Arkeus
Crazy cat guy
- Location
- France
So, mmh. While the actual wording of the choices say 'technique', I think it's the art that will change (how would EDD shift to movement and personal buffs? it's already that). If it does, there is talk on how to make the art help Dance being more relevant in the narrative, and one of the favorite would be a change to LW. Here is the current LW:
Lunatic Whirl: C
Duration: Persistent -or- Upkeep 5
Usable only while Illustrious Phantasmal Festival is active. While under the effect of this technique, The user or a ghostly dancer whirls upon a miss by an opponment, and, upon a successful Dance contest throws the opponment on ghostly dancers demanding a dance, forcing them to join the revelry. The dancers seize their arms and hands, dragging them through the chaotic revelry. Though the dancers will do no harm to their captive, the frenetic pace of the revelry is highly draining, and victim finds their qi dribbling away(D rank qi drain), siphoned to the user while the sights and sounds of the revel cloud their minds and steal the strength from their limbs. So long as their hands lie in the grasp of the dancers, they will also find the meridians in their arms blocked and unusable.
Basically, it would be a counter-tech that can only activates on a opponment miss (either due to superior dodge or confusing Ling Qi with a dancer through IPF) and needs high Dance. However, it's basically always there as long as IPF is active, has no numbers limit and makes for a more engaging story than 'use a tech to make ghosts pounce on a guy'. It would instead be "If the opponent miss Ling Qi (and we have high dodge) and fail a Dance grapple clash, they are now caught". While 'grapple on dodge' might seem strong, it should be reminded that Zhengui already has this on two different techniques, and his is a simply clash, not 'conditional + clash'. It's actually... not that strong when you take into account that it can't be directed and PLR's quality.
Changing it into something like this feels somewhat ideal, and amusingly it could have a change in either choices (though details would vary, this would be the IPF version):Lunatic Whirl said:Lunatic Whirl: C
Duration: Persistent
Usable only while Illustrious Phantasmal Festival is active. The ghostly dancers gather around an intruder in the festival, laughing, singing and demanding a dance, forcing them to join the revelry. The dancers seize their arms and hands, dragging them through the chaotic revelry. Though the dancers will do no harm to their captive, the frenetic pace of the revelry is highly draining, and victim finds their qi dribbling away(D rank qi drain), siphoned to the user while the sights and sounds of the revel cloud their minds and steal the strength from their limbs. So long as their hands lie in the grasp of the dancers, they will also find the meridians in their arms blocked and unusable. Each usage of Lunatic Whirl may target up to three enemies, no more than six enemies may be under the effect of Lunatic Whirl at a time.
Lunatic Whirl: C
Duration: Persistent -or- Upkeep 5
Usable only while Illustrious Phantasmal Festival is active. While under the effect of this technique, The user or a ghostly dancer whirls upon a miss by an opponment, and, upon a successful Dance contest throws the opponment on ghostly dancers demanding a dance, forcing them to join the revelry. The dancers seize their arms and hands, dragging them through the chaotic revelry. Though the dancers will do no harm to their captive, the frenetic pace of the revelry is highly draining, and victim finds their qi dribbling away(D rank qi drain), siphoned to the user while the sights and sounds of the revel cloud their minds and steal the strength from their limbs. So long as their hands lie in the grasp of the dancers, they will also find the meridians in their arms blocked and unusable.
Basically, it would be a counter-tech that can only activates on a opponment miss (either due to superior dodge or confusing Ling Qi with a dancer through IPF) and needs high Dance. However, it's basically always there as long as IPF is active, has no numbers limit and makes for a more engaging story than 'use a tech to make ghosts pounce on a guy'. It would instead be "If the opponent miss Ling Qi (and we have high dodge) and fail a Dance grapple clash, they are now caught". While 'grapple on dodge' might seem strong, it should be reminded that Zhengui already has this on two different techniques, and his is a simply clash, not 'conditional + clash'. It's actually... not that strong when you take into account that it can't be directed and PLR's quality.