We already loaded them up last quarter. Every soldier in ParSec has an Elite Centurion and as many vehicles as will fit in their Starship hangers. They can't actually use anymore hardware unless we do another expansion of ParSec in terms of personnel and that is rather difficult right now with most candidates having joined up with the Systems Alliance Army.Thought: Should we be funneling some production to our security firm?
To a degree it depends upon how many slots "unlimited" really is.About how much of PI's industry would you suggest putting in that particular basket? A third? More, less?
Here is what was being asked for:
For transportation they have the original Dragonlady as well as one Quadriga Troop Transport and five Quadriga Troop Transport [Cargo Variant]. Both QTT variants can transport 1,500 people so them alone covers the full size of ParSec (9,000 troops) with the Dragonlady providing extra capacity on top of this. Each QTT is defended with both Warp Shields and Arcane Blur Armor on top of the armies of drones (40k for the regular, 8k for the cargos). The only limitation right now is on vehicles since each Cargo Variant can carry ~50 Hammerheads/Tigers while the regular QTT can only carry 10 so across both variants we have a total of 260 vehicle capacity vs the 311 ParSec has. The Dragonlady likely helps but since we don't actually have any stats on that we don't know if it can carry enough to make up the shortfall.We could use more gear and people as always, but I can't think of any major issues. Mainly more dragon transports along with anti missile defenses for the transports. A way to rapidly deploy our troops from orbit without getting shot down would be nice too Boss and a way back up too.
and the shrouds work for rapid ascent as well so that part is also covered.[X] Thermal Shields for power armor (re-entry shroud) [200]: It's been a while since an N7 asked if the Iron Man suit could reenter an atmosphere on its own power. Well, it was a good question, and adding that functionality to your suits would make them more versatile albeit more expensive.
One of the main issues all infantry faced is getting shot down on the way down to the battlefield from space. A problem even your suits had to face either in a transport ship/shuttle, or from having to slow down upon entry into the atmosphere. Now you have solved the problem in the form of thermal shields, specially designed armored shrouds that could be produced by your power armor suit's omnitool with sufficient time and omnigel. They would be able to now deploy at high speeds from orbit without needing to slow down and after the fight regain the ability to do so again on their own.
Result: All power armors produced can now perform rapid atmospheric re-entry.
Never needed the shrouds for that though. We're extremely Unlikely to be ascending at speeds anywhere near that if standard atmospheric re-entry.and the shrouds work for rapid ascent as well so that part is also covered
Repulsors are very powerful for their size capable of accelerating a Legionary at multiple gravities, and that is before an ME lightening effects, so hitting speeds where compression heating is an issue, especially early in the flight when deeper in the atmosphere, is a possibility. Under normal operating conditions we wouldn't do that but there may be times when a 10g climb is worthwhile even with the strain it would induce.Never needed the shrouds for that though. We're extremely Unlikely to be ascending at speeds anywhere near that if standard atmospheric re-entry.
Space efficiency. We only have so many orbital slots per planet and only so many planets to expand to. Alliance Colonies (outside Mindoir which gets bonuses for being our homeworld) only allow 15 slots at our current relationship level. Even fully maxed out and using our two factories per slot bonus that is only 30 Space Factory Is per world which is equvilant to 3 Space Factory IIs.Also, I look at the buildings, and.... What are the point of Space Factories 2 and 3? They're not more efficient than the 1 variant, costs scaled linearly with production, so why ever make them and not just lots of 1s?
Re-entry tends to happen around mach 25Repulsors are very powerful for their size capable of accelerating a Legionary at multiple gravities, and that is before an ME lightening effects, so hitting speeds where compression heating is an issue, especially early in the flight when deeper in the atmosphere, is a possibility. Under normal operating conditions we wouldn't do that but there may be times when a 10g climb is worthwhile even with the strain it would induce.
