Paragon Security
From Private Security to Private Army
Premise:
This post is about putting forth a proposal for how in the wake of the Citadel-Batarian War and the demobilization of the Systems Alliance Military we can begin a significant upscaling of Paragon Security (ParSec) operations to better meet our needs going forwards. Everything discussed here is stuff that is likely several quarters away and is as generalized as possible to improve flexibility. That being said the core idea here is to design a framework for ParSec operations, and only a framework since rigid adherence isn't desirable given the complexity of paramilitary operations and the actual skill and experience our employees have, that can be used to base our expansion plans upon.
The overall goal for this proposal is to take ParSec from a mish-mash of troops and equipment thrown together in "whatever we can spare/afford" to a four battalion strong force representing around 40,000 soldiers. The reason for aiming for four units is that provides us with three front line units that can be deployed in layers (active, reserve, and rest/maintenance) for 24/7 operation, dispersed to multiple goals (three different locations), or concentrated for a decisive battle along with a fourth unit existing as a mixture of training cadre, reserve force, and general leave/vacation unit that would represent our forces not in a state to be rapidly and readily deployed to various actions.
One of the things I will be keeping track of during all this is the total personnel count at each level of the framework. This is because in stealing an idea from the real life army; just like there every soldier is a rifleman regardless of their job here every employee, regardless of job, is a Centurion and equipped with an Elite Centurion suit.
Proposed Framework:
Fireteam: 3
The most basic unit in this framework would be a three person fireteam equipped with Power Armor (PA) such as our Elite Centurions. There are many possible sizes for such a unit but I chose three mainly because this is ultimately a Mass Effect fanwork and throughout the games you work in a three person unit on every mission.
Squad: 8
A squad consists of a pair of fireteams along side their command officer and vehicle operator. They would be attached to an Infantry Fighting Vehicle (IFV) like the Tiger IFV granting the unit enhanced mobility, protection, and communications stemming from a larger platform. Most likely the vehicle operator and command officer would remain with the IFV while the fireteams deploy forwards as this would allow the vehicle operator to continue providing assistance via the onboard weaponry and the command officer to retain greater perspective over the local battlefield but conditions on the field may result in alternate arrangements.
Platoon: 64
This is the point at which the unit organization begins to become more complicated. Each platoon would consist of six squads along with an escort unit. The escort unit would consist of four Heavy Combat Vehicles (HCVs) such as our Hammerhead Medium Tank (Hammerhead). Using the Hammerhead as a standard our HCVs would likely be each crewed with 4 soldiers (Driver, Gunner, Drone Controller, Commander) even if they have room for additional passengers since troop transport is the role of the IFVs.
Company: 900
The company is the point at which space based units become involved in the framework. Each company, consisting of ten Platoons, would be assigned to one Quadriga Troop Transport (QTT). With the new framework we can finally match troop and vehicles numbers far better with a quick modification to the existing QTTs consisting of swapping the Primary Payload to Cargo Hold (7,000m^3 / 70m^3 per Tiger/Hammerhead = 100 Vehicles == 60 IFV + 40 HCV == 10 Platoons) and the Secondary Payload to Bulk People Transport (750 > 64 x 10). I don't believe we have crew numbers for our QTTs but given the Zumwalt-class Destroyer is a modern highly automated destroyer, of similiar size to our Frigates, and is crewed by 175 people I figure that is a reasonable count here but I'll bump it up to 260 to make the total number easier to work with and because that gives a decent pool of maintenance technicians for all the PAs, IFVs, HCVs, and attached drones.
The QTT assigned to each company wouldn't exist
just as a simple transport from location to location. They would likely operate as secure maintenance facilities, unit command center, and possibly even provide close in support via their drone complement and shields like the Dragonlady did back during the Battle of Anhur.
Battalion: 14,000
Battalions are the point at which getting our troops to their destination starts mattering more then their actual ground deployments which is why the focus is more on the aerospace units that make up this.
At their core each Battalion would consist of six companies represented by their six QTTs. These size QTTs would be escorted by four Pyndas. On top of this however I am proposing a new combat spacecraft; a light cruiser sized carrier. With a Cargo Hold Primary Payload, Hospital Unit Secondary Payload, and Low Gigawatt Lasers as a Tertiary Payload for self defense each carrier would be capable of transporting at most 42 Gladius sized fighters, and 4,000 hospital beds.
Four of such carriers would have enough space to fit 168 fighters but I would almost halve that down to a total of 96 fighters which frees up a significant amount of space for supplies both for the fighters and the battalion as a whole. Four carriers would also mean carrying 16,000 hospital beds which will easily cover all of the battalions personnel. In terms of crew size these carriers are probably sized similarly to modern supercarriers so a crew in the two thousand range seems about right given the increases in automation.
