Hmm.. Actually coming at it from a different direction, 60mx60m Sounds good. The prototyping workshop has what I'd imagine as a crafting space of ~2mx~2m. Scaled up by a thousand (the difference in production points) that gives me 60mx60m (rounded). Does that work? Mind, that is floor space so you could reduce that by making two storied or something.
Well at two stories that would be 30x30m which is pretty close to my 40x40m estimate
Conserving floorspace: 30m x 60m for 2 stories, 30m x 40m for 3 stories, and 30m x 30m for 4 stories. I like the 3-story version: that would let us have a bunch of "small" 2x2 fab units on the third floor; a few 6x6m "medium" fab units on the second, plus a few assembly/staging areas for the stuff made on the third floor, and a couple of 15x15m "large" fabs on the first floor, plus another large 25x30m assembly/staging area if we want to build anything the size of a house (like, say, a non-disassembled Virgo).
That and the idea of a Factory
III having
three stories satisfies my inner symmetry nerd.
On the other hand it's worth noting that in Mass Effect it seems like basically
every automated security feature can be hacked with an Omni-tool and/or Omni-gel. So guard patrols may very well be necessary to ensure that no one is simply pulling a
Laughing Man.
We have/will have pretty serious enemies, and the money to be safe, I'd go with 15. Then one/two for the home and one for escorting.
How many actual
infiltrations against truly hardened targets do we see in Mass Effect? We see
invasions, sure, where you're shooting through guards and breaking locks with omni-tools, but I'm not sure how many times we see anyone doing an actual stealthy infiltration against an actual hardened target where you need to get out and not have anyone realize that you were ever there.
Okay, going with my idea of a single security team being 12 people (9 guards/3 shift leads, a constant 2+lead available 24/7) then 15 teams would give us a total of 180 employees with 30 guards/10 shift leads available for grunt work, 26-28/8-9 effective given 10-20% off on paid leave (sick/vacation/bonding/etc). That would give us 4 plus shift lead per gate, 6 plus shift lead in the camera room, and 12-14 doing paired patrols (
not on foot!) with another shift lead.
Then we add 2 teams for guarding the house, and 1 team each for guarding Revy, Revy's mom, and Revy's dad for a total of 20 teams. Sound good?
Ugh. This lack of update is really bugging me.
We're kind of hitting a major inflection point here. At this point the money game is basically won, which means that Revy is now what Tony even before IM1 began: a Genius, Billionaire,
Playboy, Philanthropist. That was all kind of inevitable: the moment you come up with free energy in something the size of a soda can, the world will beat a path to your door.
Now is where the interesting stuff begins, but we need to come up with some stuff that really hasn't ever come up before, like mass combat/infiltration rules. Anyone know of a good game system that does this stuff for us, so we don't need to roll our own system?