Shepard Quest Mk VI, Technological Revolution

As you've probably guessed from the fact I'm not @Hoyr this isn't an update. It is however an omake so I hope that makes up for it.



As one of the Alliance's most decorated special forces operatives you've never been one for playing it safe. Still, you can't help but be apprehensive about riding an effectively untested vehicle during a high speed reentry. Still it's your own fault; if you hadn't specifically requested one from Miss Shepard you'd be looking to wasting a day fighting through the pirates' defenses before actually reaching the bunker where Haliat is hunkered down in. Instead you're about to plummet towards the ground at three times the speed of sound followed up by a rapid deceleration four seconds before impact.

"Echo Squad you are clear to launch. Good hunting." and with that there is no more time for contemplation. With the cargo bay door already open the Tiger's VI automatically activates and sends you shooting out the rear. According to the documentation Miss Shepard included with the Tiger orbital insertions can be done manually however the VI's nearly instantaneous reactions make it a better choice in every possible way.

All you have to distract yourself from the fact that the only thing between you and certain death is a demonstration model that rolled off, or knowing Miss Shepard likely floated off, the production line less then a week ago is a song.

It's working pretty well, like usual, up until a bright red warning starts flashing in front of you.​
Code:
Warning! Radar Scan Detected!
 
Warning! Radar Lock!
 
Warning! Anti-Air Fire Detected!
 
Warning! Anti-Air Fire Detected!
 
Warning! Anti-Air Fire Detected!
The alert messages quickly cycled through with the last remaining in an active loop.

This was it. The Tiger should be able to dodge the MA cannons until you hit the 1,500m mark and once you cross 700m, where you begin your deceleration burn, the large towers won't be able to lower their elevation enough to hit you and the smaller ones can't punch through the Tiger's enhanced shields. Problem is the 0.8 seconds where you are vulnerable. Theoretically the shields can take a single hit but it's a pretty near thing. Intel predicts there is a 5% chance of the MACs hitting hard enough to puncture the shield and...


You feel a sudden jerk as the Tiger wheels through the air and 'down' seems to spin randomly!

It only lasts a second and from what you can see on the display it was a successful dodge since the shields are still at 100% but it was rather disconcerting. What's worse is that you're about to enter the kill zone.

You hear what sounds like the Tiger firing a missile, an explosion, and are thrown around in your seat, with only your Legionary keeping you from breaking something on the restraints, in what even with the adrenaline seems like a blink of the eye.

Still you've made it through...

Ugh! Even with the Inertial Dampeners in the Tiger and your suit this deceleration hurts. Was that more missile fire!?

With a shuddering jolt the deceleration comes to a rapid close and you hear the wheels reactivate as the VI begins driving you towards the nearby bunker. At the same time a message comes up in front of you:
Code:
Warning! Impact With Anti-Air Projectile Predicted!
 
Warning! Evasion Impossible!
 
Warning! Probability Of Unit Destruction = 100!
 
Alert! One (1) Pilum Launched!
 
Alert! Anti-Air Projectile Shattered By Pilum Detonation!
 
Alert! Probability Of Unit Destruction = 0!
 
 
 
Warning! Ten (10) Hostile Units Detected Within Landing Zone!
 
Alert! Ten (10) Sagitta Launched!
 
Alert! Hostile Units Terminated!

You can't help but stare at the screen in surprise. You have a lot of experience with military VIs and they aren't capable of this level of independent operation. You knew Miss Shepard had improved her VIs but not to this extent.

Shaking off your surprise as the Tiger comes to a halt outside the target bunker you quickly release your restraints and turn to your team. "Echo Squad! There is a whole bunker filled with pirate scum. You ready to teach them not to mess with the Alliance!?"

Your squad of marines yell out the customary "Oorah!" as they charge out the rear doors. Following them out you can't help but check your helmet is on, even though a Legionary's helmet is pretty hard to remove, as you see a pair of what you think were Batarian guards before the Sagitta pulped their heads. There is a reason they harp on never removing your helmet in Basic.

Once you double check that the area is secure, the VI might have said it was secure but you don't live as long as you have by trusting everything a VI tells you, Echo 3 moves forwards to place the breaching charges on the bunker's door. While you can't tell for sure until you actually enter the bunker from the outside appearance it's probably another prefab, they are pretty popular with pirates for some reason.

Breaching goes without a hitch and you and Echo 2 take the lead with Echos 3 through 6 following behind and Echos 7 and 8 guarding the entrance. It's a quick trip down the empty passageway into an empty room with only one other door. Definitely looking like another prefab job.

Echos 3 and 4 move into cover behind a pair of crates a bit back and to the left of the door while Echos 5 and 6 do the same but to the right. With that you signal Echo 2 to open the door while you stand on the opposite side, grenade in your left and pistol in your right.


The door hisses open and after a tense few moments Echo 3 gives the all clear signal.

Disarming the grenade for safety you and Echo 2 proceed down the corridor while Echos 3 and 4 take your former positions, ready to cover you. Just like last time Echo 2 takes the keypad while you reactivate your grenade.

The door opens without warning!

A man in a red hard-suit steps through and before you can begin to raise your pistol a crack from the room you just left echos out and a red mist sprays out of the mans head as he collapses like a puppet whose strings were cut.

There is no way the pirates didn't hear that! You quickly throw your grenade towards where the middle of the next section should be in a prefab bunker and Echo 2 closes the door. It will only hold them for a second but that and your head start should buy you the time to get back to the first room.

You're just crossing back through the doorway when the door to the main room re-opens. Without a moments hesitation you drop to the ground as bullets wiz over head. Rolling to your left you spring back up just as a grenade goes off in the passage.

Pulling your assault rifle off your back you command your Legionary to divert all power to it's shields in 3 seconds and step into the line of fire while dropping to one knee just as the time runs out. With your shields powered by the full 5GW of your Arc Reactor they laugh off the pirate's attempts to harm you with their sub-standard weaponry while you unleash burst after deadly burst from your significantly more powerful Diamond Back X.

These clearly aren't the smartest of pirates as they just keep running into the kill zone that your team has turned this corridor into. Eventually though even the dumbest of pirates can figure out that if they run into your guns they'll die.

You decide to reward their decision by leading your team, after switching back to normal power distribution, in a charge down the corridor. The second you reach the open door however you come to a sudden stop and instead throw a flash-bang into the room as does the rest of Echo squad. The cameras and microphones of your Legionary automatically filter the light and sound out so the second they detonate you resume your charge.

