Shepard Quest Mk VII, Age of Revy (ME/MCU)

[X] [PIA] Plan Tanks, Ships, and Misc Production

[X] [ST] Plan BioTech + Biotics + Employees
-[X] Headhunt a research hero (this will not necessarily come into fruition immediately).
--[X] BioTech
-[X] Train
--[X] Biotic Techniques (Requires/Depends on Instructor. See listing, may pick two)
---[X] Sustained Barrier
---[X] Construct
-[X] Spend Time With Employees
--[X] company diner or movie night would be nice

[X] [PIRA] Proposed Plan Peak Salarian and Turian - Miniaturized Energy Weapons

[X] [PSD] Plan All in Colony Defense


[X] [SOP] Some Other Project
-[X] children tv shows ($10 billion for start up company for children shows old human and asari children cartoons more to point. if successful expand to other races)
 
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[X] [PIA] Plan Tanks, Ships, and Misc Production
[X] [PIRA] Proposed Plan Peak Salarian First + Misc
[X] [PSD] Plan All in Colony Defense
[X] [ST] Plan BioTech + Biotics + Employees

I like the company dinner idea, refresh with the characters. I dunno about expanding into cartoons right now.
 
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I like the company dinner idea, refresh with the characters. I dunno about expanding into cartoons right now.
yea dinner was what can we do that be fun. yea the cartoon idea was only because of our great success with the last time we done that and we got some rep with human and asari l thought why not expand on that. l read a great fanfic where krogen reviewed jurassic park it made me laughe so hard that day so any tv show or movie ideas is a go for me
 
[X] [PIA] Plan Tanks, Ships, and Misc Production

[X] [PIRA] Proposed Plan Peak Salarian First + Misc

[X] [PSD] Plan All in Colony Defense

[X] [ST] Plan BioTech + Biotics + Employees
 
[X] [PIA] Plan Tanks, Ships, and Misc Production

[X] [PIRA] Proposed Plan Peak Salarian First + Misc

[X] [PSD] Plan All in Colony Defense

[X] [ST] Plan BioTech + Biotics + Employees
 
[X] [PIRA] Proposed Plan Peak Salarian and Turian - Miniaturized Energy Weapons

I'm going to throw in for this because I think getting the good will of both the Salarians and the Turians is more valuable than hardware upgrades that will take time to actually deploy at any significant scale. It's very unlikely for instance that the SA will want to pull warships from active duty to do refits, and while things like better guns and armour would help, I don't think they would help as much as Turian/Salarian intervention in the war.

[X] [PSD] Plan All in Colony Defense
 
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[X] [PIA] Plan Tanks, Ships, and Misc Production
[X] [ST] Plan BioTech + Biotics + Liara Date
[X] [PIRA] Plan Core Techs + Misc
[X] [PIRA] Proposed Plan Peak Salarian First + Misc
[X] [PSD] Plan All in Colony Defense
 
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I thought about that but I think our VI would be superior once we've got Improved Computer Software and can write them in the new language. So I'm holding off on grabbing any, for fear of having to rewrite them, until next quarter at which point I plan on going for all we can afford.



tri2 hasn't got around to answering this but since it is getting close to bed time and we only have 9.5 hours until the vote closes I'm going to throw these up for those interested.



Paragon Industry Actions:
[X] [PIA] Plan Tanks, Ships, and Misc Production
-[X] Sell Things
--[X] 12 Hammerhead Tanks for the Alliance to test.
--[X] 35 Lite Laser Pyndas for the Alliance Navy.
--[X] Misc Military Equipment for the Alliance at market (Expense + 260,000cr/pr) prices. (All remaining 571,154.30 Production)
---[X] Coordinate with Hahne Kedar and Cord-Hislop Aerospace to maximize equipment delivers and avoid violating your non-competes

-[X] Produce items for in house use
--[X] 10 Hammerhead Tank for ParSec to test.

