- Location
- Sydney
[X] [MAIN] New Settlement.
Um, stat-wise if we wanted to power game, our first move with a stat sheet should be to [Main] More farming, and try to slowly reach econ 10 without building another settlement?Stats
Diplo: 2 (2)
Econ: 6 (7)
Martial: 3 (3)
Mystic: 0 (0)
Culture: 0 (0)
Tech: 0 (0)
Wealth: 0 (0)
Legitimacy: 3/3
Stability: 3/3
Centralisation: 2
Hierarchy: 1
Prestige: 5
Um, stat-wise if we wanted to power game, our first move with a stat sheet should be to [Main] More farming, and try to slowly reach econ 10 without building another settlement?
[Main] More farming is the only action currently able to raise our econ stat.
A [Main] settlement is stupid to take for -4 temp econ, to me, if players cannot raise permanent econ to a higher level on demand
I want 9 permanent econ to be able to try more narrative actions, and around that time we could build another settlement... "sigh" this might not be fun anymore. The game looks to be either limited to being able to be safe for one or two turns until a bunch of low rolls hit and reacting to the threat (hope you out roll the threat), stay in a bound bubble of frozen permanent econ, or know how to meta-game, but still face threats beyond your current self even if you meta-game. To be able to be safe and do whatever you want what needs to happen? Long term goals must be established+analyzed and player communication is key.
@Oshha why can't a civ gain a trait that is essentially 'no nomad raid ever'? I mean you hear stories about that one place that you should never go, or that one unbeatable foe, or that one death trap underground city built into a wall.
That story will just tempt young upstart chiefs or warband leaders who want to earn glory. Consider e.g. the number of times Vikings tried to attack Constantinople despite its impregnable position.
No, I did not realize, because you didn't say what the current permanent econ stat cap is with a single settlement.You do realise that the amount of Econ gained by farming is limited by Settlements right. What you want to do is literally impossible. Also Settlements also raise Econ.
Taking over the entire world would be easier and smarter then trying to make an unbeatable city.why can't a civ gain a trait that is essentially 'no nomad raid ever'? I mean you hear stories about that one place that you should never go, or that one unbeatable foe, or that one death trap underground city built into a wall.
I dunno about THAT!Taking over the entire world would be easier and smarter then trying to make an unbeatable city.
No, I did not realize, because you didn't say what the current permanent econ stat cap is with a single settlement.
The rest is nice to know.
I stated the permanent Econ gained by main farming is limited by settlements. It was in the brackets after listing the +1 Econ you get from a Main More Farming.
Since that and new settlements are the only way to gain Econ rather than Temp Econ, if you want to increase your Econ limit, you will need to expand and claim new land. There is no hard cap on how much permanent Econ you can get, but there are soft limits depending on what trade-off the players are willingly to make.
Right now, you have a single settlement so you can take a Main More Farming to make use of existing farmable land around the village, but once you done that, you will need to expand into unclaimed territory to get more land to farm.
Econ represents a mixture of food production and how manpower is free to do non-food production stuff. If you want more Econ, you need more space for population and food production and to make use of existing space for increased food production.
Yes, better tech does lead to better capabilities and additional options.
The question is rather if technology apply retroactively to past gains, if it takes various degrees of commitment to retooling(i.e ordering the farmers to take up a three field system) or if the chart simply assumes past productivity is saturated(as PoC did, which produced the City Reactor effect as compensatory mechanisms tried to be deployed)