A royal blood who lived as a Shaper being backed by the Shaper guild for the first colony sponsored by them would seem to have more of a transfer then other colonies on the continent and attract more shapers to it who bring their own pool of knowledge and can in turn pass that onto others. More so if we can start trade with the dwarves and acquire crafting knowledge from them which would in turn draw more shapers and resources from the Shaper Guild to our colony. But that may not be everyone's cup of tea.
I guess for me so often (more so in the Third Age) I see the story of great rulers and warriors and martial leaders but the stories of the smiths and the wise have faded into the First and Second ages and I want to see if we can try to change that. Against the Nine the weapons of Numenor forged in Arnor still had great effect (see hobbit back stab with one such blade against the witch king upon Pelennor). So can we change fate?
The fact that in the middle of all the anxiety and panic probably surrounding the departures of the last Faithfulls on the island Elendil still made a point of grabing some Palantir do show that the Faithfulls did take care to transplant Numenorean knowledge and arts to middle-earth. Considering we are talking about a fully-fledged migratory wave here I do remain sceptic that any singular colony can really make more then a small difference on top of that.
Personally I care more about the rulers and warriors then the craftsman and wise but that is essentially a matter of personnal taste.
What is a bit more solidly implented by canon, however, is that no, we can't change fate. Arda is Arda Marred, all that is beautifull, wonderous, glorious and great will eventually decay. The Elder Days had already lost some of the wonders of Valinor, the Second Age has lost much of what had made the Elder Days what they where, much of what had been in Lindon in Numenor was lost during the Third Age and in the Dominion of Men the process will continue, as the memory of Nunemor and what had come before will further fade. All the triumphs of the lights are, in many ways, nothing but a series of Pyrrhic victories.
Depressing? Hell yes! But such is the lot of the universe our colony will live in and changing that is way, way, waaaaaayyyyy above our pay grade. Progress, to the extent it is possible in Arda, come from novelty. That's also the big advantage mens have on the long run: not having been around since eons they are more willing to embrace novelty. Numenor is a good example: yes, it did borrow some teachings from others to get started but it used it to bravely beat its own path. A colony we create might help with that (tough I would argue that you need a good dose of political power to make that help significant, bringing us back to the ''great rulers'' archetype) but an attempt at a Numenorian foundation won't work as, IMO, it doesn't align with how this universe work.
Better to work on the political and military sphere, where fate isn't as heavy a force and hope we can create something new in craft and techonology along the way.