The Large Space Station is there to serve as a fleet base. Ideally the Alliance would use ours instead of constructing their own:
but even if they don't it gives our fleet a HQ. This will be important going forwards considering that we've unlocked Light Cruisers and Heavy Cruisers aren't far away. Neither of which can actually land on planets. Considering that with an 8 quarter construction time (5 base + 3 from Heavily Armed) we are
two years away from actually having that space station it is likely to already be
too late rather then too soon.
Aren't we? As I outline here there should be ~360 million human veterans. If we are just looking at people in the 22 (4 year contract) to 42 range (sufficiently fit for combat even pre-Peak Human) that still leaves 48 million
human veterans. Even if the Alliance has gobbled up 95% of those we are still talking 2.4 million candidates. Considering that people want us to not just be hiring
human veterans but also grabbing those from the Council races (who should easily be a 10 to 100 times larger recruiting pool) who want in on the action I strongly suspect we will see ParSec grow by
millions over the next year.
Last quarter I went with 30 billion because we had no guidance what so ever so I just picked a small (for PI) number. That gave us a +10 bonus on a 1d100 vs DC80/100/120 roll. I can't really think of a clearer indicator that we massively under-budgeted there. Well either that or the test is
intended to be nigh impossible. Since I can't actually do anything about the latter I'm assuming it was the former.
We can't upgrade and use Labs at the same time and upgrades take time. We don't know how long but presumably at least as long as the difference in construction time (so 2qtrs for I->III and 1qtr for II->III). If we can get confirmation from
@tri2 on that I think it would be safe to try upgrading the Lab II on Mindoir to Lab III since we do currently have one lab spare. We can probably upgrade one of the Lab Is on Elysium as well since Hwan only needs 1 active to get the Lab bonus. Still that depends upon the upgrade times and costs (which we don't actually have as far as I can tell).
As for recruiting; we actually have a spare Lab on Mindoir right now (4xIII & 1xII vs. 4 Heroes) and three more Lab IIIs coming online in 2175-Q2. Given the odds of successfully recruiting a Research Hero we are likely looking at
multiple turns of attempts. So we are better off starting right now and at worst letting them work slightly inefficiently for a quarter rather then waiting.
I already covered the Labs above. As for building more factories; there is a fairly minimal benefit. 20 extra Factory IIIs provide 600k Production and come online in 2175-Q3. Thing is we've already got 2 Space Factory IIs coming online in 2175-Q3 adding 6,000k Production which brings us up to 12,960k Production. Extra Production doesn't
hurt but I don't see a need to fill all our ground slots with factories right now only to possibly have to demolish them later.
This is extra questionable in utility when the plan is to build dozens of Factory IIIs next quarter across Terra Nova, Eden Prime, and Bekenstein along with starting construction on several Space Factories.
Oh and since there seems to be some confusion; Shipyards are
required to build anything larger then Frigates. They don't actually provide any Production, that comes from our Factories, they just provide a building (and repairing) location. For Frigates there is a 100% Production penalty to building them outside of Shipyards; which is why we are effectively loosing (after taking into account the opportunity cost of Production) money on the LLPs right now.