I can add it in@tri2 is there any tech tree for that sonic inconpacitatee that State uses on those terrorists and Tony in the first movie and had to use special ear plugs to block out that particular frequency? That'd be useful to knock out a whole group of people.
Imagine no due to the fact that that seems really OP in an unfun way. Seriously it seems really boring to be able to one shot anyone and groups at that. On top of that considering that we never see the billion years old civilization pull something like that off doesn't seem like it would work here.@tri2 is there any tech tree for that sonic inconpacitatee that State uses on those terrorists and Tony in the first movie and had to use special ear plugs to block out that particular frequency? That'd be useful to knock out a whole group of people.
Same could be said about arc reactors. And alot if other stuff we got that didn't exist in either canons. tri2 Kasumi'd you btw.Imagine no due to the fact that that seems really OP in an unfun way. Seriously it seems really boring to be able to one shot anyone and groups at that. On top of that considering that we never see the billion years old civilization pull something like that off doesn't seem like it would work here.
Honestly, I would imagine that Revy would consider that sort of sonic tech as being too inhumane for practical use.
???Honestly, I would imagine that Revy would consider that sort of sonic tech as being too inhumane for practical use.
I disagree. We don't know exactly the long-term or short-term effects of the Sonic Taser used by Stane. In fact, the physical impact of the device implies that prolonged exposure could actually kill someone. The fact, that the US Government disapproved of the Sonic Taser and never endorsed it, raises a few questions regarding the nonlethal nature of the sonic taser. In fact, considering the physical effects on the human body, and the fact that Tony was clearly in an incredible amount of pain during his exposure implies that the sonic taser is very bad. I would say that it is comparable to waterboarding. Most likely, the sonic taser is even worst than waterboarding.???
It locks up the body after a short burst and they easily recovers after. Even easier given ME medical technology.
Arc reactors aren't an automatic I win button. On top of that the reason I pointed to the Reapers is due to the fact that if this kind of tech was possible they would have definitely been using them since it would have made harvests so much easier and these guys seem like they would have known enough with things like indoctrination to discover this tech.Same could be said about arc reactors. And alot if other stuff we got that didn't exist in either canons. tri2 Kasumi'd you btw.
This seems like it would make sense when you take into account that we never see Tony AKA one of Marvel's greatest geniuses using tech like this. Another thing to consider is that it may not be nearly as OP as imagined. Hypothetically it could say be extremely range limited with you needing to have the device right up to your head for it to work.I disagree. We don't know exactly the long-term or short-term effects of the Sonic Taser used by Stane. In fact, the physical impact of the device implies that prolonged exposure could actually kill someone. The fact, that the US Government disapproved of the Sonic Taser and never endorsed it, raises a few questions regarding the nonlethal nature of the sonic taser. In fact, considering the physical effects on the human body, and the fact that Tony was clearly in an incredible amount of pain during his exposure implies that the sonic taser is very bad. I would say that it is comparable to waterboarding. Most likely, the sonic taser is even worst than waterboarding.
While there is reason to suspect it's bad we don't know that for sure. With research the version Obadiah used might not be the only one. Furthermore my suggestion serves 3 purposes:I disagree. We don't know exactly the long-term or short-term effects of the Sonic Taser used by Stane. In fact, the physical impact of the device implies that prolonged exposure could actually kill someone. The fact, that the US Government disapproved of the Sonic Taser and never endorsed it, raises a few questions regarding the nonlethal nature of the sonic taser. In fact, considering the physical effects on the human body, and the fact that Tony was clearly in an incredible amount of pain during his exposure implies that the sonic taser is very bad. I would say that it is comparable to waterboarding. Most likely, the sonic taser is even worst than waterboarding.
Here we go.
I doubt they ever thought up of tech themselves they leave behind technology for species to develop along specific paths and pillage what ever the organics create and they do use soundwaves. Their fog horns are like the Simurgh's scream.Reapers is due to the fact that if this kind of tech was possible they would have definitely been using them since it would have made harvests so much easier and these guys seem
I haven't played the games yet, is it really that devastating?
basically from what I can gather, if you can hear their foghorns, then you are in range of their indoctrination field as it is carried by sound.I haven't played the games yet, is it really that devastating?
