Character Sheet


Stress
0​
Office Stress
0​
XP
5​

Matsura Asuka
Head Designer for Ohara Airworks
Age 24 (Legally 25)
Year 12 AF (After Flight)


Design Stats
Aerodynamics Engineering - +2
Structural Engineering - +2
Chemical Engineering - +1
Mechanical Engineering - +1
Ballistics Engineering - +1
Electrical Engineering - 0

Personal/Political Stats
Social Skills - 0
Politics Skills - 0
Importance - 2
Income - 1
Investments - Ohara

Resources
Power - 0
Wealth - 2

Designs
Type 1 Series - Military Variation (Designated T1M1)
Type 2 Racer (World Speed Record October 1910-April 1911, 180kph)
Model 2 Scout (Designated T1M2)
Navy Scout Prototype (Drowned Rat)
Dive Bomber B1M1 "Duck"
Machine Gun Carrier R1A "Dragonfly" (World Speed Record May-July 1911, 200kph)
Naval Rescue Water-Landing Supply Plane NR1M0 "Dolphin" (World speed record 240kph)
Rhino Demon Train Hunter
The world's first airliner
The world's first pulsejet airplane

Assets
Slide Rule
Computator (1 Reroll per Routine)

Languages
Albian
Gallian

Familiar Vices
Drinking
Prostitutes
Dancing

Family Life
- Engaged to Arita Yachi, formerly the leading Ace in the Imperial Army. Designated #1 Cutest Army Boy, he's having some serious problems with PTSD right now.
- Taking a second try at dating Mikami Kiho, ex-dockerwork from the south.

Upgrades
- 3 XP to upgrade a stat.

Ohara Airworks
Start Up, Imperial Capital, Akitsukuni

Owner
- Mr. Ohara, Rich. Aircraft Enthusiast. Business guy.

Engineers

Kibe Koume, 26, Office Manager
Tiny & angry, Kibe went to school in Albia, picking up the language, the religion, and a fuckload of swear words. Speaks Albian.
Mechanical +2, Ballistics +1
Office Manager: If Kibe is not assigned to a team, the Office Stress is reduced by 1.

Sakane Jun, 26, Second Team Leader
A soured patriot, Sakane is married and has a young child being raised gender-neutrally. His two brothers who fought in the war.
Structural +2, Aerodynamics +1
Team Leader: If there are any additional projects, Sakane will lead them.
Joinery: Sakane has training in the traditional Akitsukuni carpentry art of joinery, creating complex self-supporting joints with no fasteners or glue. When working with non-monocoque wooden spars or ribs, +1 Structural.

Tezuka Kenji, ???
A stoner with occasional flashes of insight. Nobody really knows what he does, but he's probably useful?
Aerodynamics +2, Chemical +1
Flashes of Brilliance: Each natural 10 rolled by any team Tezuka is assigned to gives +1 forward to the next research roll.

Hasegawa Morio, 26
A hopeless nerd with a photography habit, mostly on account of developing his own film, Hasegawa seems to do nothing but work and stack card houses, but somehow has an incredible attractive boyfriend. Speaks Gallian.
Chemical +2, Ballistic +1
Silent Workhorse: Hasegawa can work on two different projects at once for no cost to Office Stress, providing they use different stats.

Kawamura Yosai, 25.
Serially successful womanizer and incredibly attractive, Kawamura doesn't seem to have much of a personality outside of seducing women. Well, except for that time he seduced Asuka, which nobody talks about. Speaks Dyske.
Structural +2, Electrical +1, Social +1
Easily Distracted: If Kawamura is working on the same team as a female or non-binary employee, the team is at -1d10.

Koide Hatsu, 24.
One of the few female graduates of an Akitsukuni engineering school, Koide is brilliant and incredibly driven, but her first job at Akibara was both humiliating and exposed her to an abusive coworker. Her father is a rich businessman with factories in Joseon, and she's engaged to Ken from Castles of Steel. Speaks Joseon.
Mechanical +2, Structural +1
No Sleep: If you let her, Koide will work herself to death. She can work a second project for no Office Stress, but all her stats will be reduced to 1 for the routine.

Kobayashi Ayao, ???
Disowned heiress of the Kobayashi family, all Kobayashi wanted was a career and to be a modern woman. For her trouble, a cousin threw acid on her, scarring her face, neck, much of her torso, and her left arm. Despite appearing serene and above it all, she's actually an avowed communist activist and baseball player.
Aerodynamics +2, Social +2

Adachi Ren, 24
Adachi learned chemistry from her father, one of the most famous chemical engineers in the country, rather than through formal schooling. She's married, has a kid, and takes spirituality very seriously. Yes, you did the math right, she had Yuki when she was 17. It's 1912, folks.
Chemical +2, Electrical +1
Young Mother: Adachi will cause double Office Stress if she has to work multiple tasks.