-[X] Build Things (-220.515 Billion)
--[X] Begin the process of setting up Paragon Industries facilities on Bekenstein, Terra Nova, and Eden Prime.
--[X] 9 x Small Shipyards (-4.5 billion) in orbit of Mindoir
--[X] 2 x Medium Shipyards (-4 billion) in orbit of Mindoir
--[X] 1 x Heavily-armed Large Space Station (-200 billion) in orbit of Mindoir
--[X] 1 x Academy (-15 million) on Mindoir
--[X] 4 x Small Shipyards (-2 billion) in orbit of Benning
--[X] 2 x Medium Shipyards (-4 billion) in orbit of Benning
--[X] 4 x Small Shipyards (-2 billion) in orbit of Demeter
--[X] 2 x Medium Shipyards (-4 billion) in orbit of Demeter

-[X] Marketing/Ads
--[X] 10 Billion on Recruitment ads for Paragon Security. We are targeting veterans with a good record who, regardless of race, are willing to defend humanity.

-[X] Lobbying (Spend money and try to convince politicians to do something)
--[X] 100 Billion towards the ongoing Treaty of Farixen negotiations.
---[X] Double check that extra funding at this point won't hurt our negotiating position with Laurence Freeman.

-[X] What Shall you do with all the turrets?
--[X] Donate to Colonies

-[X] What will you do with the shipyards?
--[X] Keep
---[X] Allow Systems Alliance to use for repairs/maintenance

-[X] Do you want to buy your very own world? If yes then where?
--[X] Deep In Alliance Space (More Expensive, More Safety, More oversight, Max relationship growth with Systems Alliance, Least relationship growth with Council Races)
I added some sections about increasing our lobbying on the treaty, putting out advertisements for recruiting to ParSec, and building 10 Hammerheads for ParSec to test out. Also I added building an Academy on Mindoir for training ParSec personnel.


Spare Time:
[X] [ST] Plan BioTech + Biotics + Liara Date
-[X] Headhunt a research hero (this will not necessarily come into fruition immediately).
--[X] BioTech
-[X] Train
--[X] Biotic Techniques (Requires/Depends on Instructor. See listing, may pick two)
---[X] Sustained Barrier
---[X] Construct
-[X] Spend Time With [Liara]
--[X] You said you were open to the idea of possibly dating and Liara reciprocated so date time? Maybe try and find out what the two of you enjoy doing together that isn't discussing comparative schooling practices?


Paragon Industries Research Allocation:
Mindoir:
Revy (1900RP)
Conrad (300RP + Lab Bonuses)
Gaven Dor (150RP + Lab Bonuses)
Mordin Solus (300RP + Lab Bonuses)
Shatom Vivuvian (150RP + Lab Bonuses)
1 x Lab II (185RP)
4 x Lab III (277.5RP)

Elysium:
Captain Hwan (150RP + Lab Bonuses)
2 x Lab I (92.5RP)