Weird, but okay. I'd assume we would just start building stuff in the void of space once we ran out of orbitals. Reactors and Repulsors make space travel trivial after all, don't even need a pilot for the simple moving of goods. Hell, honestly don't even need a ship. With the magic of Mass Effect, we could just yeet things along the right path, and have them caught at their destination in a metaphorical catchers mitt.Space efficiency. We only have so many orbital slots per planet and only so many planets to expand to. Alliance Colonies (outside Mindoir which gets bonuses for being our homeworld) only allow 15 slots at our current relationship level. Even fully maxed out and using our two factories per slot bonus that is only 30 Space Factory Is per world which is equvilant to 3 Space Factory IIs.
Space Factory IIs are the sweat spot between space efficiency and construction time when it comes to maximizing our Production output.
At Mach 3 aerodynamic heating is already a problem for aircraft like the SR-71. It isn't quite melt the vehicle levels of hot but still hot enough that it required an airframe more or less built around operating at such high temperatures.Re-entry tends to happen around mach 25
IRL the fastest jet we have is around Mach 3
We absolutely COULD make a vehicle capable of reaching those speeds in atmosphere, but the Legionnaires aren't it. Our MK 2 probably can, but there really ain't much point. Our atmosphere isn't THAT thick. On earth she'd only need to go about 50 miles up to just not care about it any more, a trip there would take about a minute at Mach 3.
What's more, that shroud takes prep time. Not a lot, but if we're in a situation where it matters THAT much that we can't just pop out of the atmosphere first, we don't have time to make that shroud.
Ah, I mainly only have been reading the updates, didn't realize we got a new standard issue suit.At Mach 3 aerodynamic heating is already a problem for aircraft like the SR-71. It isn't quite melt the vehicle levels of hot but still hot enough that it required an airframe more or less built around operating at such high temperatures.
You are also underestimating how fast our armors can go. With proper training and equipment people can handle 9g vertical acceleration at that sort of acceleration you are hitting 10km in 15 seconds and doing Mach 3.9 while continuing to accelerate. By 20km you are 21 seconds into flight and doing Mach 5.5. There is some serious heat potential there.
You are right that rapid ascents are going to be unlikely, especially since they are only really likely for a losing situation, but if the option is needed for whatever reason it is there.
Oh and for reference we aren't using Legionaries, or even the upgraded Paragon Legionaries, anymore. Everyone (at ParSec) has been upgraded to Elite Centurions which are our top of the line next generation suits. They are five times the cost (both credits and Production) of regular Legionaries (like the Alliance is using) but are well worth it for all the extra capability that comes with.
\
Here is what was being asked for:
For transportation they have the original Dragonlady as well as one Quadriga Troop Transport and five Quadriga Troop Transport [Cargo Variant]. Both QTT variants can transport 1,500 people so them alone covers the full size of ParSec (9,000 troops) with the Dragonlady providing extra capacity on top of this. Each QTT is defended with both Warp Shields and Arcane Blur Armor on top of the armies of drones (40k for the regular, 8k for the cargos). The only limitation right now is on vehicles since each Cargo Variant can carry ~50 Hammerheads/Tigers while the regular QTT can only carry 10 so across both variants we have a total of 260 vehicle capacity vs the 311 ParSec has. The Dragonlady likely helps but since we don't actually have any stats on that we don't know if it can carry enough to make up the shortfall.
Rapid orbital re-entry is covered by our re-entry shrouds:
and the shrouds work for rapid ascent as well so that part is also covered.
Ah; to be clear we got them that extra transportation (5xQTT Cargo) in the second to last update and there was no mention in that update (or the most recent one) that they wanted even more transportation.Looks like they want more transports to me, they keep asking for this tossing them a few more isn't an issue afaict. The missiles defenses might need some work though.
Hypermodularity was a major sticking point with the Farixen Treaty revision negotiations. The Council isn't stupid - they know that hypermodularity will change the game. Fortunately, the Batarian's triggering huge wtf alarms for the Council along with the goodwill from our gene treatments (plus lots of money/lobbying greasing the way) allowed the revision to be not so unfavorable for us.Late reply, but
By the point... Why even have a Dreadnought? Why not have a large collection of individual ship parts which dynamically reconfigure themselves as needed. A million small ships dismantle themselves to make a big gun, for example, before turning back into individual ships.
