Threads Of Destiny(Eastern Fantasy, Sequel to Forge of Destiny)

Voted best in category in the Users' Choice awards.
I am hopeful that TE just paralyzes them all. Then they become perfect Qi batteries. If TE can't do that then we need to find an art that can.
 
I haven't fully read to the end of discussion yet, so I apologize if I touch on something that's been brought up recently, but there is a point I want to talk about.

While I certainly dont have a problem killing the bandits, I do think the consequences shouldn't be disregarded out of hand. Not from a moral POV, but from a narritive stand point. Ling isn't comfortable killing, and while she may logically see the necessity I doubt that would be the end of it.

I want to highlight that I'm not against killing the bandits, I'm just worried people will see killing them as the end of it, which I doubt it will be. If we kill them then she'll likely have to deal with the fallout. Once again not necessarily fallout from politics or the law, but from her own values, beliefs, and convictions.

Yet, to me, this is what makes Ling Qi so compelling.

Now, I'm talking purely from an individual POV here, but it's how human Ling Qi is that makes me love this story. I rarely feel like the choices she's faced with are as simple as one choice is good and the other is bad.

In the end I think that's what the situation boils down to. Killing them isn't the wrong choice, but it isn't the right choice either. It's just a choice, one that has consequences regardless of which way it swings.

With that all being said, and as someone who doesn't really follow the mechanical aspects of the quest and just enjoys the narrative, I think I'm going to fall on the kill the bandits side of the discussion.

For me, Ling Qi has chosen the path of duty, family, and of putting those she loves above all others. And while I fully expect a little bit (really just a tiny bit) of angst from the decision to kill the bandits I think at the end of the day Ling Qi will strengthen her resolve and remind herself that she was fulfilling her duty to her liege lord, fighting for her friends, and making the world safer for her family.
 
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[X] Simple five-point plan

Picking this because I hope we can catch the guy in a dash forward
 
I'm saying that he's a fucking moron by claiming to be a Bai as if he's not and he doesn't die, the Bai-Cai alliance will torture the shit out of him for info and as retaliation (And if it's one of the Sun like I think, then hooo fucking boy...). Or, in the unlikely event if he actually turns out to be a Bai, the heads of the Bai would come down on him like an avalanche for a) being so fucking stupid to break from the Head/Main family edicts so publicly, b) showing up and doing the attacking themselves, and c) trying to ruin an alliance that's good for the whole for his own petty reasons. The only way he can avoid this is if he dies and the bandits manage to get away.

Either way, flat-out revealing himself and claiming to be a Bai was two stupid moves that'll hurt him.
He doesn't actually claim to be a Bai though? He just says that you can't expect peasants to match a Bai, with the implication being that he himself is a Bai. As long as he doesn't actually introduce himself or otherwise explicitly claim a connection to the Bai there won't be any proof. Yeah it means he's in a position where he has to win or die, but these of sorts of missions/raids tend to work that way regardless.
 
[X] Simple five-point plan

Because I like the idea of playing more support to CRX here, and trying to make the troops more effective. I do think @Erebeal should be trying to get Echoes up sooner as it provides potent buff to attack as well significant downgrade of the 'Bai' own penetration (which seems to be his weak point), though. I think one point of contention is that Erebeal seems to be unsure that the detonation is a 'free action' that we can do while doing other things.

Still, there are advantages in focusing to quickly and effectively going detonate => LW, as it assures to put all the greens out of play, and we can then concentrate on supporting both CRX against the Bai, and everyone else to be more effective.
Summer's Day Rising: D
Duration: Long
This piece, embodying optimism and hope, speaks to the musician's bond with her listeners. Even the tenuous bond of casual acquaintance thrums with new vitality, bolstering allies significantly against spiritual attacks and deceptions. Those of stronger bond are bolstered still further, buoyed by their connection with the musician. For each ally affected the user receives a small boost to Combat Perception and Spiritual Avoid

Industrious Labors of Fall: C
Duration: Short
The third piece, which speaks of the labors made in preparation for the long winter, steadies the musicians audience and fills them with determination for the trials ahead. Bolsters the armor, health and Resist of listeners, with greater effects on targets of higher bond.
I would have said those would be useless because he doesn't do spiritual, and he could oneshot anything, but we actually can't be sure every opponent would be down after detonation of TE, so this would put our troops as a direct advantage against the remnant of his.