Temporary Bonuses:
+50 to BioTech (Litinana Deal) until 2176-Q2
[X] [PIRA] Plan Core Techs + Misc
-[X] Conrad (300RP + 300*0.85 = 555) + Lab III (277.5) + Revy (20) = Quantum Entanglement Communications [121/1600 -> 973.5/1600]
-[X] Gaven Dor (150RP + 150*0.85 = 277.5) + Lab III (277.5) + Revy (45) = Artificial Biotic Caster [0/600 -> 600/600]
-[X] Mordin (300 + 300*0.85 = 555) + Lab II (185) + Litinana Deal(50) + Revy (10) = Human Converted Gene Treatments (Turians) [0/800 -> 800/800]
-[X] Shatom (150 + 150*0.85 = 277.5) + Lab III (277.5) + Revy (45) = Heavy Cruisers [0/1200 -> 600/1200]
-[X] Hwan (150 + 150*0.85 = 277.5) + Lab I (92.5) + Lab I (92.5) = 5 Meter Mech [0/400 - > 462.5/400]
-[X] Revy (1000) = Improved Computer Software [0/1000 -> 1000/1000]
-[X] Revy (80) + Lab III (277.5) = Miniaturized Energy Weapons [42.5/400-> 400/400]
-[X] Revy (100) = Geneva Class Cruiser Block 4 Upgrade [0/100 -> 100/100]
-[X] Revy (200) = Partial Factory Automation [0/200 -> 200/200]
-[X] Revy (100) = Improved Kinetic Shield [0/100 -> 100/100]
-[X] Revy (100) = Dream Entertainment Drugs [0/100 -> 100/100]
-[X] Revy (100) = Improved Hardsuits [0/100 -> 100/100]
-[X] Revy (100) = Improved Personal Mass Effect Small Arms [0/100 -> 100/100]
[X] [PIRA] Proposed Plan Core Techs + Complete QECs
-[X] Conrad (300RP + 300*0.85 = 555) + Lab III (277.5) + Revy (646.5) = Quantum Entanglement Communications [121/1600 -> 973.5/1600]
-[X] Gaven Dor (150RP + 150*0.85 = 277.5) + Lab III (277.5) + Revy (45) = Artificial Biotic Caster [0/600 -> 600/600]
-[X] Mordin (300 + 300*0.85 = 555) + Lab II (185) + Litinana Deal(50) + Revy (10) = Human Converted Gene Treatments (Turians) [0/800 -> 800/800]
-[X] Shatom (150 + 150*0.85 = 277.5) + Lab III (277.5) + Revy (45) = Heavy Cruisers [0/1200 -> 600/1200]
-[X] Hwan (150 + 150*0.85 = 277.5) + Lab I (92.5) + Lab I (92.5) = 5 Meter Mech [0/400 - > 462.5/400]
-[X] Revy (1000) = Improved Computer Software [0/1000 -> 1000/1000]
-[X] Revy (80) + Lab III (277.5) = Miniaturized Energy Weapons [42.5/400-> 400/400]
-[X] Revy (73.5) = Dream Entertainment Drugs [0/100 -> 73.5/100]
[X] [PIRA] Proposed Plan Peak Salarian First + Misc
-[X] Conrad (300RP + 300*0.85 = 555) + Lab III (277.5) + Revy (20) = Quantum Entanglement Communications [121/1600 -> 973.5/1600]
-[X] Gaven Dor (150RP + 150*0.85 = 277.5) + Lab III (277.5) + Revy (45) = Artificial Biotic Caster [0/600 -> 600/600]
-[X] Mordin (300 + 300*0.85 = 555) + Lab II (185) + Litinana Deal(50) + Revy (10) = Human Converted Gene Treatments (Salarians) [0/800 -> 800/800]
-[X] Shatom (150 + 150*0.85 = 277.5) + Lab III (277.5) + Revy (45) = Heavy Cruisers [0/1200 -> 600/1200]
-[X] Hwan (150 + 150*0.85 = 277.5) + Lab I (92.5) + Lab I (92.5) = 5 Meter Mech [0/400 - > 462.5/400]
-[X] Revy (1000) = Improved Computer Software [0/1000 -> 1000/1000]
-[X] Revy (80) + Lab III (277.5) = Miniaturized Energy Weapons [42.5/400-> 400/400]
-[X] Revy (100) = Geneva Class Cruiser Block 4 Upgrade [0/100 -> 100/100]
-[X] Revy (200) = Partial Factory Automation [0/200 -> 200/200]
-[X] Revy (100) = Improved Kinetic Shield [0/100 -> 100/100]
-[X] Revy (100) = Dream Entertainment Drugs [0/100 -> 100/100]
-[X] Revy (100) = Improved Hardsuits [0/100 -> 100/100]
-[X] Revy (100) = Improved Personal Mass Effect Small Arms [0/100 -> 100/100]
[X] [PIRA] Proposed Plan Peak Salarian and Turian - Miniaturized Energy Weapons
-[X] Conrad (300RP + 300*0.85 = 555) + Lab III (277.5) = Quantum Entanglement Communications [121/1600 -> 953.5/1600]
-[X] Gaven Dor (150RP + 150*0.85 = 277.5) + Lab III (277.5) + Revy (45) = Artificial Biotic Caster [0/600 -> 600/600]
-[X] Mordin (300 + 300*0.85 = 555) + Lab II (185) + Litinana Deal(50) + Revy (10) = Human Converted Gene Treatments (Turians) [0/800 -> 800/800]
-[X] Shatom (150 + 150*0.85 = 277.5) + Lab III (277.5) + Revy (45) = Heavy Cruisers [0/1200 -> 600/1200]
-[X] Hwan (150 + 150*0.85 = 277.5) + Lab I (92.5) + Lab I (92.5) = 5 Meter Mech [0/400 - > 462.5/400]
-[X] Revy (1000) = Improved Computer Software [0/1000 -> 1000/1000]
-[X] Lab III (277.5) = Miniaturized Energy Weapons [42.5/400-> 320/400]
-[X] Revy (800) = Human Converted Gene Treatments (Salarians) [0/800 -> 800/800]