Uyeno Sei, Ballistics Engineer, 31.
The oldest member of the crew, this is Uyeno's second career. Her first was as an officer in the Imperial Navy with specialized technical training: her very promising career was cut short by her transition. Her work in a naval arsenal on machine-guns landed her the job here. Briefly dated Satomi (the age range is a bit creepy but again, 1912), she's missing a piece of her ear and is deaf on that side, from an exploding cannon. Recently returned from Varnmark from experimental surgery, she's known for her skill navigating gendered bureaucracy.
Ballistic +3

Mi Kyung-Jae, 23
A recent graduate of the Imperial College of Heijo, Mi is from the recently annexed territory of Joseon. For those keeping track at home, that means he's a Korean national living in Imperial Japan in 1912. We haven't seen much of his personality because he's rightfully terrified of everything around him. He has a specialty in endurance engine design and modification. Speaks Joseon.
Mechanical +1, Chemical +1
Endurance Engines: Mi has an excellent understanding of metallurgy and tolerances. Any engine he works on gains +1 Reliability if a 16+ is rolled.
Pulsejet Wizard: Mi is now one of the world's leading experts on the pulsejet engine. He can be given his own project to custom-craft pulsejet engines, and he gives +1 to any pulsejet-related project.
Joseon National: Mi does not have security clearance to work on any top-secret projects.

Miyoshi Shigeri, 23.
A non-binary person and admirer of Asuka's work, they were in an support role in the Army before joining the company.
Structural +1, Mechanical +1, Aerodynamic +1
Mechanic: Miyoshi has some experience repairing and refurbishing aircraft. They get +1 if assigned on the clean-up phase.


Other Employees
- Ohara Satomi, 22, Mr. Ohara's niece and the company test pilot, Ohara is a general lesbian disaster. She's good at flying planes, driving cars, and kissing girls. She's bad at being patient, being respectable, and sticking to literally anyones conceptions of gender roles. Deeply in lesbians with Coralie D'Amboise.
- Fujkikawa Sotatsu, old, modelmaker. He's an old man and toymaker and we don't see much of him because he locks himself in his workshop a lot. He's friends with Kawamura?

Assets
- Engine Test Rig (Allows engine tweaking and optimization.
- Wind Tunnel (+1 Aerodynamics)
- Rapid Prototype Lab (+1 Clean Up)
Expanded Cast

Akitsukuni Industry
- Homura Mohoko: Head Engine Designer for Kobayashi. First female engineer in the country. A lot of sex appeal.
- Okumura: Head of Akibara aircraft design.
- Yamanaka Hajime: Kobayashi engineer. Young and eager.
- Igarashi Masazumi: Kobayashi engineer. Reserved and experienced.
- Admiral Akibara Toru: Imperial Navy Admiral. Maximum nepotism. Maximum douchebag.
- Lt.Cmnd Akibara Shinzo: The above's son. A hottie but very forward.



Character Families
- Matsura(?) Mizuko: Asuka's sister. Was paralyzed in an accident in Asuka's first flight. Lives Elsewhere and is married now. Can't forgive Asuka, even though she's tried.
- Adachi Motoki: Adachi's husband, an accountant. Legally blind.
- Adachi Yuki: Adachi's 7 year old daughter and wannabe pilot. Very adorable.
- Yachi's Brother: Exists.
- Sakane's Wife: Exists. Drives him a bit crazy, but he loves her.
- Yachi's Brother's Wife: Exists. Is statistically likely to be pregnant.
- Lt. Coralie D'Amboise: Gallian pilot in exile. Satomi's girlfriend. 25. Accomplished bisexual duelist. She flew in the war for a single day, and for her troubles got a hole blown in her cheek and had her left arm paralyzed.

Akisukuni Army & Ex-Army
- Lt. Torio Tanaka: Yachi's former observer as an enlisted man. Was jumped up to fly Ducks and lost a leg on his first mission. A trained painter, married to Torio Saya.
- Captain Amari Shiro: A Dragonfly pilot who ended up flying as Yachi's partner. Kind of delightfully twinky. They sorta slept together at one point, which wasn't great. He lost his previous boyfriend in the April Offensive and turned his plane into a shrine. He was shot in the gut and is still recovering.
- Major Izuhara: Logistics officer, Imperial Army, this bespectled officer stood up to the Caspian Crown Prince and accidentally kicked off the Akitsikuni-Caspian War. The guilt was so much that, after almost a year of running Army procurement, he shot himself in a phone both.
- Captain Nakai Sekien: Army scout pilot. First person to drop a bomb from an airplane, later head of the Duck Squadrons.
- Captain Teshima: A Desk pilot that fought with Yachi. Lost an arm in the process, took over for Major Izuhara after his death. Seems cheery despite it all.
- Captain Nashio: A real piece of shit dude and probably a rapist, he's also a war hero as the second-highest scoring ace on the Akitsukuni side. He was a young shitty kid in way over his head but it's no excuse.
- Lt. Kinjo: Kind of a dumb lump and Nashio's friend, one of the desk pilots. Dead at 19.
- Lt. Okazaki: Yachi's friend from before the war and pilot, he died in a spin in his dragonfly. His death probably hit Yachi the hardest.