That, and it feels like under the narrative system there is a greater 'bonus' for weaklings when using support arts, so they become more relevant than would be obvious.

There is some measure of pain by not going offence at all in the plan, but I guess we could pivot toward more offence when the supporting is down and the bandits are cleaned up completely, and it becomes 'everyone gank the 'bai''
 
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For a moment, she felt a strange stirring of… excitement at the thought. The scent of blood and burning wood seemed to fill her nose
So this is how the Fang Way bonus from the Bloody Moon dream manifests: a memory of bloodlust and the reason for vengeance. I wonder where it can be perceived — do people feel it in Ling Qi's Domain? Her aura?

Ling Qi put her full power behind her Mist of the Vale technique, giving the technique as much qi as it could accept. Enhanced even further by the Joyous Toast technique, mist exploded outward in every direction, a rolling tidal wave hundreds of meters high, as black and impenetrable as the night sky.
Ling Qi's specced pretty hard into an anti-army build, so it's not surprising this display of local climate-warping is so big. But the sheer awe of her mist in its magnitude requires note. Very poetic.

Zhen snapped out, swift as a shadow and snatched the dragonfly spirit that had struck her out of the air. The massive insect let out an earsplitting shriek of agony as burning fangs punched through its exoskeleton
One of the masked archers at least had slumped suddenly, and ran into his reach, only to be snatched up by Zhen, pumped full of venom and flung away screaming.
she caught a glimpse of broken wings and twitching legs disappearing down Zhen's throat in the moment before a searing glob of liquid fire threw up a cloud of steam where it landed in the midst of another formation, drawing the first cries of pain from them all.
...Zhen will "bite anyone who tries to hurt Big Sister," huh?

A reminder, Zhen's venom is basically napalm — everybody he's biting and injecting with his venom? They're literally burning alive from the inside-out.

the tall man had released a spirit beast, a gigantic dragonfly two meters long
Dragonflies are native practically everywhere that's not freezing and has large-enough bodies of calm water to breed in — which describes both Thousand Lakes and Red Garden. I'm inclined to balance this as slightly in favor of Sun faction, solely due to the bee woman in Dark Dreams. An entirely spurious connection, I know.

every arrow glowed with virulent purple light.
Purple poison is associated with Yin Earth, as seen in AE. Both Bai and Sun are equally likely to have equipped their soldiers with something like this.

They were all late yellow in cultivation, armed with long bows of green tinted bone. They wore light green and brown talisman armor of cloth and leather. Their faces were concealed by tight head wraps that left nothing of their features visible
On the balance of Bai-trick or Sun-trick, this doesn't really help, as to be expected. All we've seen of either two factions were from the high nobility, who won't be using the mass-produced talismans for their common soldiers. Bone weaponry weren't used by the jungle barbarians back in Dark Dreams — they used bronze — and both Bai and Sun can plausibly have their reasons to give such to their soldiers. All-concealing armor also is also plausible for both factions: the jungle had those omnipresent insects, and concealing armor is always useful for stealth specialists.


[X] Simple five-point plan

Bullet points ftw
 
Inserted tally
Adhoc vote count started by Huo Yuhao on May 28, 2019 at 11:48 PM, finished with 166 posts and 34 votes.