You burst into a large room filled with cargo crates, almost certainly stolen, with pirates either clutching their eyes/ears in pain or randomly firing, mostly hitting each other. You and Echo 2 cross into the middle of the room, eliminating all the pirates in your path, while Echos 3 and 4 go left and Echos 5 and 6 go right to ensure there aren't any hiding behind a container waiting for a lucky shot.

The six of you quickly meet up at the door leading into what should be the final section of the bunker. Sometimes this is a series of smaller rooms and sometimes it's just one large room. It's actually the only variable part of the prefab bunker design.

As Echo 2 opens the door the rest of you throw another round of grenades in, and take cover along the walls as they go off. Entering the room it's pretty clear that Haliat preferred the single large room to the multiple smaller rooms. Inside there is only Haliat, or rather his corpse, sitting in his chair. Seems like he sent all his...

Two turrets just popped out of the roof and opened fire! You quickly unleash your rifle in full auto upon the left turret and in the two seconds it takes to obliterate it sees your shields drop from 100% to 30%. The second yours explodes you spin towards the second but see it's already blasted.

Looking around you speak for the first time since you landed "Everyone okay?" You get affirmatives from everyone aside from Echo 3. Turning around you see her face down on the ground but your squad display shows her suit is fine. "Echo 3? You okay there?"

"Uhhgh. Just kill me now!"

Smiling under your helmet you ask "What's wrong?". She's clearly fine.

"I bloody well tripped!" You can almost picture her entire face glowing cherry red at this point.

It was now that Echo 2 decided to chime in "You tripped? How exactly does a trained gymnist and ballerina trip?" You can practically hear the smirk in his voice. Echo 2 isn't going to let her live this down for weeks.

Still the missions not over yet. "Cut the chatter." You command before heading over to Haliat's desk. The display is fried but the actual computer looks intact. "Echo 4, see if you can hack into this."

Your completely unsurprised when it takes but seconds for Echo 4's military grade slicing suite to gain complete access to Haliat's computer. He might have been a successful pirate but he clearly didn't appreciate the value of good equipment.

"Doesn't seem to be much of value here. Mostly just loot inventories, porn, and Haliat ranting about how much of a :turian:master pirate:turian: he is. Only thing of note I can see is mention of his plans for some big raid that would make him feared across the galaxy." Echo 4's always neutral voice drones out. There really are days you wonder if he's really human and not the Alliance's first successful AI.

You give him a quick nod. "Copy it all anyway. Maybe SAMI can get something out of it." and with that you spend a couple minutes waiting while Echo 4 copies the data before heading back to the surface.

What you find up there is quite the surprise.

According to Echo 7 the Tiger wandered off about a minute after you entered the bunker. Thirty seconds later they heard the sound of gunfire, including the Tiger's main gun, for about a minute then nothing. A minute later the Tiger showed back up again. When Echo 8 pinged it the VI responded by saying it had detected hostile reinforcements inbound and eliminated them. Odd.

Still you ended up piling back inside the Tiger for your return trip to orbit. This time you make it through the 0.8 window without the MACs taking a shot so while it was a rather bumpy trip back to orbit, with the Tiger dodging quite the number of rounds, you ended up returning the Agincourt without even a scratch on your Tiger's paint.




------------------
Authors Note: Hmm. Not as happy with this as I'd like. I don't think I captured Anderson' voice, at all, and the combat seems kinda meh. Still, what do you guys think?​

 
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Hmm. It does seem a little... unexciting for a combat op, but then I guess that's what good planning and good logistics are supposed to do. It's kind of hard to make a curbstomp interesting, after all.

A nitpick: Alert! should be for a higher level notification than Warming! A lot of those notifications should be even lower priority than a Warning, like the ordinance deployment notification, something like Note: or Info:.
 
Pretty good, as I'm in it for the ultratech kerbstomping and you delivered. :p Mind if I grammar-check?
Instead youryou're about to plummet
Alert! ProbablityProbability Of Unit Destruction = 0!
and once weyou cross 700m, where weyou begin our
What's worse is that youryou're about to enter the kill zone.
YourYou're just crossing back through the doorway
they laugh off the piratespirate's attempts
it seesees your shields drop frofrom 100% to 30%
 
Hmm. It does seem a little... unexciting for a combat op, but then I guess that's what good planning and good logistics are supposed to do. It's kind of hard to make a curbstomp interesting, after all.

Yeah. When a group of elite special ops soldiers with the best equipment in the known galaxy go up against a group of untrained (but experienced) pirates with low quality gear it's not particularly surprising what happens.

A nitpick: Alert! should be for a higher level notification than Warming! A lot of those notifications should be even lower priority than a Warning, like the ordinance deployment notification, something like Note: or Info:.

Joke: Of course an "alert" is higher priority then "warming" after all the latter isn't a problem until it reaching "Hot". :p

Joke aside you make a good point and I'll look into the appropriate notification levels tomorrow.

Pretty good, as I'm in it for the ultratech kerbstomping and you delivered. :p Mind if I grammar-check?

I'm glad you enjoyed it!

I have no issues with people correcting my atrocious (which I had to ask google how to spell) English. I've edited the corrections in.

And you gave me an idea which I've also edited into the title.
 
DEATH IS PREFERABLE TO COMMUNISM!!

RED COMMUNISTS DETECTED! BEGINNING ANNIHILATION OF COMMUNIST SCUM.

CAPITALISM SHALL ALWAYS PREVAIL.

IT IS PROVEN THAT COMMUNISTS HAVE NO SOULS.
 
Interstellar Expansion
Interstellar Expansion
2173-Q4

2173-Q3 Wrap Up
Response to Last Quarter

Invest in security? 1 million per building per quarter (amount will be the same for any "high security" buildings)
[X] Yes


The additional funds go a long way to making the other sites secure.

(Security update in progress)


Who do you want to get your PMC license from?
[X] Systems Alliance (1.5 million in total fees)


PMC Name?
[X] Paragon Security Solutions (ParSec)


Paragon Security Solution or ParSec is now licensed with the Systems Alliance. You may sell the services of units employed by ParSec to individuals, groups companies and governments in Systems Alliance space, Citadel space, and else where if they'll hire you. Remember that such companies often live or die on their reputation. Contracts to defend sites are far less likely to bring bad PR as long as you do a good job.

