Shepard Quest Mk VII, Age of Revy (ME/MCU)

Noooo, a carrier for frigates would be huge and excessive, and not excessive in the way a super dreadnaught is excessive, but excessive in the way putting gold on food is excessive.
 
@tri2 is there any tech tree for that sonic inconpacitatee that State uses on those terrorists and Tony in the first movie and had to use special ear plugs to block out that particular frequency? That'd be useful to knock out a whole group of people.
Imagine no due to the fact that that seems really OP in an unfun way. Seriously it seems really boring to be able to one shot anyone and groups at that. On top of that considering that we never see the billion years old civilization pull something like that off doesn't seem like it would work here.
 
Imagine no due to the fact that that seems really OP in an unfun way. Seriously it seems really boring to be able to one shot anyone and groups at that. On top of that considering that we never see the billion years old civilization pull something like that off doesn't seem like it would work here.
Same could be said about arc reactors. And alot if other stuff we got that didn't exist in either canons. tri2 Kasumi'd you btw.
 
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???
It locks up the body after a short burst and they easily recovers after. Even easier given ME medical technology.
I disagree. We don't know exactly the long-term or short-term effects of the Sonic Taser used by Stane. In fact, the physical impact of the device implies that prolonged exposure could actually kill someone. The fact, that the US Government disapproved of the Sonic Taser and never endorsed it, raises a few questions regarding the nonlethal nature of the sonic taser. In fact, considering the physical effects on the human body, and the fact that Tony was clearly in an incredible amount of pain during his exposure implies that the sonic taser is very bad. I would say that it is comparable to waterboarding. Most likely, the sonic taser is even worst than waterboarding.
 
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Same could be said about arc reactors. And alot if other stuff we got that didn't exist in either canons. tri2 Kasumi'd you btw.
Arc reactors aren't an automatic I win button. On top of that the reason I pointed to the Reapers is due to the fact that if this kind of tech was possible they would have definitely been using them since it would have made harvests so much easier and these guys seem like they would have known enough with things like indoctrination to discover this tech.
I disagree. We don't know exactly the long-term or short-term effects of the Sonic Taser used by Stane. In fact, the physical impact of the device implies that prolonged exposure could actually kill someone. The fact, that the US Government disapproved of the Sonic Taser and never endorsed it, raises a few questions regarding the nonlethal nature of the sonic taser. In fact, considering the physical effects on the human body, and the fact that Tony was clearly in an incredible amount of pain during his exposure implies that the sonic taser is very bad. I would say that it is comparable to waterboarding. Most likely, the sonic taser is even worst than waterboarding.
This seems like it would make sense when you take into account that we never see Tony AKA one of Marvel's greatest geniuses using tech like this. Another thing to consider is that it may not be nearly as OP as imagined. Hypothetically it could say be extremely range limited with you needing to have the device right up to your head for it to work.
 
I disagree. We don't know exactly the long-term or short-term effects of the Sonic Taser used by Stane. In fact, the physical impact of the device implies that prolonged exposure could actually kill someone. The fact, that the US Government disapproved of the Sonic Taser and never endorsed it, raises a few questions regarding the nonlethal nature of the sonic taser. In fact, considering the physical effects on the human body, and the fact that Tony was clearly in an incredible amount of pain during his exposure implies that the sonic taser is very bad. I would say that it is comparable to waterboarding. Most likely, the sonic taser is even worst than waterboarding.
While there is reason to suspect it's bad we don't know that for sure. With research the version Obadiah used might not be the only one. Furthermore my suggestion serves 3 purposes:
  1. To create a safe way for both our agents in the Terminus Systems to incapacitate people for informational gathering, and for police forces quick take downs. Particularly our spy network though. And after Aria declaration of how out people stick out like a sore thumb we definitely need both better equipment and better disguised equipment.
  2. In this war against slavers IF we can get access to their comm systems or sneak a larger version onto bases and ships, or something, all we have to do is play this sound and suddenly we can take their ships and planetary bases with ease. We might be able to do that by broadcasting this sound and letting them pick it up. Or a 'sound cannon' to direct it in ground battles against enemy troops.
  3. Part of a Reapers indoctrination is sound based. That fog horn they play for example. It is supposed to disrupt organic nervous systems and brain patterns. I'd we make this tech then we are a step closer to understanding indoctrination and how to prevent it.
  4. Number 3 is ESPECIALLY IMPORTANT! THAT REASON IS THE BIGGEST REASON IT SHOULD BE RESEARCHED! It allows us to have Revy have a IC reason to unintentionally get ready for indoctrination!
Arc reactors aren't an automatic I win button.
Here we go.
And here we go with inserting words into my posts again.
Did I EVER SAY THIS SONIC TASER THING WAS AN EASY WAY TO WIN? NO! I suggested it because it is non-lethal! You know a way to not fill people up with bullet holes?
I am getting sick and tired of this dude.
You want me to suggest to suggest a 'I win button' just to make you happy to b';ch about my suggestions?
FINE!
@tri2 Can you please put up a "I Automatically Win Button" for Revy to research?
@Red Bovine I hope your are happy! At least newwriter saw a possible flaw in my posts that I honestly hadn't seriously considered and put up an actual argument. All you did was make up a reason then quoted newwriter to agree with.
Reapers is due to the fact that if this kind of tech was possible they would have definitely been using them since it would have made harvests so much easier and these guys seem
I doubt they ever thought up of tech themselves they leave behind technology for species to develop along specific paths and pillage what ever the organics create and they do use soundwaves. Their fog horns are like the Simurgh's scream.
 
