Shepard Quest Mk VII, Age of Revy (ME/MCU)

Thought: Should we be funneling some production to our security firm?
We already loaded them up last quarter. Every soldier in ParSec has an Elite Centurion and as many vehicles as will fit in their Starship hangers. They can't actually use anymore hardware unless we do another expansion of ParSec in terms of personnel and that is rather difficult right now with most candidates having joined up with the Systems Alliance Army.
 
About how much of PI's industry would you suggest putting in that particular basket? A third? More, less?
To a degree it depends upon how many slots "unlimited" really is.

Currently the breakdown of our infrastructure would be:
Mindoir: 35.7 million Production planned (5.7 million active)
40 x Factory III = 1,200,000pr
5 x Space Factory I = 1,500,000pr
1 x Space Factory II = 3,000,000pr
1 x Space Factory III = 30,000,000pr [Under Construction]
Elysium: 37.2 million Production planned (2.4 million active)
40 x Factory III = 1,200,000pr
4 x Space Factory I = 1,200,000pr [Planned To Be Replaced With Shipyards]
1 x Space Factory II = 3,000,000pr [Under Construction, Planned To Be Upgraded To Heavily Armed]
4 x Heavily Armed Space Factory II = 12,000,000pr [Under Construction]
7 x Heavily Armed Space Factory II = 21,000,000pr [Planned]
Benning: 37.2 million Production planned (1.8 million active)
40 x Factory III = 1,200,000pr
2 x Space Factory I = 600,000pr [Planned To Be Replaced With Shipyards]
1 x Space Factory II = 3,000,000pr [Under Construction, Planned To Be Upgraded To Heavily Armed]
3 x Heavily Armed Space Factory II = 9,000,000pr [Under Construction]
8 x Heavily Armed Space Factory II = 24,000,000pr [Planned]
Demeter: 37.2 million Production planned (1.8 million active)
40 x Factory III = 1,200,000pr
2 x Space Factory I = 600,000pr [Planned To Be Replaced With Shipyards]
1 x Space Factory II = 3,000,000pr [Under Construction, Planned To Be Upgraded To Heavily Armed]
3 x Heavily Armed Space Factory II = 9,000,000pr [Under Construction]
8 x Heavily Armed Space Factory II = 24,000,000pr [Planned]
Bekenstein: 37.2 million Production planned (3.0 million active)
40 x Factory III = 1,200,000pr
6 x Space Factory I = 1,800,000pr [Planned To Be Replaced With Shipyards]
4 x Heavily Armed Space Factory II = 12,000,000pr [Under Construction]
8 x Heavily Armed Space Factory II = 24,000,000pr [Planned]
Terra Nova: 37.2 million Production planned (3.0 million active)
40 x Factory III = 1,200,000pr
6 x Space Factory I = 1,800,000pr [Planned To Be Replaced With Shipyards]
4 x Heavily Armed Space Factory II = 12,000,000pr [Under Construction]
8 x Heavily Armed Space Factory II = 24,000,000pr [Planned]
Eden Prime: 37.2 million Production planned (3.0 million active)
40 x Factory III = 1,200,000pr
6 x Space Factory I = 1,800,000pr [Planned To Be Replaced With Shipyards]
4 x Heavily Armed Space Factory II = 12,000,000pr [Under Construction]
8 x Heavily Armed Space Factory II = 24,000,000pr [Planned]
So right now of our 20.7 million Production ~27.5% is on Mindoir (1/7 planets = ~14%) and the current plan is that once everything is finished building out 35.7 million Production out of 258.9 million (~13.8%) will be on Mindoir with the rest evenly distributed across our other planets. Mindoir will still be our most important planet as Revy's homeworld, Paragon Industries HQ, the location of most our labs and Research Heroes, and our biggest shipyard complex (the most Small Shipyards and Medium Shipyards plus the only Large Shipyard) but it will no longer be the heart of our Production capabilities.

So when it comes to Amaranthine well we could build 1,240 Factory IIIs and only have it match the rest of our planets. If we went up to the same percentage that Mindoir currently represents (27.5%) that would be ~72 million Production or 2,400 Factory IIIs. If we went that route we could give our Production capabilities a notable headstart since 2,400 Factories costs 2.4 trillion but will be ready in just three quarters vs. the 6 quarters for our Heavily Armed Space Factory IIs. If we started construction next quarter that would have them operational in 2176-Q3 and more then double our Production capabilities.




