- Location
- Massachussetts
I spent some time looking at our research options and mechanics to figure out how to optimize things.
Short version: We really need to focus on the better research skills first, unless there is a crucial item to finish. In general, we should to stick to our number of research slots (currently 2). The only time to research lots of things in a single turn is if we have a ton of items that are already finished due to omake or quest completion bonuses. Research Omakes continue to be more efficient at getting your desired research done than putting it in a research slot.
Longer version: According to the mechanics, each researched item gets 1d100/x+INT, where x is a penalty if we use more than our allowed slots. The penalty gets progressively worse, doubling for each extra slot you use, so before long the roll just goes away and all you are doing is adding our INT stat of 18 to each thing researched. Focused Research 1 gives an additional 1d100 to the first slot.
With two slots open, we currently get 3d100+18*2=186 research points per average day. Trying to research more things reduces that total and spreads it across more items, so progress is slower all around. (Technically we could choose to research everything in the list simultaneously, which by these mechanics would increment each one by 18. Since there are 30 things, that's a total of 540 points each day. I have a feeling Vhal would nerf this exploit if we tried that, though, and it would be slower to get the things we actually want.)
There are three "better research" skills open to us right now. Faster Research 2 gives us an extra slot (+68 points per day), while Focused Research 2 and Improved Research 1 each give an additional roll (+50 points per day), either to the first slot or spread across all slots. I think we should prioritize completing these so the rest of our tech tree exploration can improve.
FYI, we've applied research or bonuses to the following:
[ ] Research
-[ ] Faster Research 2
-[ ] Improved Research 1
Short version: We really need to focus on the better research skills first, unless there is a crucial item to finish. In general, we should to stick to our number of research slots (currently 2). The only time to research lots of things in a single turn is if we have a ton of items that are already finished due to omake or quest completion bonuses. Research Omakes continue to be more efficient at getting your desired research done than putting it in a research slot.
Longer version: According to the mechanics, each researched item gets 1d100/x+INT, where x is a penalty if we use more than our allowed slots. The penalty gets progressively worse, doubling for each extra slot you use, so before long the roll just goes away and all you are doing is adding our INT stat of 18 to each thing researched. Focused Research 1 gives an additional 1d100 to the first slot.
With two slots open, we currently get 3d100+18*2=186 research points per average day. Trying to research more things reduces that total and spreads it across more items, so progress is slower all around. (Technically we could choose to research everything in the list simultaneously, which by these mechanics would increment each one by 18. Since there are 30 things, that's a total of 540 points each day. I have a feeling Vhal would nerf this exploit if we tried that, though, and it would be slower to get the things we actually want.)
There are three "better research" skills open to us right now. Faster Research 2 gives us an extra slot (+68 points per day), while Focused Research 2 and Improved Research 1 each give an additional roll (+50 points per day), either to the first slot or spread across all slots. I think we should prioritize completing these so the rest of our tech tree exploration can improve.
FYI, we've applied research or bonuses to the following:
Multi-Host ConnectionAssume Direct Control (100-100=0)- Empathic Transmission (400-100=300)
- Faster Research 2 (750-100=650)
- Better Memetic Separation (450-150=300)
- Stabilize Trigger (Human) (850-250=600)
- Basic Dimensional Theory 1 (500-250=250)
- Stranger Danger 1 (300-100=200)
- Administrative Censorship (1000-150=850)
[ ] Research
-[ ] Faster Research 2
-[ ] Improved Research 1
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[X] Plan Step 1 for New Wave
-[X] Ask Incendiary and Lightforge for their host data.
-[X] Sort through the data if necessary.
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[X] Plan Keep Mouse Protector Alive
-[X] Look at what Mouse Protector is doing.
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[X] Plan What's Going On
-[X] Study Variation and Alternate. You noted peculiarities when you contacted them so now is the time to figure out what's going on.
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[X] Plan Research Human Avatar
-[X] Assuming Direct Control 1
-[X] Administrative Censorship-Apply any bonuses and generic Research points here.
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[X] Plan Hero's Shard's Address
-[X] Ask Marker for its Shard addresses list.
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[X] Research
-[X] Multi-Host Connection / Direct Control
-[X] Faster Research 2
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[X] Plan Hero's Shard's Address
-[X] Ask Marker and Destroyer for their Shard addresses lists.
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[X] Plan Hero's Shard's Address
-[X] Ask Marker and Chevalier for their Shard addresses lists.
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