workshop thing? Obviously it'll be a while from now but once we do get access to that class, I assumed we would be doing art modding? Taking advantage of the availability? We could always mod HDW (or another art, idk) then, no?
Could? Maybe. Have the free AP for it? Unless the SP cost replaces the need for it, that's a pretty straightforward no. Especially for a mod we're theoretically equipped to do without them so this would arguably be a waste of SP.

There's also a slight worry that we're already in the red on base AP and will need a few from drugs or an unexpectedly generous turnout from ssc or the greater vent when we get it, since the heart demon is still here, costing us ~200 phys and spirit xp per turn, and epc drip might be lower than the 300xp/turn long-term average.
 
So just making sure people are aware, all those votes for Rainbows and Glitter don't mean "mod HDW some other time", they mean "don't ever mod HDW".

That's because existing plans have no AP free until we're G5/B5 on turn 14 (Edit: 15 actually, turn 14 is finishing up b5 and most of fss+), and any further delays are coming directly at the expense of pushing back art levels by multiple turns (shoving something in front of a full queue pushed back the entire queue).

Only way we're getting AP freed from that is if the drug gacha blesses us with pills that are both worth the SP cost and are convenient to work around, which is hard to guarantee and probably takes a while if it does happen.
The reverse is also true right? It's not like modding HDW right now is going to give us AP back. If we don't explore then the plans don't have room for us to explore until turn 15 as well.

Also if people are interested in art modding I don't think we are going to get a better target than HDW. So saying we would never mind HDW seems a little extreme to me.
 
[X] Plan: Rainbows and Glitter

I just want more moon exploration..

So just making sure people are aware, all those votes for Rainbows and Glitter don't mean "mod HDW some other time", they mean "don't ever mod HDW".

That's because existing plans have no AP free until we're G5/B5 on turn 14 (Edit: 15 actually, turn 14 is finishing up b5 and most of fss+), and any further delays are coming directly at the expense of pushing back art levels by multiple turns (shoving something in front of a full queue pushed back the entire queue).

Only way we're getting AP freed from that is if the drug gacha blesses us with pills that are both worth the SP cost and are convenient to work around, which is hard to guarantee and probably takes a while if it does happen.

Sorry if this has already been answered, but I thought the idea behind HDW modding was too make it a two way communication art, but looking at the rules on the front page I don't see how that would work, bolded for emphasis:

Art alteration

Art alteration is unlocked at green/bronze 3. However, the alterations one can make at this level are limited to keyword substitution. A cultivator may spend actions further cultivating a mastered art, and alterations require 25 successes per level of potency. EG. Red 1 art requires 25 successes, yellow one art requires 100.

On completing this the cultivator will be given a list of possible changes available to the keyword they chose, based on their domain and abilities. An altered keyword cannot be altered again until green/bronze 5

Altering keywords will have varied and uncertain effects on arts, more fine control over changes can be attained at higher cultivation.

Like, do we have any thing in our domain or abilities that would make us think a two way communication art could be a possible result?
 
I mean, there's a reason we stopped. And that's that the expected return is not high now that we've gotten the low-hanging fruit (by which I mean sites).

Depends on whether you read the quest for narrative or mechanical reasons I suppose. I tend to find exploration the most fun to read about on the few occasions something interesting does happen, and we are not getting all that many other exploration options right now with the war and everything going on. So I vote for what I can get hoping for a good roll and an interesting story..
 
I mean, there's a reason we stopped. And that's that the expected return is not high now that we've gotten the low-hanging fruit (by which I mean sites).
That's true, but we also need to find trial sites for those advance insights we need to keep our advancement smooth. We will need three and we only have one. Getting a lead on an advance insight is the big money shot I am hoping for. I would like to be proactive in that regard rather than leaning on GM good will.
 
That's true, but we also need to find trial sites for those advance insights we need to keep our advancement smooth. We will need three and we only have one. Getting a lead on an advance insight is the big money shot I am hoping for. I would like to be proactive in that regard rather than leaning on GM good will.
My impression is that going on a exploration there is relying on GM's good will, considering how exploration works. This is why I mentioned tutors, because those are explicitly "you have a story arc about this", and would be the proactive way to go about it.
Depends on whether you read the quest for narrative or mechanical reasons I suppose. I tend to find exploration the most fun to read about on the few occasions something interesting does happen, and we are not getting all that many other exploration options right now with the war and everything going on. So I vote for what I can get hoping for a good roll and an interesting story..
I don't think we can say it's about mechanics here when we say we have already found most of what can already be found, and the other options exist in order to create a story arc with Bian Ya. I personally am not sure I want to mod HDW because I want to unequip it, but I'm tempted to vote for it solely because I want a good story about working with Bian Ya.

People look at things for different reasons, and imo it's not about 'mechanics'.
 
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[X] Plan: Rainbows and Glitter
[X] Plan: Fire and Flowers

Excellent fight! I hope we get a chance to have more positive interactions with Ji Rong in the future, though I guess it will be a while if he and Sun are off a questing elsewhere in the short term.

Voting for more exploration, its been a while and the Moon wouldnt lead us astray right?
 
My impression is that going on a exploration there is relying on GM's good will, considering how exploration works. This is why I mentioned tutors, because those are explicitly "you have a story arc about this", and would be the proactive way to go about it.
It relies on a role and we spent AP on it. Much less reliant on GM good will than just hoping we get advanced insight since I highly doubt that you can get advanced insights from tutoring as they are supposed to come from trials. Given the trial that we went through to get our advance insight.

If we can get advanced insight from tutors I would be all for that, but if we have seen anything to support that you are going to have to quote it since I dont remember it.
 
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My impression is that going on a exploration there is relying on GM's good will, considering how exploration works. This is why I mentioned tutors, because those are explicitly "you have a story arc about this", and would be the proactive way to go about it.

I don't think we can say it's about mechanics here when we say we have already found most of what can already be found, and the other options exist in order to create a story arc with Bian Ya. I personally am not sure I want to mod HDW because I want to unequip it, but I'm tempted to vote for it solely because I want a good story about working with Bian Ya.

People look at things for different reasons, and imo it's not about 'mechanics'.


Perhaps mechanics was a poor choice of word, but too attempt to clarify I mean I don't need every AP to be about what is most efficient or min/maxing or whatever the correct word is. Like, I know the odds of a interesting narrative from random exploration is low, most times its just found x site, moving on. But sometimes we actually get some fun mini event, to quote from the original explanation:

or if the roll is sufficiently high, you may even unlock special events.

I know the likelihood of getting it is low, and thus aming for it is a "waste", but I we don't try it is certainly not happening.
 
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