The Long Night Part One: Embers in the Dusk: A Planetary Governor Quest (43k) Complete Sequel Up

Investigate the Sea?

  • Yes

    Votes: 593 80.4%
  • No

    Votes: 145 19.6%

  • Total voters
    738
[X] Support the third option.
-[X] A degree of aggression is likely to be required to have a suitable impact against the Tyranids, but the Trust cannot afford to gamble everything so early on. If the fleets take massive losses, then the Trust will likely be unable to defend itself once the Tyranids arrive in Sub-Sector Cobalt.
 
[X] Support the third option.
-[X] A degree of aggression is likely to be required to have a suitable impact against the Tyranids, but the Trust cannot afford to gamble everything so early on. If the fleets take massive losses, then the Trust will likely be unable to defend itself once the Tyranids arrive in Sub-Sector Cobalt.
 
[X] Support the third option.
-[X] A degree of aggression is likely to be required to have a suitable impact against the Tyranids, but the Trust cannot afford to gamble everything so early on. If the fleets take massive losses, then the Trust will likely be unable to defend itself once the Tyranids arrive in Sub-Sector Cobalt.
 
[X] Support the third option.
-[X] A degree of aggression is likely to be required to have a suitable impact against the Tyranids, but the Trust cannot afford to gamble everything so early on. If the fleets take massive losses, then the Trust will likely be unable to defend itself once the Tyranids arrive in Sub-Sector Cobalt.
 
[X] Support the Second Plan
-[X] It's already certain that some of the human worlds will be lost. In this way we will be able preserve our forces, which will be expected to continue warring against the Tyranids over the next decades.

I notice in the Third Plan we're going to be placing the Eldar Battlefleet against the Nids alone. I think it's better to have a Human Battlefleet to tank losses, so the mobile Eldar Battlefleet can be used more readily.
 
[X] Support the third option.
-[X] A degree of aggression is likely to be required to have a suitable impact against the Tyranids, but the Trust cannot afford to gamble everything so early on. If the fleets take massive losses, then the Trust will likely be unable to defend itself once the Tyranids arrive in Sub-Sector Cobalt.
 
[X] Support the Second Plan
-[X] It's already certain that some of the human worlds will be lost. In this way we will be able preserve our forces, which will be expected to continue warring against the Tyranids over the next decades.

I notice in the Third Plan we're going to be placing the Eldar Battlefleet against the Nids alone. I think it's better to have a Human Battlefleet to tank losses, so the mobile Eldar Battlefleet can be used more readily.
It puts both Eldar Battlefleets in the first world to be hit. Which if the Tryanids can tank them we are screwed.
 
It puts both Eldar Battlefleets in the first world to be hit. Which if the Tryanids can tank them we are screwed.
I expect the Eldar Battlefleets to win, but I also want to minimize undue losses. Because we will use the Eldar Battlefleets repeatedly, attrition among them counts for more.
 
I expect the Eldar Battlefleets to win, but I also want to minimize undue losses. Because we will use the Eldar Battlefleets repeatedly, attrition among them counts for more.

I think we can be confident that two eldar fleets is enough to crush a nid fleet if we have any chance at all. their ships are worth 2 or 3 of one of ours each.
 
Wait, everybody hold up for a second. I think this problem is open ended enough that we might be able to think our way around it.

The main issue is that we don't have the fleets to maintain a numbers advantage at all of the worlds we plan to fight for.
So let's talk about getting more. Difficult choices can sometimes be avoided by thinking up a new option.

@Durin

1. I assume Amir Ka would also want to get some experience against the Tyranids before fighting them in their own territory. Would they just defend the Chaos worlds they know or could they be persuaded/manipulated to defend the worlds we want them to? Perhaps in exchange for promised help defending their own territory(even if we would do it anyway)?

2. Could we trade tech for military agreements with the forge world Thakomumcos?
(great crap we should have done this against Turoq, it could have been a way to take the offensive against him)

2.i could they meaningfully help?