  • [X] Plan: The Might of the Cai
    -[X] Begin the Spring's End Aria bolstered with Echoes of Absolute Winter (With relevant Arts augmented with Joyous Toast), and clear the board and airspace by detonating Traveler's End, taking advantage of the paralysis effect to Lunatic Whirl any of the surviving Third Realms or enemy rangers to neutralize them. Regroup with Renxiang and company (Recalling our Beasts and playing taxi if needed) to face the rogue Bai, and support her and the platoon with our arts from Harmony and Thousand Ring Fortress, relying on Zhengui and Hannyi to be contest his own Spirit Beast's control of the battlespace with the support of the rest of our unit. If we get a chance at a sneak attack of Call to Ending, take it, otherwise, let our liege take the lead here and back her as best we can.
    [X] Simple five-point plan
    [X]Plan Gank the Snek
    -[X]Use the TE AoE damage to eliminate the bandits and clear line of sight for CRX, take care of any leftover bandits still looking to fight while we link up with Cai and buff. Have Sixiang ask for permission and coordinate our plan to take on the snake with CRX. When CRX and her soldiers join the battle and distracts the Bai, have Hanyi draw the snake spirit while protected by LQ and Zhengui. Zhengui and Hanyi should keep it in place as LQ uses FSS to eliminate it as fast as possible. After defeating the Snake, join up with CRX and her soldiers to fight the Bai. LQ should use FSS as main attack, but use FVM to trap him, if it looks like he will run
    [X] Plan: The Might of the Cai
    -[X] Begin the Spring's End Aria bolstered with Echoes of Absolute Winter (With relevant Arts augmented with Joyous Toast), and clear the board and airspace by detonating Traveler's End, taking advantage of the paralysis effect to Lunatic Whirl any of the surviving Third Realms or enemy rangers to neutralize them. Regroup with Renxiang and company (Recalling our Beasts and playing taxi if needed) to face the rogue Bai, and support her and the platoon with our arts from Harmony and Thousand Ring Fortress, relying on Zhengui and Hannyi to be contest his own Spirit Beast's control of the battlespace with the support of the rest of our unit. If we get a chance at a sneak attack of Call to Ending, take it, otherwise, let our liege take the lead here and back her as best we can.
    [X] Simple five-point plan
    [X] Simple five-point plan
    -[x] immediately detonate TE to even the odds and clear the way for our troops. See if we can catch the Bai in the blast with a quick dash forward, but don't worry if he avoids.
    -[x] lock down the greens with LW
    -[x] move to support Renxiang et al. with defensive buffs (though don't spread expensive techs like HRA around on everyone - keep those to the greens)
    -[x] Hanyi: ranged dps support. Help our troops fight the bandits if they need it, otherwise Zhengui. Do not pull aggro from Bai or his snake.
    -[x] Zhengui: keep snake busy while Renxiang and we engage Bai
 
Alright, a bit late to the party, but here I go!

I'm glad that others immediately spotted what I spotted, and that is that we need to unleash TE so that Cai can appropriately see the threat and begin coordinating the attack. Haven't looked that much at the plans yet, but getting Zhengui, Hanyi, PLR, FVM, Cai, and her saber and gown with us to attack the Bai and his companion means that there will be a 4:1 multi-attacker bonus in our favor. This advantage basically evens up the difference between Cai and the Bai due to cultivation as well as evening up the difference between Zhengui/Hanyi and the Bai's companion. With those advantages that the Bai have mitigated, the fight should be a lot easier for us, especially with the Cai group buffs and our group buffs.

Now, for some of my reactions regarding the shenanigans pulled off in this chapter.
As her flickering form merged with the shadows cast by weathered boughs, she studied her foes. The very first thing she noticed was the faint distortions moving around the perimeter of their formation. Her eyes tried to slide away, but Ling Qi forced herself to remain focused. She saw them for what they were then, blurred humanoid figures, like statues of clear glass moving through the marsh, visible by the faint distortion in the terrain behind them. Channeling a pulse of moon qi into her eyes, she caught a glimpse of what lay beneath the camouflage. There were three groups of them, with three men in each group. They were all late yellow in cultivation, armed with long bows of green tinted bone. They wore light green and brown talisman armor of cloth and leather. Their faces were concealed by tight head wraps that left nothing of their features visible. Ling Qi furrowed her brows as she studied them. There was something familiar about the way they moved, but she just couldn't place it.
Glad that stealth got some love here. Being able to study your opponent for weaknesses and strengths before they know you're there is valuable for any combat preparation.

For the first time since the tournament, Ling Qi put her full power behind her Mist of the Vale technique, giving the technique as much qi as it could accept. Enhanced even further by the Joyous Toast technique, mist exploded outward in every direction, a rolling tidal wave hundreds of meters high, as black and impenetrable as the night sky. Many among her enemies screamed as it engulfed them, devouring their entire formation and world itself.
Random Ally: "WTF is that!"
Cai: "It appears Baroness Ling is determined to stop the bandits in their tracks."
Random Ally: "She can do THAT! Will there be anything for us to do when we get there?"
Cai: "Likely not, unless we hurry. Come now, time to pick up the pace."