Edit : Or, put another way, Megazord taken to the logical extreme. After all, why have a MegaZord when you can just have 5 Zords combine when needed? And why stop at five? And why not make parts able to automatically move themselves between Zords as needed?
It vaguely feels like we should be. The difference between Modular Houses, and Modular Ships, is mostly just being air tight, and capable of self propulsion, and our modular houses are to the point of "Basically Advanced Lego".Hypermodularity was a major sticking point with the Farixen Treaty revision negotiations. The Council isn't stupid - they know that hypermodularity will change the game. Fortunately, the Batarian's triggering huge wtf alarms for the Council along with the goodwill from our gene treatments (plus lots of money/lobbying greasing the way) allowed the revision to be not so unfavorable for us.
Though as I understand it, our hypermodularity is not transformers style bullshit, but rather that we have insane part commonality/compatibility such that it would require very little time in a shipyard to reconfigure a ship or constitute a new ship from available/scavenged hypermodular parts. I'm also not sure our hypermodularity is at the BS tier of e.g. chaining multiple frigate mass accelerators in series into a dreadnought-scale weapon.
👍 *goes off to play with legos*Though... self assembling structures COULD be it's own tech. We got all the bits, but I could see us needing to go that final step on our own. @tri2 ? You mentioned suggesting our own techs, so how does that sound?
Alright, cool. So Self Assembling Buildings are definetly in our future. .... Gonna render our construction company kinda obsolete though. We just manufacture hte parts, ship them to the location, and then they all put themselves together.
What about moving one of those planned Space Factory IIs - or even just a Space Factory I - to Amaranthine? If we're going to be doing major terraforming there, we'll want a local industrial base to operate from.[X] [PIA] Proposed Plan Army, Navy, and Factories now with extra Army and Home Shields
Houses don't need to resist weapons fire, or fire back with guns larger than any single module. Could we make ships that glom together? Easily. But the result would be 'a bunch of little ships glommed together', not 'a single bigger ship'. We could probably develop the tech to do that - we're Revy - but it's not going to be trivial.It vaguely feels like we should be. The difference between Modular Houses, and Modular Ships, is mostly just being air tight, and capable of self propulsion, and our modular houses are to the point of "Basically Advanced Lego".
This is more or less how I mentally envision the Pynda design. At its core it is simply a frame onto which the various components are attached as (in a way) discrete interchangeable boxes. One of the big advantages of Arc Reactors is their incredible power density so each module would be independently powered which makes the overall design more versatile since the interconnects don't need to be wired for power and thus present a potential bottleneck.Though as I understand it, our hypermodularity is not transformers style bullshit, but rather that we have insane part commonality/compatibility such that it would require very little time in a shipyard to reconfigure a ship or constitute a new ship from available/scavenged hypermodular parts. I'm also not sure our hypermodularity is at the BS tier of e.g. chaining multiple frigate mass accelerators in series into a dreadnought-scale weapon.
I mean, a number of houses do. Those are fortified buildings with defensive turrets. All you need is thicker walls and connections, as well as hard points, and then weapons to go on those hard points. And, in the hypothetical scenario, it's not 'a bunch of little ships glommed together', it's 'a bunch of little ships that disassemble themselves, and then use all of their lego pieces to build a single bigger ship'. That's kinda the point of hyper modularity. All those armor panels on the small ship could go on the big ships, all the support beams, barrier projectors, hell we even got the designs down to allow multiple eezeo cores to work together without issue so we could have multiple of those 'lego piececs' in one ship, which them disassemble and reassemble into their own ships.Houses don't need to resist weapons fire, or fire back with guns larger than any single module. Could we make ships that glom together? Easily. But the result would be 'a bunch of little ships glommed together', not 'a single bigger ship'. We could probably develop the tech to do that - we're Revy - but it's not going to be trivial.