Also acquiring a commander of some sort might be good idea.


Who will you pursue? (Choose one)
[x] Gaver Dor


"You've got you head screwed on straight, Doctor Shepard. I think I can work with you", Gaver Dor says, "Just an advanced notice I tend to toss a fair bit of my earnings toward the Krogan Science Council. Closest thing Krogans have left to a university, and with no taxes all the money comes from donations and the occasional patent."

"I don't think that'll be an issue." you say, "Its good to see that some of the Krogans have kept the sciences alive."

"Alive as in on life support, going into cardiac arrest repeatedly, and with near zero hope of recovery," Gaver snorts, "'Krogan scientists are more rare than celibate Asari', isn't just some pithy saying."

Gaver Dor, Research Hero
Specialization:

High Power ME Effects.
Technologies available:
Warp Barriers
Stasis Plates
As a researcher:
+5d10 (counts as a full 10d10 for bonuses)
Improves to 10d10 if working on a tech that primarily involves the Mass Effect/Eezo/Dark Energy
Researcher Pay:
450,000 credits/quarter
Additional:
Gaver Dor is also a powerful combatant, should it ever come up.


Will you try to acquire anything? (Choose one)
[X] Ship weapons components (400 million credits, 200 points to next level of MAC tech, Bradley now gets 260,000 per Production)


"Well I think we've clearly announced our intentions to the galaxy that we'll be making warships soon." Lindesy observes, "Question will be how soon we can build them and find buyers. Alliance has been using longer running contracts in the ship building industry to promote stability."

"So we can't just step in with vastly better ships and have them buy from us?" you ask.

"We've been fairly lucky with the Alliance choosing to upgrade when it did, letting us come in with a new product. This time it'll most likely be us with a new product first. Stability in he ship building industry saves the Alliance billions, if not trillions of credits. Not to mention any back door dealing going on. If we show a far superior product we'll probably get the new contracts, but it may take a few years for all the old ones to run their course."

"The longer contracts are good for us in the long run, right? Its guaranteed income as long as we can deliver and more value for the company."

"Quite right, though with the sums of money involved the politics are going to be... fun. We may want to consider our political ties." Lindsey advises, "Billions and trillions of credits don't get spent without Parliament and the various budget committees debating them to death."

Lindsey pauses thinking, "We may see more success selling upgrade packages for existing ships at first. Most warships have an expected service life measured in decades, the ships that fought in the First Contract War will most likely serve for another twenty or more years, although upgraded far beyond their original abilities. In addition, upgrade packages are cheaper and thus far more palatable politically."


Do you want to grab one of the sites?
[X] Underground base is go! (Security bonus, additional costs 20 million)
-[X] Look into large-scale kinetic barriers, both for our lab complex and the nearby capital city. Also look into sponsoring a GARDIAN array and advanced power station, if they don't have one already.


Laser equipped robo-miners quickly bore into the granite of the new Elysium base. The design has been specifically set up to maximize defensive benefits. In addition the plans have some housing for the workers at the remote site as well as a shuttle service to the capital.

Given the distance from the capital you are allowed to enforce your own airspace, so long as you keep with in the laws of Elysium and the Systems Alliance. As for defenses at the capital the would welcome an investment into their defenses. The capital and the other major cities already have a GARDIAN system, but the are open to the idea of strengthening it or adding a barrier system. Of course the leads to the fun part of figuring out who pays what and who owes what.

As it stands Elysium can only afford about 100 million credits per quarter for both repayment and upkeep on any new equipment.


What will you do?
[x] Stop investigating
-[X] This is starting to become a waste of our time and money. Thank the Shadow Broker agent for his/her time, but the information is just not worth what he or she is trying to charge.


Well it's your call. If you need information I'm at your service. Just recall that knowledge is power and power is never cheap. Especially when we are being offered money not to sell things.
-Ribbon

What shall we do?
[X] Give the Turian Hierarchy a discount on their bulk order(s)
-[x] 10%


"I'd rather not be selling to the Turians to be honest." Lindsey says.

Your fancy new CASIE implant reminds you that her father died in the First Contact War, there's some blood split here. "Call it an experiment, they can buy the arc-reactors one way or another, this way we can see if the Turians will acknowledge a debt."

"Well based on the current political climate they'll pay it back. Turians as a species are fairly straight forward about things like that. Mind they might pay back any debt in creative or unusual ways, people can be complicated like that." Laurence observes, "They dislike the Batarians more than any of the other Citadel races. They could be a useful ally if thing go hot with them."

"Is that so?" Lindsey asks.

"Turians prefer law and order. Batarians tend to offend that sensibility. So yes the Turians don't like them at all. I hear that the Primarchs had a quiet 'party' when the Batarians formally left the Citadel."


Interview
What type of interview? (You can if you wish review any type of interview before publication.)
[X] Video


Where will you do the interview?
[x] At the Paragon Industries complex
-[X] Stage the room correctly: Revy in a labcoat. Computer interfaces and holograms of already marketed PI -products floating scattered in the background that Revy can control with her implant when speaking about them (and some of the science behind them) to illustrate her explanations. Maybe stage inside her workshop, though obviously not with any current research right out in the open.


Part of you wishes it would have been proper to wear you wizard hat, but that would be a bit too silly. You lab space is set up to look appropriately sciency. The interviewer, one Martin Janssen, is very helpful giving some extra tips before starting.


What got you into science and engineering in the first place?
[X] Mostly through my dad. My father and I have been tinkering with things for as long as I can remember; some of my earliest memories are fixing broken farm equipment or 'improving' some of our household appliances. At first I was happy just learning to build more and more complex things, but as I grew older I started wanting to know how the things we were building worked and why they worked one way and not another. So diving into science was a natural outgrowth of that.


"And your mom?" Martin asks.

"She was the bastion of common sense. 'No Revy, additional pressure and heat do not make things cook faster'," you say with a smile, "me and dad got up to some silly things if she wasn't there to ground us, literally and figuratively."

"More then a few stories there I'd guess?"

"Definitely, let me tell you about the Noodle Incident..."


Where did the idea for the Legionary armor come from?
[X] The Legionary armor was originally just a test bed for the Arc Reactor. When I had been building my first Arc Reactor, I needed something that could draw and use enough power to push it to the limits. Given just how much power it could produce the only thing I had was an old hardsuit my dad had bought for my thirteenth birthday to play around with.
-[X] Even that however wasn't capable of drawing enough so I needed to modify it further. One thing lead to another and before I knew it the hardsuit was halfway to becoming fully fledged battle armor. At which point I just decided to actually make it into battle armor; I've never really been one to leave things half finished.