"Can't expect peasants to do a Bai's work I suppose," she heard him sneer as he began to once again pull back that monstrous bow. Ling Qi found herself all too aware of how swiftly the cultivation advantage could change. He was a Framing Stage Cultivator, the fifth step of the third realm, and his spirit beast at the third step.
Given his ability to remain hidden, and his possession of the Cai package, it is slightly confusing that he didn't simply run full bore for the border and left this group as a sacrifice to slow us down. Makes me think that getting the package is a secondary concern and humiliating the Cai is the real reason he's here. If that's the case, well... he's likely bitten off a bite that will be much harder for him to finish than expected. In fact, he might just choke on his decision to reveal himself now.
 
[X] Simple five-point plan

Seems like a reasonable amount of detail while leaving things open for change depending on how the fight goes, which is probably the most important thing (letting Ling Qi respond as adequate). Also, clearing the field sooner rather than later seems highly important, as Cai doesn't have visual of the field yet, which likely matters more than any extra bonuses we get from keeping the mist up at this point.
 
There were three groups of them, with three men in each group. They were all late yellow in cultivation, armed with long bows of green tinted bone. They wore light green and brown talisman armor of cloth and leather. Their faces were concealed by tight head wraps that left nothing of their features visible.
Ahead of her, she saw a shape rising from the earth hundreds of meters away, just outside of her mist, in the direction of the border. He stood atop the head of a titanic mud brown serpent, a dozen meters long or more. He himself was dressed much like the hidden archers, in clothing of brown and green, and the warbow held in his hands was far more deadly in appearance, recurved and as long as he was tall, the arrow knocked there looked like more of a small spear.
Matching clothing

Ling Qi furrowed her brows as she studied them. There was something familiar about the way they moved, but she just couldn't place it.
Movement that is distinctively recognizable... a gliding slithering motion perhaps? Like Meizhen when she's moving quickly?

a single arrow, sizzling with toxic qi fired by one of the hidden archers nearly clipped her shadowy form
Poisonous arrows, not unique, but still another indicator

well... it would appear there is more than one Bai in this group
 
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Upon further thought, TehChron's arguments are pretty good. The main risk factor with Gank the Snek is putting CRX and her army in danger, but that seems fairly unlikely to happen with how she handled the Thunderdome while being at peak Yellow. In this plan, we should be able to take out the snake relatively quickly. This matters a lot as the difficulty of the battle increases significantly if the snake is able to coordinate with the Green 5. The two of them likely have strategies that make strong use of teamwork, as we do with Zhengui.

We've seen some of the the things Cui can do (although this snake should be innately weaker, her cultivation is higher than Cui at the tournament), so I think there's a significant chance the snake can escape and start wreaking havoc together with the Green 5 if we simply let Zhengui and potentially Hanyi stall her until the end of the battle. Even if they do eventually manage to take out the snake, it will likely take quite a while. If we coordinate with our spirits however, it will be a lot tougher for the snake to escape to coordinate with the Green 5. Even if our spirits' taunts fail, Ling Qi's high mobility makes it a lot tougher to run away. We'll theoretically be able to eliminate the snake pretty quickly, leaving all of us to team up on the Green 5.

[X]Plan Gank the Snek
Adhoc vote count started by Huo Yuhao on May 29, 2019 at 1:14 AM, finished with 172 posts and 37 votes.

