I'd let you get away with splitting it that way. Or even just counting it as hunting harder in the days around it to maximize use time of the armor (assuming you can free up the meguca to have them available in addition to hunting, which shouldn't be a problem).@inverted_helix - What rules should we adhere to as far as splitting up time in any of the above manner?
(Doylist perspective) I'm not really sure I'd like taking the quest that direction though. It would require much more emotion driven writing which is where I'm weakest. I used so much math to provide the skeleton for this quest because I'm terrible with character based writing.It does, and clan governments are known for being very decentralized... unless they have a very charismatic leader at their center, in which case they can become even more effective than a dictatorship, since those underneath are all doing their best to please the leader without needing extensive oversight.
Functionally, I'd guess this would result in something like CKII where you have feudal lords underneath our primary character, and we then have to worry about their motivations and what they are doing, and how loyal they are to us.
Having Mami as the head reduces the complexity a lot since loyalty among her inner circle is not a big issue right now. Although differences in opinion might matter (for example, Kyouko's resistance to Mami's ideals).
Though I will admit that you're right that in a system where you have tight personal loyalty between the underlings and the queen it can work. Though it would also give you much less direct control over operations, and a much lower budget and control over circumstances. That has pros and cons.
It's more that you expanded so quickly. You've nearly tripled in size over 3 months. If you'd done that over 2-3 years you might be able to hold a flat society together. But a flat society cannot grow this fast without coming apart at some of the seams.I don't know it it's the size making problems, or if it's more that the Tokyo crisis is causing real problems.
The Junta could provide much more exacting data on this, and Hiko could provide some vague data (though whether she'd give it to you is questionable). Nagoya on the other hand is very draconian about preventing the possibility of Youma spawns, they don't have data on the probabilities because they don't ever push the limit.@inverted_helix I vaguely recall that we got some information about Youma spawning happening at an accelerating rate. Did we get that from Nagoya? I think they gave us a bunch of info on class 3 demons didn't they? Did that tell us how the risk of a Youma spawning increases with DS? Is it 1% risk at 11 DS? And then 8% at 18 DS? Or was it more like 0.1% at 11 DS, and 4% at 18 DS? Did they give us a rough estimate of when it becomes dangerous?
I remember allowing them to use the other bonuses to demon finding, but I'm not sure about the experience bonus. I know for sure that I didn't allow the casualty reduction mods though.OK, I vaguely remember doing stuff with the idea of having an experienced vet leading a team allowing the pack to use the experienced multiplier. However I have no idea where to start looking to see if I'm even remembering that correctly. Do you have a link? Or @inverted_helix - Did you allow this?
...It's been a while for me too.
This is accurate, though the rest isn't quite. The quote was intentionally vague, though the territory unit wasn't meant to be, exponential can mean a lot of different functions.However the quote is ambiguous about one thing: "one per territory unit". The quote doesn't define a territory unit, unless it's 1 per cube capacity value (a reasonable assumption),
OOC you didn't actually roll then. It was one of those slowly introduce mechanics over time things that many many games do. Keep in mind that was when introducing the demon strength mechanic was happening, if I brought these in at same time it would have made it much more confusing.We've even been around 18 DS in the past, we just didn't get any spawns (that was before we had good DS measurement).
Also something that I remembered and never replied to:
Assuming you requested these you'd get the answer that they have the underworld connections to buy them straight out, but the prices would be significant. Not just in money either. It takes substantial magical effort to make them function inside a miasma. They normally just fail to detonate entirely. Though they've cracked that problem through enchantments, to a degree.We should ask Nagoya for supplies to aid us in the fight (smoke canisters, flash-bangs, shrapnel and incendiary grenades). They should have the money and the underworld connections to supply just about anything within reason.
So Flash, fragmentation, and incendiary for $250 each (yes I know official government spending on these is much lower, with some saying fragmentation are as cheap as $6 in production materials costs, but black market prices on these are around $200-250, so cope), smoke $50. Plus 1 GCU per 100. In their experience in combating demons they're much less effective at dealing damage than similar magical weapons would be, but if you use enough it can still help.
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