Vote closed. I probably won't get an update out tonight due to it being late for me and I need to be up early for Christmas and family coming around for it so I will be going to bed earlier than I usually do.
I may change this in the future, but I am currently planning for improvements to farming tech and similar stuff to increasing the Settlement cap on the amount of permanent Econ that can be gained via a Main Farming. Right now, you can get 1 Econ per a Settlement via a Main Farming. Tech increases may make that into 2 Econ per a Settlement and so on. In that case, you will have cap on how much Econ you can get via Main Farming raise, allowing you to take more of that particular action to increase your Econ.
Hmm, that works if you count the cap expansion as needing to retool to get the benefits. Not quite perfect, since not all the retooling should cost econ to perform, but accurate enough in the Stone Age.
In the Bronze Age it might well be cheaper and faster to make a landgrab than to transition your farms to Bronze tools to take advantage of the tech though.
Also fish are fairly easy to preserve for the short periods you'd need to ride out storms, though they wouldn't keep for years, you don't generally need to worry too much about starving because of bad weather.
And if I'm not mistaken at this juncture of the Stone Age, we can actually preserve smoked/salted meat and fish longer than grain. You need pottery to actually keep grain stored without spoilage
Thats really interesting but I'm going to counter argue that that is not a statistically significant sample size which is what leads to thinks like their only being one lady alive between the ages of 20 and 24. The fact that a single data point of death by intestinal obstruction represents 14% of all deaths should be a warning.
I can't really defend my choice of Nigeria as an initial example, I was short on time and I think it was the first google image search of a developing country.
If you look at their average data and not just at the pyramid graph you can see that their birth rate is more comparable with Niger, although their Child mortality seems to average twice Nigers and they have a lower general mortality (Although the fact that every data point is a multiple of 3.2 is again showing of the small sample size). So its pretty busted to say that they are comparable to the US however I would expect a wider base and then higher peak compared to Niger.
Also fish are fairly easy to preserve for the short periods you'd need to ride out storms, though they wouldn't keep for years, you don't generally need to worry too much about starving because of bad weather.
And if I'm not mistaken at this juncture of the Stone Age, we can actually preserve smoked/salted meat and fish longer than grain. You need pottery to actually keep grain stored without spoilage
The People do have pottery, but only earthenware pottery. So while there is plenty of room for improvement, they do have basic pottery to store grain in.
The People do have pottery, but only earthenware pottery. So while there is plenty of room for improvement, they do have basic pottery to store grain in.
Arwyn was a hunter and explorer of the People and he had just survived his thirty and one winter. While he spent his early years exploring the lands near to the village and hunting wild beasts for the People, he had come to join the expeditions in the last few years.
Most of the hunters didn't stray too far from the village and never spent more than a season away from the village. Arwyn used to be one of those until he grew truly confident in his abilities.
It was only once he felt comfortable leaving the area of the village and the safety that it provides that he agreed to go on one of the expeditions.
The expeditions are something of a tradition amongst the explorers at this point. A band of hunters will gather up some supplies and head away from the village. Supplementing their supplies with hunting and foraging like in the ancient ways, the expedition would go far from the village, often spending winters away from the village as they seek new lands to discover.
Only three types of people go on an expedition. Arwyn is one type, the experienced explorers. An experienced explorer like him will only go on an expedition when they have been a hunter and explorer for several winters and are confident enough in their abilities to truly be away from the safety of the village and the rest of the People.
The second type is the young hunter in search of glory. Still young and with heads full of tales of glory and fame, these hunters seek to explore new lands and discover the wonders of the world so they can return home famous. From Arwyn's observations, they either die off, settle down or live long enough to become an experienced explorer.
The final type of expedition explorers is the loner. Not quite outcasts, but the people who don't fit in with the rest of the People and would rather spend their time away from others. While most people like this end up becoming a hunter or forager to get away from the rest of the People, some take a step further by going on an expedition to spend multiple winters away from the People.
It has been two winters since Arwyn's current expedition set out and by now, supplies are beginning to run low despite their best efforts and they have already lost two of their number to harshness of the world.
If they are to start heading back now, Arwyn estimates they could make it back by the time harvest ends and before the snow of the next winter begins to fall. It is also quicker to get back to the village than it is to find new places by wandering about.
Yet Arwyn had hoped to reach his chosen destination as he gazes at the massive mountain in the distance, still looming in the horizon despite the progress made by the expedition. Other explorers have discovered the mountains on either side of the sea, stretching out both inland and into the sea.
But Arwyn wants to discover this singular mountain that dominates the horizon as you follow the river upstream.
Unfortunately, it is not to be. The mountain is too far away and distance for this expedition and Arwyn isn't the sort to needless risk the lives of his fellow people just for a chance at fame.
"Arwyn!" calls one of the younger hunters, "An arrow! In the tree!".
Perking up at this discovery, Arwyn wonders what it could mean as there is no way that a member of the People could have made it this far away from the village before.
***
The Lowlanders unnerve Arwyn even after spending a few days with them. Or perhaps it is because he has spent a few days with them that they unnerve him.
They look like people and they act like people, but they do not act like People. That much is certain. For starters, they lack the unity and the community of the People. Rather than all together in a single village, they are scattered across multiple villages, each one with their own leaders. There is no great single leader like in the old tales nor is that a council of elders that rules over the entirety of the Lowlanders.