  • [X] Simple five-point plan
    [X] Plan: The Might of the Cai
    -[X] Begin the Spring's End Aria bolstered with Echoes of Absolute Winter (With relevant Arts augmented with Joyous Toast), and clear the board and airspace by detonating Traveler's End, taking advantage of the paralysis effect to Lunatic Whirl any of the surviving Third Realms or enemy rangers to neutralize them. Regroup with Renxiang and company (Recalling our Beasts and playing taxi if needed) to face the rogue Bai, and support her and the platoon with our arts from Harmony and Thousand Ring Fortress, relying on Zhengui and Hannyi to be contest his own Spirit Beast's control of the battlespace with the support of the rest of our unit. If we get a chance at a sneak attack of Call to Ending, take it, otherwise, let our liege take the lead here and back her as best we can.
    [X]Plan Gank the Snek
    -[X]Use the TE AoE damage to eliminate the bandits and clear line of sight for CRX, take care of any leftover bandits still looking to fight while we link up with Cai and buff. Have Sixiang ask for permission and coordinate our plan to take on the snake with CRX. When CRX and her soldiers join the battle and distracts the Bai, have Hanyi draw the snake spirit while protected by LQ and Zhengui. Zhengui and Hanyi should keep it in place as LQ uses FSS to eliminate it as fast as possible. After defeating the Snake, join up with CRX and her soldiers to fight the Bai. LQ should use FSS as main attack, but use FVM to trap him, if it looks like he will run
    [X] Simple five-point plan
    -[x] immediately detonate TE to even the odds and clear the way for our troops. See if we can catch the Bai in the blast with a quick dash forward, but don't worry if he avoids.
    -[x] lock down the greens with LW
    -[x] move to support Renxiang et al. with defensive buffs (though don't spread expensive techs like HRA around on everyone - keep those to the greens)
    -[x] Hanyi: ranged dps support. Help our troops fight the bandits if they need it, otherwise Zhengui. Do not pull aggro from Bai or his snake.
    -[x] Zhengui: keep snake busy while Renxiang and we engage Bai

Adhoc vote count started by Huo Yuhao on May 29, 2019 at 1:28 AM, finished with 172 posts and 37 votes.

  • [X] Simple five-point plan
    [X] Plan: The Might of the Cai
    -[X] Begin the Spring's End Aria bolstered with Echoes of Absolute Winter (With relevant Arts augmented with Joyous Toast), and clear the board and airspace by detonating Traveler's End, taking advantage of the paralysis effect to Lunatic Whirl any of the surviving Third Realms or enemy rangers to neutralize them. Regroup with Renxiang and company (Recalling our Beasts and playing taxi if needed) to face the rogue Bai, and support her and the platoon with our arts from Harmony and Thousand Ring Fortress, relying on Zhengui and Hannyi to be contest his own Spirit Beast's control of the battlespace with the support of the rest of our unit. If we get a chance at a sneak attack of Call to Ending, take it, otherwise, let our liege take the lead here and back her as best we can.
    [X]Plan Gank the Snek
    -[X]Use the TE AoE damage to eliminate the bandits and clear line of sight for CRX, take care of any leftover bandits still looking to fight while we link up with Cai and buff. Have Sixiang ask for permission and coordinate our plan to take on the snake with CRX. When CRX and her soldiers join the battle and distracts the Bai, have Hanyi draw the snake spirit while protected by LQ and Zhengui. Zhengui and Hanyi should keep it in place as LQ uses FSS to eliminate it as fast as possible. After defeating the Snake, join up with CRX and her soldiers to fight the Bai. LQ should use FSS as main attack, but use FVM to trap him, if it looks like he will run
    [X] Simple five-point plan
    -[x] immediately detonate TE to even the odds and clear the way for our troops. See if we can catch the Bai in the blast with a quick dash forward, but don't worry if he avoids.
    -[x] lock down the greens with LW
    -[x] move to support Renxiang et al. with defensive buffs (though don't spread expensive techs like HRA around on everyone - keep those to the greens)
    -[x] Hanyi: ranged dps support. Help our troops fight the bandits if they need it, otherwise Zhengui. Do not pull aggro from Bai or his snake.
    -[x] Zhengui: keep snake busy while Renxiang and we engage Bai

Adhoc vote count started by Huo Yuhao on May 29, 2019 at 1:56 AM, finished with 176 posts and 39 votes.