Westerners
- Rose & Antoinette Sears: Pioneers of flight. Sisters. Black in 1910s not!America. Yikes.
- Timina Guasti: Famous aircraft designer from Otrusia. Likes big planes and green.
- Prince Protasov Vasilyevich: Crown Prince of Great Caspia. Real dick. You gotta hand it to him though, a decent flier.
- Count von Zeppelin: Invented rigid airships. Runs a successful airline business. Damned impressive.
- Bennhold: Aircraft Engineer. Experimenting with metal aircraft.
- Aileen Middlemiss: Albian reporter for the Artimis Times. Well meaning and oblivious.
Available Tech
  • Materials: Wood, Duralumin, Molded Wood, Wood & Silk Composite, etc
  • All engine mounts
  • All wing types
  • Basic reinforcement
  • Wing warping and ailerons
  • Basic water radiators
  • Flying Wings
  • Semi-Monocoque design (requires at least half the slots have frame pieces)
  • Valved pulsejets
  • Basic weapon mounts and turrets
Tech not Yet Developed
  • Custom engines
  • Monocoque construction
  • Cantilever Wings and associated tech
  • V and T tails
  • Tailless designs
  • Aluminum and titanium
  • Cellulose surfacing
  • Any kind of radar
  • Weapon accessability mods
  • Interruptor gear
  • Geared propellers
  • And Maybe Other Stuff
Akitsukuni
Island Nation

Government
Constitutional Monarchy
- The democratic portions of the government are dubiously legitimate.
- The head of state is the Empress of Akitsukuni. She gives her blessing to newly formed governments.
- The Navy and a small number of families have undue influence on politics.

Economy
Developing Mixed Market
- Most industry is controlled by a small number of wealthy, family-owned companies.
- The state provides most contracts to industry. Consumer good market is anemic.
- Exports are few, mostly cultural.
- Imports are raw minerals, food, oil, and expertise.
- Currently suffering an economic crash after the last war.

Politics
The Diet is currently ruled by a Constitutional Nationalist government. It has a system of nonlocal proportional representation, with representatives appointed by the party in accordance to their share of the vote.
- Constitutional Nationalists: 50%
- Purity Club: 9%
- New Independents: 26%
- Fairness Association: 11%
- United Communist League: 2%
- Monarchists: 1%
- Assorted Fringe Parties: 5%

Demographics
Akitsukuni is mostly very ethnically homogeneous. Around 5% of the population are various minorities, most from nearby countries. Roughly .1% are westerners here for business or in advisory positions.
- Population: 55 Million
- Religion: Mostly Kodo. Roughly 2% of the population follows western religions.
- Wealth: Most wealth is concentrated in the top 5% of the country. Nearly 20% of the population lives in conditions indistinguishable from peasantry.
- Urbanization: Heavily urbanized for a small economy: 35% and rapidly growing.

Military
At Peace
- Imperial Akitsukuni Navy (IAN): The 6th largest in the world, and the most experienced.
- Imperial Akitsukuni Army (IAA): 150,000 highly experienced soldiers, and a considerable reserve.

Aspects
- Poor Resources: Aluminum costs +1.
- Damn Akitsukuni Engines!: Engines have -1 Reliability.



The Main Character Of This Quest Is Nonbinary And Uses They/Them Pronouns.

I Am Putting This Here Because The Next Person To Misgender Them Is Getting Yeeted Into The Trash


Also here's the Gayaverse TV Tropes page, because why not.
 
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New
[X] we didn't get a fair shot at it last time. we deserve another chance.
[X] we share a common and important life experience and bond over it.
[X] asuka feels like this is cheating on yachi.
 
Tandem Amphib Triplane
Designed as a fast amphibious plane capable of long distance travel on a single engine. It achieves drag reduction by carrying a smaller fuel load and spreading the wing area onto a third wing.
This is an update on my previous posts and replaces them with something that has more performance and rules compliance.
Grabbed -10 drag for inline (non-equal area) tandem mid wings and -2 stab, -2 lift bleed for extreme negative stagger on the parasol wing. Switched to inline offset nacelle to maintain single engine speed and resolve rounding uncertainty on engine power.
Part Mass Drag Structure Strain Frame Other
CREW              
Pilot, Windscreen 1 2 1     -1 +2 Bail Out
+Connection   1          
Copilot, Windscreen 1 2 1     -1 +2 Bail Out
+Connection   1          
+Copilot Controls 1          
+3 Authority
-1 Flight Stress

"Passengers x15"
Passengers x10
Steward x1
Drinks x1
Bathroom x1
Mailbag x1
  15       -6  
+Connection   1          
ENGINES              

