Cant think of anything atm. Amy is safe with boobs and Kyoko, we have Madoka in our sights so we can intervene if cubes tries anything.
I worry about Nagisa contracting however, we also need to raid some bases for weapons, grab some alcohol for Yuuko. Talk with Nanoha , grab another book for medicine, hunt some witches for Grief Seeds...
Apparently, there have been numerous internet server crashes recently...ones with no identifiable cause, and no apparent relation to utilized hardware.
You quell the growl of frustration that is trying to bubble up in your chest, and remind yourself that this is why you love her. For all that she always?manages to send your plans awry, you know that she wouldn't be Madoka if she didn't...that her selflessness is why you care for her in the first place.
Unrelated, but wondering: is the subvote "let them control the conversation" necessary? I mean, it's kind of what I thought would happen if we didn't specify a topic ourselves.
You gaze at them, for a moment...pink and blue, the friendship you could never quite be part of. Try to reach out to Madoka, and Sayaka would grow jealous. As for Sayaka...she had never trusted you enough, until now.
You stop time for a few brief seconds, make your way to the school entrance, and restore the flow of time.
It doesn't take long for them to turn the corner.
Madoka notices you first, blinking in surprise at you. Moments later, Sayaka looks up and meets your gaze, and, for an instant, you're afraid she'll growl at you, like she used to.
She smiles brightly instead, waving wildly in your direction, "Hey! Homura!" She grabs Madoka's hand, pointing you out to your oldest friend, "That's her! C'mon, I'll introduce you!"
Madoka nods with a smile, and finds herself dragged along by the suddenly running swordsgirl, protesting halfheartedly as she stumbles to keep up.
They're there soon enough, Sayaka pulling to a stop, "You surprised me! Didn't know you were going to meet me here! Ah, oh, right, this is Madoka--remember, I mentioned her back at the furniture store?"
You can't help staring at her, as always, "I-it's nice to meet you, Kaname-san. I-I think we can be good friends, if you'll have me."
She tilts her head for a moment, blinks, and then smiles brilliantly, "Yes! I'm sure we can, Homura-chan! Sayaka's been telling me all about you!"
You glance at Sayaka, who glances from Madoka to you as you do, before blinking at your gaze, "Ah! Yeah, I have. I mean, you're kinda the talk of the school, you know?"
You pause at those words, feeling a sudden dread, "I...am?"
She laughs at your misfortune, "Well, yeah! Rich heiress running around town is going to draw some attention!" She blushes, "...and I may have kinda been talking a bit too loudly when I was telling Madoka about you."
You throw her a scathing glance, and she chuckles, scratching her head, "Ah, yeah, um...sorry about that...heheh..."
You heave a sigh.
"Wehihihi!" You turn to find Madoka laughing at your byplay, clutching her waist as she tries to hold in her giggles. After a moment, she straightens up, wiping a tear from her eye, "You two...really are good friends, aren't you? That makes me really happy..." She trails off, just regarding you with a beatific smile for a few moments.
It's only when Sayaka claps you both on the shoulders that you realize you've been smiling too.
"Well, c'mon, you two! Let's go! Oh, Homura, have I ever told you about the time Madoka went to the--!"
"You promised you wouldn't, Sayaka-chan!"
"Ohoho! I don't remember promising anything~!"
You just listen to their friendly bickering, happy to be here for the first time you can remember.
You soon find yourself at a crossroads...to the south, the road to Sayaka's. The northern path will lead Madoka home. She watches you for a moment before you part ways, and you take the opportunity to speak up.
"It was nice meeting you, Kaname-san. I--"
You're cut off by the sound of hands clapping together, as Madoka slams a fist into her palm, "Okay! I've decided! You two are coming over to my house! I want to introduce you, and we can play games!"
Sayaka glances at you hesitantly, before looking back at Madoka, "Eheheh, I don't know, Madoka. Homura's probably still--"
Fire a sphere of crystallized magic from your Shield.