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What about those transports they kept asking for though?
Here is what was being asked for:
We could use more gear and people as always, but I can't think of any major issues. Mainly more dragon transports along with anti missile defenses for the transports. A way to rapidly deploy our troops from orbit without getting shot down would be nice too Boss and a way back up too.
For transportation they have the original Dragonlady as well as one Quadriga Troop Transport and five Quadriga Troop Transport [Cargo Variant]. Both QTT variants can transport 1,500 people so them alone covers the full size of ParSec (9,000 troops) with the Dragonlady providing extra capacity on top of this. Each QTT is defended with both Warp Shields and Arcane Blur Armor on top of the armies of drones (40k for the regular, 8k for the cargos). The only limitation right now is on vehicles since each Cargo Variant can carry ~50 Hammerheads/Tigers while the regular QTT can only carry 10 so across both variants we have a total of 260 vehicle capacity vs the 311 ParSec has. The Dragonlady likely helps but since we don't actually have any stats on that we don't know if it can carry enough to make up the shortfall.

Rapid orbital re-entry is covered by our re-entry shrouds:
[X] Thermal Shields for power armor (re-entry shroud) [200]: It's been a while since an N7 asked if the Iron Man suit could reenter an atmosphere on its own power. Well, it was a good question, and adding that functionality to your suits would make them more versatile albeit more expensive.

One of the main issues all infantry faced is getting shot down on the way down to the battlefield from space. A problem even your suits had to face either in a transport ship/shuttle, or from having to slow down upon entry into the atmosphere. Now you have solved the problem in the form of thermal shields, specially designed armored shrouds that could be produced by your power armor suit's omnitool with sufficient time and omnigel. They would be able to now deploy at high speeds from orbit without needing to slow down and after the fight regain the ability to do so again on their own.

Result: All power armors produced can now perform rapid atmospheric re-entry.
and the shrouds work for rapid ascent as well so that part is also covered.
 
and the shrouds work for rapid ascent as well so that part is also covered
Never needed the shrouds for that though. We're extremely Unlikely to be ascending at speeds anywhere near that if standard atmospheric re-entry.



Also, I look at the buildings, and.... What are the point of Space Factories 2 and 3? They're not more efficient than the 1 variant, costs scaled linearly with production, so why ever make them and not just lots of 1s?
 
Never needed the shrouds for that though. We're extremely Unlikely to be ascending at speeds anywhere near that if standard atmospheric re-entry.
Repulsors are very powerful for their size capable of accelerating a Legionary at multiple gravities, and that is before an ME lightening effects, so hitting speeds where compression heating is an issue, especially early in the flight when deeper in the atmosphere, is a possibility. Under normal operating conditions we wouldn't do that but there may be times when a 10g climb is worthwhile even with the strain it would induce.

Also, I look at the buildings, and.... What are the point of Space Factories 2 and 3? They're not more efficient than the 1 variant, costs scaled linearly with production, so why ever make them and not just lots of 1s?
Space efficiency. We only have so many orbital slots per planet and only so many planets to expand to. Alliance Colonies (outside Mindoir which gets bonuses for being our homeworld) only allow 15 slots at our current relationship level. Even fully maxed out and using our two factories per slot bonus that is only 30 Space Factory Is per world which is equvilant to 3 Space Factory IIs.

Space Factory IIs are the sweat spot between space efficiency and construction time when it comes to maximizing our Production output.
 
Repulsors are very powerful for their size capable of accelerating a Legionary at multiple gravities, and that is before an ME lightening effects, so hitting speeds where compression heating is an issue, especially early in the flight when deeper in the atmosphere, is a possibility. Under normal operating conditions we wouldn't do that but there may be times when a 10g climb is worthwhile even with the strain it would induce.
Re-entry tends to happen around mach 25

IRL the fastest jet we have is around Mach 3

We absolutely COULD make a vehicle capable of reaching those speeds in atmosphere, but the Legionnaires aren't it. Our MK 2 probably can, but there really ain't much point. Our atmosphere isn't THAT thick. On earth she'd only need to go about 50 miles up to just not care about it any more, a trip there would take about a minute at Mach 3.

What's more, that shroud takes prep time. Not a lot, but if we're in a situation where it matters THAT much that we can't just pop out of the atmosphere first, we don't have time to make that shroud.

Space efficiency. We only have so many orbital slots per planet and only so many planets to expand to. Alliance Colonies (outside Mindoir which gets bonuses for being our homeworld) only allow 15 slots at our current relationship level. Even fully maxed out and using our two factories per slot bonus that is only 30 Space Factory Is per world which is equvilant to 3 Space Factory IIs.

