so I know you don't mean this but it amuses me to imagine Sageras showing up or somethingHuh now that is an interesting twist. I think that's the burning legion.
I remember this one crossover of Warhammer fantasy and warcraft one time not the one with the Death Spectre but a different one where Belakor the salty daemon that he is did the crossover and so you get burning legion to chaos interaction.so I know you don't mean this but it amuses me to imagine Sageras showing up or something
Yes I remember that one. I tried to read it and found myself very confused as to what was actually going on all the time. Very odd.I remember this one crossover of Warhammer fantasy and warcraft one time not the one with the Death Spectre but a different one where Belakor the salty daemon that he is did the crossover and so you get burning legion to chaos interaction.
Not going to give a stated position on teh god stuff but one question I'd raise is around what forces you intend to do all of this with. You've got very little fuel and won't have much for a while while you're still getting your industry set up. It will be a decision for you whether you want to use it to zip about the place shooting stuff, or instead to use it for something else instead. Similarly, Your marines have been hit hard and your IG units have also been hit pretty badly too, that's another question on what you want to do with them for now. You could, for example, build a autogun factory fairly easily and quickly and just produce guns very quickly to arm a load of serfs. You could rapidly get a low quality 40k but high quality WFB army that way, which you could indeed use to conquer various areas.At any rate I think after we finally have the Badlands under our control our attention should shift to Bretonnia before The Empire or Kislev or Cathay.
My reasoning being that despite them being one of them being one of the least technologically advanced old-world nations they are still one of the most united and zealous of them all at the moment. They will will likely have The Lady and Shallaya intervening for them and thus if left alone could rally much of the continent against us over time.
This is true, and I'm glad it's been represented well in the previous chapters, that was certainly the intention. I really like the themes of development and how different parties interact with it so yes I've been using it here. I would also say though that just because something can be countered it doesn't mean it's not useful anymore. Yes you can take a tank down with an antitank missile, but at the end of the day the tank is still a tank and it can shoot you etc.owever the factions here aren't stupid and will sooner or later catch on. They will create counter-measures and such
This is also still true.And you know, orbital bombardment and herbicide warfare would be a completely, out of the blue mode of attack.
Considering it they're actually quite an admirable race. They've actually developed over time, they've grown in power, pushed their way out, and advanced their technology. They're perfectly happy to live underground when they can just leech off the surface. It's actually more troublesome for them to attack openly and they benefit a lot from the Conspiracy of Silence.he Skaven don't seem to actually invade en masse so much unless they feel threatened sufficiently?
Not going to give a stated position on teh god stuff but one question I'd raise is around what forces you intend to do all of this with. You've got very little fuel and won't have much for a while while you're still getting your industry set up. It will be a decision for you whether you want to use it to zip about the place shooting stuff, or instead to use it for something else instead. Similarly, Your marines have been hit hard and your IG units have also been hit pretty badly too, that's another question on what you want to do with them for now. You could, for example, build a autogun factory fairly easily and quickly and just produce guns very quickly to arm a load of serfs. You could rapidly get a low quality 40k but high quality WFB army that way, which you could indeed use to conquer various areas.
Ah, I was looking forward to get right to doing big wars the turn after the next. But guess we'd have to stick to building up for a few more turns then. Though I do advocate using our forces in a limited manner, like in the proxy civil wars where we send Space Marines to do their thing, which is to run around and break all the soft targets thus making the enemy easier to finish off for our proxy forces.Furthermore, I was only planning on brining war to the badlands after we take a few years break to manufacture some new stuff.
Most fuel, bullets and possibly stub guns since bolters and las guns have been mostly overkill so far.
Tbh, one of the reasons why I'm so intent on grounding down Bretonnia to paste (over other factions with super forces) is because of how I view Grail Knights. I don't really have that much experience with WFH besides Quests and the wiki. My knowledge is in WH40k including novels, RPs, a GSRP, and the wiki. And Grail Knights are the closest thing to a loyalist Space Marine. Loyalist Space Marines are rulers of their worlds, their whole self empowered through their genetic lineage to the Emperor, and so are fanatically loyal to the Imperium. Similarly, Grail Knights are the rulers of Bretonnia, their whole self empowered by the Lady of the Lake, and so are also fanatically loyal to Bretonnia.This is true, and I'm glad it's been represented well in the previous chapters, that was certainly the intention. I really like the themes of development and how different parties interact with it so yes I've been using it here. I would also say though that just because something can be countered it doesn't mean it's not useful anymore. Yes you can take a tank down with an antitank missile, but at the end of the day the tank is still a tank and it can shoot you etc.