Charge Time: 3 Seconds
Fast Attack
100% Accuracy
1000 Power
Massive Damage
Cost
300 Grief
Adds to or alters the abilities of an object. Different effect have different costs, and must be discovered and studied in order to determine what works and what doesn't. As always, proximity to your natural magical talents lowers Cost and Difficulty.
The costs listed below are the costs to enchant a handheld item. Vehicles cost 5 times this amount to enchant, and larger objects (buildings, warships, etc.) cost 5 times as much as a vehicle (25x the listed cost). All Enchantment Costs are rounded up.
Automation: The object or device will act on its own according to your will. (Cost: 5 EE/Hour)
Increase Power (1 EE/Power point. Max 20.)
Increase Speed (10 EE to double speed. Max 4x Speed.)
Increase Durability (1 EE/Durability point. Max 20.)
Increase Damage (30 EE to increase Damage scale by 1 step. Max 1.)
Enhance Other Ability: Examples include allowing plane to fly freely in hurricane, improving the sight enhancement from glasses, and making medicine more effective. Extremely exotic effects may be achieved through study, experimentation, and practice.(Cost: Varies).
Grant Supernatural Ability: Allow an object to do something that it normally can't. The stronger the relationship between the object and the effect, the lower the Cost and Difficulty will be (Homing Bullets and Auto Reload are relatively cheap. A Homing Cello, on the other hand...)
Homing Projectiles (1 EE/Projectile)
Auto Reload (5 EE)
Flying Sword/Knife: 30 EE
Ego
Enchantment allows you to apply your full Ego score to attacks with enchanted mundane weapons, just as if they were created through magic.
Cost: 5 EE
Use Magic to distort the past slightly, averting a single disaster before it occurred. Very powerful, but has limits.
Active Effects:
[Enchantment: Increase Heart Performance. Cost: 5 Grief/Hour]
Primary:
1 Grief Seed of Sachiel (3 Charges)
Books:
Intro to Medicine
+1 to Medical Skill/Hour Studied. Maximum of +5 increase.
(1/5)
Beginning Watchmaking
+1 to Mechanics Expertise/Hour Studied. Maximum of +5 increase.
(0/5)
Cardiology Texts
+5 to Medical when Treating Heart Disease
+1 to Medical/Hour Studied. Maximum of +3 Increase.
(3/3)
Untitled Book
Arsenal
31 Handguns [214 Clips]
21 Machine Guns [253 Clips]
5 Sniper Rifles [112 Clips]
2 Rocket Launchers [20 Rockets]
1 Mini-Gun [12000 Rounds]
16 Katana
30 Knives
12 Pipe Bombs
Special
Grandfather's Pocket Watch
+1 Sanity/hour if kept close while sleeping.
Laptop
Contains various essential software and allows internet access. Contains nothing related to your life as a Magi.
Monthly Planner
Unlocks Calendar
Heart Scans
Homura receives a +5 Bonus to Medical Checks when treating her Heart Condition.
Devices
Shield Clock (Quality: +19) (Enchanted)
Time Stop:
Cost:
1 EE/Second; Rounded Up
10 Sanity/30 Minutes; Rounded Down; Totaled Daily
Shield of Protection:
Negates a single attack entirely.
Cost
X EE
X is equal to the Power of the attack negated.
Magic Blast:
Fire an energy blast from your Shield.
Instant Attack
100% Accuracy
100 Power
Low Damage
Cost
20 EE/Second; Rounded Up
Fairly easy to alter, with a little work.
Attimo Finale (Magic Blast Variant)
Fire a sphere of crystallized magic from your Shield.
Charge Time: 3 Seconds
Fast Attack
100% Accuracy
1000 Power
Massive Damage
Cost
300 Grief
Enchant:
Adds to or alters the abilities of an object. Different effect have different costs, and must be discovered and studied in order to determine what works and what doesn't. As always, proximity to your natural magical talents lowers Cost and Difficulty.