"So that's the original suit then?" Martin asks.

"Yep the first one. Would probably still work if it had a reactor."


What can you tell us about the arc-reactor (and/or other PI technologies)?
[x] Basic technical details.
-[X] Try to get hints from Nova Mark as to how technical to get; this is a show for the public after all, not a science symposium.
-[X] Mix in some anecdotes and funny stories from research process.


As you begin discussing details you can tell that Martin has a keen mind. He is understands the technology well enough to translate scientific jargon into understandable information for the interested amateur.


What do you think the effects of the arc-reactor will be on society?
[X] I think it will be profound and far reaching.


And on the military?
[X] Well there are the obvious massive increase in kinetic barrier strength but I think we should talk about the less obvious but far more important effect.


"The logistic effects will no doubt be significant, an important thing to keep in mind for the future. In away this might look something like the change over from oil to fusion."

"Probably more so, the arc-reactor makes fuel a very minor factor. Fusion still needs Helium-3 after all even if it is better then oil in term of efficiency."


What should we expect to see next from Paragon Industries?
[X] Smile and say that we do have several projects in the works but they are a surprise.


"Well I look forward to the surprise".


Who's you favorite historical scientist?
[X] Lomonosov


"He's was a polymath." You say, "Not just in the sciences, but he did art as well. I'm really good at what I do, but he did practically everything and he did it well. I can respect that."


Reviewing the edited interview, you find the results satisfactory. You're made yourself a little less of a mystery to the public. On the flip side you now have more people asking you for interviews and stuff. Good thing you have Cortana to sort though your mail!


Company Actions
[X] Produce 15 Accipiter Drones - Atmospheric Edition (4,800,000) allocating 7 to our Landings location and 4 to the other two Paragon Industries sites.
-[X] Show off our new Deathbots to Kasumi
--[X] Apologize that there are no chainsaw katanas.


Ah Deathbots! There is something about them that just seems right. More of them would be good. Fly my pretties fly!

"Of course there aren't any chainsaw katanas, those go on the people shaped deathbost! The small flying ones just need to fly around an go pew pew! You're a silly mad scientist. You'd be lost if it wasn't for my advice!"


[X] Buy three sets of Reconnaissance Drones (3m + 300k/quarter)

Capable of patrolling all day save for maintenance Recon Drones offer a major boost to security. You may have to consider making your own, you're sure you could make them even better.


[X] Expand our partnership with Sirta to include enhancement services for Magi Biotic Amp, basic/advanced neural interface implants and Peak Human treatment, when available. Allocate 1 billion credits to a fund to aid in this project however necessary.

Sirta is more than willing to expand your partnership.

Of note here is upgrading the L2s to the Magi Implant. The SA military has gone ahead and payed for all of the soldiers who have them and are willing. However a political argument has started over whether the government should pay for others.

You could get involved with this some how or pay for them yourself out of the billion credit you put aside.

What will you do about the L2s?
[ ] Stay out of it
[ ] The L2 implants where in part a government project and thus they should pay.
[ ] You'll pay, it's tax deductible and thus the government is paying anyway.



[X] Set up quarterly bulk transport of one-time pads for secure comm encryption from headquarters to factories and for bi-directional data transfer between lab complexes allocating 2 million per factory per quarter and 4 million per lab per quarter to facilitate this (28m this quarter)

Well unless someone can sensors that can read data out of your machines your communication should be secure from the technological side. Now all you have to worry about is the human factor.


[X] Arrange to sell five 150GW Arc Reactors to Eldfell-Ashland Energy next quarter at 3,750,000cr each and inquire into whether or not they would be interested in a more long term arrangement.

Eldfell-Ashland Energy is very interested in acquiring more arc-reactors. What sort of long term arrangement would Paragon industries be interested in?

EAE would like 50 150GW arc-reactors. Then maybe 3-4 per year after that.
[ ] Deal? (Write -in)



[X] Patent the Repulsor in Alliance space. Same deal as with the Arc Reactor before, and with the same expectation, that we will eventually be going to the Citadel with it within a few years.

You patent the Repulsor with the Systems Alliance. They however, say that you are to make no civilian sales of this technology at the current time. (They also would like it if you didn't sell any IFV lasers or advanced combat VI to civilians either).

Going to the Citadel might be a harder sell this time.


[X] Start that Private Military Company. Allocate 200 million for extra-large barracks, admin building, and training facilities.
-[X] Hire legal, admin, and marketing teams for our PMC. Set new teams to work gauging market demand for our services.


There is plenty of demand for all sorts of PMC services. A lot of it comes down to the force you have to offer and the type of job you are looking for. In the near future your most likely to see site protection contracts (most likely for colonies), event security contracts, and raiding or assault contracts in the Traverse and Terminus of varying moral and legal quality.

PMC Resources:
Buildings:
Landing, Mindoir:

Large Barracks/Motor Pool
Administrative Center
Training Grounds

Units:
None

Commanders:
None


[X] Offer to donate ten 150GW Arc Reactors to the Post-Scarcity Society this quarter and every quarter afterwards for as long as they are interested. (15m loss per quarter)

The Post-Scarcity Society do not expect their need for power sources diminishing anytime soon and welcomes your donations. The Society sends you a nice plaque acknowledging your donations and also extends an invitation for you to attend their yearly convention where the society and other charitable groups discuss issues, project and such things (occurs 2174-Q2).


[X] Begin work on establishing an Underground Base on Elysium (3,469m)
3x Factory III - 1,000m
1x Lab I - 20m
1x Research I - 20m
1x 150 GW Arc Reactor - 1.5m
1x Barracks - 10m
1x Admin Building - 10m
1x Basic Security Measures - 250k
1x Perimeter Sensors Suite - 250k
1x Reconnaissance Drones Set - 1m
1x Advanced Security Measures - 7.5m
4x Research Teams
15x Security Teams
1x Legal Team
1x Investigation Team
Yes an underground base! One more thing off of you thing to do if I ever get rich list. Sadly it is not a volcano. Other then that under the talented leadership of Captain Hwan construction goes well.


[X] Begin construction of 3x Factory III (3,000m) and a Barracks (10m) with 5 security teams in each of the other cities on Elysium. (9,030m)

Capitalism Ho! (What else do you want me to say?)