There are indeed various forces which could match Astartes (and the Imperium more generally) in battle. These might include martially skilled elves (Swordmasters etc) with mage support and monsters, blessed warriors of various sorts (eg grail knights) and so on. However, this doesn't invalidate the power of the Imperium in the first place. There are indeed a limited number of anti-Imperial forces. Let's say an Errantry War is indeed called, the peasants and most of the knights literally will be useless against Astartes, who can run faster than horses and would just stand there with lances breaking on their armour. Maybe an exceptional strike might go through their eyeplate or something but I doubt it. With the brets there will indeed be magical support, but there's not going to be loads of it, mages are still rare, as are grail knights. I can't imagine more than 10% of bret knights are Grail Knights, probably less than that, so again there's not that many of them. That's the same for Swordsmasters, Black Guard, Chaos Champions, Blood Knights or whoever you decide to use.
There's also the question of organisation and deployment. Are the High Elves actually going to deploy a significant proportion of their forces in anything other than direst need? Everyone has other enemies. If the Skaven decided to attack, they'd never deploy their whole force because they're so terrified of backstabbing. If Clan Skyre sent out a load of war machines etc I assume someone else would attack them and so on.
Comparably, the majority of the rest of the forces is other stuff. This isn't a computer game, if you kill enough of the enemy and leave them without support, the survivors will probably give up and go home. You have the strategic mobility to do stuff like that. What's the point of the Errentry War if you've gone round them and destroyed their cities and salted the earth?
Ah, British and American war crimes. What can't they do?This is also still true.
I note btw that these are good ideas, I welcome creativity in various factors like this. I'd be perfectly happy to give you a herbicide option for example. It might be expensive in terms of resources etc, or it might take time to gather enough of it, or you could invest time into getting the Genetors to make you a super-herbicide etc.
Yeah. I remember a comparison being made that the Sigmarite Empire and the Skaven factions are like the Ta'u and the Imperium, respectively. The former thinks they're the best thing in town, but in reality they only occupy a tiny fraction of their settings while the real ruler of the universe is the Skaven/Imperium. If only they could stop fighting themselves and other threats they could crush the Sigmarite Empire or the Ta'u. It's only the fact that the Sigmarite Empire and the Ta'u are such small fry that the Skaven/Imperium don't care to.Considering it they're actually quite an admirable race. They've actually developed over time, they've grown in power, pushed their way out, and advanced their technology. They're perfectly happy to live underground when they can just leech off the surface. It's actually more troublesome for them to attack openly and they benefit a lot from the Conspiracy of Silence.
Sure, just keep in mind the sort of conquest you want. Even Space Marines are more diplomatic than SkitariiI plan on trying to get the Skittari(who still seem to be strong) into the fold with Bretonnia to be honest, but I also was not planning to advocate an attack until we had cleared up the badlands.
Two reasons, partly because I think Orcs are silly and I prefer not to think about them, secondly though because I haven't decided what to do with them yet. I wouldn't, for exmaple, instantly have them cranking out gargants, or jumping up in tech as that would be very silly indeed. It's notableI noted you @FractiousDay have been silent on the orcs capacity for building up their tech tree and a silent alarm bell is ringing in my head because of such.
THis is a good tactic yes and would be likely to succeed. Indeed, Marines can move swiftly in that sort of way, and if they were backed up by some other force they could do pretty well.Like imagine Norsca, Tilea, or the Border Princes. Space Marines fly in with their Thunderhawks
They are, but they're also limited by custom. During the Affair of the False Grail there's this honour paralysis where they can't attack the false grail guy because he's kidnapped the Fay Enchantress and their need her authorisation or something. Also, yes there might X number of Grail Knights but they're spread out. If they're in a big block that's when you shoot them with a big bomb, if they're spread out you use a thunderhawk and a squad of marines each. There's different variations of them, some will be dolled up with blessings, enchanted items and so on, others aren't actually that powerfulGrail Knights are the rulers of Bretonnia, their whole self empowered by the Lady of the Lake, and so are also fanatically loyal to Bretonnia.