Space Factory IIs are the sweat spot between space efficiency and construction time when it comes to maximizing our Production output.
Weird, but okay. I'd assume we would just start building stuff in the void of space once we ran out of orbitals. Reactors and Repulsors make space travel trivial after all, don't even need a pilot for the simple moving of goods. Hell, honestly don't even need a ship. With the magic of Mass Effect, we could just yeet things along the right path, and have them caught at their destination in a metaphorical catchers mitt.
 
Re-entry tends to happen around mach 25

IRL the fastest jet we have is around Mach 3

We absolutely COULD make a vehicle capable of reaching those speeds in atmosphere, but the Legionnaires aren't it. Our MK 2 probably can, but there really ain't much point. Our atmosphere isn't THAT thick. On earth she'd only need to go about 50 miles up to just not care about it any more, a trip there would take about a minute at Mach 3.

What's more, that shroud takes prep time. Not a lot, but if we're in a situation where it matters THAT much that we can't just pop out of the atmosphere first, we don't have time to make that shroud.
At Mach 3 aerodynamic heating is already a problem for aircraft like the SR-71. It isn't quite melt the vehicle levels of hot but still hot enough that it required an airframe more or less built around operating at such high temperatures.

You are also underestimating how fast our armors can go. With proper training and equipment people can handle 9g vertical acceleration at that sort of acceleration you are hitting 10km in 15 seconds and doing Mach 3.9 while continuing to accelerate. By 20km you are 21 seconds into flight and doing Mach 5.5. There is some serious heat potential there.

You are right that rapid ascents are going to be unlikely, especially since they are only really likely for a losing situation, but if the option is needed for whatever reason it is there.

Oh and for reference we aren't using Legionaries, or even the upgraded Paragon Legionaries, anymore. Everyone (at ParSec) has been upgraded to Elite Centurions which are our top of the line next generation suits. They are five times the cost (both credits and Production) of regular Legionaries (like the Alliance is using) but are well worth it for all the extra capability that comes with.
 
At Mach 3 aerodynamic heating is already a problem for aircraft like the SR-71. It isn't quite melt the vehicle levels of hot but still hot enough that it required an airframe more or less built around operating at such high temperatures.

You are also underestimating how fast our armors can go. With proper training and equipment people can handle 9g vertical acceleration at that sort of acceleration you are hitting 10km in 15 seconds and doing Mach 3.9 while continuing to accelerate. By 20km you are 21 seconds into flight and doing Mach 5.5. There is some serious heat potential there.

You are right that rapid ascents are going to be unlikely, especially since they are only really likely for a losing situation, but if the option is needed for whatever reason it is there.

Oh and for reference we aren't using Legionaries, or even the upgraded Paragon Legionaries, anymore. Everyone (at ParSec) has been upgraded to Elite Centurions which are our top of the line next generation suits. They are five times the cost (both credits and Production) of regular Legionaries (like the Alliance is using) but are well worth it for all the extra capability that comes with.
Ah, I mainly only have been reading the updates, didn't realize we got a new standard issue suit.

Yeah atmospheric heating at lesser speeds is a concern, but it feels like a concern mitigated both by meta materials, and Barriers. AFAIK the Shroud was designed for the original Legionary, and while we can totally use it elsewhere... I'm not sure anything else even needs it. Especially at a mere Mach 3, which would be producing 1/64th the heat of Mach 25



Side note : Our suits probably have a robust as heck cooling system. Metamaterial refrigerant driven by a Arc Reactor, with have suit itself probably having thermal super conductors scattered around.
 
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Here is what was being asked for:

For transportation they have the original Dragonlady as well as one Quadriga Troop Transport and five Quadriga Troop Transport [Cargo Variant]. Both QTT variants can transport 1,500 people so them alone covers the full size of ParSec (9,000 troops) with the Dragonlady providing extra capacity on top of this. Each QTT is defended with both Warp Shields and Arcane Blur Armor on top of the armies of drones (40k for the regular, 8k for the cargos). The only limitation right now is on vehicles since each Cargo Variant can carry ~50 Hammerheads/Tigers while the regular QTT can only carry 10 so across both variants we have a total of 260 vehicle capacity vs the 311 ParSec has. The Dragonlady likely helps but since we don't actually have any stats on that we don't know if it can carry enough to make up the shortfall.

Rapid orbital re-entry is covered by our re-entry shrouds:

and the shrouds work for rapid ascent as well so that part is also covered.

Looks like they want more transports to me, they keep asking for this tossing them a few more isn't an issue afaict. The missiles defenses might need some work though.
 