For the fighter deployment I figure the formation to aim for would be a base unit of pairs (a fighter and their wingman) which would operate in flights of four fighters. Each Pynda would have a flight attached as support while the six QTTs would collectively have two more flights attached to them for a total of thirty two fighters. The remaining sixty four fighters would be split into two to allow for a full three shifts of thirty two; one active shift, one reserve shift, and one maintenance/repair/rest shift.
Overall Breakdown:
4 x Battalion (14,000): 56,000 personnel
4 x Light Cruiser Carrier (2,000): 8,000 personnel
24 x Aerospace Fighter
4 x Pynda Escort (150): 600 personnel
6 x Company (900): 5,400 personnel
1 x Quadriga Troop Transport (260): 260 personnel
10 x Platoon (64): 640 personnel
4 x Heavy Combat Vehicle (4): 16 personnel
6 x Squad (8): 48 personnel
1 x Infantry Fighting Vehicle (2): personnel
2 x Fireteam (3): 6 Personnel
Totals:
16 x Light Cruiser Carrier
16 x Pynda Escorts
24 x Quadriga Troop Transport
384 x Aerospace Fighter
960 x Heavy Combat Vehicles
1,440 x Infantry Fighting Vehicles
56,000 x Elite Centurion Power Armor
56,000 personnel (11,520 front-line soldiers + 44,480 support soldiers)
Cost Estimates:
The Light Cruiser Carrier design proposed (albeit using Cargo Holds rather then a dedicated Hanger payload since that doesn't exist yet) would cost 139,628,000,000cr and 436,337.5 Production. So a full sixteen of them would come in at ~2.2 trillion credits and ~7.0 million Production.
Pyndas are easy since we'd initially be using our existing Lite Laser Pyndas for 19.7 billion credits and 61,177.8 Production and we've already got five so the extra eleven would cost ~217 billion credits and 672,955.8 Production. The new QTT variant costs 16.4 billion credits and 51,290 Production while retrofitting our existing six should only cost 200 million credits and 625 Production.
Assuming we go for Gladius-D for our Aerospace Fighters 384 new fighters, the sixty we currently have are the older -C models, should cost ~99.8 billion credits and 356,736 Production. Using Hammerheads for our Heavy Combat Vehicles would mean building another 700 at a cost of ~47.3 billion credits and 280,000 Production. Our venerable Tiger IFVs probably need a Block Upgrade by now but using their existing design puts building the 1,389 needed to bring things up to par should be 11.1 billion credits and 37,503 Production. Elite Centurion Power Armor is the cheapest item on the list at just 6.5 million credits and 15 Production per unit but also the largest at 56,000 units for a notable 364 billion credits and 840,000 Production.
So all told building ParSec up in the method described above would cost ~3.5 trillion credits and 10.8 million Production. With the majority (2.2 trillion credits and 7.0 million Production) coming from those Light Cruiser Carriers, which just goes to show how expensive larger ships are in. Although that expense could probably be mitigated by dividing it over the two quarters required for Cruiser construction.
This would also massively balloon out ParSec's operational expenses. Currently it is ~15 billion in maintenance and ~1.7 billion in personnel per quarter. Under the proposed system that would go up to ~140 billion in maintenance and ~10.5 billion in personnel per quarter. 150 billion credits per quarter would be a noteworthy expense, especially if we bundled all this into one division then started adding more divisions, but absolutely something we can already handle let alone when we're actually ready to perform this transition. The "problem", as much as that is a concern, would be that ParSec would absolutely struggle to actually fund itself and be dependent upon PI funding to actually remain operational. Which isn't that big a concern given it is really just a way for Revy to exert her will upon the universe rather then a profit generating venture.
Political Considerations:
Yes this would make ParSec a serious force on the political scale. However I doubt it would be that much of a problem due to the problem of scale. For all that this represents a significant concentration of force the Alliance military should easily measure in the
millions and while not
quite as well equipped as ParSec they do have large amounts of PI technology, something that only accelerated with the war, and so could quite easily crush ParSec if we stepped too far out of line.
We would be inviting political shenanigans however as ParSec, at private army scale, would be capable of
acting on the political level, more then we already did at Anhur. So contracts from the Systems Alliance, and potentially other governments, to do things they cannot be
publicly seen to be doing would be likely. Yes everyone would "know" we were likely working on behalf of the Alliance but having things happen at hands length can be very useful to governments at times.
If humanity ends up getting a Spectre in the wake of the Citadel-Batarian war I could easily see ParSec being requested to provide muscle for dealing with larger scale issues. Especially given we specialize in
speed with PI ships been
thrice as fast as the competition.