Dude, I'm not putting words in your mouths. I'm just pointing out that the tech seems really OP if the intent is to be able to take down anyone with sound alone as the tech was shown in the movie. I bring stuff like this up early on before it's implemented to avoid issues later on when a tech ends up being a lot more overpowered than it seemed at first. Which tends to lead to serious issues in quests if not caught early. I apologize if it seemed like I was doing so.Here we go.
And here we go with inserting words into my posts again.
Did I EVER SAY THIS SONIC TASER THING WAS AN EASY WAY TO WIN? NO! I suggested it because it is non-lethal! You know a way to not fill people up with bullet holes?
1) In that case we could probably start suggestions on non lethal take down methods. Considering how versatile Omnitools are they seem like a good avenue. Especially since Mordin is a top tier doctor who can probably make his own suggestions on such things once we get the upgraded Omni tools.While there is reason to suspect it's bad we don't know that for sure. With research the version Obadiah used might not be the only one. Furthermore my suggestion serves 3 purposes:
- To create a safe way for both our agents in the Terminus Systems to incapacitate people for informational gathering, and for police forces quick take downs. Particularly our spy network though. And after Aria declaration of how out people stick out like a sore thumb we definitely need both better equipment and better disguised equipment.
- In this war against slavers IF we can get access to their comm systems or sneak a larger version onto bases and ships, or something, all we have to do is play this sound and suddenly we can take their ships and planetary bases with ease. We might be able to do that by broadcasting this sound and letting them pick it up. Or a 'sound cannon' to direct it in ground battles against enemy troops.
- Part of a Reapers indoctrination is sound based. That fog horn they play for example. It is supposed to disrupt organic nervous systems and brain patterns. I'd we make this tech then we are a step closer to understanding indoctrination and how to prevent it.
- Number 3 is ESPECIALLY IMPORTANT! THAT REASON IS THE BIGGEST REASON IT SHOULD BE RESEARCHED! It allows us to have Revy have a IC reason to unintentionally get ready for indoctrination!
Going to point out that the Reapers were the ones that created the Relay and Citadel so they have shown they can invent their own stuff even if they are probably at the point that it's hard for them to come up with new stuff on their own.I doubt they ever thought up of tech themselves they leave behind technology for species to develop along specific paths and pillage what ever the organics create and they do use soundwaves. Their fog horns are like the Simurgh's scream.
So the first problem here is the matter of speed. Space is big and Starships are (relatively speaking) slow. To provide some perspective our Starship drives range from 2LY/day on the low end to 10LY/day on the high end. Now for puttering around the local system that is fine; even Eris is only ~0.001LY away or four minutes at just 2LY/day. Trying to leave the solar system is where things get tricky.The hot rods of space. Of course they have a very limited fuel and life support system. But just like how gas stations were put in place for fueling and other necessities like bathrooms and snacks the same can be done here.
Repulsors if you recall are a restricted piece of military equipment the Alliance doesn't want us selling to anyone outside themselves. The only real exception is ourselves (IE: ParSec) because it would be too much of a hassle to try and stop us.The cars would be armed with repulser technology for its size, onboard navigation computer using the very best in computing sciences from Paragon industries, a miniaturized duel mass effect core and shields all powered by a miniature Arc Reactor.
Just as a final point to provide a sense of scale here; lets talk about the cheapest freighter possible under the V3 Ship Design System.Want a package? why spend for a cargo hold spot for unreasonably high prices when you can have what amounts to mail dilivery serves that can arrive within a few days to a week.