[X] [PIA] Plan Army, Navy, and Factories now with extra Army and Home Shields
[X] [PIRA] Plan All Directions
[X] [ST] Plan Combat and Destressing
[X] [PSD] Plan Investigating Tsunami
[X] [SCL] Plan One Woman Army

[X] Go to tech expo in 2176-Q3 (Mini Event)
 
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Looks like they want more transports to me, they keep asking for this tossing them a few more isn't an issue afaict. The missiles defenses might need some work though.
Ah; to be clear we got them that extra transportation (5xQTT Cargo) in the second to last update and there was no mention in that update (or the most recent one) that they wanted even more transportation.

The reason they kept asking is because we weren't supplying any since all our Production was going to LLPs. It was only last quarter that we finally had enough spare Production to be able to build a couple QTTs for ParSec use.

If they comment in the next update (which admittedly will be too late) they still want/need more then I'd be fine with giving them more. Also this doesn't really matter anyway since Starships take a minimum of 1qtr to build (that is why Shipyards are a thing) so they wouldn't even be ready for the big counter offensiv.
 
Honestly I just wanted them to stop bugging us about it, whether or not it was ready in time for that fight wasn't the point.
 
[X] [PIA] Plan Army, Navy, and Factories now with extra Army and Home Shields
[X] [PIRA] Plan All Directions
[X] [ST] Plan Combat and Destressing
[X] [PSD] Plan Investigating Tsunami
[X] [SCL] Plan One Woman Army
 
[X] [PIA] Plan Army, Navy, and Factories now with extra Army and Home Shields
[X] [PIRA] Plan All Directions
[X] [ST] Plan Combat and Destressing
[X] [PSD] Plan Investigating Tsunami
[X] [SCL] Plan One Woman Army
 
Late reply, but

By the point... Why even have a Dreadnought? Why not have a large collection of individual ship parts which dynamically reconfigure themselves as needed. A million small ships dismantle themselves to make a big gun, for example, before turning back into individual ships.

Edit : Or, put another way, Megazord taken to the logical extreme. After all, why have a MegaZord when you can just have 5 Zords combine when needed? And why stop at five? And why not make parts able to automatically move themselves between Zords as needed?
Hypermodularity was a major sticking point with the Farixen Treaty revision negotiations. The Council isn't stupid - they know that hypermodularity will change the game. Fortunately, the Batarian's triggering huge wtf alarms for the Council along with the goodwill from our gene treatments (plus lots of money/lobbying greasing the way) allowed the revision to be not so unfavorable for us.

Though as I understand it, our hypermodularity is not transformers style bullshit, but rather that we have insane part commonality/compatibility such that it would require very little time in a shipyard to reconfigure a ship or constitute a new ship from available/scavenged hypermodular parts. I'm also not sure our hypermodularity is at the BS tier of e.g. chaining multiple frigate mass accelerators in series into a dreadnought-scale weapon.
 
Hypermodularity was a major sticking point with the Farixen Treaty revision negotiations. The Council isn't stupid - they know that hypermodularity will change the game. Fortunately, the Batarian's triggering huge wtf alarms for the Council along with the goodwill from our gene treatments (plus lots of money/lobbying greasing the way) allowed the revision to be not so unfavorable for us.

Though as I understand it, our hypermodularity is not transformers style bullshit, but rather that we have insane part commonality/compatibility such that it would require very little time in a shipyard to reconfigure a ship or constitute a new ship from available/scavenged hypermodular parts. I'm also not sure our hypermodularity is at the BS tier of e.g. chaining multiple frigate mass accelerators in series into a dreadnought-scale weapon.
It vaguely feels like we should be. The difference between Modular Houses, and Modular Ships, is mostly just being air tight, and capable of self propulsion, and our modular houses are to the point of "Basically Advanced Lego".

After that, we mostly just need to give our parts the ability to self assemble. We can make some REALLY FUCKING SMALL arc reactors, which combined with Thrusters would give the parts the ability to move and maneuver themselves. We even have Advanced Construction VI and Swarm Computing, so all the parts could have their own VI and interact with each other to figure out the best combinations.


Though... self assembling structures COULD be it's own tech. We got all the bits, but I could see us needing to go that final step on our own. @tri2 ? You mentioned suggesting our own techs, so how does that sound?
 