Ogre Z Alpha V-6 #1
Tandem Offset Nacelle (front)
6 8 12      
14 Power
5 Fuel Use
Reliability -7(+5)
Overspeed 23

Radiator, Drag 10
Panel, Low, Glycol
  3 12      
+20 Reliability
(+12/+12)

Ogre Z Alpha V-6 #2
Tandem Offset Nacelle (rear)
6 8 4      
11 Power
5 Fuel Use
Reliability -7(+5)
Overspeed 23
COVERING & FRAME              
Frame, Wood, Base   3   10      
Moulded Plywood x7 7 7 7 14   7  
Canvas x4     8     4  
WINGS              

Rear Mid
15m Span, 12m2​ Area
    -3   -13   +0 PSTAB
0 Lift Bleed

Mid
15m Span, 14m2​ Area
    -1   -14   +0 PSTAB
+3 Lift Bleed
+1 Authority
extreme negative stagger Parasol
15m Span, 12m2​ Area
    -3   -13   +1 Pstab
+0 Lift Bleed
+1 Authority
Longest Wing Effects             -7 Authority

Inline semi-tandem
    -10      
+3 PSTAB
+1 Lift Bleed
Covering: canvas              
Total Wing Area Drag     19        
STABILIZERS              
No Horizontal Stabilizer              
Standard tail in airstream     4        
CONTROL SURFACES              
Large Control Surfaces             ICP is top of ICR
Ailerons: Default              
Rudder: default            
Elevator: flying             -2 PSTAB
+1 ICR
REINFORCEMENT              
Struts, Wood, x3 3 3 9 15 15   36 Tension
               
Wing Truss x2 2   12       50 Tension
Wires     5   77    
LOAD              
Fuel Tanks, fuselage   4       -3  
Fuel, In fuselage Tanks   20         20 Fuel Uses (10/engine)
Cargo x10
passenger luggage x10
  10       -1  

UPGRADES
             

Radiator Loop
1           Cabin/cockpit heating
Shotgun starter (rear engine) 3          
LANDING GEAR            
Hybrid Floats   34          
TOTAL 31 88 105 39 52    
Propellor Pitch: Very Fine
Stability 4, Max Strain 35, Toughness 4, Handling 79, Fuel Endurance 10(2+16), Max Speed 20 (150 on single engine), Boost 1, DropOff 6, Stall 12, Ideal Control Range 16-24, Flight Stress 1
  • Price: 31 円
  • Payload: 10 passengers, 3 crew, 1 mass luggage per passenger, 1 mass drinks/snacks/boxed meals, 1 mass airmail bag
  • Performance: 200kph at sea level (140kph single engine), 10 Fuel Uses (2 full + 16 single engine), 120kph stall, Flight Stress 1
    • With one Streamlining optimization: 210kph at sea level (150kph single engine)
    • With one Lightening optimization: bigger wing stall 110 (no change in speed)
  • Pro: Amphibious, not paper, bathroom, cabin heat, under budget, flight stress 1, positive stability (but not too high!), Great Strain, engine Reliability +5/+5, lower power engine can be restarted in flight up to 5 times.
  • Con: Not the fastest plane in the world. No crew luggage allowance. Abysmal toughness. Max range involves spending time at 140-150 kph
Appearance/layout details for @4WheelSword:
This plane has significantly narrower wings than the other planes, the rear mid wing and the parasol wing have the same chord, the forward mid wing is a little chubbier. The parasol is just behind the forward mid wing. The rear wing is about a quarter of the way from the tail, the forward wings are just a little ahead of the center, with the engines in an tandem pod above the parasol wing. The landing gear is hybrid floats
 
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Plane is too heavy to fly on a single engine, since Thrust (MP/Power) needs to be one or greater. One engine means you get a controlled descent.
I assumed that just meant you couldn't accelerate, so you can't take off on one engine but maintaining speed is fine. @open_sketchbook can a plane stay in the air at boost 0 if its already flying at speed?

edit: if I'm not allowed single engine flight then my plane gets two pods instead of inline nacelles, and goes 210kph at max engine reliability with 10 fuel uses.

edit2: If boost 1 is required to stay in the air then for trips beyond (8 full + 4 single) fuel uses cargo gets restricted. At 1/2 mp/passenger the range is (5 full+10 single) fuel uses. At no cargo the range is (3 full+ 14 single) fuel uses
 
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I assumed that just meant you couldn't accelerate, so you can't take off on one engine but maintaining speed is fine. @open_sketchbook can a plane stay in the air at boost 0 if its already flying at speed?

edit: if I'm not allowed single engine flight then my plane gets two pods instead of inline nacelles, and goes 210kph at max engine reliability with 10 fuel uses.

edit2: If boost 1 is required to stay in the air then for trips beyond (8 full + 4 single) fuel uses cargo gets restricted. At 1/2 mp/passenger the range is (5 full+10 single) fuel uses. At no cargo the range is (3 full+ 14 single) fuel uses
This had also been the set of assumptions I was working under. If we are wrong about this, than none of the planes have single engine out capability, which would be a huge problem.
 
