- Location
- Staring into the void
[X] Alectai
I think that if we can handle a fight with all of them, we can win a fight with half of them significantly faster. This seems fairly obvious to me. Them scattering is a joke--we just fly around picking them off, starting with the ones in the lead, or the greens. And even if it was that much of a danger, they could do it in your plan too. Finishing FVM to Traveler's End isn't a free action. Your plan would start out at a similar distance to mine.The odds of us actualy successfully sweeping them is so remote I'm willing to dismiss it, I refuse to underestimate an organized military formation based on everything we've heard about how much they can get done.
Your plan is fine if you take "We can sweep them no problems" as an axiom. But from a perspective of delay, it risks half of them getting away because we were too busy fighting the other half.
or again, the nightmare scenario, they just fucking scatter and head for the border individually, and we get maybe a small portion of them.
I think that if we can handle a fight with all of them, we can win a fight with half of them significantly faster. This seems fairly obvious to me. Them scattering is a joke--we just fly around picking them off, starting with the ones in the lead, or the greens. And even if it was that much of a danger, they could do it in your plan too. Finishing FVM to Traveler's End isn't a free action. Your plan would start out at a similar distance to mine.
Is how MoI works discord-only knowledge? I've read a ton of both threads, but MoI is still fuzzy to me, and my look through informational threadmarks for something I missed didn't find anything.I'll admit that I should be giving you the benefit of the doubt, but after spending hours hashing out plans on discord im really just not interested in an argument about how the logistics involved work. To be fair, you likely dont know how the MoI works, but you really shouldve paid attention when Alectai and I referenced that obliquely rather than ignored the term altogether.
And I'm too tired to look it up for you. My apologies.
Is how MoI works discord-only knowledge? I've read a ton of both threads, but MoI is still fuzzy to me, and my look through informational threadmarks for something I missed didn't find anything.
Until this response, the oblique references to the MoI didn't make it seem like a (secret-knowledge) golden bullet that required addressing, so I grouped it into the idea that a beat-LQ-cultivator would prove it's the Sun.
I think that if we can handle a fight with all of them, we can win a fight with half of them significantly faster. This seems fairly obvious to me.
Is how MoI works discord-only knowledge? I've read a ton of both threads, but MoI is still fuzzy to me, and my look through informational threadmarks for something I missed didn't find anything.
Until this response, the oblique references to the MoI didn't make it seem like a (secret-knowledge) golden bullet that required addressing, so I grouped it into the idea that a beat-LQ-cultivator would prove it's the Sun.
Royal Road Bonus 8 said:That one was talented, but so were all the commoners brought in, the ministry wouldn't have bothered otherwise. Heavens knew that was one policy he had supported whole heartedly. Left to fester in squalor those sorts inevitably became trouble, shaping themselves into engines of ever greater destruction and chaos the longer they survived. Much better to nip it in the bud and bring them into the system early, before one needed an entire squad of Ministry Agents to bring the boot down on some power mad would be neo-sage emperor. With the conscription program they could get suppressed, snapped up by a clan, or made new nobility.
Giving the enemy time to prepare may be a bad idea. It was my own concern with my plan.I do agree that scattering is an unlikely move, which is why I dubbed it the nightmare scenario, but splitting in half is *very* viable, especially when two of the greens can stay behind to pin us down and the other can lead the rest of the guys with the loot.
That's why you don't concede the initiative unless you have something greater you can gain from it, because it lets the enemy come to you on their terms. Getting in their face means they have to go from a fast paced march to a defensive posture, which is not instantaneous because they first need to see the expanding cloud from their flank, then turn to face it, then get whatever their buff chain is started before we hit. Scattering or splitting in half risks them getting caught without active defenses at that point, while your plan straight up lets them have time to go "Okay, split into two fireteams and split off, if she goes for you, you'll get reinforced by our quantum assassin and the other team will book it to the border".