ParSec Deployment 2174-Q4:
[X] [PSD] Plan All in Colony Defense
-[X] Just the Pyndas (High Risk, 20% Costs as Profit)
-[X] Guard Colonies (Medium Risk, Medium Profit)
--[X] All Free Forces 1.50 billion/quarter



I made sure to provide some good coverage on Research since that can be kinda a pain to calculate but I figure other people can come up with ParSec and Spare Time plans on their own. Just remember to include the [ST] and [PSD] tags at the front to ensure your vote is properly sorted.

Edit:
Just had to make some changes to ensure things play nicely with the vote tally system. For anyone voting for one of my pre-made plans don't worry if there is "Proposed" in the plan line. That only discounts the vote from the first poster (IE: me) so you don't have to remove it for your vote to be properly counted.
I have concerns about some parts of the PIA plan.

I realize the extra space is nice, but the large space station is insanely expensive. Maybe we'll want a large station eventually, if we have a specific plan for what we'll use it for, but I think production and research are better purchases right now. We can probably get additional building space more economically by expanding to other worlds. Large stations should be a last resort.

10 billion on an ad campaign for our small PMC is excessive. 100 million would be more reasonable. We're not looking to hire millions of people.

100 billion on the treaty negotiations is nuts. We're not engaging in outright bribery, so what's the plan? Dominating all the media coverage money can buy in all of Citadel space? I'm not sure that would even be productive. A few tens of millions is probably more than we can effectively spend on wining and dining delegates, campaign donations, polls, and ad buys.

We should toss all the money we save into new factories, shipyards, and labs. The older Lab I and Lab IIs should be upgraded, in particular, since we've hit the lab limit.

Edit: Hammering out a competing proposal, give me 20.
 
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Yeah, I agree that we're throwing way too much money at lobbying and maybe at recruiting, but hey, that at least we can be sure is going to good use. Always need more bodies to guard the colonies.

I just really don't want to deal with the hassle of making my own plan.

The space station I have no problem, the SA were talking about doing that anyway, and as long as it's immobile, it's not subject to dreadnought restrictions...

I'm saying we could make a truly, ridiculously, over the top battle station with bleeding edge armor, shields and a whole lot of weapons.

...which we would, graciously, hand over to the SA. Of course.
 
[X] [PIA] Plan Tanks, Ships, and Misc Production

[X] [PIRA] Proposed Plan Peak Salarian First + Misc

[X] [PSD] Plan All in Colony Defense

[X] [ST] Plan BioTech + Biotics + Employees
 
ok here my view TaliesinSkye

1. it take 7 turns/quarters to build or something like that so to get that done now is better than later. though we could get tech to make it faster l think.