This had also been the set of assumptions I was working under. If we are wrong about this, than none of the planes have single engine out capability, which would be a huge problem.
At least if we're wrong I found a way to cut costs to 26 for my plane by switching to mostly canvas to drop an MP and reduce my wing size to get the drag back to what it was.
 
Plane is too heavy to fly on a single engine, since Thrust (MP/Power) needs to be one or greater. One engine means you get a controlled descent.
If this is the case there are zero possible valid designs and we need to go back to a trimotor and probably blow our budget. I'd been assuming if Boost was 0, but max speed was still > stall speed, you could maintain level flight but couldn't climb or accelerate (at least until you burned off some fuel).
 
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No engine-out level flight would be bad, but for Home Islands service it should be workable and it'll be alright for the Joseon route as long as we can clear an emergency landing area on alt-Tsushima or a similar island. I think if that requirement is unachievable we might as well just stick to budget and the current design crop and accept the consequences.
 
Canvas Amphib Triplane (CAT)
Designed as a fast amphibious plane capable of long distance travel on a single engine. It achieves drag reduction by carrying a smaller fuel load and spreading the wing area onto a third wing.
This is a version of my previous plane that trades away all of it's toughness, most of its wooden fuselage, 1 reliability on each engine, and some strain to get 1MP lighter, 1DP less draggy, and 6less expensive. It also responds better to optimizations.

If flight requires boost 1 minimum it also has more range under single engine due to lower weight. At 1/2 cargo load it can fly 2.5 fuel use both engines->14 fuel use on single engine->0.5 fuel use both engines for safely landing all while maintaining boost 1. With a lightening pass it can do that will full cargo or fly the whole route on the more powerful engine alone at half cargo.
Grabbed -10 drag for inline (non-equal area) tandem mid wings and -2 stab, -2 lift bleed for extreme negative stagger on the parasol wing. Switched to inline offset nacelle to maintain single engine speed and resolve rounding uncertainty on engine power.
Part Mass Drag Structure Strain Frame Other
CREW              
Pilot, Windscreen 1 2 1     -1 +2 Bail Out
+Connection   1          
Copilot, Windscreen 1 2 1     -1 +2 Bail Out
+Connection   1          
+Copilot Controls 1          
+3 Authority
-1 Flight Stress

"Passengers x15"
Passengers x10
Steward x1
Drinks x1
Bathroom x1
Mailbag x1
  15       -6  
+Connection   1          
ENGINES              

Ogre Z Alpha V-6 #1
Tandem Offset Nacelle (front)
6 8 12      
14 Power
5 Fuel Use
Reliability -7(+5)
Overspeed 23

Radiator, Drag 10
Panel, Low, Glycol
  3 12      
+24 Reliability
(+12/+12)

Ogre Z Alpha V-6 #2
Tandem Offset Nacelle (rear)
6 8 4      
11 Power
5 Fuel Use
Reliability -7(+5)
Overspeed 23
COVERING & FRAME              
Frame, Wood, Base   3   10      
Moulded Plywood x2 2 2 2 4   3  
Canvas x9     18     9  
WINGS              

Rear Mid
15m Span, 11m2​ Area
    -4   -13   +0 PSTAB
0 Lift Bleed

Mid
15m Span, 13m2​ Area
    -2   -14   +0 PSTAB
+3 Lift Bleed
+1 Authority
extreme negative stagger Parasol
15m Span, 12m2​ Area
    -3   -13   +1 Pstab
+0 Lift Bleed
+1 Authority
Longest Wing Effects             -7 Authority

Inline semi-tandem
    -10      
+3 PSTAB
+1 Lift Bleed
Covering: canvas              
Total Wing Area Drag     18        
STABILIZERS              
No Horizontal Stabilizer              
Standard tail in airstream     4        
CONTROL SURFACES              
Large Control Surfaces             ICP is top of ICR
Ailerons: Default              
Rudder: default            
Elevator: flying             -2 PSTAB
+1 ICR
REINFORCEMENT              
Struts, Wood, x2 2 2 9 10 10   30 Tension
               
Wing Truss x2 2   12       50 Tension
Wires     5   72    
LOAD              
Fuel Tanks, fuselage   4       -3  
Fuel, In fuselage Tanks   20         20 Fuel Uses (10/engine)
Cargo x10
passenger luggage x10
  10       -1  

