First, some weird things:
Is Health Stamina/Qi or Stamina/Resolve?
Old style Rank needs an update here.
Also, thirdly, the text of Resource expenditure seems to imply you spend resources per ACTION, not per week or per month.
@yrsillar , does that mean if we only had for example 15 AP in cultivation we would only spend 15x(Resource Cost)? It certainly seems that way.
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That out of the way, I tend to think the following things about plans:
- We need 4x into Phys, Spiritual, and EPC, non-negotiably.
- 3x into SCS so we can get it finished next month is probably wise.
- Cracking the First Day of Argent Genesis would be nice, but it might end up conflicting with EPC next month anyways. If EPC isn't going to cap this month we lose nothing delaying AG training to next month, since we can surely get those 100 successes trivially.
- It'd be nice to get 4x Sect Jobs for max EPC and 1x Archive just to get a look at how it works. Remember with EPC in this position cycling jobs into Sect points is great since not only does it gain Sect Points it also gains EPC itself.
- Comparing efficiencies is interesting. Very High pills gives +10 dice for 35 RSS/Action, which is 3.5 RSS/die. High similarly gets 2.5 RSS/die. Compare this to a max cultivation month in Appraisal, spending 8 GSS/12 YSS instead of 20 YSS. That has a cost of 4000-80 = 3920 RSS. If we divided that by 20 actions that's 196 RSS/action. It gives 40x4+80x4 = 480 dice, compared to the extra from Yellows: 10x8 = 80. Net 400 by 4 weeks is 100 dice. So in total it's 1.96 RSS/die, though spending non cultivation AP dilutes that. Given that we may run a bit short of money eventually I agree High expenditure is the wisest choice, at about that same level of efficiency.
- As for stats, Presence is priority #1 as an important hitting stat that is gimped now. Manipulation as our other hitting stat and mediocre is the next highest priority. Stamina is a good attrition stat and almost ranked so we should be sure to finish it. Dex is a god stat and we can't ignore it. Beyond those Wits and Resolve are also important but nowhere to fit enough of them. Sect Jobs should have Stealth and Larceny to emphasize EPC successes. This leaves Perceptiveness and Qi for EPC. I want to max out our Dance with SCS. I'm tempted to train Int with the Archive action but getting Academics is likely going to make Archiving less painful in general later, so I'll go along with that.
Therefore it implies a structure of (borrowing from Arkeus's bones):
[ ] Plan One Month, Eight Phases
-[ ] Invest 4x YSS (+12 Free YSS)
-[ ] High Resource Expense (YSS income wiped out, -10 reserves)
-[ ] EPC bonus to EPC
-[ ] Cultivate Spirit x4 (Presence x2 , Manip x2)
-[ ] Cultivate Phys x4 (Dex x2, Stamina x2)
-[ ] Cultivate EPC x4 (Perceptiveness x2, Qi x2)
-[ ] Cultivate SCS x3 (Dance x2, Wits)
-[ ] Take Sect Jobs(Earns Sect Points 11-20 per AP) x4 (Larceny x2, Stealth x2)
-[ ] Research Arts in Sect Archive x1 (Academics)