Magoose
SV's Questing Fanatic
- Location
- California USA
- Pronouns
- He
Thank you.This is great. I am so glad to have found this quest. Good going Magoose.
Thank you.This is great. I am so glad to have found this quest. Good going Magoose.
House Sunderland and the Three Sisters have traditionally been pro Black FireJon would have very few enemies in the Vale if any at all, they are quiet odd in that they seem to be the most loyal vassals on the different kingdoms both to Jon personally and House Arryn.
Maybe there are a few outliers but I dont see there being any huge issues with our vassals anytime soon
We could make it a mission to settle the first men clans in the mountains. That would make Vale mostly peaceful and easy to rule.
...I think this line of thought naive. The Mountain Clans see us as the descendants of the invaders, who took their lands. We live on their property in their minds. Giving them anything,which they consider to be already their right is not going to make them our friends, allies or vassals. The Vale has only a limited amount of prime arable land and I seriously doubt that it is not already being used by valemen farmer. Therefore no lord, knight or farmer would agree to give up their own lands, which was in their hands for hundreds if not thousands of years to some stinky barbarians, who have raided their homes for an eternity, just so the Arryns or one particular Arryn can proclaim himself the one who brought the mountain clans into the fold.A carrot and stick method should work. The carrot being an easy life in the plains with some limited autonomy like freedom of worship etc. The stick can be being constantly pursued by Valemen, never getting much time to settle down.
...I think this line of thought naive. The Mountain Clans see us as the descendants of the invaders, who took their lands. We live on their property in their minds. Giving them anything,which they consider to be already their right is not going to make them our friends, allies or vassals. The Vale has only a limited amount of prime arable land and I seriously doubt that it is not already being used by valemen farmer. Therefore no lord, knight or farmer would agree to give up their own lands, which was in their hands for hundreds if not thousands of years to some stinky barbarians, who have raided their homes for an eternity, just so the Arryns or one particular Arryn can proclaim himself the one who brought the mountain clans into the fold.
These clans have murdered and raped thousands of the valemen and valewoman. The enmity between them and the valemen is not something we can gloss over or ignore. Saying it will be easy to do or something as simple as a carrot and stick approach will work is naive. This conflict is on the same level as the Blackwood-Bracken feud. There may be some small amount of peace in some periods, but it will always happen again and again till one side has won conclusively.
The relationship between the Vale and the Clans can be likened to that of the Night's Watch and the Freefolk, and in this case there's no Night King to force people to put their differences aside and unite.I personally think that it's rather manageable.
We aren't talking about taking lands away from already established communities but creating new ones, or if necessary remove a problematic and rebellious groups such as the Sistermen and distributing the available farmland.
Hell, it's not even necessary to have the mountain tribes relocated. They already have decent settlements in the mountains in most cases, which could act as a force ready to defend what mines we do set up (if we even get to a point where we can do that ) what they would need is access to food or other such commodities which we could provide in return for their loyalty.
But you are overrestimating the survivalist nature of these kinds of population. A carrot and stick approach is rather effective in most cases, it's either they submit and prosper or resist and die out eventually.
The relationship between the Vale and the Clans can be likened to that of the Night's Watch and the Freefolk, and in this case there's no Night King to force people to put their differences aside and unite.
I mean really, dealing with them is a no brainer, they're not peasants -kneelers, nor are they lords, they're First Men who have long since degenerated into tribes of bandits barely scraping by through periodic raids on the smallfolk and merchants who just want to live.
The main problem as pointed by sleepyanon is that the Clans of the Vale are a blunt and proud lot, as do other First Men in general. Now factor in their history as the oppressed by the invading Andals who came and took their lands, raped their women and killed their brethen and you get a nasty concontion, one which cannot be fixed with Diplomacy because trying to do so would be seen as weak by both the Clansmen and other Andal Houses who have no love lost for the tribes. If anything, trying to give them a chance to surrender is likely to backfire horribly, with all the Clans uniting together to defeat the 'Evil' and 'Cowardly' Falcon and retake back their ancestral lands, in spite of it having been owned for hundreds if not thousands of years, and most of it's inhabitants identifying as descendants of the Andals and faithful followers of the Seven, thus what would have been a relative tricky but easy campaign becomes a tricky and difficult one.Sure, that could happen...if that's the case let's just make sure that the Stick we use on them sticks with them...heh...see what I did there.
Also I doubt that they would break any agreement with House Arryn any time soon. Not when they benefit more by not being incredibly stupid and betraying us. I'd they do, bring out the stick again, this time making sure they stay down...or just get rid of them entirely, through it's worth atleast giving it a shot.
YoYou made the mistake of presumingThe main problem as pointed by sleepyanon is that the Clans of the Vale are a blunt and proud lot, as do other First Men in general. Now factor in their history as the oppressed by the invading Andals who came and took their lands, raped their women and killed their brethen and you get a nasty concontion, one which cannot be fixed with Diplomacy because trying to do so would be seen as weak by both the Clansmen and other Andal Houses who have no love lost for the tribes. If anything, trying to give them a chance to surrender is likely to backfire horribly, with all the Clans uniting together to defeat the 'Evil' and 'Cowardly' Falcon and retake back their ancestral lands, in spite of it having been owned for hundreds if not thousands of years, and most of it's inhabitants identifying as descendants of the Andals and faithful followers of the Seven, thus what would have been a relative tricky but easy campaign becomes a tricky and difficult one.
Is there a chance for reconciliation? Sure, but the rolls required to pull it off, as well as the many contigencies needed would be astronomical. To put it bluntly, the potential Cons FAR outweight whatever advantages you might get, and if we do mess up, even if only partially, then it will be our peasants who will suffer for our selfish desire to be a goodie two shoe.
The Problem with that statement is twofold. One, we do not worship the old gods, which is a deal-breaker in it of itself. Two, you really think you have the farmland to settle those people? Because you don't.... well you do, but trying to get any of the lords to give consent to giving up land is political suicide.We can potentially get them to like us more but it would take a some work and us actually being more like the First Men then Andals. Allow them to settle in farmable lands or have them moved to the Three Sisters and get rid of those pirates there for good. Theres a lot we can do but let's cross that bridge when we get to it.
The problem is, you can't get them all to bend the knee. Even if you did manage to get the clans to follow you, they will not bend out of principle or loyalty.Of those we cant control? Definitely.
After all we do need a source of enemies we can readily fight over the years to improve our combat and martial capabilities.
As good ol' Emperor Valkorion used to say:
"A man can have anything, if he's willing to sacrifice."
In this case we sacrifice a few mountain tribesmen to improve ourselves. 😈
Not Entierly... I mean, it's almost to that point, but there is one thing that has not been mentioned, that I think will be important. The Faith's intolerance to the old gods. There ain't many gods woods for them to pray in, no weir wood trees for them to say hi to blood raven.This conflict is on the same level as the Blackwood-Bracken feud. There may be some small amount of peace in some periods, but it will always happen again and again till one side has won conclusively.