So we cant go far outside the system, but it does makes ground to orbit industry cheaper, no more expensive, long, and cramp with a bunch of other people, flights like an airplane liner would be.So the first problem here is the matter of speed. Space is big and Starships are (relatively speaking) slow. To provide some perspective our Starship drives range from 2LY/day on the low end to 10LY/day on the high end. Now for puttering around the local system that is fine; even Eris is only ~0.001LY away or four minutes at just 2LY/day. Trying to leave the solar system is where things get tricky.
The closest system to Earth is ~4LY away so 2 days on the low end and 5 hour son the high end. Except the high end drives are 10,000x more expensive. So any sort of realistic car equvilant, even the hotrod, is going to be using the low tier drives. Living in your car, relying upon its internal fuel and life-support, for days sounds like a nightmare. You could put waystations out in the void between star systems but that will get expensive when even the cheapest tiniest completely defenseless station (IE: not suitable at all since it would be a prime target for pirates) clocks in at 100 million credits and you'll need multiple stations even for short interstellar journeys.
Repulsors if you recall are a restricted piece of military equipment the Alliance doesn't want us selling to anyone outside themselves. The only real exception is ourselves (IE: ParSec) because it would be too much of a hassle to try and stop us.
Just as a final point to provide a sense of scale here; lets talk about the cheapest freighter possible under the V3 Ship Design System.
This is a Civilian ship of Frigate size loaded up with nothing but Cargo Holds and the bare essentials for flight (navigation shield, ion engines, low tier FTL drive, ect). In raw materials alone that will cost you 86 million credits with our break even point being 155.5 million credits. If we further downscale things to say roughly van size (~20 times) and are generous in assuming things scale down faster then liner for something like a 200x cost reduction we are still talking about vehicles costing 775,000cr.
To put that into perspective for that price you could almost get not one but two 2021 Rolls-Royce Phantoms. And this is the absolute best case cheapest of the cheap options.
The long and short of it is that interstellar travel is hard and expensive. If every system had a relay that would be fine but you just need to play the Mass Effect games to realize that isn't true. A Secondary Relay acts as the starting point for colonization. But colonies spread out across the neighboring sector looking for viable worlds to establish colonies or mining facilities on.
As a secondary factor look at the fighters we have details on. The Scimitar the Alliance used to fly cost 100 million credits and broke even at 191.8 million credits while the modern Gladius costs 260 million and breaks even at 510.8 million. Even if civilian equivalents are 100x cheaper that still puts them as even more expensive then my optimistic figures from above.
There's a big difference between living out of your car for weeks and living inside your car for days without ever getting out because there's no air outside.Also people tend to live in their cars for days to week on end in travel time already.
Quick question. Ages ago there was that plan of using modular tech to develop single person space ships with the span to scatter people so widely across the galaxy that its next to impossible for the Reapers to get everyone. Isn't that basically the same plan as Zac1 proposed except with a meta justification rather than a in-universe one?So the first problem here is the matter of speed. Space is big and Starships are (relatively speaking) slow. To provide some perspective our Starship drives range from 2LY/day on the low end to 10LY/day on the high end. Now for puttering around the local system that is fine; even Eris is only ~0.001LY away or four minutes at just 2LY/day. Trying to leave the solar system is where things get tricky.
The closest system to Earth is ~4LY away so 2 days on the low end and 5 hour son the high end. Except the high end drives are 10,000x more expensive. So any sort of realistic car equvilant, even the hotrod, is going to be using the low tier drives. Living in your car, relying upon its internal fuel and life-support, for days sounds like a nightmare. You could put waystations out in the void between star systems but that will get expensive when even the cheapest tiniest completely defenseless station (IE: not suitable at all since it would be a prime target for pirates) clocks in at 100 million credits and you'll need multiple stations even for short interstellar journeys.
Repulsors if you recall are a restricted piece of military equipment the Alliance doesn't want us selling to anyone outside themselves. The only real exception is ourselves (IE: ParSec) because it would be too much of a hassle to try and stop us.
Just as a final point to provide a sense of scale here; lets talk about the cheapest freighter possible under the V3 Ship Design System.