They are also a lot stricter than the People with those in positions of power expecting unquestioning obedience, something which puts Arwyn on edge as there is a lot more freedom of choice amongst the People. While the elders lead and put some rules in place, the People are generally allowed to do as they wish as long as it doesn't hurt other members of the People and are trusted to make themselves of use to the People.
Worst of all is these 'warriors' that the Lowlanders have. While the People have the elders to lead them, the Lowlanders have warriors to choose the path of each Lowlander village, but what makes them bad is the very nature of the warriors. The warriors are hunters, but unlike true hunters such as Arwyn, the warriors hunt other people rather than beasts.
Absolutely vile.
Yet the initial meeting between the Lowlanders and Arwyn's expedition went well. There plenty of wariness, but peace was given a chance and Arwyn and his hunters found themselves invited to spend some nights with the Lowlanders before returning back to the People.
It has gone alright despite everything that is wrong with the Lowlanders. Arwyn and his expedition are treated like warriors and get to eat and drink with the Lowlander warriors along being given the appropriate respect that a warrior is owed by the Lowlanders.
It helps that the Arwyn has been peaceful with the Lowlanders despite having the opportunity to be otherwise. It turns out that the Lowlander Tribes are aware of other groups people that are neither of the Lowlander Tribes or the People.
There are the Forest Folk in the forest sunfall of the Lowlanders, who apparently wield powerful magics and shun all outsiders. While the Lowlanders occasionally suffer a few raids, the Lowlanders and the Foresters leave each other alone. Sunrise of the Lowlanders, are another group of Lowlanders, who the Lowlander Tribes call the Freak Folk. Arwyn doesn't know what to make of them as while the Lowlanders are happy to tell about how vile and unworthy the Freak Folk are, he isn't sure how much faith to put into stories. He does know that the Freaks and the Lowlanders regularly clash with each other and the Lowlanders don't consider all of the Freak Folk to be real people.
The last group that the Lowlanders know of are more Lowlanders, but these ones are Lowlander Zealots, who despise all outsiders and wield the magic of the spirit-servants of their great god. Unyielding in their hatred of outsiders and worship of their god, the only contact between the Zealots and the Tribes is violent and the Tribes only hold hatred and rage towards the Zealots.
The Lowlanders are also eager to tell Arwyn about the mountain he has been seeking or more accurately, eager to warn him about it. According to the Lowlanders, it is the home of winged monsters that none of the Lowlander warriors dare even consider fighting, considering an automatic death sentence to fight one of the Winged Beasts.
After several days of hospitality, Arwyn and his hunters begin their long journey home and with plenty of stories for the elders and the rest of the People.
You have two Secondary Actions. Two Secondary Actions make a single Main Action.
Please tag actions as [SEC] & [MAIN].
[] [SEC/MAIN] More Fishing.
S: +1 Temp Econ, Chance of Innovation,
M: +3 Temp Econ, Improved Chance of Innovation
[] [SEC/MAIN] More Hunting.
S: +1 Temp Econ, +1 Temp Martial, Chance of Innovation,
M: +3 Temp Econ, +2 Temp Martial, Improved Chance of Innovation
[] [SEC/MAIN] More Farming.
S: +1 Temp Econ, Chance of Innovation,
M: -3 Temp Econ, +1 Econ (Limited by number of Settlements), Chance of Innovation,
[] [SEC/MAIN] Explore Lands.
S: -1 Temp Econ, -1 Temp Martial, Chance of new discovery,
M: -3 Temp Econ, -2 Temp Martial, Improved Chance of new discovery,
[] [SEC/MAIN] Trade Mission = (Target)
S: -1 Temp Econ, +1 Temp Diplo, Chance of increased relationship, more knowledge about the outside world,
M: -3 Temp Econ, +3 Temp Diplo, Improved Chance of increased relationship, more knowledge about the outside world,
-Possible Targets: Lowlander Tribes,
***
The People Council of Elders Upper Centralization Limit: ??? Lower Centralization Limit: ??? Admin Strain Free Provinces: ??? Penalty Accumulation: ??? Player Actions: 2 Secondary Actions +1 Secondary Action per 2 Provinces Province Actions: 1 Secondary Action per 2 Provinces Subordinates: ???
Early Ancient Palace Economy Temp Econ Damage: Event, -1 per 1 Centralisation, Wealth Generation: 1 per Dominant, Passive Policies: N/A Additional Actions: None Special: Negative Centralisation or lower than Minimum Centralisation will lead to collapse. Special: Increased polity size will raise the level of Minimum Centralisation required.
Diplomatic Relations
Lowlander Tribes = Minimal/Cautiously Friendly
Forest Folk = None
Freak Folk = None
Lowlander Zealots = None
Values & Legacies
Communal Compassion Loyalty and kindness to one's people is a value thing and even when times are tough or when it is not personally beneficial, one should stick by their community.
Pros: Reduced Internal Discontent,
Cons: Increase stability loss from taking actions which harm the People,
Born Equal While the choices of a person and the world around them can make a person greater or lesser, everyone is born equal to each other.
Pros: Decreased social stratification,
Cons: Decreased social stratification,
We are so tiny. We need to colour more places green!
Edit:
Btw i propose that when we go for New settlement we go for that other river towards Forest folk, it will give us river access towards them and better possibility for trade.
And for that reason i will go for fishing now.
or we could capture the entire coastline...thus keeping our backs to the water and allowing us to eventually keep other people away from our port cities. also with mountains on either side...we could potentially really have some good deposits if we go both ways along the coastline, and thus have boats give messages.
also because were a coastline city were in a prime spot for trade in the future.