Here we go.
And here we go with inserting words into my posts again.
Did I EVER SAY THIS SONIC TASER THING WAS AN EASY WAY TO WIN? NO! I suggested it because it is non-lethal! You know a way to not fill people up with bullet holes?
Dude, I'm not putting words in your mouths. I'm just pointing out that the tech seems really OP if the intent is to be able to take down anyone with sound alone as the tech was shown in the movie. I bring stuff like this up early on before it's implemented to avoid issues later on when a tech ends up being a lot more overpowered than it seemed at first. Which tends to lead to serious issues in quests if not caught early. I apologize if it seemed like I was doing so.

That said I'd strongly suggest putting in limits to avoid it being too OP with things like say taking out anyone able to hear the sound.
While there is reason to suspect it's bad we don't know that for sure. With research the version Obadiah used might not be the only one. Furthermore my suggestion serves 3 purposes:
  1. To create a safe way for both our agents in the Terminus Systems to incapacitate people for informational gathering, and for police forces quick take downs. Particularly our spy network though. And after Aria declaration of how out people stick out like a sore thumb we definitely need both better equipment and better disguised equipment.
  2. In this war against slavers IF we can get access to their comm systems or sneak a larger version onto bases and ships, or something, all we have to do is play this sound and suddenly we can take their ships and planetary bases with ease. We might be able to do that by broadcasting this sound and letting them pick it up. Or a 'sound cannon' to direct it in ground battles against enemy troops.
  3. Part of a Reapers indoctrination is sound based. That fog horn they play for example. It is supposed to disrupt organic nervous systems and brain patterns. I'd we make this tech then we are a step closer to understanding indoctrination and how to prevent it.
  4. Number 3 is ESPECIALLY IMPORTANT! THAT REASON IS THE BIGGEST REASON IT SHOULD BE RESEARCHED! It allows us to have Revy have a IC reason to unintentionally get ready for indoctrination!
1) In that case we could probably start suggestions on non lethal take down methods. Considering how versatile Omnitools are they seem like a good avenue. Especially since Mordin is a top tier doctor who can probably make his own suggestions on such things once we get the upgraded Omni tools.

2) This is exactly what I mean in that it's way too damn OP to keep tension if we can just blast much and take everyone on a planet out just like that. Seriously, this just makes me question why the Reapers didn't invent something like this since it would have definitely made harvests a near non issue if they can incapacitate entire planets. This kind of thing verges way too close to outright magic if the sound itself is how you take people out instead of it being the device itself.

3) I need to point out we don't really need something like this to understand indoctrination. We can totally just get a project to understand how it works. Also by saying that indoctrination is tied to this it doesn't really help the case that the Reapers would totally be using this tech if it was possible to use it on the scale you are suggesting.

4) No offense but acting too much on meta can flat out ruin quests. As I noted the moment we discover indoctrination we can start working on it full time. Getting the Brainshield MK2 was for this exact reason since the moment we run into mental issues like this and have suspicion we can just take out the MK2 BS and instantly figure out that indoctrination tech is a thing.

I doubt they ever thought up of tech themselves they leave behind technology for species to develop along specific paths and pillage what ever the organics create and they do use soundwaves. Their fog horns are like the Simurgh's scream.
Going to point out that the Reapers were the ones that created the Relay and Citadel so they have shown they can invent their own stuff even if they are probably at the point that it's hard for them to come up with new stuff on their own.
 