3. Would anyone in the area trade forces for an agreement that our allied Eldar fleet would defend them if attacked while their forces are helping us?
(especially considering those forces would be deployed against an enemy they would have united against anyway if there wasn't another problem brewing)Its a long shot, because of Eldar reputation, but it might work. And if everyone gets the offer then they will hesitate to take advantage of their rivals' fleet movements, heck it might reduce backstabbing against the Orks as a knock on effect.

Edit
4. How much of a favor are we actually proposing to spend on Eldar forces?

5. (Private question, do not speak out loud during meeting) Is there any form of reform that could increase the Mechanicus' ability to contribute to the war? Or any reform that Scott wishes to use the immense immediate threat we are under to push through? -okay, unrest is too high for any reform without immediate practical value.

6. How do mechanicus customs effect efficency?
I'm pretty sure their consecration rituals add a year to forge construction time, do they add time to ship or titan construction actions? Are there planets that could support more forges but don't have the authorization to build because Mechanicus forges must be built in mechanicus cities?

7. For Omake reasons, what is Vanahiem's Archeotech flagship like?

Also a (probably noncannon) Omake was missed in threadmarks:
@Durin, an idea came upon me and clubbed me over the head:


God omakes: Ook


Almost unknown to the galaxy at large is the crippled god of the Jokaero, now called Ook, whose true name has been lost to either time or enemy action, or was Ook all along, the histories are not clear. In fact they are not even histories, they are Jokaero light sculptures, interpreted and expanded upon through an unusual mix of intuition, divination, pure luck, and the Krork just mentioning some details in relation to their efforts with the Jokaero and difficulties with Gork and Mork and starting the whole inquiry in the first place. It's is at present unconfirmed how exactly the Jokaero were able to learn of the events that their art depicted, but it is suspected that the information was transferred by means of dreams, hallucinations, or instinctive understanding, not entirely dissimilar in principle to the hallucinations of Sanguinius' final conflict that are transferred to his sons.


It is similarly unclear what specifically Ook is a god of, certainly Jokaero, possibly others as well, and indubitably something to do with technology, it's creation, or something related to one of those two things, with it being uncertain as to whether or not it is even possible to figure out all of the details. It's not like those who worship this god are capable of explaining it, as such worship is achieved through an instinctive and unthinking similarity of thought, belief, and faith.


During the War in heaven this God was attempting some sort of grand semi-technical ritual to an unknown end, this was judged a threat or perhaps a weakness. The C'tan struck by surprise in some depictions, by taking advantage of Ook's inability to draw away from their working at so critical a phase in others, their weapon, sometimes a blade, others a proboscis, jaw of gnashing teeth. or brush of energy, stuck at the god, and in doing so pierced through or slid past Ook's defences. The Silver Star God struck horrifically into the brain of the Warp god, and drank deeply of its logic, ripping it away from Ook. Perceiving a terrible danger to the universe should the Star God learn all it knew the god of Jokaero reached a paw into its cracked open skull and flung its knowledge away into the depths of the warp, where it would be beyond the reach of the C'tann, eventually struggling free and surviving the Star god's assault.
Closely bound to the psykic presences of the Jokaero as it was while its work neared completion the wounds of the battle rebounded on them, rendering them incapable of complex logic and almost without knowledge, forcing them to fall back on the fighting and building instinct that had admittedly been a central aspect of their nature from their inception. They maintained their fundamental relationship with the Krork, if under slightly greater supervision now, and things moved on.


Why is this relevant? well it probably isn't, but somewhere out there is an ape god constantly shaping chunks of the warp into machines and devices, contributing to the rise of other technology gods as others interact with its creations or its creations outgrow being simple tools, somewhere out there there is a Jokaero that is drawing the others together for a holy purpose and grouping, as defined by their closeness to the creations of their god, somewhere out there is a radical Adeptus Mechanicus sect that believes their ability to reverse engineer or emulate Jokaero technology is a sign of the Omnissiah's favor on their use of one particular shape of runic microcircuitry and their augmentation towards complete eradication of conscious thought and relegation of all thought processes to the basic logic of impulse and programmed response, and Ook's knowledge has to have ended up somewhere, even if that place is within the Hidden Library of Tzeentch.