I didn't say that we could deal with both halves faster than them all at once, I said we could deal with one half faster than all at once. Not all our attacks do equal damage to everyone. We are likely to use HR against greens. If there aren't any greens in the half, the reds and yellows definitely die faster than all at once--we just use Traveler's End and wind back up as we go after the greens. Once we've engaged the second half, thanks to FVM they probably aren't getting away, and time is less important.Why is this obvious? It takes twice as long to take out smaller groups because we do aoe attacks. The issue is number of aoe attacks we must make.
One giant group is x amt of time. Two smaller but roughly equal force composition groups is 2x amt of attacks + travel time.
I didn't plan in secret, I explicitly posted my plan to give an option that wasnt planned in secret.I mean, yeah, when you plan in secret people won't take the info that went into your planning into account
We aren't going to be using Frost on this huge crowd. It made sense in the cave, but this is a much larger area.Keep in mind these guys aren't all magically linked together in a hivemind. They need to communicate to work effectively.
Which I'm given to understand is kinda hard when a ball of Music, Dance, and Frost is crashing into you at high speeds.
That would help our approach quite a bit I think.One with Shadow: C rank
Duration: Persistent
The user merges with the shadows and dark, dematerializing entirely. In this form they may slip from shadow to shadow, without crossing the space between so long as the destination shadow is at least moderately sized. In this form the users presence is muted, even to spiritual senses. If the user slips successfully into the shadow of an opponent, their connection grants their first attack against that enemy a great potency. However, an attack on the shadow the user inhabits can harm the user, and damage will break this technique.
The FSS frost effects are persistent iirc, so we can actually use it on portions of the crowd as Ling Qi moves around.We aren't going to be using Frost on this huge crowd. It made sense in the cave, but this is a much larger area.
While it won't be in the same kind of range as FVM, it's still going to be a long duration and worth doing just for the sake of abusingSprings End Aria: D
Duration: Long
The first notes of the users song herald the end of warmth, draining the heat from the area and around them and crystalizing the moisture in the air into snow and ice. Enemies Close to the user find their qi growing sluggish, sapping their spiritual defenses and bolstering the singers own. Qi expended in failed assault of the singer drains away, flowing into the singularity of cold created by the singers voice. Those whose dantians have been fully drained find their flesh frosting over and their blood running cold as they are lulled into the final sleep.
When consideringEchoes of Absolute Winter: B
Duration: Special
Damage: F
A technique used in tandem with Aria of Springs End, if activated at the same time, the Aria carries an echo of true winter, stilling the very air around the singer with its freezing chill until blood grows sluggish and flesh cracks. Attacks targeting the user, or which have an area of effect overlapping with Aria's have their penetration reduced by one rank as the cold devours the energy of the technique or attack. Similarly, Cold or Dark techniques used by the singer against those in range of Aria have their Hit or Penetration enhanced by one rank, as chosen by the user.
And Hoarfrost Refrain, using SEA is too good to not abuse, really, for the Qi drain if nothing else.Potency: Green 2
Keywords:
Meridians: Heartx3, Lung x2
- Darkness, Loss, Perseverance, Water, Yin
- Composure, Manipulation, Music
Max Level: 8
There are many forgotten places in the world where human kind does not tread easily. This technique is a part of the chronicle of a long dead wanderer, composed into music and offered to the smiling moon. It speaks of mist covered valleys hidden deep in the mountains and the mischievous and hungry spirits that wait in the dark, and the loneliness of the wanderer's path.
[X] Plan: The Night Parade of One Thousand Demons - Final Mix
OK, I guess this is as close to 'keep it simple' as it can get. Let's hope it works. My main issue with this is not having OwS up, given it is persistent nowadays:
That would help our approach quite a bit I think.
I think that's covered in the line where Alectai talks about persistent effects. It could be made clearer though.
@yrsillar when do we get the writeup on the first level abilities for Wind Thief and Songseeker's Ceremony?
Could someone remind me or link me to a post which explains how cultivator warfare works with masses of Reds and Yellows and formation synergy stacking (or whatever method they use to equalize up to higher tiers)?