[X] Hire marketing teams for new products and services:
-[X] Develop a marketing plan for and prepare to sell Arcane Blur stealth armor for fighters, Tiger IFVs, and upgrades to weapons/armor systems for current Alliance hardware.
-[X] Develop a marketing plan for and prepare to sell Veles civilian-grade armor, developed in Slayer Anderson's omake. None is military-grade, so it can be sold to all Citadel races (pending legal approval). Include options for nonlethal weapons and wrist-mounted SMGs, especially for the larger variations.
--[X] Will probably need to hire additional marketing teams and design teams to compete effectively in the civilian market.


Marketing could indeed use more personnel. 500,000 credits per quarter more would be nice. And then of course we need ads and other such things! People can't buy what they don't know you have. Having at least a few million to spend on ads would be great.


-[X] How did that game design come out? Can we hire a creative team to continue development on these lines, maybe spin off a subsidiary focused on code products (games, VIs, etc)?

Misaki's early life was marked by misfortune and ill-luck. Crippled at an early age by a virus it was a miracle that she could use her arms as little as she could much less her legs. She was thirteen when she was first introduced to the game.

Getting the neural interface band on her head hadn't been easy, but the ability to use it while working though the menus was worth it. Her family's small house hold fabricator worked on the avatar she had designed. Hikaru she had chosen to call it.

With a electron beep the fabricator finished its work. The small doll stood only fifteen centimeters high. Misaki grinned, this should work and it was going to be awesome.

Link Started
Handshake Confirmed
All Systems Green
Safeties Cleared
Neural Correspondence Calibrated
Linked


And Misaki was a 15cm doll sitting in her family's fabricator.

She stood and hopped out of the fabricator. She could walk! She walked and ran, jumped and tumbled over the counter top exalting in the joy of mobility as she learned to control the small doll.

"Awesome!" she exclaimed. She could talk easily using the doll's voice! No more struggling with nerves and muscles that didn't want to work!

And now for the final test. The part that had cost her the rest of her saved up allowance. The doll ran over to a set of small bottled waters set at a easy height for Misaki to reach. The doll glowed blue as it picked up one of the bottles and ran it over to Misaki's still body. The doll placed the bottle into a holder on Misaki's chair and removed the lid.

"Hmm... oh a straw, that'd help." The doll then jumped over to the straws and retrieved one, using its element zero abilities to for maximum mobility.

"Misaki, do you need any help?" Her mother asked as she walked into the room.

"No mama, I'm fine! See look at what Hikaru can do!" Misaki said showing off her new toy.

The game turned out quite well, Misaki is using an advanced interface here.


--[X] Set up a division responsible for working with VIs. We already have code-monkeys - organize them, get more, and put them to work. Our improved algorithms are a major breakthrough, with dozens of applications even if we don't want to freely distribute our full-fledged Security systems and the like. This division will be responsible for creating VIs and operating systems for a variety of products: military, police, medical, industrial, and commercial. Other companies can build their products, and license a Paragon Industries VI/OS to run them. We can have standard line to replace some widely used ones for common products, we can create specific ones on request, etc.

Selling VI products is a good way to make money without using up factory time. Starting off you make an additional 50 million credits. With time (and advertising money), this number should go up. Potentially into the billions depending on the products and the market.


[X] Hire more investigative teams this quarter, to handle the following:
-[X] Have our people look into starting a construction company, or at least putting together a construction and maintenance division at PI. These days we're just building constantly, and since we're doing it constantly it's better, more efficient, and more secure to just hire/vet a permanent construction crew.


There's nothing really stopping you from forming a construction company other than filling out the paper work and getting its stamped (or e-signed or whatever needs to be done). The main issue is that most construction companies are either local or owned by big companies. PI may wind up shipping stuff around and that costs credits and hiring a local company or using a branch of a larger one may be cheaper in the short run and possibly in the long run. On the other hand it works out okay for EAE, but then they build entire colonies.

Feel free to take a corporate action to form a construction company and tell me how you plan to use it!


-[X] Have our people look into proactive recruitment. We may be coming up against the limit of how many ex-Marines we can hire, so we may need to start an Academy of sorts to train new security personnel.

There are a lot of ex-marines, and plenty that can be hired for security. On the other hand expanding your hiring pool might be good and an academy for your PMC would make the PMC far more organized.

I'll add in some academy buildings. Now to figure out how to price that too!


-[X] Have our people look into other expansion opportunities; I want to be able to start building factories and labs as soon as we have the cash. Maybe Terra Nova next? Beckenstein would be a good place to plonk down Factory IIIs exclusively to make Arc Reactors for Citadel races.

Most new colonies would be fine places to expand. New colonies rarely have a reason to deny one access. Terra Nova has cheaper raw materials which should make goods cheaper to produce there. Beckenstein on the other hand is close to the Citadel and is protected in part by the Citadel Fleets due to its location. Neither would have reason to prevent your expansion there. The question becomes what do you want? (In the OP there is a link to some SA colonies of note.)


-[X] Have our people look into the legalities of arming orbital shipyards for use as a planetary defense platform. Especially around Mindoir.

The legal ins and outs of the situation are many and varied, but your legal team summarizes the restrictions as, "Nothing that can bombard the planet in close orbit,and don't interfere with the flight paths for ships." (The armed space factory/station variants are fine.)


[X] Arrange for a 12 month Corporate Loan of 36 billion credits assist in financing our expansion.

Getting a loan is surprisingly simple. For some reason you had though the process would be more complicated. Oh well you now have a 35 billion credit loan for 12 months with a 3.9% interest rate, compounded continuously. You can pay the loan or part of it off early, but the full amount is due at the end of 2174-Q3.


[X] Build a Single Product (5GW Arc Reactor) Space Factory II above Mindoir. (25 billion)
[X] Build a Specialized (Infantry Weapons) Space Factory I above Mindoir (5billion)
[X] Build a Specialized (Small Drones) Space Factory I above Mindoir (5 billion)
[X] Build a Specialized (Starships) Space Factory I above Mindoir (5 billion)


Four new Space Stations begin to grow over Mindoir. Each a clear sign of Mindoir's transition from farming world to a major industrial center. Mindoir's future looks bright.