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I think we've already researched sonic tasers along with other non-lethal weapons? I don't recall the specifics, will have to search past threads...

edit: Yup, omake describing "a combination of overload and focused ultrasonics, microwaves, and high intensity light" was accepted by Hoyr into a free non-lethal weapons tech: Shepard Quest Mk VI, Technological Revolution

Legionnaire options also mention "Non-Lethal Take Down Package (Sonic, Electrotaser, Etc)": Shepard Quest Mk VI, Technological Revolution

edit2: and the tech is listed as done in the tech tree:
Nonlethal weapons | done | from omake
 
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A bit ago I mention making flying cars for space gonna go further into that. Im sure Mass Effect universe already have hover cars but from what I seen they are mostly just flying cars but dont go beyond the planets atmosphere, likely because they arent rated for space. I mean to take a step further with them, by having them be space capable. Instead of taking shuttles to the local space port or a long ass elevator ride into orbit. We have everyone be capable of just angling their car up and reach the relay in the system to go to another star system.

Im talking about Space cars.



The hot rods of space. Of course they have a very limited fuel and life support system. But just like how gas stations were put in place for fueling and other necessities like bathrooms and snacks the same can be done here.



The cars would be armed with repulser technology for its size, onboard navigation computer using the very best in computing sciences from Paragon industries, a miniaturized duel mass effect core and shields all powered by a miniature Arc Reactor.

Of course this means its a fast conversion into a civilian fighter craft, but I think having a planets population worth of space capable cars (in 2019 america 108,547,706 were registered.) can be beneficial to the civilian markets. Want a package? why spend for a cargo hold spot for unreasonably high prices when you can have what amounts to mail dilivery serves that can arrive within a few days to a week.



Want to move to another planet that doesn't require you to register in a cramp colony ship? No problem!

Heck the conversion for cars can be applied to other types of vehicle like trucks, pretty much tiny cargo ships, without the massive price of having giant cargo haulers fuel and crew costs.




I also cant help think of Revy owning her own car and using it to get to places quicker then taking a personal shuttle or ship.

Edit: Also having your own space capable car means you can evacuate a planet if its under attack.
Or if your mounting a rebelling against invaders that had invaded your planet you can arm your cars with guns, turn them into fighter crafts, at least, budget fighter crafts.
 
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Question for all, in regard to the Batarian upgrades, would I be correct to say that the Batarians are likely getting these new technologies partly from the Collectors and from their own research on the Leviathan of Dis?

In my mind, due to the impact of Paragon Industries and Revy Shepard, the Batarians likely accelerated their research on the Leviathan. This means that the Batarian Hegemony, at this point, has likely been thoroughly compromised by the Reapers. Most likely, either Sovereign or Harbinger got contacted by indoctrinated Batarians or was already aware that the Batarian Hegemony was now mostly under their control. Thus, the Reapers are now using the Batarians sort of like how they used the Rachni during the Rachni War. As of this moment, they are probably supply the Batarians with unique tech from third parties like the Collectors and they control how much viable research and tech that the Batarians cen use from the project on the Leviathan of Dis (which is probably under Reaper control by this point).

In fact, I would imagine that the Batarian (Reaper controlled) Program on the Leviathan of Dis is now researching PI tech, which is how the Batarians and the Reapers were able to make their own Arc Reactors.

In any case, I think it is pretty clear, that the Reapers are the ones behind the Human Batarian War for the precise purpose of testing Revy Shepard. They want to see what Revy is capable of in certain situations and how she responds in a crisis. As she alone can have a huge impact when they launch their harvest of the Galaxy.
 
The hot rods of space. Of course they have a very limited fuel and life support system. But just like how gas stations were put in place for fueling and other necessities like bathrooms and snacks the same can be done here.
So the first problem here is the matter of speed. Space is big and Starships are (relatively speaking) slow. To provide some perspective our Starship drives range from 2LY/day on the low end to 10LY/day on the high end. Now for puttering around the local system that is fine; even Eris is only ~0.001LY away or four minutes at just 2LY/day. Trying to leave the solar system is where things get tricky.

The closest system to Earth is ~4LY away so 2 days on the low end and 5 hour son the high end. Except the high end drives are 10,000x more expensive. So any sort of realistic car equvilant, even the hotrod, is going to be using the low tier drives. Living in your car, relying upon its internal fuel and life-support, for days sounds like a nightmare. You could put waystations out in the void between star systems but that will get expensive when even the cheapest tiniest completely defenseless station (IE: not suitable at all since it would be a prime target for pirates) clocks in at 100 million credits and you'll need multiple stations even for short interstellar journeys.