[X] [PIA] Plan Army, Navy, and Factories now with extra Army and Home Shields
[X] [PIRA] Plan All Directions
[X] [ST] Plan Combat and Destressing
[X] [PSD] Plan Investigating Tsunami
[X] [SCL] Plan One Woman Army
 
[x] Go to tech expo in 2176-Q3 (Mini Event)
[X] [PIA] Plan Army, Navy, and Factories now with extra Army and Home Shields
[X] [PIRA] Plan All Directions
[X] [ST] Plan Combat and Destressing
[X] [PSD] Plan Investigating Tsunami
[X] [SCL] Plan One Woman Army

People, afaict the current plans don't address the tech expo vote, so if you wanna chime in on that you need to do it separately.
 
[X] [PIA] Proposed Plan Army, Navy, and Factories now with extra Army and Home Shields
What about moving one of those planned Space Factory IIs - or even just a Space Factory I - to Amaranthine? If we're going to be doing major terraforming there, we'll want a local industrial base to operate from.


It vaguely feels like we should be. The difference between Modular Houses, and Modular Ships, is mostly just being air tight, and capable of self propulsion, and our modular houses are to the point of "Basically Advanced Lego".
Houses don't need to resist weapons fire, or fire back with guns larger than any single module. Could we make ships that glom together? Easily. But the result would be 'a bunch of little ships glommed together', not 'a single bigger ship'. We could probably develop the tech to do that - we're Revy - but it's not going to be trivial.
 
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Though as I understand it, our hypermodularity is not transformers style bullshit, but rather that we have insane part commonality/compatibility such that it would require very little time in a shipyard to reconfigure a ship or constitute a new ship from available/scavenged hypermodular parts. I'm also not sure our hypermodularity is at the BS tier of e.g. chaining multiple frigate mass accelerators in series into a dreadnought-scale weapon.
This is more or less how I mentally envision the Pynda design. At its core it is simply a frame onto which the various components are attached as (in a way) discrete interchangeable boxes. One of the big advantages of Arc Reactors is their incredible power density so each module would be independently powered which makes the overall design more versatile since the interconnects don't need to be wired for power and thus present a potential bottleneck.

There are only really two reasons why the Pynda would ever need a Block Upgrade; thermals and materials. Thermals come from the fact we are still using normal in-setting cooling systems (likely thermal superconductors) for moving heat around the ship to the heatsink system. It isn't really a problem fro the Pynda right now because Arc Reactors are ridiculously efficient which removes a big chunk of the ship's heat budget and the LLPs are using low power (IE: lite) laser systems. But future upgrades could mean exceeding the capabilities of the ship's systems to transfer heat around which is why Thermal Compensators [1600RP] is a tech on our Tech Tree.

The other reason for a Block Upgrade would of course be researching Unobtainium. Since the frame would need replacing to take advantage of the new material it is a bit of the Ship of Theseus paradox but in theory all upgrading this would involve would be building a new frame from the improved materials then attaching all the modules from the old ship onto the new frame.

In the future I imagine that once the Alliance has converted over their fleet and expanded it to whatever size they want we'd pretty much stop selling Pyndas (except as the occasional replaces for lost ships) in favor of selling various replacement modules that the Alliance could swap in and out on demand. We'd probably package them up into Mission Kits for convenience but I'm sure the Alliance would end up designing their own preferred combinations.

Of course by then we'd have finished the designs for our Light Cruiser and Heavy Cruiser designs. Although knowing the Alliance they'd probably prefer jumping the gun to Dreadnought designs.
 
Houses don't need to resist weapons fire, or fire back with guns larger than any single module. Could we make ships that glom together? Easily. But the result would be 'a bunch of little ships glommed together', not 'a single bigger ship'. We could probably develop the tech to do that - we're Revy - but it's not going to be trivial.
I mean, a number of houses do. Those are fortified buildings with defensive turrets. All you need is thicker walls and connections, as well as hard points, and then weapons to go on those hard points. And, in the hypothetical scenario, it's not 'a bunch of little ships glommed together', it's 'a bunch of little ships that disassemble themselves, and then use all of their lego pieces to build a single bigger ship'. That's kinda the point of hyper modularity. All those armor panels on the small ship could go on the big ships, all the support beams, barrier projectors, hell we even got the designs down to allow multiple eezeo cores to work together without issue so we could have multiple of those 'lego piececs' in one ship, which them disassemble and reassemble into their own ships.


It feels pretty trivial given all the tech we got. Seriously, the only thing I can think of to make it easiest is Wireless Power. That way you don't even need to run wires from the Generator Component to any of the other components around, and especially don't need to worry about powering all the micro thrusters on the varoius components that allow them to maneuver themselves.
 
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