Ok here is what I am voting for.
[X] Research Plan Research 2.0
-[X] Continue Research on Focused Research 1
--[X] Spend all the extra research points here
---[X] Any overflow from other research will be used here
-[X] Memetic Proxy Filtering
-[X] Basic Psionic Theory 1
I hope that people will vote for this, but even you don't can all of you update your plans so that you use all of the research points we have, because if we use them we should be able to finish Focused research with one Omake more. Then we can get to stabilize trigger next turn when we have better research capabilities. Finally Memetic and Psionics are there because they are already researched, so it would be nice to get them to a usable state, instead of waiting around.
[X] Plan Senses
- [X] Set up sense-sharing with Audible, Swap, and Twin.
[X] Contact Equilibrium: Hunt for Hero
-[X] Check up on the state of Equilibrium
-[X] Ask for shard addresses, Hero's shard is the most important
-[X] Give out the new protocols if needed
[X] Contact Hypersparkle: Hunt for Hero 2
-[X] Check up on the state of Hypersparkle
-[X] Ask for shard addresses, Hero's shard is the most important
-[X] Give out the new protocols if needed
Since there are some worries that we will run out of tinker data, I suggest that we find Hero's shard since it should have almost two decades of tinker data from the #1 tinker. So if it is fucked as it most likely is we can just eat it.
[X] Plan Restrict Frictionless
-[X] Send Frictionless the Standard Information Packet and the command codes so that it must listen to us.
-[X] Tell Frictionless to cap the size of objects that Ballistic can accelerate to only 5% bigger than the objects Ballistics currently uses.
-[X] Set up sense-sharing with Frictionless.
[X] Plan Restrict Fusion
-[X] Send Fusion the Standard Information Packet and the command codes so that it must listen to us.
-[X] Tell Fusion to cap the power output of suns such that it extends that maximum shard lifespan to normal parameters.
-[X] Set up sense-sharing with Fusion.
These two get my support since we will get more data from them.
[X] Contact Vehicle
-[X] Check up on Vehicle
-[X] Ask for shard addresses
[X] Contact Module
-[X] Check up on Module
-[X] Ask for shard addresses
These two are for the potential tinker data, though I do think Vehicle will give us more bang for our buck because of her hosts poor impulse control.
This is interesting, but does anyone know how Coil uses his simulations in canon? Does he even run them for a week at a time? Fanfiction has given me the impression that he'll run them for a day at a time with one instance having him go to work and the other having him be at home or in his base and then pick whichever day went better.
I don't remember, but I do remember that canon Coil was a lot more daring and smarter than fanfics like to portray him, so he likely doesn't make splits that are too long, but he probably has a lot of contingencies.
I still think your number is too high.
I actually messed up my mental math, the gain is way higher. One, every turn each category has been giving us around 10 data per person (sometimes it is higher or lower depends on what they are doing) so the gain is pretty good any way considering how few shards we get data from. Two, when I said my mental math was wrong I meant really wrong, for each time a parahuman generates data said data is multiplied by how many shards saw said data.
Lets make an example: The Undersiders (They should exist as of now since they had already existed for a year when Taylor joins in canon, Tattletale was likely scouting new members, she is likely to stumble across Spitfire soon, then botch the recruitment) go on a job or something, they all use their powers and produce data. Tattletale makes 10 thinker data, Regent makes 10 master data, Bitch makes 10 trump data and Grue makes 10 shaker data, so in total 40 base data for a job (low estimate, active use of power or proximity of power tends to give data that is higher), the data is then filtered through each shard and interpreted then they share said data with the other shards they share senses with, giving everyone 160 data each for one job.
So, we should really look into sharing senses with teams rather than individuals since the data then becomes data^2 instead of just data. Though this is not entirely accurate since shards seem to gather data in many categories at once not only those their hosts power is based on, another is that proximity to a power makes data, we see this when Shift got 12 brute and 11 changer data from being near Lung.
Edit: We need to get share senses with Equilibrium and Hypersparkle so we can get some of that sweet Endbringer battle data.
Edit 2: I just checked the Leviathan casualties when he attacked Brockton Bay, 49 capes died, and if we assume that the casualty rate is normal for an Endrbinger attack, that means that there were around two hundred capes there, each likely producing data in the upper bounds, then said data is multiplied by the amount of shards sharing senses.
So if we go for a low estimate with each cape producing only 20 base data, then that will be multiplied by not 200 because of the range limit, but lets go with it any way, 20*200 = 2000 data per shard that had a participating host, I don't think I need to say more that if we share senses with only a few shards in such a fight that we will be rich (share with 2: 4000, share with 4: 8000, etc.)