2. the cost for the station is for the most well defended with best shields troops and fighters defending it so yea we have something to defend us in space. we have nothing else that's ours in orbit (that can fight) the rest belong to system alliance which is good but they are suffering attraction by the sounds of things in previous chapters as the planet don't have anything in the way of space support. it also good for space shipyards and factory's workers have somewhere cheap to go after work to rest. so just to make it simple think of the space station as a aircraft carrier highly expensive but has way more use than it does on paper

3. 10 billion on recruitment and background checks as well as to arm and equipment for them just quick look at the sheets l say it be 500 troops with tigers and Legionaries would cost around the 1 billion range so recruiting 5000 people which is small in the galaxy scale which we are doing

4. 100 billion for treaty ....yea 30 billion did only give us a plus 10 on the roll so yea stack the deck for what we want.
''A few tens of millions is probably more than we can effectively spend on wining and dining delegates, campaign donations, polls, and ad buys'' hahaha (not trying to offend here) yea galaxy scale we are on just an example here the usa elections in 2020 cost near $10.8 billion. so on a galaxy scale your campaign donations wont even matter till its in billions. dining delegates l can agree a few million here. add buys for tv/stuff and that one is tricky galaxy wide there is trillions of liveing beings even a fraction of that would cost more than we stated.

5. l fully agree with you on upgrading but we at the max we can do right now and we are waiting for the labs 3 to go online so labs under that don't affect us much. we also near reached how much buildings we can have on each planet and we might want to get better defences there instead but space is an option ..... l think l will need to check myself
 
[X] [PIA] Plan Tanks, Ships, and Misc Production
[X] [PIRA] Proposed Plan Peak Salarian First + Misc
[X] [PSD] Plan All in Colony Defense
[X] [ST] Plan BioTech + Biotics + Employees
 
I'll give my detailed thoughts later, but for the current plans, I'm concerned on a few aspects, namely that we're not upgrading research labs at this time, and hiring another research hero doesn't seem like a good idea as we're already somewhat short on labs. It's better to wait until the labs finish before actually looking for more heroes.

Also, I really want to see if we can hang out with the General that keeps breaking our stuff as a stress test, that man is just great.
 
ok here my view TaliesinSkye

1. it take 7 turns/quarters to build or something like that so to get that done now is better than later. though we could get tech to make it faster l think.

2. the cost for the station is for the most well defended with best shields troops and fighters defending it so yea we have something to defend us in space. we have nothing else that's ours in orbit (that can fight) the rest belong to system alliance which is good but they are suffering attraction by the sounds of things in previous chapters as the planet don't have anything in the way of space support. it also good for space shipyards and factory's workers have somewhere cheap to go after work to rest. so just to make it simple think of the space station as a aircraft carrier highly expensive but has way more use than it does on paper

3. 10 billion on recruitment and background checks as well as to arm and equipment for them just quick look at the sheets l say it be 500 troops with tigers and Legionaries would cost around the 1 billion range so recruiting 5000 people which is small in the galaxy scale which we are doing

4. 100 billion for treaty ....yea 30 billion did only give us a plus 10 on the roll so yea stack the deck for what we want.
''A few tens of millions is probably more than we can effectively spend on wining and dining delegates, campaign donations, polls, and ad buys'' hahaha (not trying to offend here) yea galaxy scale we are on just an example here the usa elections in 2020 cost near $10.8 billion. so on a galaxy scale your campaign donations wont even matter till its in billions. dining delegates l can agree a few million here. add buys for tv/stuff and that one is tricky galaxy wide there is trillions of liveing beings even a fraction of that would cost more than we stated.

5. l fully agree with you on upgrading but we at the max we can do right now and we are waiting for the labs 3 to go online so labs under that don't affect us much. we also near reached how much buildings we can have on each planet and we might want to get better defences there instead but space is an option ..... l think l will need to check myself
Current empty space totals:
Mindoir Ground: 14
Mindoir Space: 30
Elysium Ground: 0
Elysium Space: 7
Benning Ground: 5
Benning Space: 8
Demeter Ground: 2
Demeter Space: 8

We might as well build 20 Factory IIIs, an academy, and upgrade 3 lower level labs to lab IIIs. If we need to we can always bulldoze factories in the future to build new needed buildings anywhere that's full.