UPGRADES
             

Radiator Loop
1           Cabin/cockpit heating
Shotgun starter (rear engine) 3          
LANDING GEAR            
Hybrid Floats   34          
TOTAL 25 82 105 24 42    
Propellor Pitch: Very Fine
Stability 4, Max Strain 24, Toughness 0, Handling 80, Fuel Endurance 10(2+16), Max Speed 20 (150 on single engine), Boost 1, DropOff 6, Stall 12, Ideal Control Range 16-24, Flight Stress 1
  • Price: 25 円
  • Payload: 10 passengers, 3 crew, 1 mass luggage per passenger, 1 mass drinks/snacks/boxed meals, 1 mass airmail bag
  • Performance: 200kph at sea level (140kph single engine), 10 Fuel Uses (2 full + 16 single engine), 120kph stall, Flight Stress 1
    • With one Streamlining optimization: 210kph at sea level (150kph single engine)
    • With one Lightening optimization: 110 kph stall
  • Pro: Amphibious, not paper, under budget, bathroom, cabin heat, under budget, flight stress 1, positive stability (but not too high!), decent strain, engine Reliability +5/+5, lower power engine can be restarted in flight up to 5 times.
  • Con: Not the fastest plane in the world. No crew luggage allowance. Zero toughness. Max range involves spending time at 140-150 kph. Low max strain (24)
Appearance/layout details for @4WheelSword:
This plane has significantly narrower wings than the other planes, the rear mid wing and the parasol wing have the same chord, the forward mid wing is a little chubbier. The parasol is just behind the forward mid wing. The rear wing is about a quarter of the way from the tail, the forward wings are just a little ahead of the center, with the engines in an inline pod above the parasol wing. The landing gear is hybrid floats. Same as the previous design but with even smaller wings.
 
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[X] we share a common and important life experience and bond over it.
[X] there's mutual attraction here.
[X] we didn't get a fair shot at it last time. we deserve another chance.

I refuse to vote for any Cons. If we ignore potential problems hard enough, they'll surely just go away
 
I think I'm going to try putting the double-hoop's weirdly good wings on a less insane fuselage and see if I can get similar results. If we accept fuel and engines in the fusalage along with the cabin, I suspect it can be made to work, though there might have to be a slight hit to performance.

As wonderful as the mental image of flight attendants wing-walking with a snack cart is, that doesn't really have the makings of a successful airliner.
 
@brmj I'm using your spreadsheet (on excel and some things broke, apologies if you this was one of those) and dry mass and wet mass should have their MP calculated separately then add the MPs together, not sum the masses.

edit: I think you're also overcounting increased reliability per radiator drag, but you might just not be updating it in the sheet.
 
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[X] we need to be spending more time with our boyfriends and helping them recover.
[X] we don't know if there's a spark here.
[X] asuka feels like this is cheating on yachi.
 
If this is the case there are zero possible valid designs and we need to go back to a trimotor and probably blow our budget. I'd been assuming if Boost was 0, but max speed was still > stall speed, you could maintain level flight but couldn't climb or accelerate (at least until you burned off some fuel).
If the JE drops two of the microtanks and gets a lightening, not only is it stall speed 90kph*, but is 13MP at full passengers/cargo and half fuel, which means it can take off on a single engine, and actually fly on a single engine.

And honestly, I should drop that 11th passenger for a crew baggage allowance beyond a small kit bag and either a mail locker** or a mechanic/relief pilot.

*Which means a runway 30% shorter than other designs for the take-off run
**The Wills Model B laughs at something that carries a single mail bag, even if the JE can haul a lot more a lot farther.
 
[X] we share a common and important life experience and bond over it.
[X] we didn't get a fair shot at it last time. we deserve another chance.
[X] there's mutual attraction here.
 
@brmj I'm using your spreadsheet (on excel and some things broke, apologies if you this was one of those) and dry mass and wet mass should have their MP calculated separately then add the MPs together, not sum the masses.

edit: I think you're also overcounting increased reliability per radiator drag, but you might just not be updating it in the sheet.
Not actually my spreadsheet, just a copy that I have hacked on a little bit as needed.

You are right that dry and wet mass should be calculated separately. However, I've been adding load in fuel, passengers and cargo in 1MP increments such that it should work out the same in the end, and microtanks aren't treated like fuel because they still count as 1 mass when empty. The radiator thing is getting bonuses from glycol coolant and low position. If anything, I've been refraining from some level of cheese by having a single radiator rather than 1 per engine, which ought to let me double-count the bonuses. Probably something to look at doing, since it's not like I've refrained from min-maxed design choices in other areas.
 
If anything, I've been refraining from some level of cheese by having a single radiator rather than 1 per engine, which ought to let me double-count the bonuses. Probably something to look at doing, since it's not like I've refrained from min-maxed design choices in other areas.
Single radiator does save 3 mass, though.
 
If this is the case there are zero possible valid designs and we need to go back to a trimotor and probably blow our budget. I'd been assuming if Boost was 0, but max speed was still > stall speed, you could maintain level flight but couldn't climb or accelerate (at least until you burned off some fuel).