  • [X] Simple five-point plan
    [X] Plan: The Might of the Cai
    -[X] Begin the Spring's End Aria bolstered with Echoes of Absolute Winter (With relevant Arts augmented with Joyous Toast), and clear the board and airspace by detonating Traveler's End, taking advantage of the paralysis effect to Lunatic Whirl any of the surviving Third Realms or enemy rangers to neutralize them. Regroup with Renxiang and company (Recalling our Beasts and playing taxi if needed) to face the rogue Bai, and support her and the platoon with our arts from Harmony and Thousand Ring Fortress, relying on Zhengui and Hannyi to be contest his own Spirit Beast's control of the battlespace with the support of the rest of our unit. If we get a chance at a sneak attack of Call to Ending, take it, otherwise, let our liege take the lead here and back her as best we can.
    [X]Plan Gank the Snek
    -[X]Use the TE AoE damage to eliminate the bandits and clear line of sight for CRX, take care of any leftover bandits still looking to fight while we link up with Cai and buff. Have Sixiang ask for permission and coordinate our plan to take on the snake with CRX. When CRX and her soldiers join the battle and distracts the Bai, have Hanyi draw the snake spirit while protected by LQ and Zhengui. Zhengui and Hanyi should keep it in place as LQ uses FSS to eliminate it as fast as possible. After defeating the Snake, join up with CRX and her soldiers to fight the Bai. LQ should use FSS as main attack, but use FVM to trap him, if it looks like he will run
    [X] Simple five-point plan
    -[x] immediately detonate TE to even the odds and clear the way for our troops. See if we can catch the Bai in the blast with a quick dash forward, but don't worry if he avoids.
    -[x] lock down the greens with LW
    -[x] move to support Renxiang et al. with defensive buffs (though don't spread expensive techs like HRA around on everyone - keep those to the greens)
    -[x] Hanyi: ranged dps support. Help our troops fight the bandits if they need it, otherwise Zhengui. Do not pull aggro from Bai or his snake.
    -[x] Zhengui: keep snake busy while Renxiang and we engage Bai

Adhoc vote count started by Huo Yuhao on May 29, 2019 at 12:16 PM, finished with 228 posts and 69 votes.

  • [X] Simple five-point plan
    [X] Plan: The Might of the Cai
    -[X] Begin the Spring's End Aria bolstered with Echoes of Absolute Winter (With relevant Arts augmented with Joyous Toast), and clear the board and airspace by detonating Traveler's End, taking advantage of the paralysis effect to Lunatic Whirl any of the surviving Third Realms or enemy rangers to neutralize them. Regroup with Renxiang and company (Recalling our Beasts and playing taxi if needed) to face the rogue Bai, and support her and the platoon with our arts from Harmony and Thousand Ring Fortress, relying on Zhengui and Hannyi to be contest his own Spirit Beast's control of the battlespace with the support of the rest of our unit. If we get a chance at a sneak attack of Call to Ending, take it, otherwise, let our liege take the lead here and back her as best we can.
    [X] Plan with Points in it
    -[X] immediately detonate TE to clear the field.
    -[X] Withdraw Hanyi and start layering defenses on ourselves and Zhengui while linking up with CRX, including empowered Industrious Labors of Fall and Echoes, with the goal of reducing incoming damage.
    -[X] If possible without taking too much risk, snare any surviving Greens in LW for Qi sustain. (have six tell Cai not to touch them in that case)
    -[X] For the fight focus on supporting Cai and keeping the snake off her, if the opportunity presents itself tag the archer with an empowered HR/CtE, especially if he tries to run.
    -[X] Zhengui focuses on team support and tanking, otherwise engage the snake. Hanyi redeployed to support Zhengui and draw out the snake, but only if we deem it unlikely she'll get shot.
    [X]Plan Gank the Snek
    -[X]Use the TE AoE damage to eliminate the bandits and clear line of sight for CRX, take care of any leftover bandits still looking to fight while we link up with Cai and buff. Have Sixiang ask for permission and coordinate our plan to take on the snake with CRX. When CRX and her soldiers join the battle and distracts the Bai, have Hanyi draw the snake spirit while protected by LQ and Zhengui. Zhengui and Hanyi should keep it in place as LQ uses FSS to eliminate it as fast as possible. After defeating the Snake, join up with CRX and her soldiers to fight the Bai. LQ should use FSS as main attack, but use FVM to trap him, if it looks like he will run
    [X] Simple five-point plan
    -[x] immediately detonate TE to even the odds and clear the way for our troops. See if we can catch the Bai in the blast with a quick dash forward, but don't worry if he avoids.
    -[x] lock down the greens with LW
    -[x] move to support Renxiang et al. with defensive buffs (though don't spread expensive techs like HRA around on everyone - keep those to the greens)
    -[x] Hanyi: ranged dps support. Help our troops fight the bandits if they need it, otherwise Zhengui. Do not pull aggro from Bai or his snake.
    -[x] Zhengui: keep snake busy while Renxiang and we engage Bai
 