Research Actions
[X] Optical Computing [49/800]: 100d10+260 (98.09%)
100D10+260=>830 + 49=879/800 Finished! Overflow+79/2=39.5

Computation can be done in many mediums, in fluids, using gears, electrons. However the existence of the mass effect and its ability to manipulate light make optical computing extremely attractive. Using mass effect fields to effect light allows for massive potential increases in computational ability.

The increases would help with both simulations and large problems sets. You can even run Crysis X: The Extreme Definition Remake on the highest settings! Well at least until the release a new patch with even higher settings.

You now have access to optical computing, the cutting edge of computing! +10 RP per die bonus and all that.


[X] Hyper Modularity [400]: 70d10+65 (98.23%)
70D10+65=>473 473/400 Finished! Overflow+73/2=76

As you watch a house is rapidly assembled from panels. In less than half an hour a small home stands with running water light and the usually amenities.

"Its like a video game." another observer comments.

"Yeah or legos or something."

As neat as the development is the modularity come at a cost. The extra linkage points require more material and the increased flexibility comes at the cost of efficiency. That said it does make upgrading easier and the benefit of being able to build and design your own... whatever is amazing. Of course there are more selective uses such as the ability to make ships that have flexible mission segments that can be quickly and easily swapped out. Say replacing a cargo bay for a fighter bay? One for long range cruises the other for heavy combat.

You can make things that are extremely modular. How modular with effect both cost and efficiency.


[X] Liara's Prothean Artifact [100]: 0d10 + 50 (Well, if it ain't broke . . .) + 50 (The Accipter) (100%)
100/100 Finished! Pooled RP-100=100

You sit back in your chair staring off into space. Before you is a holoscreen showing a pair of exploded mechanical schematics.

"Hey Revy!..." Conrad says as he walks though the do, the diagrams on the holoscreen distracting him almost immediately.

"Hey, Conrad. Great, look at those two diagrams, tell me what you see." You say.

"Well the one on the right... that's an exploded diagram of an arc-reactor. On the left..." he pauses looking at the diagram on the left for a few moments. Then he begins looking between the two diagrams.

"Okay I don't know what the one on the left is. But that," he points to part of the leftmost diagram, "Is an accumulator chamber, much like that," he says pointing to part of the arc-reactor diagram, "Or at least it looks like it might be. So the entire thing is probably a generator?"

"I came to the same conclusions. That components design is too much like parts of the arc-reactor for it to be chance." You say.

Conrad grins, "What is it?"

"As far as I can tell its the power core of a Prothean device Liara asked me to look at."

"So Protheans used arc-reactors?"

"No," you shake you head, "They may have used something vaguely similar, they apply similar bits of physics. About the same as comparing a steam engine to an internal combustion engine, both use expaning gasses. However, the systems uses eezo and dark energy is not helpful for arc-reactor operation. Somewhat detrimental over some power levels. Which to me says that this power core would never work as well as an arc-reactor. I'm not really sure how it works exactly, I have a few wild hypotheses."

"So, arc-reactors are better than what the Protheans used?"

"Pretty much." You say with a satisfied grin. "As far as I can tell the generator design is a curiosity at best in the face of what the arc-reactor can do."

"Of course the best part is this," You say, causing pats of the diagram to collapse. "As you can see the accumulator chamber is fairly close to the surface and the material used in that part is semi-transparent to x-rays. Part of what allowed the scans to get such a good picture. I'd bet that bombarding the accumulator with x-rays would jump-start it."

"But that wouldn't be enough to make it work would it to get any power you'd need other systems to work. Right?"

"Ah, but you see," you alter the diagram more putting the wires back where they belong, "The wiring for some odd reason forms circular pattern right around the accumulator. Wires that have no reason to pass though the area."

"Induction!" Conrad exclaims, "You could make a fairly small tool that would restart the generator. It's nicely set up to do that."

"That was my hypothesis. Mind we still need to find the right wavelengths, voltages and the like but I think that can be done."

You can now turn on some deactivated Prothean artifacts.


[X] Flawless black boxing/FRM [3200]: 40d10+70 (95.34% of 260/3200)
40D10+70=>292 + 76=368/3200 Work In Progress, Overflow-76=0

Making it hard to figure out how something works while letting it work is hard work. Curses upon who ever black boxed the black boxing process!


Pooled RP: 100
Points lost to Overflow: 76 (148)



Personal Actions
[X] Train Biotics
+2 Training actions from Omakes


The first step for a Biotic is learning to use the eezo nodules in the body. Lucky biotics can do so instinctively. Other have to resort to methods ranging from stimulation therapy to bio control exercises.

Activating your nodes is just the first step. After that you have to learn to activate them together in complex patterns. The Magi implant and amp help with both. You observe the changes to both your nervous system and the Magi's VI as the learn and grow together refining your biotic abilities. The data is very interesting, and properly visualized produces an interesting holographic image for you lab.

The first two biotic arts are generally called "Biotic Agility" and "Biotic Stability", the first requires the biotic to make them self lighter allowing them to jump higher, move faster and be far more mobile than would normally be possible. Mastering this also combines well with your Parkour abilities. Though for safety's sake you do most of your early tests in a well padded room. Biotic Stability on the other hand is the opposite increasing the biotic's mass making them harder to move and producing a weak shielding effect making them harder to harm.

Together the two effects push even a normal biotic into the realm of the super human.

Next on the list of basic biotic abilities is "Biotic Fall" which is the fine art of making your self light and using a repulsive effect to make yourself fall slower. Seemingly basic this skill is related to both levitation and the complicated skill of flight. The hard part is getting two fields going without causing issues and projecting one externally. This skill combines well with Biotic agility allowing one to survive the large jumps one can make.

This then leads to basic Telekinesis, seen in almost every being that has biotic abilities some claim this is where the name biotics comes from, "BIOlogical telekineTICS" which is as good an explanation as any other. Regardless of the name being able to move small objects is next on the list of things to learn. Your training makes you fairly comfortable with using the skill, however you have a long way to go be for you reach the level of instinctual use that some have. This also lead to far far to many Star War references.

To round out your biotic training binge you learn how to produce a weak barrier. You can only project it for a short time, but with training, if those online videos are right, you could make a barrier strong enough to take hits from missiles. Not your missiles of course.

Your rate of biotic development is incredibility fast, no doubt due to the Magi and your own awesome brain. Rahna again recommend getting a biotics trainer from another race. You're fast reaching the point where she won't have much more to teach you.