The cars would be armed with repulser technology for its size, onboard navigation computer using the very best in computing sciences from Paragon industries, a miniaturized duel mass effect core and shields all powered by a miniature Arc Reactor.
Repulsors if you recall are a restricted piece of military equipment the Alliance doesn't want us selling to anyone outside themselves. The only real exception is ourselves (IE: ParSec) because it would be too much of a hassle to try and stop us.

Want a package? why spend for a cargo hold spot for unreasonably high prices when you can have what amounts to mail dilivery serves that can arrive within a few days to a week.
Just as a final point to provide a sense of scale here; lets talk about the cheapest freighter possible under the V3 Ship Design System.

This is a Civilian ship of Frigate size loaded up with nothing but Cargo Holds and the bare essentials for flight (navigation shield, ion engines, low tier FTL drive, ect). In raw materials alone that will cost you 86 million credits with our break even point being 155.5 million credits. If we further downscale things to say roughly van size (~20 times) and are generous in assuming things scale down faster then liner for something like a 200x cost reduction we are still talking about vehicles costing 775,000cr.

To put that into perspective for that price you could almost get not one but two 2021 Rolls-Royce Phantoms. And this is the absolute best case cheapest of the cheap options.



The long and short of it is that interstellar travel is hard and expensive. If every system had a relay that would be fine but you just need to play the Mass Effect games to realize that isn't true. A Secondary Relay acts as the starting point for colonization. But colonies spread out across the neighboring sector looking for viable worlds to establish colonies or mining facilities on.



As a secondary factor look at the fighters we have details on. The Scimitar the Alliance used to fly cost 100 million credits and broke even at 191.8 million credits while the modern Gladius costs 260 million and breaks even at 510.8 million. Even if civilian equivalents are 100x cheaper that still puts them as even more expensive then my optimistic figures from above.
 
Maybe looking for solutions to lower the costs of raw materials and the construction of spaceships might be useful then ?
Maybe by making more low tech space ships.
 
So the first problem here is the matter of speed. Space is big and Starships are (relatively speaking) slow. To provide some perspective our Starship drives range from 2LY/day on the low end to 10LY/day on the high end. Now for puttering around the local system that is fine; even Eris is only ~0.001LY away or four minutes at just 2LY/day. Trying to leave the solar system is where things get tricky.

The closest system to Earth is ~4LY away so 2 days on the low end and 5 hour son the high end. Except the high end drives are 10,000x more expensive. So any sort of realistic car equvilant, even the hotrod, is going to be using the low tier drives. Living in your car, relying upon its internal fuel and life-support, for days sounds like a nightmare. You could put waystations out in the void between star systems but that will get expensive when even the cheapest tiniest completely defenseless station (IE: not suitable at all since it would be a prime target for pirates) clocks in at 100 million credits and you'll need multiple stations even for short interstellar journeys.


Repulsors if you recall are a restricted piece of military equipment the Alliance doesn't want us selling to anyone outside themselves. The only real exception is ourselves (IE: ParSec) because it would be too much of a hassle to try and stop us.


Just as a final point to provide a sense of scale here; lets talk about the cheapest freighter possible under the V3 Ship Design System.

This is a Civilian ship of Frigate size loaded up with nothing but Cargo Holds and the bare essentials for flight (navigation shield, ion engines, low tier FTL drive, ect). In raw materials alone that will cost you 86 million credits with our break even point being 155.5 million credits. If we further downscale things to say roughly van size (~20 times) and are generous in assuming things scale down faster then liner for something like a 200x cost reduction we are still talking about vehicles costing 775,000cr.

To put that into perspective for that price you could almost get not one but two 2021 Rolls-Royce Phantoms. And this is the absolute best case cheapest of the cheap options.



The long and short of it is that interstellar travel is hard and expensive. If every system had a relay that would be fine but you just need to play the Mass Effect games to realize that isn't true. A Secondary Relay acts as the starting point for colonization. But colonies spread out across the neighboring sector looking for viable worlds to establish colonies or mining facilities on.



As a secondary factor look at the fighters we have details on. The Scimitar the Alliance used to fly cost 100 million credits and broke even at 191.8 million credits while the modern Gladius costs 260 million and breaks even at 510.8 million. Even if civilian equivalents are 100x cheaper that still puts them as even more expensive then my optimistic figures from above.
So we cant go far outside the system, but it does makes ground to orbit industry cheaper, no more expensive, long, and cramp with a bunch of other people, flights like an airplane liner would be.

