The Long Night Part One: Embers in the Dusk: A Planetary Governor Quest (43k) Complete Sequel Up

Investigate the Sea?

  • Yes

    Votes: 593 80.4%
  • No

    Votes: 145 19.6%

  • Total voters
    738
Primaris should make them lose even slower due to their reliance on elites. Hopefully long enough that in conjunction with Robo Smurf and Trueborn for them to jury rig the Blackstone Fortress. Guilliman is the big deal for the IS, Cawl is a bonus.

As DW said he's almost done with Primaris anyhow, he's just missing (warpy) variables for the last few things. Variables he can acquire on Avernus rather than continuing to beat a square peg in a round hole.
Agree that it would actually be better if Cawl came to Avernus to help his research than just have him waste time speeding up the number of Astartes made which I'm not sure he can do considering that Corax is still flat out better than him in that area and would have likely told people how. If everyone else gets Primaris Marines than it would be beneficial for Secondus since the other polities may be able to free up more resources thanks to having better Space Marines that don't rely on material directly from a Primarch.
 
So I am literally the only one who has voted so far.

This isn't like a Turn vote, people, where you need to wait for Enjou or someone to craft an optimized use of the five years. You can just read the description of the three planets and vote for the one you think would be most interesting to see a fight on (if that's your voting criteria) or where your gut tells you we'll do the best. I don't think anyone will be able to provide a firm analytical answer for the latter... just too many unknowns.

I voted for typhoon-world because I think it would be neat to see the ground combat set there, and it seems like as good as anything else.
 
So I am literally the only one who has voted so far.

This isn't like a Turn vote, people, where you need to wait for Enjou or someone to craft an optimized use of the five years. You can just read the description of the three planets and vote for the one you think would be most interesting to see a fight on (if that's your voting criteria) or where your gut tells you we'll do the best. I don't think anyone will be able to provide a firm analytical answer for the latter... just too many unknowns.

I voted for typhoon-world because I think it would be neat to see the ground combat set there, and it seems like as good as anything else.
if there is only one vote, and a person happens to agree with that vote, then there is no reason for that one person to vote as well since that single plan is presently winning. the need to vote only arises if said vote actually changes what plan actually is winning.

once there is a opposing plan then people might feel the need to decide which to vote for.

also, your not actually the frist to vote I think....but I don't know cas the tally is not currently avlabule and I'm not going to spend the time searching for older votes.
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[X] potato

there, a opposing vote is up.
 
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Shouldn't we be fighting at the hardest front?

Best general and all.

[X] Make your stand on Heklios: The Surging Torrent- buried cities are resistant to bombardment but vulnerable to genestealer attack, unpredictable weather may be pro or con
 
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[X] Make your stand on Gilznabrun the Cthonian world- stronger orbital defences due to shipyards,

I don't see why not. The orbital defenses are a wash - Tyranids will smash straight through them without a fleet backing them up. But It's the most defensible location and the one that has the least for the Tyranids to gain in - if they decide it isn't worth it and turn around to target elsewhere that's a good thing. We are only having real problems because of multiple waves of splinter fleets. The one will just get smashed if it shows up again.
 
[X] Make your stand on Hvergelmir: the Floating Beacon- weakest orbital defences and lowest population, best quality defence force including additional knights, terrain favours Tyranids over humans

Really don't want to fight on a monsoon jungle world.
 
Hey, aren't we supposed to be voting on other plan details besides which world we'll be making a stand on as well?

I'm not sure on the plans myself, but let's bring up using the poison on all three worlds Y3, and taking the Ordinatus to whichever world we're making a stand on in Y3 to reinforce defenses.

Personally I want the Ordinatus at Cobalt on Y2, because I am quite nervous about whatever's in the Sky System, and I do NOT want to lose the Ordinatus if the Nids wake up that thing and it goes bananas on the system.
 
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Hey, aren't we supposed to be voting on other plan details besides which world we'll be making a stand on as well?

I'm not sure on the plans myself, but let's bring up using the poison on all three worlds Y3, and taking the Ordinatus to whichever world we're making a stand on in Y3 to reinforce defenses.

Personally I want the Ordinatus at Cobalt on Y2, because I am quite nervous about what's in the Sky System, and I do NOT want to lose the Ordinatus if the Nids wake up that thing and it goes bananas on the system.

I'm guessing that we'd just go with the default option if we're not supporting one of the other two? Honestly it seems like the best plan anyways.
 
So my idea of the the Ordinatus positioning looks something like this at the moment:

Y1: Karlisle (obviously, where else are you going to put it?)
Y2: Cobalt (I am keeping our superweapon the hell away from the Sky System with the mystery thing that's freaking our Inquisitors out, and that's final. Cobalt also has that special metal we can't find elsewhere)
Y3: Whichever world we decide to make a stand at, in order to help mitigate the weaker fleet support
Y4: Not sure yet
 
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So, basically I don't want to fight in a monsoon jungle world against the Nids because oh my gods so much Biomass.

I also don't want to fight in a two-world system that lets the Nids concentrate forces while we have to split.

This leaves Hvergelmir as the only option left to me.
 
[X] Make your stand on Gilznabrun the Cthonian world- stronger orbital defences due to shipyards,

I don't see why not. The orbital defenses are a wash - Tyranids will smash straight through them without a fleet backing them up. But It's the most defensible location and the one that has the least for the Tyranids to gain in - if they decide it isn't worth it and turn around to target elsewhere that's a good thing. We are only having real problems because of multiple waves of splinter fleets. The one will just get smashed if it shows up again.

I keep hearing the Chtonian world has the least biomass... but that's not true at all!

Gilznabrun is actually two worlds in the same system within the Cobalt subsector. The first is Gilznabrun I a relatively pleasant arboreal world, which has decent promethium reserves, fertility and is of large enough size to support a large population.

The second is Gilznabrun II. A Cthonian world, where a gas giant formed too close to the sun and had its gas ignited and burned away leaving behind a boiling solid metal core, and very little else.

A pleasant arboreal world has a hell of a lot of biomass!
 
[X] Make your stand on Hvergelmir: the Floating Beacon- weakest orbital defences and lowest population, best quality defence force including additional knights, terrain favours Tyranids over humans

I know it's not ideal, but the two other worlds both have too much biomass. In addition, Gilznabrun forces us into a two-pronged war while risking shipyards - you know, the same assets we didn't want too badly damaged when we voted earlier. (And it also has a frakking farm world in the system! And we're fighting a ground war there against Tyranids, which can produce new troops as soon as they can land!)

While the local terrain may favor the Nids, the locals have adapted rather well. The low population lowers potential damages. The high-quality defense force is better at defending against these Nids than large numbers of chaff. Also, Ordinatus Grábakr is extra effective here.
 
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