The Long Night Part One: Embers in the Dusk: A Planetary Governor Quest (43k) Complete Sequel Up

Investigate the Sea?

  • Yes

    Votes: 593 80.4%
  • No

    Votes: 145 19.6%

  • Total voters
    738
[X] Plan Hold

-[x] Wait a week before redeploying the Eldar Warhost to (Asgard)- Becomes available on selected world in one week, nearly no risks on Hvergelmir
keep the colony safe and kill chaos

-[x] Wait half a week before redeploying the Eldar Fleet to (Muselphiem)- Becomes available on selected world in four days, cedes control of the Void to chaos for half a week

-[x] Medium- Make a stand at your orbital defences but retreat before suffering major losses . This will preserve most your fleet and inflict significant damage to Chron's Fleet. This would set you up for a harassment campaign.

doing this to preserve as mmuch of the fleet as possible.

-[x] Valhalla: Hold- Attempt to hold the voidspace around Valhalla but retreat before suffering catastrophic losses. This will take advantage of the fire support from the Forge-Cities and Valhalla to attempt to convince Chron's Fleet to land its armies elsewhere.

we need to buy time and Valhalla is important enough to risk major loses

-[x] Main Fleet-This will be the main attack force and therefore the easiest target- This is the default option if you want to do as much fleet damage as possible.

[X] Light Forces- The Light forces will be kept back from the main battle and therefore not easy targets. - Attacking the Light forces will be challenging but will reduce their anti-harassment capacities.

[X] Use void weapons on dark Admech Arks when the commander thinks best to use them.
just tying to do the most damage possible.

Ok the point of this plan is weaken Turoq forces enough that they cannot destroy the colony and deploy the eldar so they can do the most damage. the fleet moves to Muselphiem because putting a raiding fleet and the defenses there would be devastating to the enemy there. I am putting the eldar ground forces on Asgard beacsue we need to buy time for the fleet to come and
 
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Something to think about is splitting Warhost in two and sending help to both worlds. DarkMech task forces will be battered regardless, and it would make someone getting away with tech less likely.
 
Well, timeline here is somewhat complicated. Three different fronts, all fighting at different times.
Made a small cheatsheet to tell how much time we'd have to fight alone in each option:

Ground assistance
[] Immediately redeploy the Eldar Warhost to (world)- Immediately becomes available on selected world, some risks on Hvergelmir
14:20 - 13:00 = 1:20 (1 day 20 hours) Muspelheim
14:20 - 13:08 = 1:12 (1 day 12 hours) Asgard
[] Wait a week before redeploying the Eldar Warhost to (world)- Becomes available on selected world in one week, nearly no risks on Hvergelmir
14:20 - 13:00 + 7:00 = 8:20 Muspelheim
14:20 - 13:08 + 7:00 = 8:12 Asgard
[] Leave the Eldar Warhost in place for a fortnight- Wipe out chaos forces on Hvergelmir
14:20 - 13:00 + 14:00 = 15:20 Muspelheim
14:20 - 13:08 + 14:00 = 15:12 Asgard

Naval support
[] Immediately redeploy the Eldar Fleet to (world)- Immediately becomes available on selected world, cedes control of the Void to chaos for extended period
14:20 - 13:00 = 1:20 Muspelheim
14:20 - 13:08 = 1:12 Asgard
[] Wait half a week before redeploying the Eldar Fleet to (world)- Becomes available on selected world in four days, cedes control of the Void to chaos for half a week
14:20 - 13:00 + 3:12 = 5:08 Muspelheim
14:20 - 13:08 + 3:12 = 5:00 Asgard
[] Wait until chaos fleet is destroyed before redeploying the Eldar Fleet to (world)- Becomes available on selected world in a week days, destroys Chaos Fleet
14:20 - 13:00 + 7:00 = 8:20 Muspelheim
14:20 - 13:08 + 7:00 = 8:12 Asgard

In general, there's only a 8 hour difference between two Core-world fronts.