Making it to work from planet to a spacestation cheaper, allowing for ease of living conditions on said spacestations since they dont have to house cramp quarters for weeks waiting for transport.

Also people tend to live in their cars for days to week on end in travel time already.
 
I think the better plan would be to push the economy to the point where everyone can buy and maintain a ship that can operate as a comfortable home.
 
Question for @tri2 and everyone else

Is it possible for the Systems Alliance to get into a shipbuilding program with the Turian Hierarchy? Essentially, a program where the Turian Hierarchy and the Systems Alliance agree to enter a joint shipbuilding program or a Naval Treaty. Where the Turian Hierarchy and the Systems Alliance agree to share technology and shipbuilding expertise with each other. Essentially, it would be a trade-off. The Systems Alliance would allow the Turian Hierarchy to obtain certain types of PI technology for their own use. In exchange, the Turian Hierarchy helps the SA expand their fleet with Turian funding and Turian expertise.

I am not sure how feasible this idea is.
 
I don't think it is. The Normandy, from what I understand, was meant more as an olive branch to a new member species that had been jumped into the citadel under very coercive conditions and had from then on made a pain of itself since they weren't at all impressed with or friendly towards the rest of the citadel.

Here the citadel is in a position where the Humans have the tech and engineering expertise, and thus the normandy would be more for their benefit than humanity's, and as such wouldn't get a lot of support from the human side. We're going to be relying on the qualitative advantage for the next several centuries at a minimum, even if we dedicate half our output each quarter to expanding our production for the next millennia we'll still be playing catch up with races like the Asari or Turians when it comes to sheer infrastructure and production. That's not even getting into population.
 
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So the first problem here is the matter of speed. Space is big and Starships are (relatively speaking) slow. To provide some perspective our Starship drives range from 2LY/day on the low end to 10LY/day on the high end. Now for puttering around the local system that is fine; even Eris is only ~0.001LY away or four minutes at just 2LY/day. Trying to leave the solar system is where things get tricky.

The closest system to Earth is ~4LY away so 2 days on the low end and 5 hour son the high end. Except the high end drives are 10,000x more expensive. So any sort of realistic car equvilant, even the hotrod, is going to be using the low tier drives. Living in your car, relying upon its internal fuel and life-support, for days sounds like a nightmare. You could put waystations out in the void between star systems but that will get expensive when even the cheapest tiniest completely defenseless station (IE: not suitable at all since it would be a prime target for pirates) clocks in at 100 million credits and you'll need multiple stations even for short interstellar journeys.


Repulsors if you recall are a restricted piece of military equipment the Alliance doesn't want us selling to anyone outside themselves. The only real exception is ourselves (IE: ParSec) because it would be too much of a hassle to try and stop us.


Just as a final point to provide a sense of scale here; lets talk about the cheapest freighter possible under the V3 Ship Design System.

This is a Civilian ship of Frigate size loaded up with nothing but Cargo Holds and the bare essentials for flight (navigation shield, ion engines, low tier FTL drive, ect). In raw materials alone that will cost you 86 million credits with our break even point being 155.5 million credits. If we further downscale things to say roughly van size (~20 times) and are generous in assuming things scale down faster then liner for something like a 200x cost reduction we are still talking about vehicles costing 775,000cr.

To put that into perspective for that price you could almost get not one but two 2021 Rolls-Royce Phantoms. And this is the absolute best case cheapest of the cheap options.



The long and short of it is that interstellar travel is hard and expensive. If every system had a relay that would be fine but you just need to play the Mass Effect games to realize that isn't true. A Secondary Relay acts as the starting point for colonization. But colonies spread out across the neighboring sector looking for viable worlds to establish colonies or mining facilities on.



As a secondary factor look at the fighters we have details on. The Scimitar the Alliance used to fly cost 100 million credits and broke even at 191.8 million credits while the modern Gladius costs 260 million and breaks even at 510.8 million. Even if civilian equivalents are 100x cheaper that still puts them as even more expensive then my optimistic figures from above.
Quick question. Ages ago there was that plan of using modular tech to develop single person space ships with the span to scatter people so widely across the galaxy that its next to impossible for the Reapers to get everyone. Isn't that basically the same plan as Zac1 proposed except with a meta justification rather than a in-universe one?

E: zac1 you probably don't like this. I hated that plan and your plan.
 
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So we cant go far outside the system, but it does makes ground to orbit industry cheaper, no more expensive, long, and cramp with a bunch of other people, flights like an airplane liner would be.