I raise you this plane that's only one MP away from that goal. It can take off on one engine with half cargo, 3/4 fuel, or full load if we get a success on lightening. It is picky about which engine that is though.
Edit: miscalculated inline engine drag and paper wings, now down to 14MP and flyable on a single engine

Paper Tandem Triplane
This is what happens when you take my amphibious designs and put normal landing gear and paper wings on it. It matches anything else for speed (limited by engine overspeed at altitude) and by far the lowest stall speed. Fast in the home isles, colonial range at 160-170kph on a single engine.

Grabbed -10 drag for inline (non-equal area) tandem mid wings and -2 stab, -2 lift bleed for extreme negative stagger on the parasol wing. Switched to inline offset nacelle to maintain single engine speed and resolve rounding uncertainty on engine power.
Part Mass Drag Structure Strain Frame Other
CREW              
Pilot, Windscreen 1 2 1     -1 +2 Bail Out
+Connection   1          
Copilot, Windscreen 1 2 1     -1 +2 Bail Out
+Connection   1          
+Copilot Controls 1          
+3 Authority
-1 Flight Stress

"Passengers x15"
Passengers x10
Steward x1
Drinks x1
Bathroom x1
Mailbag x1
  15       -6  
+Connection   1          
ENGINES              

Ogre Z Alpha V-6 #1
Tandem Offset Nacelle (front)
6 8 12      
14 Power
5 Fuel Use
Reliability -7(+5)
Overspeed 23

Radiator, Drag 10
Panel, Low, Glycol
  3 11      
+22 Reliability
(+12/+10)

Ogre Z Alpha V-6 #2
Tandem Offset Nacelle (rear)
6 8 4      
11 Power
5 Fuel Use
Reliability -7(+3)
Overspeed 23
COVERING & FRAME              
Frame, Wood, Base   3   10      
Moulded Plywood x3 3 3 3 6   3  
Canvas x8     16     8  
WINGS              

Rear Mid
15m Span, 14m2​ Area
    -1   -14   +0 PSTAB
0 Lift Bleed

forward Mid
15m Span, 20m2​ Area
    5   -17   +0 PSTAB
+3 Lift Bleed
+1 Authority
extreme negative stagger Parasol
15m Span, 12m2​ Area
    -3   -13   +1 Pstab
+0 Lift Bleed
+1 Authority
Longest Wing Effects             -7 Authority

Inline semi-tandem
    -10      
+3 PSTAB
+1 Lift Bleed
Covering: paper   -12          
Total Wing Area Drag     22        
STABILIZERS              
No Horizontal Stabilizer              
Standard tail in airstream     4        
CONTROL SURFACES              
Large Control Surfaces             ICP is top of ICR
Ailerons: Default              
Rudder: default            
Elevator: flying             -2 PSTAB
+1 ICR
REINFORCEMENT              
Struts, steel, x2 4 2 6 20 20   30 Tension
               
Wing Truss x2 2   12       50 Tension
Wires     5   63    
LOAD              
Fuel Tanks, fuselage   4       -3  
Fuel, In fuselage Tanks   20         20 Fuel Uses (10/engine)
Cargo x10
passenger luggage x10
  10       -1  

UPGRADES
             

Radiator Loop
1           Cabin/cockpit heating
Shotgun starter (rear engine) 3          
LANDING GEAR            
conventional   14          
TOTAL 28 72 99 36 39    
Propellor Pitch: Very Fine
Stability 4, Max Strain 25, Toughness 11, Handling 81, Fuel Endurance 10(2+16), Max Speed 21 (16/14 on single engine), Boost 1, DropOff 6, Stall 8, Ideal Control Range 16-24, Flight Stress 1
  • Price: 28 円
  • Payload: 10 passengers, 3 crew, 1 mass luggage per passenger, 1 mass drinks/snacks/boxed meals, 1 mass airmail bag
  • Performance: 210kph at sea level (140kph single engine), 10 Fuel Uses (2 full + 16 single engine), 80kph stall, Flight Stress 1
    • With one Streamlining optimization: 220kph at sea level (150kph single engine)
    • With one Lightening optimization: nothing
  • Pro: Wide speed range, great single engine performance,80kph stall, bathroom, cabin heat, under budget, flight stress 1, positive stability (but not too high!), decent strain, engine Reliability +5/+5 biased towards more powerful engine, lower power engine can be restarted in flight up to 5 times.
  • Con: No crew luggage allowance. Low toughness. Max range involves spending time at 160-170kph.
Appearance/layout details for @4WheelSword:
This plane has significantly narrower wings than the other planes, the rear mid wing and the parasol wing have the same chord, the forward mid wing is a little chubbier. The parasol is just behind the forward mid wing. The rear wing is about a quarter of the way from the tail, the forward wings are just a little ahead of the center, with the engines in an inline pod above the parasol wing. Same as the last one but with conventional landing gear.
@thepsyborg and 4WheelSword: Only this plane and the canvas amphib triplane (CAT) (this page) and the tandem amphib triple (previous page) need to make it to the drawings/summary list, you can ignore the rest of the designs I've posted.
 