The space slots should probably start being filled with shipyards and heavily armed space factory Is and IIs. The guns and strike craft will be a decent defense force in a pinch, too.

I think we'd be better off building ships for defense once we have shipyards online, rather than a static station that only protects one area and will only give us a few large buildings worth of space. Stations are just too easy to go around and besiege to be effective as a primary defense. We need fleets for that. That means the main benefit we get out of building stations is two to four more buildings (depending on size) and the price tag is rather high for that return. Better to buy ships for defense and expand to new planets for building slots.

The $10 billion is for an ad campaign only, not actually equipping soldiers or anything else. To give you a comparison, the U.S. military spends roughly $100 million per year to recruit enough people to maintain over a million active duty members.

I have honestly no idea what the idea is with treaty spending doing anything to help beyond small amounts aimed directly at the people actually making decisions. Lobbying is not a function of 'here's a hundred billion dollars, go get me what I want'. Unless you live somewhere where bribes are legal, anyway. Buying issue ads isn't going to have all that much of an effect; the people making the decisions aren't the people who will be convinced by ads, so the political pressure ads can bring to bear is highly indirect and limited in degree.

To give you an idea of realistic upper limits on lobbying budgets, the largest spenders are the U.S. pharma industry, who combined spend a bit more than $300 million per year to ensure favorable legislation. Yes, galactic scale ups that, but that number is for an entire year of spending on many topics and a lot of duplication of effort between companies. There's a pretty low ceiling to how much you can actually spend on lobbying efforts. I think the QM might be unfamiliar with how all that works and went with a 'more money = more results' presumption.

I suppose if we really wanted to play hardball, we could just threaten to stop selling reactors to anyone who doesn't vote the way we want on the Treaty. They'd hate it, but it'd work.
 
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ok l made 3 plans for spare time just so there more options

[] [ST] l can be better
-[X] Train
--[X] Biotic Techniques (Requires/Depends on Instructor. See listing, may pick two)
---[X] Sustained Barrier
---[X] Construct
-[x] Spend Time With General Decroix's
--[x] chatting and catching up on what SA equipment needs filled
-[x] Train
--[x] Personal Combat
[] [ST] close to home
-[x] Train
--[x] Personal Combat
-[x] Spend Time With Laurence Freeman
--[x] going over public views you and your company in detail and a glass of wine
-[x] Spend Time With Jack and Cat,Mum,Dad
--[x] spend time at home with family, teach jack how to swim....mabay
[] [ST] time to explore
-[] Explore/Visit x 3
--[ ] earth and SA HQ
--[ ] Citadel
--[ ] turian planet on way back home
 
Current empty space totals:
Mindoir Ground: 14
Mindoir Space: 30
Elysium Ground: 0
Elysium Space: 7
Benning Ground: 5
Benning Space: 8
Demeter Ground: 2
Demeter Space: 8

We might as well build 20 Factory IIIs, an academy, and upgrade 3 lower level labs to lab IIIs. If we need to we can always bulldoze factories in the future to build new needed buildings anywhere that's full.

The space slots should probably start being filled with shipyards and heavily armed space factory Is and IIs. The guns and strike craft will be a decent defense force in a pinch, too.

I think we'd be better off building ships for defense once we have shipyards online, rather than a static station that only protects one area and will only give us a few large buildings worth of space. Stations are just too easy to go around and besiege to be effective as a primary defense. We need fleets for that. That means the main benefit we get out of building stations is two to four more buildings (depending on size) and the price tag is rather high for that return. Better to buy ships for defense and expand to new planets for building slots.

The $10 billion is for an ad campaign only, not actually equipping soldiers or anything else. To give you a comparison, the U.S. military spends roughly $100 million per year to recruit enough people to maintain over a million active duty members.

I have honestly no idea what the idea is with treaty spending doing anything to help beyond small amounts aimed directly at the people actually making decisions. Lobbying is not a function of 'here's a hundred billion dollars, go get me what I want'. Unless you live somewhere where bribes are legal, anyway. Buying issue ads isn't going to have all that much of an effect; the people making the decisions aren't the people who will be convinced by ads, so the political pressure ads can bring to bear is highly indirect and limited in degree.