Making it to work from planet to a spacestation cheaper, allowing for ease of living conditions on said spacestations since they dont have to house cramp quarters for weeks waiting for transport.
I'm not sure surface to orbit, and back again, fights are expensive, long, or cramped. The Kodiak is a canonical transport meant for military landing operations and canonically costs 3 million credits. You remove the various military capabilities and I can easily see it getting under a million credits. That is for a 14 person (2+12 config) transport. Lets halve that to seven people (driver + 6 passengers) for better comfort and you've basically got a space limo. Out of the price range for normal people to own but regular service shouldn't be too expensive.

Limos are rated as having an effective lifetime of 12 years while general use aircraft are rated at 20 years. So for a million dollar transport you are looking at an annualized depreciation of between 50,000cr and 83,333cr. The running costs are likely far lower but to make life simple lets say that with operating costs, including the pilot's wages, and acceptable profit margins a space limo runs for 180,000cr per year. That is ~500cr per day.

If we give the space limo a basic ~1g net acceleration at 10m/s/s it should take ~14 minutes to reach orbital velocity. Adding in time for travel and rendevous (far faster then IRL due to the regularity and improved durability involved) lets say each trip is ~30 minutes. A standard 8 hour long work day gives ~16 flights but I'll round down to 14 due to time losses. That puts the per flight cost at ~36cr for up to six people.



The long and short of this is that there should already be a thriving business for shuttling people up to space stations and back down again to the planet's surface. Long haul flights between planets are absolutely going to be more expensive but that is more due to the travel times. So there is probably a transition to more spacecraft like vessels at this point.

Hm. El chepo frigate sized civilian transport can carry 528 VIP style or up to 2,283 if most them are bulk transport economy tickets and has a break even cost of ~163 million credits. Over a 20 year lifespan that is ~8.1 million credits and assuming the same roughly 3x depreciation target price should go for ~67,000cr/day. Even just once daily flights would be between ~127cr for VIPs and ~30cr for max passengers. Except it would have the speed to reach anywhere in the solar system in minutes so we'd be talking a lot more flights then that.



So I'd guess most intrastellar travel is already well covered by existing business. It is interstellar travel that we have the opportunity to revolutionize.
 
I'm not sure surface to orbit, and back again, fights are expensive, long, or cramped. The Kodiak is a canonical transport meant for military landing operations and canonically costs 3 million credits. You remove the various military capabilities and I can easily see it getting under a million credits. That is for a 14 person (2+12 config) transport. Lets halve that to seven people (driver + 6 passengers) for better comfort and you've basically got a space limo. Out of the price range for normal people to own but regular service shouldn't be too expensive.

Limos are rated as having an effective lifetime of 12 years while general use aircraft are rated at 20 years. So for a million dollar transport you are looking at an annualized depreciation of between 50,000cr and 83,333cr. The running costs are likely far lower but to make life simple lets say that with operating costs, including the pilot's wages, and acceptable profit margins a space limo runs for 180,000cr per year. That is ~500cr per day.

If we give the space limo a basic ~1g net acceleration at 10m/s/s it should take ~14 minutes to reach orbital velocity. Adding in time for travel and rendevous (far faster then IRL due to the regularity and improved durability involved) lets say each trip is ~30 minutes. A standard 8 hour long work day gives ~16 flights but I'll round down to 14 due to time losses. That puts the per flight cost at ~36cr for up to six people.



The long and short of this is that there should already be a thriving business for shuttling people up to space stations and back down again to the planet's surface. Long haul flights between planets are absolutely going to be more expensive but that is more due to the travel times. So there is probably a transition to more spacecraft like vessels at this point.

Hm. El chepo frigate sized civilian transport can carry 528 VIP style or up to 2,283 if most them are bulk transport economy tickets and has a break even cost of ~163 million credits. Over a 20 year lifespan that is ~8.1 million credits and assuming the same roughly 3x depreciation target price should go for ~67,000cr/day. Even just once daily flights would be between ~127cr for VIPs and ~30cr for max passengers. Except it would have the speed to reach anywhere in the solar system in minutes so we'd be talking a lot more flights then that.



So I'd guess most intrastellar travel is already well covered by existing business. It is interstellar travel that we have the opportunity to revolutionize.
Thats not even getting into Space Elevators, which would be much cheaper than doing shuttle runs.
I don't know if ME has canonical space elevators (which is weird, unless they're just in the background of codex entries, its hard to imagine the writers didn't think of them), but they should definitely be possible with our material science if they aren't canon.
 
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