HeroCooky
Unverified Monstergirl
No. These weapons and equipment are For This Design Only. As noted.Question, @HeroCooky , can these be replicated or used on other ships if we get it on one of our ships?
What is?
No. These weapons and equipment are For This Design Only. As noted.Question, @HeroCooky , can these be replicated or used on other ships if we get it on one of our ships?
What is?
that most of these are completely useless on an escort hull.
I Personally would recommend that we squeeze in an extra DP and cut out the Armored Lifepods of Advanced Alloying so we can get Blessed Munitions, which sounds VERY interesting if I'm being honest.@HeroCooky if you're still around. If we were to later revisit the Aries-Ascendant, would it lose the Chainbreakers? Or would they remain as long as we didn't take them out?
I Personally would recommend that we squeeze in an extra DP and cut out the Armored Lifepods of Advanced Alloying so we can get Blessed Munitions, which sounds VERY interesting if I'm being honest.
Bruh, the Aries II made at the top of the page packsYeah, i kind of just expected extra DP or a free trait, especially on a small escort.
It would lose all Faith Weapons and Equipment unless the intended refit is also a Divine Design Turn.@HeroCooky if you're still around. If we were to later revisit the Aries-Ascendant, would it lose the Chainbreakers? Or would they remain as long as we didn't take them out?
That's how it has a tripled firing speed. You can also add the auto-loader to further boost that.Oh wait! @HeroCooky does the Chainbreaker have autoloader integrated? From the description it seems to have the autoloader still intact.
Well if that's the case, then we could just turn the acceleration down to 7 again as in base and just cut out the Armored Lifepods since that doesn't seem as hard to replace.Changes too much about the base design. We were told a weapon swap-out is pretty easy to do as a refit, but more extreme changes are not so good.
Well if that's the case, then we could just turn the acceleration down to 7 again as in base and just cut out the Armored Lifepods since that doesn't seem as hard to replace.
Chainbreaker - With machinery blessed and automatic systems well-maintained, this triple-barrel Light Macro-Cannon fires at speeds most would consider frightening if they were on its receiving end. (3 DP)
Yeah, I understand that some are sad we didn't go for a bigger ship class, but, silver lining: DAKKA DAKKA DAKKA DAKKA DAKKA-Blessed Munitions - Prayer, Symbol, Water, Faith, Dedication. With these five, munitions are made more than they were before. (2 DP)
Only one lover for the "Fuck the Laws of Thermodynamics in all honesty" dual-speed lances? Sadge. 😔
Sure, but at a 0.25 Vote weight against any Frigate Design. And you need a 2 Vote lead (so eight) to win. And only after @RaptorusMaximus okays making a Frigate in the first place.Frankly, I'd love to revisit the Gemini-class idea using those. But I have to squeeze it into a Destroyer and there's just not enough mass cap'n!
I mean, unless you'll let us make a Frigate here since it takes the same Action commitment either way. Then I'll show you something silly.
Sure, but at a 0.25 Vote weight against any Frigate Design. And you need a 2 Vote lead (so eight) to win. And only after the plan maker okays it.
But seriously, night!
Oh I know, just means that whatever we make we should probably use as much of these blessed gifts we can.The problem is that it's binary. We lose the Chainbreakers if we Ever revisit these things.
So whatever we build is going to be It until we get another Holy Turn.