@Durin
Shades of Green
The Lord Protector's gambit has failed. The death of Warlord Krorkkrumpa did not break his WAAAGH!! Only seven hours have passed, but Warlord Rokzilla has captured the undivided loyalty of the horde and the field of blazing green power surrounding the Orks is as strong as it ever was. The battle to come will be fought on the savages' terms.
Rokzilla's horde is a funhouse mirror image of Lord Protector's forces - twisted, distorted, and considerably larger. For every nameless standing in a neat firing line there are several roaring, charging boyz. For every symmetrical, well-polished war machine there are several smoke-belching assemblies of scrapmetal. For every Krork there are several Nobz, each one grown to an adult's size but possessing the brains of a feral child. Bolstered by the blessings of the Orks' mad gods their rusty weapons slice through power armor and stone fortifications with equal ease. Even still, the Krorks' victory would be all but certain, save for one thing.
The daemons.
In lesser hordes they manifest as glowing green footsoldiers, distinguishable from their corporeal kin only by their tendency to pop out of existence should the spirit of their brethren be broken. In a WAAAGH!! of this size things are considerably worse.
A thousand-armed daemon of Mork crawls through a hole in the fortifications like an Orky millipede. Its too-long limbs descend on a tank, their wickedly sharp nails slicing through metal and undoing screws. In mere seconds the tank is taken apart and reassembled facing the other way, a jagged parody of its former self. Orks leap inside and the tank drives forward, grinding the sliced-up remains of its former crew into the dust. A walker moves forward to stop it, but a daemon of Gork smashes into it like a cannonball. With a strain of its bulging arm muscles the new daemon rips apart the frontal armor and vaporizes the pilot with a blast of its fiery breath.
Far behind the Ork lines, beyond the reach of even the most accurate artillery, a green potion bubbles in a cauldron, tended by an ethereal Pigdok. Its smaller, fleshy subordinates fill syringes with the potion and inject it into nearby food squigs. The creatures, once little more than placid bricks of meat, begin to twist and grow. Their small mouths turn to fang-filled maws. Their vestigial limbs lengthen and grow armor-piercing claws. The great majority become a biting swarm barely directed at the enemy by whip-wielding Runtherds. Many become boar-like giants and eager Snakebites clamber onto their backs, forming ragged cavalry lines. A few, jabbed over and over again by a dozen sadistic Pigdoks, grow to the size of Gargants.
Red Runnerz zip through Krork lines at hypersonic speeds, leaving carnage in their wake. Purple Sneakz take out the officers, silent and invisible. Black Stormerz walk at the front of each advance, bouncing bullets and swatting artillery shells aside with contemptuous ease. Glowing green legions manifest themselves in the middle of enemy positions, overrunning the nameless and the houseless.
Even still, the Krork hold. Their race is a perfect war machine, fully realized and finely tuned. They possess all the things their enemies have lost. Precision. Discipline. Industry. Maturity. Krork Engineers send the fire crushing down on their enemies, wiping out Ork and daemon alike with short artillery bursts. Assassins strike at the enemy leadership, sniper rounds finding chinks in empowered mega-armor of the Nobz. Guided by impeccable doctrine, officers encircle and wipe out the forward elements of the Ork horde. Whenever the battlefield clears, Doctors rush through the corpse fields, finding the not-quite-dead and getting them back on their fields almost as quickly as they were cut down. The Krork hold.
Until they are hammered apart.
Rokzilla has reached the thick of the fighting and is doing what daemons and gargants could not. The blows of his Klaw rip apart entire forts and the dozens of guns mounted on his left arm slay battalions with each burst. When he roars the nameless turn on their officers and slay them in the name of their new warlord. If nothing is done, Rokzilla will single-handedly cleave the Krork army apart.
Something is done.
The Lord Protector takes the field. He emerges from behind an electronic cloak a mere dozen feet in front of the ork warlord and rushes to meet him. Unstoppable force meets an immovable object, twice, as the giant greenskins' weapons clash against armor. The shockwave sends the smaller greenskins around them flying as the two giants, each one empowered by the belief of billions, clash again and again.
Rokzilla is an old ork. In his youth he clashed against the Dark Eldar. As a nob he fought Space Marines. As a warboss trying to make Krorkkrumpa submit, he challenged Red Runnerz. But even so, he finds the Lord Protector's speed too much for him. The Krork's blade, produced by the best Engineers and empowered by its own legend, slices through the mega-armor, separating the Ork's Klawed arm from his body. A second later it flickers again and sends the other arm flying. With a contemptuous push the Lord Protector sends Rokzilla to the ground and stands over him, raising the blade to deliver the final blow.
But before he can strike, Rokzilla's severed left arm twitches. Even without the Ork to guide them, the daemons empowering his gunz know the will of Gork and Mork. They turn their barrels on the giant Krork. Each barrel becomes three then bursts apart in a desperate barrage that blows the Krork leader's head clean off and sends his wayward soul back to Gork and Mork. Rokzilla grins and dies a moment later when the explosive device embedded in the Lord Protector's chest detects his death.
In the middle of the Krork army the Lord Protector's second in command, now himself the Lord Protector, orders the reserve elements forward. At the same time the fleet high in orbit and the saboteurs hiding in the Ork worlds both spring into action, trying to strike at the fault lines they created after Krorkkrumpa's death. The goal is a to cut the Orks apart. If the horde can be cut apart long enough for the underbosses to turn against each other, if the kaptains of the fleet and the overseers of the planets can be pushed to rebel, if the WAAAGH!! can be broken into smaller, mutually opposing forces, the calculus of the war will change. The worst of the daemons will disappear and the shattered Ork forces will be handed a defeat in detail. But if the gambit fails for the second time and the childish gods' demand for bigger bosses produces another quick victor, there may not be a chance to try for the third time. The Orks may triumph over their civilized brethren and drown the whole Protectorate in madness, fire, and a violence without purpose or end.