To put all that into a perspective- the Valinor Crusade lasted approximately 39 days. (ignoring the clean-up)
Durin said:
War on Two Fronts Part Sixteen: A Spectacular Finish
T=34:21:00-38:22:00
Said invasion was prolonged, as we allowed Abomination to move deep into our city and stall their desperation ritual.
Still, we can expect... 30 days of combat? Point is- all of those options would allow Eldar to bail us out if we face a defeat (for some reason).
Real question is how much we'd lose on each front.

EDIT: A better milestone is lasting till T=29:00, as that's when reinforcements arrive.
So that would be 16:00 for Muspelheim and 15:16 for Asgard.
I am not sure why would you do that. 13:08 is time of engagement with Chron fleet, 14:20 is time Eldar fleet can leave at the earliest. That means, we would already be fighting for a day and 14 hours on Asgard, no?
Yeah, I fucked up here. That's why I deleted the post right after. This version should be right.
(also, 13:08 to 14:20 is 1 day and 12 hours)
 
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[X] Plan Hold

-[x] Wait a week before redeploying the Eldar Warhost to (Asgard)- Becomes available on selected world in one week, nearly no risks on Hvergelmir
keep the colony safe and kill chaos

-[x] Wait half a week before redeploying the Eldar Fleet to (Muselphiem)- Becomes available on selected world in four days, cedes control of the Void to chaos for half a week

-[x] Medium- Make a stand at your orbital defences but retreat before suffering major losses . This will preserve most your fleet and inflict significant

damage to Chron's Fleet. This would set you up for a harassment campaign.

doing this to preserve as mmuch of the fleet as possible.

-[x] Valhalla: Hold- Attempt to hold the voidspace around Valhalla but retreat before suffering catastrophic losses. This will take advantage of the fire support from the Forge-Cities and Valhalla to attempt to convince Chron's Fleet to land its armies elsewhere.

we need to buy time and Valhalla is important enough to risk major loses

-[x] Main Fleet-This will be the main attack force and therefore the easiest target- This is the default option if you want to do as much fleet damage as possible.

just tying to do the most damage possible.

Ok the point of this plan is weaken Turoq forces enough that they cannot destroy the colony and deploy the eldar so they can do the most damage. the fleet moves to Muselphiem because putting a raiding fleet and the defenses there would be devastating to the enemy there. I am putting the eldar ground forces on Asgard beacsue we need to buy time for the fleet to come and

You need to pick a secondary targets for the fleet.
 
@Doomed Wombat it rarely ever snows in Texas maybe twice a year but when it does people have fender benders right and left. Also adding vortex weapons when the commanding officer thinks best to use them.
 
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You tried to establish ratios without including them though, and ratios will be affected by them being roughly the same number in both cases compared to a very different enemy fleet size. Plus not including them in the casualty comparisons despite them being essentially the bulk of the allied casualties.
Would they? We lost majority of defense stations during retreat phase, though we did shed a half of other orbital defenses first round. But, fair enough, let's look at the first round only.
188:381 in cruisers, if we count Heavy Orbital Weapon Platforms as cruisers, almost exactly 1:2 exchange rate for us.
(also, 13:08 to 14:20 is 1 day and 12 hours)
Ouch, embarrassing.
 
Anyway, my plan. While there's nothing wrong with Medium resistance level, I do think that Major would serve us better here. Not sure about secondary priority, though. Also, like I said, since Eldar forces will be deployed only after several days of heavy fighting and casualties on both worlds, I think splitting them up would be for the best. That way, neither force will have much chances to run away with our tech.