Biotics Power:
2 (4) /10 (15)
Biotics Skill:
1 (2) / 6 (9)

Abilities:
Biotic Agility
Biotic Stability
Biotic Fall
Basic Telekinesis
Barrier



[X] Install Wetwear
-[X] CASIE
-[X] ANI


"Revy?... Revy!... REBECCA SHEPARD!"

"I'm up! I'm up!" You look around your room, "Umm.. Hi mom, what's up?"

"Are you okay Revy?" You mom asks, worried. "You were staring off into space... and drooling."

"Umm... oops." You say as you try to wipe away some of the drool. Your new CASIE implant helpfully suggests that you explain what happened and then suggest a solution. "I guess I got to caught up using my new implant and lost track of time. I suppose I should add an alarm or limit or something like that so I don't get to distracted."

"Revy, sometimes," she sighs, "You really need to find someone to look after you." She chuckles, "Me and your father aren't going to be around all the time."


What will you do about the L2s?
[ ] Stay out of it
[ ] The L2 implants where in part a government project and thus they should pay.
[ ] You'll pay, it's tax deductible and thus the government is paying anyway.


EAE would like 50 150GW arc-reactors. Then maybe 3-4 per year after that.
[ ] Deal? (Write -in)


Were is your mansion home anyway?
[ ] At the farm
[ ] In the city limits
[ ] In the PI complex

-----
GM's Note: FUCK YOU FORMATTING! :rage: Which may still be broken, I hope not. Okay now that I have that out of the way, yay! update! 14 pages or so of it. So there is more stuff of course a News section a Politics bit, and Events bit (which will include what Liara find when she turns the artifact on). Then the next bit which should be the personal action/research/company actions bit. Anyway all the usual, there's probably a glaring error or five I missed. I almost though it was done with an entire section missing! :oops: And I'm noted the omake UberJJK +50 and all (unless you wanted something else?) So that's 150 pooled if I'm mathing correctly.
 
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the Krogan Science Council
I love it. Didn't quite understand the bit about Dor's dice though - he is normally a 5d10, which jumps to the standard 10d10 on appropriate techs, but what was that bit about counting as 10d10 for bonuses?

Also lol'd at Crysis X. I want it.

As it stands Elysium can only afford about 100 million credits per quarter for both repayment and upkeep on any new equipment.
Shame, 100 million won't even cover the full upkeep for basic city sized barriers at all four cities. Can you tell us what Mindoir has, or do we need to write that in for the coming quarter?


Also, this has probably been suggested before - but it really might be better to stick all the voting options into a spoiler at the end of the update to keep things a bit tidier.
 
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I love it. Didn't quite understand the bit about Dor's dice though - he is normally a 5d10, which jumps to the standard 10d10 on appropriate techs, but what was that bit about counting as 10d10 for bonuses?

Their are several bonuses that only count per "10d10" set like the ANI bonus or the research VI bonus. Dor get full benefit from them even if he's using the 5d10.

Can you tell us what Mindoir has, or do we need to write that in for the coming quarter?

Looks at tax details... Thinks about it. Hmm... Say ~75 million. (Frankly you could just have them count as a tax write off as far as I can tell).
 
Their are several bonuses that only count per "10d10" set like the ANI bonus or the research VI bonus. Dor get full benefit from them even if he's using the 5d10.
Gotcha. Since I edited in a bunch of other questions (terrible habit really), editing them back out and posting here:

Would a city-sized barrier at the capital of Elysium include our base, or are they too far apart? Ditto for our Mansion, is it included under a city-sized barrier based in Landing? Where exactly is the PMC base? Added onto the Landing complex, or farther out of the city but still close the way our Mansion is?
 
....did...
...
... did we just create Angelic Layer? (I think that's what it was called...)

On the L2 implant upgrades: like the option says, it's tax deductable. Might as well look awesome and help out!
 
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Also, this has probably been suggested before - but it really might be better to stick all the voting options into a spoiler at the end of the update to keep things a bit tidier.

Right I meant to do that! Only two votes here.

Would a city-sized barrier at the capital of Elysium include our base, or are they too far apart?

To far apart.

Ditto for our Mansion, is it included under a city-sized barrier based in Landing?

I'm intending to ask where your mansion actually is later. The answer to that will answer your question. If its at the farm them not, but if its in the city then yes. City barriers are meant to cover a multi-kilometer area. Actually I'll add that vote now.

Where exactly is the PMC base? Added onto the Landing complex, or farther out of the city but still close the way our Mansion is?

I assumed you wanted it appended to the same complex.

....did...
...
... did we just create Angelic Layer? (I think that's what it was called...)

You made a game about fighting NI remote controlled avatars. Angelic Layer is a game about fighting NI remote controlled avatars. Comparisons are inevitable which is why Misaki's name is what it is.
 
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Initial thoughts:
What will you do?
[ ] Stop investigating
-[ ] This is starting to become a waste of our time and money. Thank the Shadow Broker agent for his/her time, but the information is just not worth what he or she is trying to charge.

Well it's your call. If you need information I'm at your service. Just recall that knowledge is power and power is never cheap. Especially when we are being offered money not to sell things.
-Ribbon
That's actually more than enough information right there; it tells us whoever attacked us has the money and contacts to pay off the Shadow Broker specifically to hide the attack, which makes this a targeted attack by a deniable asset rather than an attack of opportunity by a random pirate. Not that there was any doubt narratively, but in terms of the investigation it's good to have confirmation.

That's really all we need to know at this juncture. Once we've built up our PMC and shipbuilding capacity we can think about further investigation, but for now all we need to know is that someone is targeting us for death (almost certainly the Batarians) and we need to be cautious in going off-planet until we have more reasonable levels of protection.

Lindsey pauses thinking, "We may see more success selling upgrade packages for existing ships at first. Most warships have an expected service life measured in decades, the ships that fought in the First Contract War will most likely serve for another twenty or more years, although upgraded far beyond their original abilities. In addition, upgrade packages are cheaper and thus far more palatable politically."
A good point. Right now I think the biggest upgrade we can quickly implement is installing our advanced VIs into the point defenses of the SA navy. As we up our manufacturing capacity we can start going for more extensive retrofits, but the VI upgrades alone should net us a lot of profit for very little investment.