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Paper Tandem Triplane
Looks pretty neat, apart from the whole being-a-triplane thing. And the being-made-of-paper thing. And we still need clarification on whether "Engine Overspeed 23" means "start taking damage at 23" or "start taking damage above 23".

Sadly, I'm 51% sure it's invalid- current rules regarding tandem engines do not specify that only the rear engine loses power like they did in the previous edition. As such, I've been operating on the assumption that both engines are penalized in such a setup.

Also, due to altitude effects, I don't particularly care about speed above 200-210kph sea level (depending on the overspeed thing) because we can get free +20kph from cruise altitude.

But it's a good design, on the whole.
Canvas Amphib Triplane (CAT)
Toughness 0
No. Just no.

I mean, I'll put it in the table, but, no.

Also, same deal regarding push-pull engine power penalties.
@thepsyborg and 4WheelSword: Only this plane and the canvas amphib triplane (CAT) need to make it to the drawings/summary list, you can ignore the rest of the designs I've posted.
Will do. I'm waiting on @brmj 's non-wingwalking closed-wing design for the next table revision.
 
Sadly, I'm 51% sure it's invalid- current rules regarding tandem engines do not specify that only the rear engine loses power like they did in the previous edition. As such, I've been operating on the assumption that both engines are penalized in such a setup
Tractor/pusher and pod/pod are 90% power for both engines, nacelle/nacelle are 100%/80% in rules rev 7. That's why I switched to nacelles despite the higher drag than a pod.

No. Just no.

I mean, I'll put it in the table, but, no.
If you think people will treat it that badly I'd appreciate the design before it making it into the list as well, that one was more expensive/draggier/heavier but had the same actual performance and much more strain and toughness. This one here: Tandem Amphibious Triplane (TAT)
 
Also, due to altitude effects, I don't particularly care about speed above 200-210kph sea level (depending on the overspeed thing) because we can get free +20kph from cruise altitude.
I had forgotten about that. In that case, I can get a lot more out of this and make something really, really excellent. Which raises a question: what kinds of things do people most want to see, as additional nice-to-haves? Even more range? Amphibious capability? A full MP of mail? Lower stall speed?
 
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Also, due to altitude effects, I don't particularly care about speed above 200-210kph sea level (depending on the overspeed thing) because we can get free +20kph from cruise altitude.
By increasing the wing area I can make the Paper Tandem Triple do 90kph stall, 210 max but single engine speeds go down to 160 and 140. Would that be a better plane? It can either altitude cruise at 190kph on a single engine and stall at 110, or stall at 90, same max twin engine speed but altitude cruise at 180 on a single engine.
Okay, you've convinced me, I'll go edit that plane.
 
I had forgotten about that. In that case, I can get a lot more out of this and make something really, really excellent. Which raises a question: what kinds of things do people most want to see, as additional nice-to-haves? Even more range? Amphibious capability? A full MP of mail? Lower stall speed?
I don't think there's much more we can do to improve either the passenger experience or the plane's safety with current tech, and those are the most important two things.

If I had to pick just one...probably a tie between amphibious and lower stall speed, as both ease the requirements for where this thing can operate out of. Even more range is also fantastic if we want to set records (and we totally do), but I'm not sure it does as much for Mr. Ohara's bottom line beyond the "can comfortably fly around the colonies" minimum.

Still, I'd say (amphibious or lower stall) > even more range > (the other of amphibious and low stall) > full MP of mail.

Particularly if we can allocate space for a full MP of mail, and actually carry it only on routes that allow us to leave at least one fuel tank empty. Shouldn't be a problem since cargo is 2 MP per section, and the current design IIRC has 3 MP already allocated; adding a fourth shouldn't cost any additional sections.

Tractor/pusher and pod/pod are 90% power for both engines, nacelle/nacelle are 100%/80% in rules rev 7. That's why I switched to nacelles despite the higher drag than a pod.
I think you're misinterpreting "Only apply the nacelle penalty for one engine" thing to refer to the Push-Pull configuration modifiers. By "nacelle penalty" I understood it to mean the Strain, Drag, and/or Lift Bleed penalties (depending on whether the nacelle is Blended/Inside, Offset, or Channel), not the 80% engine power.

Edit: Whoops, double post. Lemme...uh, fix that.

Okay, fixed.
 
I think you're misinterpreting "Only apply the nacelle penalty for one engine" thing to refer to the Push-Pull configuration modifiers.
That wording changed since I last reloaded the rules. It explicitly called out one engine at 80% power, where the others said both at 90%. When I refreshed the page after your comment that had disappeared. As it is now, Pod/Pod is lower drag and higher power than nacelle/nacelle and I'm not sure that's intended.
 
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