[X] Plan Major Fight
-[X] Wait a week before splitting the Eldar Warhost and deploying it to both worlds- Becomes available on both worlds in one week, nearly no risks on Hvergelmir
-[X] Wait half a week before splitting the Eldar Fleet and deploying it to both worlds- Becomes available on both worlds in four days, cedes control of the Void to chaos for half a week

-[X] Major- Make an extended stand at your orbital defense but retreat before suffering catastrophic losses. This will preserve some of your fleet and inflict major damage to Chron's Fleet. This will also allow your heaviest warships to fight to their strengths.
-[X] Valhalla: Hold- Attempt to hold the voidspace around Valhalla but retreat before suffering catastrophic losses. This will take advantage of the fire support from the Forge-Cities and Valhalla to attempt to convince Chron's Fleet to land its armies elsewhere.
-
[X] Primary: Main Fleet -This will be the main attack force and therefore the easiest target- This is the default option if you want to do as much fleet damage as possible.
-
[X] Secondary: Transports - The transports are well protected and will be kept back from the main battle and therefore not easy targets but carry the majority of the invasion force and are fragile. -Attacking the transports will be dangerous but have a major impact on the number of Skitrri that Chron can land.
-
[X] Vortex torpedoes use authorized, priority target - Ark Mechanicus
 
@Enjou added secondary as light elements. My goal is for the Eldar Fleet to attack In Muselphiem destroy that fleet when they hit the starforts they call cities, than come to Asgard to kill the fleet in orbit of Asgard.
 
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[X] Plan Hold

I think we should use the vortex weapons on the Arks those are the flagships and the most advanced ones they have. If I'm remembering correctly they also tend to have equipment on board to recover technology and to build equipment for the force as well.
 
Anyway, my plan. While there's nothing wrong with Medium resistance level, I do think that Major would serve us better here. Not sure about secondary priority, though. Also, like I said, since Eldar forces will be deployed only after several days of heavy fighting and casualties on both worlds, I think splitting them up would be for the best. That way, neither force will have much chances to run away with our tech.

[X] Plan Major Fight
-[X] Wait a week before splitting the Eldar Warhost and deploying it to both worlds- Becomes available on both worlds in one week, nearly no risks on Hvergelmir
-[X] Wait half a week before splitting the Eldar Fleet and deploying it to both worlds- Becomes available on both worlds in four days, cedes control of the Void to chaos for half a week

-[X] Major- Make an extended stand at your orbital defense but retreat before suffering catastrophic losses. This will preserve some of your fleet and inflict major damage to Chron's Fleet. This will also allow your heaviest warships to fight to their strengths.
-[X] Valhalla: Hold- Attempt to hold the voidspace around Valhalla but retreat before suffering catastrophic losses. This will take advantage of the fire support from the Forge-Cities and Valhalla to attempt to convince Chron's Fleet to land its armies elsewhere.
-
[X] Primary: Main Fleet -This will be the main attack force and therefore the easiest target- This is the default option if you want to do as much fleet damage as possible.
-
[X] Secondary: Transports - The transports are well protected and will be kept back from the main battle and therefore not easy targets but carry the majority of the invasion force and are fragile. -Attacking the transports will be dangerous but have a major impact on the number of Skitrri that Chron can land.
-
[X] Vortex torpedoes use authorized, priority target - Ark Mechanicus
Splitting the Eldar Fleet is a bad idea. It is better to have stay together so they can take out the Abomination fleet than come to Asgard to help. The fleet is large enough to take out any of the other feet's by itself but they did just take losses and we need to keep casualties down so we do not loose diplomacy with the Eldar.
 
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I feel like we might have tried to position better harassment forces if we knew the composition of the Musphelheim star system. We should probably try to update ourselves on all the odd bits of stellar geography in the Trust.
 
Splitting the Eldar Fleet is a bad idea. It is better to have stay together so they can take out the Abomination fleet than come to Asgard to help. The fleet is large enough to take out any of the other feet's by itself but they did just took losses and we need to keep casualties down so we do not loose diplomacy with the Eldar.
I'll eat my hat if by the end of four days either fleet is in good enough shape to repel Eldar harassment. Plus, diplomacy is not going to actually get worse unless they suffer almost total casualties.
I feel like we might have tried to position better harassment forces if we knew the composition of the Musphelheim star system. We should probably try to update ourselves on all the odd bits of stellar geography in the Trust.
We shouldn't have, even if we knew. Harassment wouldn't be able to repel Mechanicus fleet, or damage it too much, and the whole invasion of Muspelheim is one big naval combat, where every heavy ship counts.
 
