Hey, a jumping point for a thing I was going to say earlier but then forgot.Mmm, could be relevant to Empathy maaayybbee.
I'm inclined to feel that we need to cultivate LFWT/PMR/MoSS more before we can upgrade Athletics/Empathy/Spirit Ken though.
Well what about when we get the art mod workshop thing? Obviously it'll be a while from now but once we do get access to that class, I assumed we would be doing art modding? Taking advantage of the availability? We could always mod HDW (or another art, idk) then, no?So just making sure people are aware, all those votes for Rainbows and Glitter don't mean "mod HDW some other time", they mean "don't ever mod HDW".
That's because existing plans have no AP free until we're G5/B5 on turn 14, and any further delays are coming directly at the expense of pushing back art levels by multiple turns (shoving something in front of a full queue pushed back the entire queue).
Only way we're getting AP freed from that is if the drug gacha blesses us with pills that are both worth the SP cost and are convenient to work around, which is hard to guarantee and probably takes a while if it does happen.
Could? Maybe. Have the free AP for it? Unless the SP cost replaces the need for it, that's a pretty straightforward no. Especially for a mod we're theoretically equipped to do without them so this would arguably be a waste of SP.Well what about when we get the art mod workshop thing? Obviously it'll be a while from now but once we do get access to that class, I assumed we would be doing art modding? Taking advantage of the availability? We could always mod HDW (or another art, idk) then, no?
Honestly I think those should be found via tutoring, not with random explore actions. That's... a bit much to ask.What we want rn tbh are trials or challenges we can get advanced skills out of.
The reverse is also true right? It's not like modding HDW right now is going to give us AP back. If we don't explore then the plans don't have room for us to explore until turn 15 as well.So just making sure people are aware, all those votes for Rainbows and Glitter don't mean "mod HDW some other time", they mean "don't ever mod HDW".
That's because existing plans have no AP free until we're G5/B5 on turn14(Edit: 15 actually, turn 14 is finishing up b5 and most of fss+), and any further delays are coming directly at the expense of pushing back art levels by multiple turns (shoving something in front of a full queue pushed back the entire queue).
Only way we're getting AP freed from that is if the drug gacha blesses us with pills that are both worth the SP cost and are convenient to work around, which is hard to guarantee and probably takes a while if it does happen.
That's also fair, yeah.Honestly I think those should be found via tutoring, not with random explore actions. That's... a bit much to ask.
So just making sure people are aware, all those votes for Rainbows and Glitter don't mean "mod HDW some other time", they mean "don't ever mod HDW".
That's because existing plans have no AP free until we're G5/B5 on turn14(Edit: 15 actually, turn 14 is finishing up b5 and most of fss+), and any further delays are coming directly at the expense of pushing back art levels by multiple turns (shoving something in front of a full queue pushed back the entire queue).
Only way we're getting AP freed from that is if the drug gacha blesses us with pills that are both worth the SP cost and are convenient to work around, which is hard to guarantee and probably takes a while if it does happen.
Art alteration
Art alteration is unlocked at green/bronze 3. However, the alterations one can make at this level are limited to keyword substitution. A cultivator may spend actions further cultivating a mastered art, and alterations require 25 successes per level of potency. EG. Red 1 art requires 25 successes, yellow one art requires 100.
On completing this the cultivator will be given a list of possible changes available to the keyword they chose, based on their domain and abilities. An altered keyword cannot be altered again until green/bronze 5
Altering keywords will have varied and uncertain effects on arts, more fine control over changes can be attained at higher cultivation.
I mean, there's a reason we stopped. And that's that the expected return is not high now that we've gotten the low-hanging fruit (by which I mean sites).
I mean, there's a reason we stopped. And that's that the expected return is not high now that we've gotten the low-hanging fruit (by which I mean sites).
That's true, but we also need to find trial sites for those advance insights we need to keep our advancement smooth. We will need three and we only have one. Getting a lead on an advance insight is the big money shot I am hoping for. I would like to be proactive in that regard rather than leaning on GM good will.I mean, there's a reason we stopped. And that's that the expected return is not high now that we've gotten the low-hanging fruit (by which I mean sites).
My impression is that going on a exploration there is relying on GM's good will, considering how exploration works. This is why I mentioned tutors, because those are explicitly "you have a story arc about this", and would be the proactive way to go about it.That's true, but we also need to find trial sites for those advance insights we need to keep our advancement smooth. We will need three and we only have one. Getting a lead on an advance insight is the big money shot I am hoping for. I would like to be proactive in that regard rather than leaning on GM good will.
I don't think we can say it's about mechanics here when we say we have already found most of what can already be found, and the other options exist in order to create a story arc with Bian Ya. I personally am not sure I want to mod HDW because I want to unequip it, but I'm tempted to vote for it solely because I want a good story about working with Bian Ya.Depends on whether you read the quest for narrative or mechanical reasons I suppose. I tend to find exploration the most fun to read about on the few occasions something interesting does happen, and we are not getting all that many other exploration options right now with the war and everything going on. So I vote for what I can get hoping for a good roll and an interesting story..
It relies on a role and we spent AP on it. Much less reliant on GM good will than just hoping we get advanced insight since I highly doubt that you can get advanced insights from tutoring as they are supposed to come from trials. Given the trial that we went through to get our advance insight.My impression is that going on a exploration there is relying on GM's good will, considering how exploration works. This is why I mentioned tutors, because those are explicitly "you have a story arc about this", and would be the proactive way to go about it.
My impression is that going on a exploration there is relying on GM's good will, considering how exploration works. This is why I mentioned tutors, because those are explicitly "you have a story arc about this", and would be the proactive way to go about it.
I don't think we can say it's about mechanics here when we say we have already found most of what can already be found, and the other options exist in order to create a story arc with Bian Ya. I personally am not sure I want to mod HDW because I want to unequip it, but I'm tempted to vote for it solely because I want a good story about working with Bian Ya.
People look at things for different reasons, and imo it's not about 'mechanics'.
or if the roll is sufficiently high, you may even unlock special events.