The costs listed below are the costs to enchant a handheld item. Vehicles cost 5 times this amount to enchant, and larger objects (buildings, warships, etc.) cost 5 times as much as a vehicle (25x the listed cost). All Enchantment Costs are rounded up.
Automation: The object or device will act on its own according to your will. (Cost: 5 EE/Hour)
Increase Power (1 EE/Power point. Max 20.)
Increase Speed (10 EE to double speed. Max 4x Speed.)
Increase Durability (1 EE/Durability point. Max 20.)
Increase Damage (30 EE to increase Damage scale by 1 step. Max 1.)
Enhance Other Ability: Examples include allowing plane to fly freely in hurricane, improving the sight enhancement from glasses, and making medicine more effective. Extremely exotic effects may be achieved through study, experimentation, and practice.(Cost: Varies).
Grant Supernatural Ability: Allow an object to do something that it normally can't. The stronger the relationship between the object and the effect, the lower the Cost and Difficulty will be (Homing Bullets and Auto Reload are relatively cheap. A Homing Cello, on the other hand...)
Homing Projectiles (1 EE/Projectile)
Auto Reload (5 EE)
Flying Knife/Sword (30 EE)
Ego
Enchantment allows you to apply your full Ego score to attacks with enchanted mundane weapons, just as if they were created through magic.
Cost: 5 EE
Bargaining:
Use Magic to distort the past slightly, averting a single disaster before it occurred. Very powerful, but has limits.
Cost
500 Sanity
500 EE
Weapons:
Durability: 300
Maximum Number: 1
Attack Types:
Slash: Effective Power = Power * 1.2, Standard Damage
Stab: Effective Power = Power * 1.5, Moderate decrease in Damage
Special Ability:
Progressive: If contact is maintained with the target, the attack's effective Power increases by 10 for each second of sustained contact, assuming pressure is maintained, to a maximum of +100 Power
Durability: Infinite
Maximum Number: 1
Special Abilities
Focus for Shield of Protection}
Focus for Time Stop
Required for Time Reversal
Armor:
Durability: 50
Special Abilties
Multiplies Speed and Strength by 10
Accessories:
Durability: 15
Special Abilities
Contains your Soul
[ ] Accept the invitation.
[ ] Decline.
- [ ] Write in next action for the day.
[ ] Write In
I don't see anyway Homura doesn't take advantage of the offer and accept.
There just isn't a good enough reason to decline right now. Especially looking at the first sentence of the update.
Of course now I can't help but want her first impression at the house to be a shy girl who flips her shit to fix your non-digital clock because it is WRONG.
Actually now that w'er eback I have a lot of ideas for HomuHomu. tho they're grief intensive until we figure it out so cant be applied yet untilw e build a good reserve of GS.
But you know the nature of time loops usually means that if there's pivot event then its consequences are usually always felt unless its altered somehow.
Like. Madoka contracted in the first timeline to save Amy. as in-Madoka is around to see Amy dead- she's already under scrutiny of Cubes so he takes any advantage for Madoka to contract. and unless she is redirected, delayed or what have you that would be kept a constant.
Unless other foreign elements disrupt the flow.
So it kinda does make sense to have some importance.
Also my cat is named after her so I have some fondness for Amy.
Actually now that w'er eback I have a lot of ideas for HomuHomu. tho they're grief intensive until we figure it out so cant be applied yet untilw e build a good reserve of GS.
You brought up this point before.
But you know the nature of time loops usually means that if there's pivot event then its consequences are usually always felt unless its altered somehow.
Like. Madoka contracted in the first timeline to save Amy. as in-Madoka is around to see Amy dead- she's already under scrutiny of Cubes so he takes any advantage for Madoka to contract. and unless she is redirected, delayed or what have you that would be kept a constant.
Unless other foreign elements disrupt the flow.
So it kinda does make sense to have some importance.
Also my cat is named after her so I have some fondness for Amy.