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I'll eat my hat if by the end of four days either fleet is in good enough shape to repel Eldar harassment.
The point of keeping the Eldar Fleet is that they will have better success against anyone single fleet and loose less casualties from being dispersed. Also can we even order the Eldar to split their fleet? The Eldar only take the most basic suggestions from Rotbart because he is a paragon of military. Splitting the fleet will increase the likeness of casualties and not be as effective because lack of numbers.
 
The point of keeping the Eldar Fleet is that they will have better success against anyone single fleet and loose less casualties from being dispersed. Also can we even order the Eldar to split their fleet? The Eldar only take the most basic suggestions from Rotbart because he is a paragon of military. Splitting the fleet will increase the likeness of casualties and not be as effective because lack of numbers.
We could split the warhost at the very beginning, and it still would be effective.
 
[X] Plan Hold
[X] Light Forces- The Light forces will be kept back from the main battle and therefore not easy targets. - Attacking the Light forces will be challenging but will reduce their anti-harassment capacities.
[X] Use void weapons on dark Admech Arks when the commander thinks best to use them.

Something to remember when going for the major plan is that we will be facing a lot of orks not long after so we are going to have to be frugal with our ships until then.
 
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Fair thee well Turoq.

You were a worthy adversary and one we could not defeat normally, which makes you more impressive than most.

Find a rest in death free from fear.

@Durin
1. Can we ask those two Seer councils we have to divine the abominites plan? Since that is the thing that seems to be most valuable when fighting them?
The Varangian Guard also mentioned that they're especially vulnerable to decapitation strikes, far more so than other Chaos for some reason. If we can make an opprotunity then we should.
 
1. How powerful is the launch from the one shot torpedo launchers we have at asgard.

this strong.


ok, so I did some digging, and after a few missteps based on getting ship squadron sizes wrong, I think I've worked out the initial torpedo volley size from our one shot launches and it's pretty nasty. Also, we might want to look into leaning into grand cruisers, they seem to be in the sweet spot of big enough to mount lots of launches, but small enough you bring them in big numbers. they are providing most of our battleship sized torpedos by a fair amount.


DR 1000
BB 4635
CR 5376
E 7200

DR 1000
BB 5632
CR 8688
E 23100

looking at the navel sheet, I think that most of the damage is going to come from the BB torpedos. they have twice the damage of CR torpedos with a better pen, and more importantly target escorts less. the DR torps are super deadly, but we "only" have a thousand of those going out. the escort torps are mostly going into the enemies escort screen, but they have so many escorts I'm not sure how much that will do to ablate it. also, assuming the demon arks count as dreadnaughts, they are going to be eating 90 DR torps from the word go. if they don't have battle barge level armor that could mess em up pretty bad.


if anyone wants to check my math it's here.

I like the idea of using vortex torps in the initial volley, since enemy AA will be very saturated.
 
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We could split the warhost at the very beginning, and it still would be effective.
Durin told us that the Eldar Fleet with the defenses that Muselphiem has would be able to wipe out the Abomination fleet in less than a week. So concentrating what is left of the Eldar Fleet there means we only have to hold out at Asgard fro about two weeks.
 
The Varangian Guard also mentioned that they're especially vulnerable to decapitation strikes, far more so than other Chaos for some reason. If we can make an opprotunity then we should.
Unfortunately we're not dealing with the abominites, although having access to their (undivided) battle plan is good regardless.

Durin told us that the Eldar Fleet with the defenses that Muselphiem has would be able to wipe out the Abomination fleet in less than a week. So concentrating what is left of the Eldar Fleet there means we only have to hold out at Asgard fro about two weeks.
They may even take less since the Abominite fleet will have hopefully taken damage.
 
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I'm kind of leaning towards just telling the chaos forces that if they run they will be allowed to leave, then moving the eldar fleet to Asgard. then moving it to Muspelheim for either harassment or a surprise ambush while they are hitting the orbital defenses. I mean, turoqs realm is going to shatter, more of his force getting away is just more fuel for the civil war.
 
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