Nope, it was only ever intended to set the scene really, the specifics of it are irrelevant.So...uh now that we've surely butterflied the College Of Astromancy/ Colleges of Magic in general out of existence, can the intro be updated to reflect this?
Not a bad plan, I think. We get them more organized and more willing to export Imperial Creed. Get them to be a thorn in the side against the Old World, just business as usual, and other northern Chaos tribes. Though I would caution against making the Norscans too organized within Norsca.When I think of Imperial Norscans I think of them replacing the current fights the Old World had with them when they would fight for Chaos and their own interests.
With Imperial supervision and with the thunderhawks you can spread the Norscans to start settling or going the Saxon/Norman route.
We could get use the stubguns to start training our Arabyan auxiliaries. Though I'm not sure if we have enough Martial slots to start with that. We have three Martial actions to split between things.Furthermore, I was only planning on brining war to the badlands after we take a few years break to manufacture some new stuff.
Most fuel, bullets and possibly stub guns since bolters and las guns have been mostly overkill so far.
I think we need to plan on the logistical and strategic concerns before we can get started on invading the Badlands. Though don't forget about the Knights!So revised preliminary plan then, use the Skittari to at least push the orkoids most out of the badlands. If we kill a bunch and the rest head north we can hit too birds with one stone while being able to spend time recovering resources for the Militarum and the Astartes.
Shouldn't be too hard with Astartes recruitment practices and just switching Chaos worship to Emperor worship. Both demand war to their neighbors which the Norscans would see as business as usual.Not a bad plan, I think. We get them more organized and more willing to export Imperial Creed. Get them to be a thorn in the side against the Old World, just business as usual, and other northern Chaos tribes. Though I would caution against making the Norscans too organized within Norsca.
We want them warlike, just as they are now, since those provide the best Astartes recruits. I'm not sure if the Saxon/Norman route would lessen the Norscan's warlikeness or if that could happen concurrently. Surely the Vikings settled in other places and assimilated there but Scandinavian Vikings and their raiding culture were still a thing.
I was also gonna suggest we can move through the Border Princes and invade from the North. Then the Greenskins will flee to either the East or break themselves going through the Marshes of Madness and Nehekhara (with another contingent of our forces deployed south of Nehekhara ready to destroy the survivors). Though this obviously means we won't be able to destabilize the Sigmarite Empire with Greenskin "refugees" and introduces the chance of the Eastern refugees them coming back for a 2nd round. There's probably also a chance of a few Greenskins escaping into Araby itself, which would be really bad in the long-term.2. I was imagining crossing into the badlands overland to be honest. We might not be able to purify the whole desert but setting up a corridor of runes and supply caches through it does not seem impossible to me.
That said, trying to burn our way through the Marshes of Madness does not sound like a good idea, so i'm more than willing to defer to @Zeitgeist Blue 's wisdom on leading a naval invasion, once we have a few modernish battleships built up and or have surveyed the area for shoals.
Of course, if we don't mind risking dealing with warpstone there is a third plausible invasion path between Nehekara and the Badlands.
That being we could land using the Sour Sea and enter through the local mountain passes, through the Desolation Of Nagash and following the Blind River northwards for a bit....
That should be a backup plan though I think.
Here is the best map of northern nehekara/ southern badlands I could find.
EDIT: Also, a greenskin waagh isn't so bad as long as it heads north and breaks itself against the border princes and southern realms, southern empire, etc. What's important is that one does not head south.
They'd be good enough for normal troops like State Troops and such. But how're we gonna deal with the special forces or monsters? Things like Grail Knights, Chaos champions, trolls, dragons, Greater Daemons like Kong, all those Tomb King constructs, or the bigger Sylvanian undead monsters. And dealing with just regular Orcs when fighting Greenskin factions would best be done with the extra firepower of bolters and lasguns.3. Yes, the Adeptus Astartes are meant to be overkill used for when you want tough things to be 200 percent dead yesterday. However they are stilll very much capable of such even with just speed bikes and stubbers.
Hell, I'd bet all the chocolate I own on a naked Firstborn unarmed Astarte being able to bring a platoon of state troops to their knees.