This is a Civilian ship of Frigate size loaded up with nothing but Cargo Holds and the bare essentials for flight (navigation shield, ion engines, low tier FTL drive, ect). In raw materials alone that will cost you 86 million credits with our break even point being 155.5 million credits. If we further downscale things to say roughly van size (~20 times) and are generous in assuming things scale down faster then liner for something like a 200x cost reduction we are still talking about vehicles costing 775,000cr.
To put that into perspective for that price you could almost get not one but two 2021 Rolls-Royce Phantoms. And this is the absolute best case cheapest of the cheap options.
The long and short of it is that interstellar travel is hard and expensive. If every system had a relay that would be fine but you just need to play the Mass Effect games to realize that isn't true. A Secondary Relay acts as the starting point for colonization. But colonies spread out across the neighboring sector looking for viable worlds to establish colonies or mining facilities on.
As a secondary factor look at the fighters we have details on. The Scimitar the Alliance used to fly cost 100 million credits and broke even at 191.8 million credits while the modern Gladius costs 260 million and breaks even at 510.8 million. Even if civilian equivalents are 100x cheaper that still puts them as even more expensive then my optimistic figures from above.
I'm not sure surface to orbit, and back again, fights are expensive, long, or cramped. The Kodiak is a canonical transport meant for military landing operations and canonically costs 3 million credits. You remove the various military capabilities and I can easily see it getting under a million credits. That is for a 14 person (2+12 config) transport. Lets halve that to seven people (driver + 6 passengers) for better comfort and you've basically got a space limo. Out of the price range for normal people to own but regular service shouldn't be too expensive.So we cant go far outside the system, but it does makes ground to orbit industry cheaper, no more expensive, long, and cramp with a bunch of other people, flights like an airplane liner would be.
Making it to work from planet to a spacestation cheaper, allowing for ease of living conditions on said spacestations since they dont have to house cramp quarters for weeks waiting for transport.
Thats not even getting into Space Elevators, which would be much cheaper than doing shuttle runs.I'm not sure surface to orbit, and back again, fights are expensive, long, or cramped. The Kodiak is a canonical transport meant for military landing operations and canonically costs 3 million credits. You remove the various military capabilities and I can easily see it getting under a million credits. That is for a 14 person (2+12 config) transport. Lets halve that to seven people (driver + 6 passengers) for better comfort and you've basically got a space limo. Out of the price range for normal people to own but regular service shouldn't be too expensive.
Limos are rated as having an effective lifetime of 12 years while general use aircraft are rated at 20 years. So for a million dollar transport you are looking at an annualized depreciation of between 50,000cr and 83,333cr. The running costs are likely far lower but to make life simple lets say that with operating costs, including the pilot's wages, and acceptable profit margins a space limo runs for 180,000cr per year. That is ~500cr per day.
If we give the space limo a basic ~1g net acceleration at 10m/s/s it should take ~14 minutes to reach orbital velocity. Adding in time for travel and rendevous (far faster then IRL due to the regularity and improved durability involved) lets say each trip is ~30 minutes. A standard 8 hour long work day gives ~16 flights but I'll round down to 14 due to time losses. That puts the per flight cost at ~36cr for up to six people.
The long and short of this is that there should already be a thriving business for shuttling people up to space stations and back down again to the planet's surface. Long haul flights between planets are absolutely going to be more expensive but that is more due to the travel times. So there is probably a transition to more spacecraft like vessels at this point.
Hm. El chepo frigate sized civilian transport can carry 528 VIP style or up to 2,283 if most them arebulk transporteconomy tickets and has a break even cost of ~163 million credits. Over a 20 year lifespan that is ~8.1 million credits and assuming the same roughly 3x depreciation target price should go for ~67,000cr/day. Even just once daily flights would be between ~127cr for VIPs and ~30cr for max passengers. Except it would have the speed to reach anywhere in the solar system in minutes so we'd be talking a lot more flights then that.
So I'd guess most intrastellar travel is already well covered by existing business. It is interstellar travel that we have the opportunity to revolutionize.