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Upon further thought, TehChron's arguments are pretty good. The main risk factor with Gank the Snek is putting CRX and her army in danger, but that seems fairly unlikely to happen with how she handled the Thunderdome while being at peak Yellow. In this plan, we should be able to take out the snake relatively quickly. This matters a lot as the difficulty of the battle increases significantly if the snake is able to coordinate with the Green 5. The two of them likely have strategies that make strong use of teamwork, as we do with Zhengui.
Also if Ling Qi and spirits can't take out the snake quickly I can only imagine it would be much worse if it could coordinate with its master. It's hard for me to imagine a scenario where Ling Qi separating the snake from him leads to a better match up for him against CRX.
 
[Jk] Plan talking is the best medicine- shout to the rampaging bai "LADY SUZHEN IS GONNA GROUND YOU YOUNG MAN" and see what his reaction is.
 
Huh, i just thought of something.

My read on @Alectai 's plan was that it was going SEA -> Echoes -> nuke, and my feeling was that this would be too slow and delay our regrouping. His argument, as I understand it, is that he thinks detonation is a free action and so we can do something like TE + SEA -> Echoes...

While we haven't had a ruling on that, it has just occured to me that there is another way to look at this: Cai's troops are over 400m away. I'm not sure that even she can cross that distance instantly, and our troops certainly can't. In the old system, it would be at least two turns. That means that if we're waiting to regroup with them before spooling up our group defense buffs, we potentially have downtime. We could use that to eat people's souls with HC, but we could also use it to bring up Echoes to help dampen the power of the arrows flying at us...
 
Huh, i just thought of something.

My read on @Alectai 's plan was that it was going SEA -> Echoes -> nuke, and my feeling was that this would be too slow and delay our regrouping. His argument, as I understand it, is that he thinks detonation is a free action and so we can do something like TE + SEA -> Echoes...

While we haven't had a ruling on that, it has just occured to me that there is another way to look at this: Cai's troops are over 400m away. I'm not sure that even she can cross that distance instantly, and our troops certainly can't. In the old system, it would be at least two turns. That means that if we're waiting to regroup with them before spooling up our group defense buffs, we potentially have downtime. We could use that to eat people's souls with HC, but we could also use it to bring up Echoes to help dampen the power of the arrows flying at us...

They're not far from entering the mist's AoE, and we can't afford to protect them. Better to not take the risk.

Going to work then. 5 point plan is essentially mine as far as I can tell, just with a less fancy name?
 
They're not far from entering the mist's AoE, and we can't afford to protect them. Better to not take the risk.

Going to work then. 5 point plan is essentially mine as far as I can tell, just with a less fancy name?
As far as i can tell the only difference is that it doesn't use Springs End Aria and mentions trying to catch the Bai in Travellers End if possible.
 
Adding to this, I also have some thoughts on our "LW the greens" plan.

The thing is that LW isn't really fire and forget. It needs us to keep them within IPF, which has a much smaller range than FVM.

It makes sense if we're pinning them for our troops to pile on them, but that might not be the way things go. For example, it is quite possible - indeed likely - that Renxiang is going to rocket off ahead and try to pin down our Bai friend here. Letting a Green 5 archer sit around to take potshots is probably not a good idea afterall. In this case then we would want to be going off to support her, and leaving the bandits behind for our troops.

LW then won't be very useful (and might just waste time if we're wanting to make sure we've got Echoes and buffs up on us an Renxiang asap).

A possible alternative then could be something like:

[] Better five-point plan
-[] immediately detonate TE to even the odds and clear the way for our troops. See if we can catch the Bai in the blast with a quick dash forward, but don't worry if he avoids.
-[] Spool up Echoes to dampen the incoming fire while we move to regroup with Renxiang. Take potshots with HC to recover qi if there's time.
-[] Support Renxiang with defensive buffs (though don't spread expensive techs like HRA around on everyone - keep those to the greens)
-[] Hanyi: ranged dps support with Zhengui. Do not pull aggro from Bai or his snake.
-[] Zhengui: keep snake busy while Renxiang and we engage Baidude
 
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