Not that I recommend the above as good policy for regular use.
Or an alternative to the usual Norscans raiding and fighting the Old World. Get them cracking against other Chaos tribes occupying Mallus' north instead. Equip them with mono-weapons and other stuff we could think of. Let the Missionaria Galaxia work them into a frenzy against Chaos and let the Norscans rip. It'd be a fun reversal if the Chaos tribes were to be attacked instead of the Forces of Order defending against them all the time.Shouldn't be too hard with Astartes recruitment practices and just switching Chaos worship to Emperor worship. Both demand war to their neighbors which the Norscans would see as business as usual.
Ah that sounds sensible. So long as it's just a temporary state of affairs I could see it maybe happening. Though I do want to semi-beeline the Advanced Manufactorium anyways (perhaps do so alongside Roads) so we could finish the Advanced Manufactorium in ~4 Turns. We'd get all the juicy power armours, vehicles, and bolters that we'd want (mines willing).I don't want the Astartes not to have bolters, I just want them to still be armed while we deal with these horrendous supply shortages.
One of the more recent updates noted that we were so strapped that we cannot presently produce bolter shells en mass.
And yes if we could convince them not to waste bolter fire on anything less sturdy than an Orc i'm sure that would save much precious ammunition.
Trolls are hardy but far from quick or fire proof, honestly some longbows and a few barrages of firey arrows should turn most variants away.
I think that's basing a plan too much on luck. The Greenskins had already been dislodged from the Badlands once by the Strygos Empire, but the Greenskins came back with a Waaagh! that made them a more credible threat than the disparate tribes of the Badlands. The Waaagh! was enough to break the Styrgos Empire and retake the Badlands for the Greenskins. I bet we're going to see the Badland Greenskins again within the timeframe of the Quest if we run them out with no contingency. Tbh, if such a thing happens in the future I can see them coming back with upgraded tech-levels*since it'd be easy to imagine they were able to steal a few Imperial items, which would give rise to Mekboyz and upgraded tech in the long interim it would take for the Greenskins to return.Also, the orcs fleeing east does not bother me at all.
Most likely many will be shot by the Orderly dwarvers and many of the rest will be enslaved by the Chaos Dwarves, in both cases that removes them as a problem bordering our core provinces in araby in any fashion.
Also wait, are we sure we want the Greenskins moving to the Border Princes and Tilea? I don't. Those factions are fractured and weak enough as it is that replacing them with the Greenskins will actually make invading those lands much harder me thinks. It'd be better to conquer the Border Princes, fortify, then use or ally with Barak Varr in order to funnel the Greenskins straight into the Empire before invading the Badlands.EDIT: Also, a greenskin waagh isn't so bad as long as it heads north and breaks itself against the border princes and southern realms, southern empire, etc. What's important is that one does not head south.
Thanks! Glad to be here. Big thing I learned from the GSRP portion of the SV and SB boards. Bounce ideas a lot. And this Empire Builder Quest is pretty much the same in the fundamental problems of warfare and internal faction politics that the same ideas work.
You could make them a bit self sustainable with the help of the tech priests as the in for progress there.BTW I really like the idea of continuing to build our converted Norscans into an anti northern chaos fighting force.
Any specific aspects you have in mind on what we want the Norscans to be self-sustainable with? Manufacturing, military equipment, agriculture, etc? I was originally thinking we just provide them with mono-weapons and then a few carapace armour once we can churn them out reliably. Maybe a few chain-weapons with the promethium fuel as well. As Norscans can travel around a lot, they could just travel to Araby to get these stuff fixed. Anything greater would be too fiddly for them or might degrade their Deathworld life, which the Space Marines wouldn't want.You could make them a bit self sustainable with the help of the tech priests as the in for progress there.
From what I can tell, the Chaos Dwarfs seem very insular. Their wiki keeps on talking about their plans for conquest but they don't really seem to do it in their history beyond slave raiding and fighting Greenskins for control of the Darklands. Do the Chaos Dwarves have any depiction in the novels about venturing out of the Darklands to invade other polities?Now post Bretonnia does anyone else think our next most dangerous foes, barring a renewed orc presence are likely to be either the Dawiizhar empire or the Kingdoms of Ulthuan?