What will you do about the L2s?
[ ] Stay out of it
[ ] The L2 implants where in part a government project and thus they should pay.
[ ] You'll pay, it's tax deductible and thus the government is paying anyway.
Tentative:
[O] The L2 implants where in part a government project and thus they should pay.
-[O] The Sirta/PI partnership will front the money and get the L2 vets treated ASAP, and will repeatedly petition the SA government for reimbursement. It's a win-win-win: we get good PR for being proactive angels of mercy for intervening in the lives of injured vets; we either get paid back by the SA or we get to guilt-trip them for our next big request; and the newly-treated biotic vets will be forever grateful to PI (plus we can get a disproportionate number of ex-military biotics for our PMC)

Well unless someone can iterate over excessively large amounts of combinations your communication should be secure from the technological side. Now all you have to worry about is the human factor.
You're thinking of symmetric cypher cryptography. Bulk one-time pads have a "key" size equal to the size of the dataset itself, meaning that in a mathematical sense there is equal probability of the intercepted cyphertext data decrypting to absolutely anything. We're not hiding in excessive compute cycles by using one-time pads; we're hiding behind mathematically provable security.

EAE would like 50 150GW arc-reactors. Then maybe 3-4 per year after that.
[ ] Deal? (Write -in)
Deliverable 2174-Q1? We still have a bunch of spare capacity there.

You patent the Repulsor with the Systems Alliance. They however, say that you are to make no civilian sales of this technology at the current time. (They also would like it if you didn't sell any IFV lasers or advanced combat VI to civilians either).

Going to the Citadel might be a harder sell this time.
That's fair, though a bit of a bummer as I kind of want to sell personal jetpacks. :)
I assumed you wanted it appended to the same complex.
Hm. That's actually more interesting than it seems at first glance.

On one hand, it's a simpler setup to have them be together, and we get the benefit of (eventually) having a truly gigantic ready response force, as well as not having to double-pay for good campus shielding if we don't want to just pay for shields over the whole city.

On the other hand, they're really rather separate businesses, and it might be bad from a business management standpoint to have the two in the same complex, stepping on each others' toes. There's also the issue of noise: ParSec training is going to involve a lot of heavy weapons fire, which will disrupt the delicate experiments going on in the labs (not to mention piss off the neighbors).

I'm actually inclined to have ParSec located just outside the city itself, on its own campus, close to PI but far enough away to not be a bother. Our PI guard forces will essentially be transferred to the ParSec business unit in order to gain access to their training centers and larger health plans, and to give the guards the flexibility to take other assignments if they so desire.
 
More thoughts:
You can make things that are extremely modular. How modular with effect both cost and efficiency.
Okay, so that brings up Appia, Virgo, and the related products for my modular space station/mobile asteroid mining colony/city-in-a-box designs. Now that the tech exists, I think we're going to need rulings on the actual price/production values.

Also, we should definitely make sure to research anti-ship missiles next quarter (2173-Q4), so the mini-space stations will have enough stopping power to take out space-AKs reliably.
 
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If its at the farm them not, but if its in the city then yes. City barriers are meant to cover a multi-kilometer area. Actually I'll add that now.
Cool. Also, wondering about the strength of the baseline barriers. If we need the "Assault" upgrade to withstand a dedicated land assault, does that mean the standard ones will fail within minutes of any concentrated attack? What constitutes a dedicated assault - would a few gunships and a company of pirates count, or what?

[X] Build a Single Product (5GW Arc Reactor) Space Factory II above Mindoir. (2.5 billion)
[X] Build a Specialized (Infantry Weapons) Space Factory I above Mindoir (5billion)
[X] Build a Specialized (Small Drones) Space Factory I above Mindoir (5 billion)
[X] Build a Specialized (Starships) Space Factory I above Mindoir (5 billion)
...dammit. Should have made those Well-Armed. Any chance we can upgrade the designs and just pay the difference/tack the additional quarter onto the construction times?


I assumed you wanted it appended to the same complex.
Ah. Honestly, I was imagining it to be pretty big on its own, though I have no idea how large "training grounds" would have to be. I agree with TheEyes, this seems like something that would be better built a bit farther out.

I'm actually inclined to have ParSec located just outside the city itself, on its own campus, close to PI but far enough away to not be a bother. Our PI guard forces will essentially be transferred to the ParSec business unit in order to gain access to their training centers and larger health plans, and to give the guards the flexibility to take other assignments if they so desire.
Yup, have them hired by ParSec and then contracted by PI. Should be easy enough for ParSec to maintain separate "Guard Only" units of employees who haven't opted into general duty.
 
I see that CASIE is already seeing heavy use from Revy. Maybe she will require it less as she gets "trained" by the continuous prompts about what to say?

EDIT:
Also, per the last update, Revy is now "Doctor Shepard" like our newest hero scientist reminded us. That makes me smile more gleefully than it probably should. :p
 
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Is it even a good idea in the first place to put weapons on our space infrastructure? Shouldn't the basic idea be to divert fire away from them not towards them. Just make dedicated defence platforms instead.
 
You're thinking of symmetric cypher cryptography. Bulk one-time pads have a "key" size equal to the size of the dataset itself, meaning that in a mathematical sense there is equal probability of the intercepted cyphertext data decrypting to absolutely anything. We're not hiding in excessive compute cycles by using one-time pads; we're hiding behind mathematically provable security.

Huh learn something new each day. Hmm... it still has issues, but deciphering it is hard and requires complicated things (like knowing the randomizer) and human error.

Ah. Honestly, I was imagining it to be pretty big on its own, though I have no idea how large "training grounds" would have to be. I agree with TheEyes, this seems like something that would be better built a bit farther out.

Well if thats what you guys wanted.

...dammit. Should have made those Well-Armed. Any chance we can upgrade the designs and just pay the difference/tack the additional quarter onto the construction times?

You can upgrade them.

Cool. Also, wondering about the strength of the baseline barriers. If we need the "Assault" upgrade to withstand a dedicated land assault, does that mean the standard ones will fail within minutes of any concentrated attack? What constitutes a dedicated assault - would a few gunships and a company of pirates count, or what?

The basic barriers are meant to be one hit wonders for most big stuff. They'll save the city from a single attack such as one would see with a terrorist attack. As for land attacks they can deal with infantry or a few vehicles for a bit. So for a few gunships and a company of pirates (not "pirates"), the Basic barriers would most likely last though the engagement. Assuming that there were defenders defending and the pirates couldn't just sit there an plonk on the barriers for half an hour or so. Also not taking into account orbital support.
 
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