To give you an idea of realistic upper limits on lobbying budgets, the largest spenders are the U.S. pharma industry, who combined spend a bit more than $300 million per year to ensure favorable legislation. Yes, galactic scale ups that, but that number is for an entire year of spending on many topics and a lot of duplication of effort between companies. There's a pretty low ceiling to how much you can actually spend on lobbying efforts. I think the QM might be unfamiliar with how all that works and went with a 'more money = more results' presumption.

I suppose if we really wanted to play hardball, we could just threaten to stop selling reactors to anyone who doesn't vote the way we want on the Treaty. They'd hate it, but it'd work.

thank you for info on buildings. yea l agree with first part of upgrading buildings only down side is they dont work while in upgrade mode.

l think we might till we got the construction vi (my own view here) just so its faster and easer don't want to do to much in space till we got one of the building done. but the guns on space stuff just makes sense

larger ships cant land and space stations are always preferred to shipyards and to be honest l like the plan for a strong station in orbit of our home even if its slightly costly. l do see your point but we got money atm so why not. having a fleet always better to defend l will agree there and the preferred option however when the SA and temp borrow our ships because the contract yea not worth the risk.

for the Lobbying true. l said my peace so yea leavening that a lone

100 million a year gets 68,000 to about 62,000 (quick wiki that btw) nice numbers and dam l thought the total budget was for everything not just recruitment my bad there.

now with that said that was a good talk. it gave me a good amount to think about and research myself so thanks
 
@UberJJK - I just noticed that the 35 Lite Laser Pyndas in your plan will exceed our available production capacity after contracts by quite a lot. We have 341,418.4 to spare, and the Pyndas cost 61,177.810 each. That would take 2,141,223.35 production. Significant numbers of Pyndas will have to wait until we have shipyards up and running, I think. (I'm presuming things built with shipyards won't use the production unit system, instead going with ships/shipyard/quarter.) Unless I'm missing something?
Free Production: 4,858,401 (All taken contracts have been automatically fulfilled with required production removed)

4,858,401-2,141,223(pyndas)=2,717,178 left after pyndas
Misc Military Equipment 571,154-2,717,178=2,146,024
22 hammerheads 8800 l cant see the rest someone else can fill me in on the maths??
 
Free Production: 4,858,401 (All taken contracts have been automatically fulfilled with required production removed)

4,858,401-2,141,223(pyndas)=2,717,178 left after pyndas
Misc Military Equipment 571,154-2,717,178=2,146,024
22 hammerheads 8800 l cant see the rest someone else can fill me in on the maths??
My math is that our total production capacity is 5,760,000.
Our existing contracts require 5,418,581.6.
That leaves 341,418.4.

Have I made an error somewhere?
 
[Please Ignore General Finance Information Data for this Turn, financial data already provided below.]
Starting Budget: 1,437,082,580,556 (After Taxes, existing revenue streams, and current contract payments)
Free Production: 4,858,401 (All taken contracts have been automatically fulfilled with required production removed)
Excess Production exchange rate: 260,000 Credits/Production (All unused production points shall be converted at end of turn to be added to beginning of next turn.)
taken from current turn
My math is that our total production capacity is 5,760,000.
Our existing contracts require 5,418,581.6.
That leaves 341,418.4.

Have I made an error somewhere?
the GM has already done the maths for our current contracts so yea that leaves 4,858,401 this turn to spend. l dont think he had time to update the front pages. and l think we are outsourcing the hanar ships not sure on that front
 
I'm not even gonna make the attempt to run numbers myself. I'll just be wrong.

Well anyway it seems we might need a whole new production plan, so if anyone works on that, please also reduce the lobbying and marketing budgets, they're way too high, as has been previously noticed. 1 billion on marketing is probably fine, and I guess 10 billion on lobbying. It'll probably have reduced effects anyway, and I doubt the original 30 was really justified.
 
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