————————————————————————————————————

The Orks and Eldar have gods, what about the Jokaero? Would you really want to make a god that acts like a Jokaero, or does that seem more likely to be divine battle damage?
 
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[X] Support the third option.
-[X] A degree of aggression is likely to be required to have a suitable impact against the Tyranids, but the Trust cannot afford to gamble everything so early on. If the fleets take massive losses, then the Trust will likely be unable to defend itself once the Tyranids arrive in Sub-Sector Cobalt.
 
Minor powers are minor and there's no way in hell I want us working with Chaos in a situation where the Eldar don't seem worried.

Seriously, it would likely take the contributions of more sane minor powers than there are in the area to provide a noticeable level of support to one of our battlefleets, to say nothing of the diplomatic hassle getting all of them to pull in the same direction would be.
 
Actually yeah, why can't we observe the Tyranids fighting Chaos fleets in one of the worlds which we don't burn? Got the webway.
 
@Durin do we have to pay the Eldar's favor now? Or we can wait until the time comes?

I am asking this so we can use the minor favor next turn to get Eldar's info on the Primordial Sea...
 
So, once the Nids eat their way through Amir'ka and hit us, assuming we aren't gutted, how likely is it that we'll have a second War of Expansion, since our strategic speed was tripled among our faster ships thanks to the Conclave techs?

I mean, Amir'ka is going to be gutted unless they pull some seriously crazy stuff from nothing, even with our warning. They simply won't be able to spool up again from the damage taking out Ironbusta is going to do in time. It's not like the other powers are likely to step in if they don't for the Tyranids. Then again, there's the risk of overextension.
 
So, once the Nids eat their way through Amir'ka and hit us, assuming we aren't gutted, how likely is it that we'll have a second War of Expansion, since our strategic speed was tripled among our faster ships thanks to the Conclave techs?

I mean, Amir'ka is going to be gutted unless they pull some seriously crazy stuff from nothing, even with our warning. They simply won't be able to spool up again from the damage taking out Ironbusta is going to do in time. It's not like the other powers are likely to step in if they don't for the Tyranids. Then again, there's the risk of overextension.
It really depends on what shape our forces are after the Tryanids. Second the Waagh which will either be killed (hopefully) or wins and we have a problem. Third if the possible black crusade from the Abomination does a lot of damage.
 
So, once the Nids eat their way through Amir'ka and hit us, assuming we aren't gutted, how likely is it that we'll have a second War of Expansion, since our strategic speed was tripled among our faster ships thanks to the Conclave techs?

I mean, Amir'ka is going to be gutted unless they pull some seriously crazy stuff from nothing, even with our warning. They simply won't be able to spool up again from the damage taking out Ironbusta is going to do in time. It's not like the other powers are likely to step in if they don't for the Tyranids. Then again, there's the risk of overextension.
Think we are at the point where our colonies can actually defend themselves. Especially in another 20-30 years when the Nids hit if things go alright for us. By then think an expansion wouldn't hurt much. That said we still have the Dragons Nest merger coming up.

On the subject of the DNs since we are planning to give them tech to better contribute seems like we should have Ridcully invest at least another 1-3 actions divining spies in dangeous positions so it doesn't cost much issues. Not something we can just ignore considering just last turn we learned several senior members of their gov were traitors including a freaking high level Admech member.
 
[X] Support the third option.
-[X] A degree of aggression is likely to be required to have a suitable impact against the Tyranids, but the Trust cannot afford to gamble everything so early on. If the fleets take massive losses, then the Trust will likely be unable to defend itself once the Tyranids arrive in Sub-Sector Cobalt.
 
I am not sure of the different options, so I am abstaining my vote

I would agree that we should look into removing spys from DN, we do not want spies running around during the middle of re-strutureing or even just the plans for it.
 
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